I've added Celebration instead of Old School Cooking (which I've shown earlier) because card draw will be an important aspect of my class and I want to have at least 2 card draw in my basic set (and Celebration is indirect synergy with Roast).
Also Skilled Cook has been changed to a 1/2.
Set #2
Showcased cards
Other cards
Token
I've added Celebration (which I've shown earlier) because card draw will be an important aspect of my class and I want to have at least 2 card draw in my basic set (and Celebration is indirect synergy with Roast).
Also Skilled Cook has been changed to a 1/2.
Beefy Vegetation and Butcher replaced by Old School Cooking and celebration.
I want to clarify some stuff about Slaughter's balance. Token Druid, Token Shaman, Inner Fire Priest, and to a lesser extent Aggro Paladin, Zoolock and Aggro Hunter are all decks that could use a 0/7 token. Also let's not forget our friends Cobalt Scalebane and Bonemare! Of course there are classes (like Mage) against which this is a 4mana removal, but there is no cards that has the same effectiveness in all matchups!
(Also, I was the one to say your HP is a worse Reinforce. That it will have synergy with future cards is not enough to compensate because Paladin too has SHR synergy).
More comments coming tonight.
I like the first set more.
@Shadowsofsense: Is it ok if I show some of the cards I've shown on phase 2 behind a spoiler, just to show how my basic set could interact with those?
If you mean to add cards outside of a Basic set into your Phase II submission, even behind a spoiler, then the answer is no. You can however provide a link to your Phase I submission, if those cards r there.
hey, guys, sorry i;ve been absent those past few days, i've been a little busy with some lab assignments; if anyone wants me to review their class, i'll try to do it tommorow and the day after;
in the meantime, i'd like some feedback on some cards changes:
Made the writing on the banner a little smaller and cut some of the buttom; what do you guys think?
replaced Hot Iron with Molten Core Scimitar (basically just a name and art change) and added tags to the weapons, because i want to make some synergies based on the types of weapon; tell me what you think about it and how it looks.
Ammunition is an exemple of the aformentioned synergies (ironically, it dosen't sinergise with any of the basic weapons); Ironforge Guard i'm actually going to move to classic, since i already have a card that showcases Armor and the 3/3/3 challenge is out; Repair got an art change.
the rest of the cards:
To tell you the truth, the tags on weapons looks super weird, i mean obviously its cause there r no tags on existing weapons. I can see why you would want to do it and i could definitely see it appropriate for your class, but what about weapons in other classes? You cant just have tags on weapons from one class and thats it. You could argue that why not add tags to all weapons then, sure that could be a thing same as Mech or Elemental tags were added to minions from older sets. Yeah, you could do that ... but would that make sense? Since only your class would be the one to interact with them? I dont think its a good idea to do this in a class comp, it would be more appropriate for an expansion.
I like the AOE idea more. Starting Health is wonky, especially for a basic set. In addition, when you start mixing in health buffs from Shattered Sun Cleric, you’d have a spell that says it destroys minion with 2 Health destroying something with 3 Health, which would look really odd. The AOE is a weaker whirlwind that works since the 1 Health actually does have some restrictions, namely not being able to proc enrage or Acolyte of Pain.
I've added Celebration instead of Old School Cooking (which I've shown earlier) because card draw will be an important aspect of my class and I want to have at least 2 card draw in my basic set (and Celebration is indirect synergy with Roast).
Also Skilled Cook has been changed to a 1/2.
Set #2
Showcased cards
Other cards
Token
I've added Celebration (which I've shown earlier) because card draw will be an important aspect of my class and I want to have at least 2 card draw in my basic set (and Celebration is indirect synergy with Roast).
Also Skilled Cook has been changed to a 1/2.
Beefy Vegetation and Butcher replaced by Old School Cooking and celebration.
I want to clarify some stuff about Slaughter's balance. Token Druid, Token Shaman, Inner Fire Priest, and to a lesser extent Aggro Paladin, Zoolock and Aggro Hunter are all decks that could use a 0/7 token. Also let's not forget our friends Cobalt Scalebane and Bonemare! Of course there are classes (like Mage) against which this is a 4mana removal, but there is no cards that has the same effectiveness in all matchups!
@Shadowsofsense: Is it ok if I show some of the cards I've shown on phase 2 behind a spoiler, just to show how my basic set could interact with those? Also is my "Fried Bacon fried egg" ok?
