It helps if you switch the rarity jewel after you pick the watermark. Works for me, anyway; I think it's because Hearthcards hasn't saved your choice. Switching the jewel and switching back catalogs your choice, as it were.
I think I figured out why. Basic cards don't have any watermark (e.g. Voidwalker), so hearthcards enforces exactly that when you select no rarity. It must be a bug tho, as I remember it working in the past.
edit: Doesn't work for me btw. When I select a gem it shows the watermark, but switching back to basic removes it again.
It helps if you switch the rarity jewel after you pick the watermark. Works for me, anyway; I think it's because Hearthcards hasn't saved your choice. Switching the jewel and switching back catalogs your choice, as it were.
I think I figured out why. Basic cards don't have any watermark (e.g. Voidwalker), so hearthcards enforces exactly that when you select no rarity. It must be a bug tho, as I remember it working in the past.
There used to be a 'force emblem' option under the custom classes tab (I believe), I think they removed it....
Posting some of the immediate ideas that came to me for this theme
Raise Some Hell - Based on the ETC song of the same name, and card effects like Dread Infernal and Abyssal Enforcer. It's a bit worse compared to class cards like Hellfire and Consecration (especially compared to Rogues Do It... being a better Hammer of Justice), but AOE is oftentimes more valuable than direct damage.
Remorseless Winter- Following the theme of most of the Death Knight cards being based off Death Knight abilities, and also exploring the bitter cold that comes with the Icecrown theme in a much more direct way.
Eye of the Lich - Based off the legendarily infamous Eye and Hand of Vecna, following the D&D theme of Kobolds and Katacombs. Other versions of this card could've been "Discover a card in your opponent's hand" or "Steal a card in your opponent's hand." Those two options seemed weak, but the third, printed option may be a bit too strong.
Damn. I misread the prompt then. ~_~. Time for a repost:
Between the two, I like Bag of Jewels, as I find that to be the more interesting card. It also works out to be around a similar power level to the other Fantastic Treasures; I certainly wouldn't say no to two free Emerald Spellstones and all the wolves that came with it.
If you were to go forward with Fallen Champions, given the name of the card and the motif of the Scourge, perhaps you could/should specify that it's discovering a Minion that your opponent played, excluding all the spells. In that regard, it's actually kind of an amusing take on the Resurrect mechanic; Priest (and Bloodreaver Guldan) brings their own minions back all "Heroes never die," while the Death Knight card appropriately harvests their fallen foes to add to their number.
...I think I just talked myself into supporting Fallen Champions with that tweak.
It helps if you switch the rarity jewel after you pick the watermark. Works for me, anyway; I think it's because Hearthcards hasn't saved your choice. Switching the jewel and switching back catalogs your choice, as it were.
I think I figured out why. Basic cards don't have any watermark (e.g. Voidwalker), so hearthcards enforces exactly that when you select no rarity. It must be a bug tho, as I remember it working in the past.
edit: Doesn't work for me btw. When I select a gem it shows the watermark, but switching back to basic removes it again.
Oh, right, your card has no jewel. My apologies; I misunderstood the problem. With knowledge of Force Apply Emblem's location secured, I'd say you're good to go now :)
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Damn I really want to submit Helm of Domination (sorry nobravery and phoenix) but I'm not sure if I can because Lathy posted a similar card 3 minutes before me. Mods? Is it ok?
Alright, I think this is the basic concept I'll be going with. (Note: The Death Knight is a minion, not a hero card) Either this or make it give the minion a Deathrattle.
Should I make the minion a 5/6, or keep it the way it is?
I plan on making multiple tokens, one for each minion tribe.
Interesting theme this week. All these cards are supposed to feel a little OP but not overly so. Here is a variation on a card I have considered in past weeks. Idea is that sleepy Ysera makes others sleepy because yawns are more infectious than the plague. The card can be used on your own minions for extra Dreams or it can be used on an enemy minion as a form of removal. Either choice comes at a cost.
(And in case it isn't clear, this is, itself, a Dream Card and not a hunter card that generates Dream Cards)
Thoughts? Unless people hate the idea, its probably what I'm going to go with but I'm struggling on figuring out an appropriate mana cost. I'm thinking 3 might be more appropriate.
Damn I really want to submit Helm of Domination (sorry nobravery and phoenix) but I'm not sure if I can because Lathy posted a similar card 3 minutes before me. Mods? Is it ok?
The mods have voted, and Helm of Domination was deemed legal.
First of all because the cards were shown within such a small timeframe, that it's unlikely that you copied the card.
Secoundly. We feel like the effects are different enough, to make them seperate cards. One act as a simple buff, whereas the other also includes Stat changes, and a transform mechanisme.
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I want a new title, but Flux won't let me have one,
Interesting theme this week. All these cards are supposed to feel a little OP but not overly so. Here is a variation on a card I have considered in past weeks. Idea is that sleepy Ysera makes others sleepy because yawns are more infectious than the plague. The card can be used on your own minions for extra Dreams or it can be used on an enemy minion as a form of removal. Either choice comes at a cost.
(And in case it isn't clear, this is, itself, a Dream Card and not a hunter card that generates Dream Cards)
Thoughts? Unless people hate the idea, its probably what I'm going to go with but I'm struggling on figuring out an appropriate mana cost. I'm thinking 3 might be more appropriate.
Interesting theme this week. All these cards are supposed to feel a little OP but not overly so. Here is a variation on a card I have considered in past weeks. Idea is that sleepy Ysera makes others sleepy because yawns are more infectious than the plague. The card can be used on your own minions for extra Dreams or it can be used on an enemy minion as a form of removal. Either choice comes at a cost.
(And in case it isn't clear, this is, itself, a Dream Card and not a hunter card that generates Dream Cards)
Thoughts? Unless people hate the idea, its probably what I'm going to go with but I'm struggling on figuring out an appropriate mana cost. I'm thinking 3 might be more appropriate.
Thought I'd make a Ysera card. Excuse the weird card background on the Hero Card.
guys, you're not suposed to make cards that generate the tokens, you're meant to make THE TOKENS!
anyway, here's my idea for this comp for marin (i added the dragon in photoshop, son't know how to do it in hearthcards):
As I said in the post you quoted, that IS the token. Can't help the fact the Dream cards look like hunter spells.
I like the idea of your card (kind of like that one dungeon run reward) but there seems to be one fairly large flaw: If you combo that with bonemare, sunfury protector, ardent defender, or any other card that gives another minion taunt then you have an unkillable wall as long as you don't attack with it.
As I said in the post you quoted, that IS the token. Can't help the fact the Dream cards look like hunter spells.
I like the idea of your card (kind of like that one dungeon run reward) but there seems to be one fairly large flaw: If you combo that with bonemare, sunfury protector, ardent defender, or any other card that gives another minion taunt then you have an unkillable wall as long as you don't attack with it.
Taunt + Immune works like Taunt + Stealth. It doesn't apply.
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Posting some of the immediate ideas that came to me for this theme
what you guys think?
Maybe... nah nah nah nah
Fantastic Treasure for Marin the Fox
Unaffected by opponent's card effects means Oozes, Corsair, etc. do not work on it.
Not sure if I will go for this, but a little feedback would be much appreciated.
Another idea... What about this one?
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Damn I really want to submit Helm of Domination (sorry nobravery and phoenix) but I'm not sure if I can because Lathy posted a similar card 3 minutes before me. Mods? Is it ok?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Alright, I think this is the basic concept I'll be going with. (Note: The Death Knight is a minion, not a hero card) Either this or make it give the minion a Deathrattle.
Should I make the minion a 5/6, or keep it the way it is?
I plan on making multiple tokens, one for each minion tribe.
Mods please disqualify Helm of Domination so that CheeseEtc has to submit ETC's Cheese XD
THERE IS NO GAME.
So, I decided to make a Death Knight card that's actually one of Death Knight's class abilities.
Thoughts =?
Interesting theme this week. All these cards are supposed to feel a little OP but not overly so. Here is a variation on a card I have considered in past weeks. Idea is that sleepy Ysera makes others sleepy because yawns are more infectious than the plague. The card can be used on your own minions for extra Dreams or it can be used on an enemy minion as a form of removal. Either choice comes at a cost.
(And in case it isn't clear, this is, itself, a Dream Card and not a hunter card that generates Dream Cards)
Thoughts? Unless people hate the idea, its probably what I'm going to go with but I'm struggling on figuring out an appropriate mana cost. I'm thinking 3 might be more appropriate.
I want a new title, but Flux won't let me have one,