(Also, I was the one to say your HP is a worse Reinforce. That it will have synergy with future cards is not enough to compensate because Paladin too has SHR synergy).
hey, guys, sorry i;ve been absent those past few days, i've been a little busy with some lab assignments; if anyone wants me to review their class, i'll try to do it tommorow and the day after;
in the meantime, i'd like some feedback on some cards changes:
Made the writing on the banner a little smaller and cut some of the buttom; what do you guys think?
replaced Hot Iron with Molten Core Scimitar (basically just a name and art change) and added tags to the weapons, because i want to make some synergies based on the types of weapon; tell me what you think about it and how it looks.
Ammunition is an exemple of the aformentioned synergies (ironically, it dosen't sinergise with any of the basic weapons); Ironforge Guard i'm actually going to move to classic, since i already have a card that showcases Armor and the 3/3/3 challenge is out; Repair got an art change.
the rest of the cards:
To tell you the truth, the tags on weapons looks super weird, i mean obviously its cause there r no tags on existing weapons. I can see why you would want to do it and i could definitely see it appropriate for your class, but what about weapons in other classes? You cant just have tags on weapons from one class and thats it. You could argue that why not add tags to all weapons then, sure that could be a thing same as Mech or Elemental tags were added to minions from older sets. Yeah, you could do that ... but would that make sense? Since only your class would be the one to interact with them? I dont think its a good idea to do this in a class comp, it would be more appropriate for an expansion.
everything we do here is purely teorathical, so if my class yould have tags on weapon, every other class would as well; heck, i wouldn't mind if other competitors used the tags themselves for their weapons, the more the merrier; as to other classes not having such synergies, there are other classes with beasts in their sets (can't remember if in basic and classisc), however hunter and druid are pretty much the only ones with beast synergy; i donno, i'll wait for more oppinions and see.
when you say it looks "super wierd", do you mean "uncanny" or "aestetically ugly"?
hey, guys, sorry i;ve been absent those past few days, i've been a little busy with some lab assignments; if anyone wants me to review their class, i'll try to do it tommorow and the day after;
in the meantime, i'd like some feedback on some cards changes:
Made the writing on the banner a little smaller and cut some of the buttom; what do you guys think?
replaced Hot Iron with Molten Core Scimitar (basically just a name and art change) and added tags to the weapons, because i want to make some synergies based on the types of weapon; tell me what you think about it and how it looks.
Ammunition is an exemple of the aformentioned synergies (ironically, it dosen't sinergise with any of the basic weapons); Ironforge Guard i'm actually going to move to classic, since i already have a card that showcases Armor and the 3/3/3 challenge is out; Repair got an art change.
the rest of the cards:
To tell you the truth, the tags on weapons looks super weird, i mean obviously its cause there r no tags on existing weapons. I can see why you would want to do it and i could definitely see it appropriate for your class, but what about weapons in other classes? You cant just have tags on weapons from one class and thats it. You could argue that why not add tags to all weapons then, sure that could be a thing same as Mech or Elemental tags were added to minions from older sets. Yeah, you could do that ... but would that make sense? Since only your class would be the one to interact with them? I dont think its a good idea to do this in a class comp, it would be more appropriate for an expansion.
everything we do here is purely teorathical, so if my class yould have tags on weapon, every other class would as well; heck, i wouldn't mind if other competitors used the tags themselves for their weapons, the more the merrier; as to other classes not having such synergies, there are other classes with beasts in their sets (can't remember if in basic and classisc), however hunter and druid are pretty much the only ones with beast synergy; i donno, i'll wait for more oppinions and see.
Yes, ofc. But id like to think that we r making at least somewhat plausible designs that could actually pass as an existing class (i suppose more mechanically than thematically in the end). Thats why we keep the restrictions like Basic set being "simple", not including certain keyowrds before they were used/introduced, not powercreeping cards in earlier sets than existing cards r in (few ppl did this) and so on. Obviously you can do whatever you want, but i will always give feedback with what i said in mind.
when you say it looks "super wierd", do you mean "uncanny" or "aestetically ugly"?
I don't really dislike the idea, I like it quite a lot instead. That said would every weapon have a tag? Or maybe you could make it work only for specific weapons or something like that. (As there are probably too many kinds of different weapons).
the only weapons without one that come to mind that wouldn't have one are the preist and warlock legendary and the rogue one that reduces its cost whenever you play a card from a different class; everything else would be a sword, a bow, and axe, a gun, a staff, etc.; also read the response ive givven sinti above.
edit: uhm, why is the loyal sidekick listed under "Uncollectibles" on the Weapon/Wild format page on the wiki?
Some feedback. I won't make overly long feedback this time because it's too time-consuming.
@Vilegloom
Go with the second Smother. The first one is ridiculously weak.
Conflagrating Mark and Detonate could both cost (1) because they're both very situational, even if your class is full of random damage. Whirlwind + Sleep with the Fishes is 3 mana deal 4 damage to everything, but it's balanced because it's 2 separate cards that individually aren't that powerful.
Infernal Shower could be worded as "Deal 2 damage to up to 3 different enemy minions" otherwise it implies it can't be played when your opponent has less than 3 minions (like Cleave and Forked Lightning)
A very good basic set overall. Nice flavor and show the gameplay well.
@Ragnador
Ok for Walking Spirits. I don't think it fits into a basic set though.
Dust to Dust could still cost 2.
Fresh Corpse could cost 1 because you don't control which minion is added.
The rest is very good. Nice flavor and nice gameplay.
@BoomShroom
God dammit that hero power
I don't like most of the cards because they're an awkward mix from the flavor of other classes (Paladin, Priest and Rogue) though I love the super flavor behind Sink, and Stormcaller probably makes sense with your keyword. I would all more "return to hand/shuffle to deck" effect which are indirect synergy with it.
@hutchkid
Destroy the Weak should cost 1.
Soulburn is just mass Hunter's Mark, I don't like it. Also the 1 alone on a line is super ugly.
Gain is a strictly worse Mark of the Wild which isn't played at all.
Impending Doom is not a basic card because it produces a classic card.
Ashling is too good.
Flashfire Phoenix for your last card.
Overall, the set doesn't show your class identity enough. Your Pierce keyword suggest that adding attacks buffs is a good idea. Be careful not to make your class look too much like Vilegloom's.
@ShadowsOfSense
As said before: "I was the one to say your HP is a worse Reinforce. That it will have synergy with future cards is not enough to compensate because Paladin too has SHR synergy".
Magical Experimenter is too weird to be into a basic set.
The rest is good. Nice flavor and nice gameplay. Though I would have liked to see some explicit Grim Sludge synergy.
@Opal736
First version of the second Hero Power.
I made a card identical to Chain that costs 1. Still think it should be the right cost. If you post this before me I probably won't submit mine though.
"Forging the Mind" --> to draw 2 cards
First Reaction is best.
Overall I think your set is too dimensional. It's weapon, weapon, weapon...
@NiRast
Your Hero Power is super weak. Don't destroy it at the end of the turn.
I have nothing against new meta-mechanics (weapon types) but I'm sure many people will find this super weird. I wouldn't do it.
Repair should cost 1. Are your weapons so OP that you need to make this cost 4???
Bunker Up! can easily be 30 Armor. 20 is not enough to compensate for a "wasted" turn.
Overall, same comment as Opan736. It's weapon, weapon, weapon...
Your Hero Power is super weak. Don't destroy it at the end of the turn.
I have nothing against new meta-mechanics (weapon types) but I'm sure many people will find this super weird. I wouldn't do it.
Repair should cost 1. Are your weapons so OP that you need to make this cost 4???
Bunker Up! can easily be 30 Armor. 20 is not enough to compensate for a "wasted" turn.
Overall, same comment as Opan736. It's weapon, weapon, weapon...
i don't think you understand how my keyword works; weapons that have it deal damage to whatever attacks my hero even during my opponent's turn; if the weapon didn't destroy itself, i'd just have a permanent "deal 1 damage to whatever attacks you" which can snowball with weapon buffs;
guess i'll drop the the whole "weapon tag" thing (maybe use it in an expansion, like sinti said), it was a spur of the moment idea anyway;
a lot of people seem to think Repair is overcosted; maybe i'll reduce it, still, 1 mana seems too low;
again, a lot of people said Bunker Up! it's too weak; still, 30 Armor seem a lot to me, maybe 25?
the weapon thing is just for the basic set i hobe; my class will also have some secrets, and i was thinking of overstated minions that give your opponent stuff, like hungry dragon or that new 1-drop (though this would probably work better with @Sinti 's Gladiator class); plus, my class IS called the WEAPONsmith after all (and my keyword IS weapon specific);
Your Hero Power is super weak. Don't destroy it at the end of the turn.
I have nothing against new meta-mechanics (weapon types) but I'm sure many people will find this super weird. I wouldn't do it.
Repair should cost 1. Are your weapons so OP that you need to make this cost 4???
Bunker Up! can easily be 30 Armor. 20 is not enough to compensate for a "wasted" turn.
Overall, same comment as Opan736. It's weapon, weapon, weapon...
i don't think you understand how my keyword works; weapons that have it deal damage to whatever attacks my hero even during my opponent's turn; if the weapon didn't destroy itself, i'd just have a permanent "deal 1 damage to whatever attacks you" which can snowball with weapon buffs;
guess i'll drop the the whole "weapon tag" thing (maybe use it in an expansion, like sinti said), it was a spur of the moment idea anyway;
a lot of people seem to think Repair is overcosted; maybe i'll reduce it, still, 1 mana seems too low;
again, a lot of people said Bunker Up! it's too weak; still, 30 Armor seem a lot to me, maybe 25?
the weapon thing is just for the basic set i hobe; my class will also have some secrets, and i was thinking of overstated minions that give your opponent stuff, like hungry dragon or that new 1-drop (though this would probably work better with @Sinti 's Gladiator class);
plus, my class IS called the WEAPONsmith after all (and my keyword IS weapon specific);
Yeah, on that note, this can very easilly kill you in this competition. Fast. Weapons r "difficult" cards, definitely to base your deck around them, just look at the legendary weapons, they arent doing so great, let alone entire class. You can definitely be more weapon heavy than any other class, but it shouldnt be your sole focus, since in the end, you do have only (presumably) one attack per turn with them, you can be frozen and Oozed etc. If you go too heavy on the weapon theme, you might just make it SUPER hard for yourself to catch an eye of the audience or make balanced cards. Just something to keep in mind for the future.
Alright, this is proooobably the last time I'm posting new cards. I realized asking the question in terms of sets wasn't the best idea.
I have 2 flex spots
Flex spot #1 - Card draw or damage (or both) or card generation.
VS. VS. VS.
THE LAST 2 CARDS ARE NEW
Celebration is card draw, which will be a midly-important mechanic for my class. It's also indirect synergy with my Roast keyword so it would be nice to have it into the basic set. The downside it that it may be too complicated.
Old School Cooking is direct damage. I only have one other direct damage card which is conditional so I would like to have at least 1 unconditional direct damage.
Kitchen Nightmares is a compromise between the two. Since it's two lines I can make the "Destroy" version of Butcher (see below). The drawback is that it's not original.
Resupply is a "unique" card that's supposed to work with my class' general gameplay (to compensate for roasted cards). With 2 of them in a deck it's a potential fatigue nullifier (and fatigue will be a problem for my class). It costs 1 mana less than Dead Man's Hand because you have less control over what cards you could.
Flex spot #2 - Hard Removal
VS.
There has been A LOT of debate on Butcher's balance, which I think ultimately was not only balance but has too high variance. I replaced it with a 0/5 token to not make it backfire too much against token decks or Inner Fire or Bonemare.
If you REALLY hate it so much, I will replace it with Vegan Diet but it would be a bit redundant with my "Beefy Vegan".
The rest of my cards. I'm settled on this unless Shadowsofsense says "Fried Bacon Fried Egg" is not ok.
I made a card identical to Chain that costs 1. Still think it should be the right cost. If you post this before me I probably won't submit mine though.
"Forging the Mind" --> to draw 2 cards
First Reaction is best.
Overall I think your set is too dimensional. It's weapon, weapon, weapon...
Thanks for the feedback!
I know it's really one dimensional right now, still I've posted other cards I'm working on... have you found some interesting substitution? Anyway I tried to improve it after your last feedback and right now I'm at 6 strictly weapon-related cards compared to the 6 basic beast-related cards of the hunter... What else should I cut? Also don't forget that some cards that use weapon synergy are not only made to work in weapon based decks (like forging the mind), but even just to work with the hero power. And well I can't really use other mechanics because of the basic restrictions...
while i like the first hero power more thematically, i think it's a little too complicated for a starter one; i'm gonna go with cheese here and say first version of the second one, and maybe use a stronger version of the first one for the DK.
Your Hero Power is super weak. Don't destroy it at the end of the turn.
I have nothing against new meta-mechanics (weapon types) but I'm sure many people will find this super weird. I wouldn't do it.
Repair should cost 1. Are your weapons so OP that you need to make this cost 4???
Bunker Up! can easily be 30 Armor. 20 is not enough to compensate for a "wasted" turn.
Overall, same comment as Opan736. It's weapon, weapon, weapon...
i don't think you understand how my keyword works; weapons that have it deal damage to whatever attacks my hero even during my opponent's turn; if the weapon didn't destroy itself, i'd just have a permanent "deal 1 damage to whatever attacks you" which can snowball with weapon buffs;
guess i'll drop the the whole "weapon tag" thing (maybe use it in an expansion, like sinti said), it was a spur of the moment idea anyway;
a lot of people seem to think Repair is overcosted; maybe i'll reduce it, still, 1 mana seems too low;
again, a lot of people said Bunker Up! it's too weak; still, 30 Armor seem a lot to me, maybe 25?
the weapon thing is just for the basic set i hobe; my class will also have some secrets, and i was thinking of overstated minions that give your opponent stuff, like hungry dragon or that new 1-drop (though this would probably work better with @Sinti 's Gladiator class);
plus, my class IS called the WEAPONsmith after all (and my keyword IS weapon specific);
Yeah, on that note, this can very easilly kill you in this competition. Fast. Weapons r "difficult" cards, definitely to base your deck around them, just look at the legendary weapons, they arent doing so great, let alone entire class. You can definitely be more weapon heavy than any other class, but it shouldnt be your sole focus, since in the end, you do have only (presumably) one attack per turn with them, you can be frozen and Oozed etc. If you go too heavy on the weapon theme, you might just make it SUPER hard for yourself to catch an eye of the audience or make balanced cards. Just something to keep in mind for the future.
yeah, i know; like i said, i'll have some secrets and big minions that give your opponent somethink, and i was also debating wether or not to use mechs for old gods and even un'goro if i get that far (i'm definetly using them for the DK); i'll see.
Alright, this is proooobably the last time I'm posting new cards. I realized asking the question in terms of sets wasn't the best idea.
I have 2 flex spots
Flex spot #1 - Card draw or damage (or both) or card generation.
VS. VS. VS.
THE LAST 2 CARDS ARE NEW
Celebration is card draw, which will be a midly-important mechanic for my class. It's also indirect synergy with my Roast keyword so it would be nice to have it into the basic set. The downside it that it may be too complicated.
Old School Cooking is direct damage. I only have one other direct damage card which is conditional so I would like to have at least 1 unconditional direct damage.
Kitchen Nightmares is a compromise between the two. Since it's two lines I can make the "Destroy" version of Butcher (see below). The drawback is that it's not original.
Resupply is a "unique" card that's supposed to work with my class' general gameplay (to compensate for roasted cards). With 2 of them in a deck it's a potential fatigue nullifier (and fatigue will be a problem for my class). It costs 1 mana less than Dead Man's Hand because you have less control over what cards you could.
Flex spot #2 - Hard Removal
VS.
There has been A LOT of debate on Butcher's balance, which I think ultimately was not only balance but has too high variance. I replaced it with a 0/5 token to not make it backfire too much against token decks or Inner Fire or Bonemare.
If you REALLY hate it so much, I will replace it with Vegan Diet but it would be a bit redundant with my "Beefy Vegan".
The rest of my cards. I'm settled on this unless Shadowsofsense says "Fried Bacon Fried Egg" is not ok.
Showcased cards
Other cards
You really should grill your bacon. It's healthier ;-)
Your Hero Power is super weak. Don't destroy it at the end of the turn.
I have nothing against new meta-mechanics (weapon types) but I'm sure many people will find this super weird. I wouldn't do it.
Repair should cost 1. Are your weapons so OP that you need to make this cost 4???
Bunker Up! can easily be 30 Armor. 20 is not enough to compensate for a "wasted" turn.
Overall, same comment as Opan736. It's weapon, weapon, weapon...
i don't think you understand how my keyword works; weapons that have it deal damage to whatever attacks my hero even during my opponent's turn; if the weapon didn't destroy itself, i'd just have a permanent "deal 1 damage to whatever attacks you" which can snowball with weapon buffs;
guess i'll drop the the whole "weapon tag" thing (maybe use it in an expansion, like sinti said), it was a spur of the moment idea anyway;
a lot of people seem to think Repair is overcosted; maybe i'll reduce it, still, 1 mana seems too low;
again, a lot of people said Bunker Up! it's too weak; still, 30 Armor seem a lot to me, maybe 25?
the weapon thing is just for the basic set i hobe; my class will also have some secrets, and i was thinking of overstated minions that give your opponent stuff, like hungry dragon or that new 1-drop (though this would probably work better with @Sinti 's Gladiator class);
plus, my class IS called the WEAPONsmith after all (and my keyword IS weapon specific);
Yeah, on that note, this can very easilly kill you in this competition. Fast. Weapons r "difficult" cards, definitely to base your deck around them, just look at the legendary weapons, they arent doing so great, let alone entire class. You can definitely be more weapon heavy than any other class, but it shouldnt be your sole focus, since in the end, you do have only (presumably) one attack per turn with them, you can be frozen and Oozed etc. If you go too heavy on the weapon theme, you might just make it SUPER hard for yourself to catch an eye of the audience or make balanced cards. Just something to keep in mind for the future.
Hey Sinti what do you think about my hero power choices? I need more opinions to make a definitive decision.
To be honest, i dont like either version.
I rly hate keywords on hero powers, so #1 is out for me.
#2 is just way too useless imho, most likely you would need the weapon now, not next turn if you would want to get it and banking on it for the future, even with 2 durability is just too damn slow and the boardstate might be completely different next turn.
I suppose #3 would be the one i "liked" from the three, but it's kinda awkward to just give your opponent 0/2 taunt like that. If you could figure out how to spin it that it would make sense for your class to do that and it would have a great flavor, then i could see it, but as it is now it just seems like you're just goin waaaaaaaaaay out of your way to have your hero power equip 2/1 sword (tho obviously it would work a bit differently in practice).
Alright, this is proooobably the last time I'm posting new cards. I realized asking the question in terms of sets wasn't the best idea.
I have 2 flex spots
Flex spot #1 - Card draw or damage (or both) or card generation.
VS. VS. VS.
THE LAST 2 CARDS ARE NEW
Celebration is card draw, which will be a midly-important mechanic for my class. It's also indirect synergy with my Roast keyword so it would be nice to have it into the basic set. The downside it that it may be too complicated.
Old School Cooking is direct damage. I only have one other direct damage card which is conditional so I would like to have at least 1 unconditional direct damage.
Kitchen Nightmares is a compromise between the two. Since it's two lines I can make the "Destroy" version of Butcher (see below). The drawback is that it's not original.
Resupply is a "unique" card that's supposed to work with my class' general gameplay (to compensate for roasted cards). With 2 of them in a deck it's a potential fatigue nullifier (and fatigue will be a problem for my class). It costs 1 mana less than Dead Man's Hand because you have less control over what cards you could.
Flex spot #2 - Hard Removal
VS.
There has been A LOT of debate on Butcher's balance, which I think ultimately was not only balance but has too high variance. I replaced it with a 0/5 token to not make it backfire too much against token decks or Inner Fire or Bonemare.
If you REALLY hate it so much, I will replace it with Vegan Diet but it would be a bit redundant with my "Beefy Vegan".
The rest of my cards. I'm settled on this unless Shadowsofsense says "Fried Bacon Fried Egg" is not ok.
Showcased cards
Other cards
i LOVE resuply; go with that and the butcher;
if the nutts//bolts cards aren't good, can i recomend "if you Can't Take the Heat get Out of the Oven" as potential names? edit: i may have gotten the exact wording on that wrong.
Alright, this is proooobably the last time I'm posting new cards. I realized asking the question in terms of sets wasn't the best idea.
I have 2 flex spots
Flex spot #1 - Card draw or damage (or both) or card generation.
VS. VS. VS.
THE LAST 2 CARDS ARE NEW
Celebration is card draw, which will be a midly-important mechanic for my class. It's also indirect synergy with my Roast keyword so it would be nice to have it into the basic set. The downside it that it may be too complicated.
Old School Cooking is direct damage. I only have one other direct damage card which is conditional so I would like to have at least 1 unconditional direct damage.
Kitchen Nightmares is a compromise between the two. Since it's two lines I can make the "Destroy" version of Butcher (see below). The drawback is that it's not original.
Resupply is a "unique" card that's supposed to work with my class' general gameplay (to compensate for roasted cards). With 2 of them in a deck it's a potential fatigue nullifier (and fatigue will be a problem for my class). It costs 1 mana less than Dead Man's Hand because you have less control over what cards you could.
Flex spot #2 - Hard Removal
VS.
There has been A LOT of debate on Butcher's balance, which I think ultimately was not only balance but has too high variance. I replaced it with a 0/5 token to not make it backfire too much against token decks or Inner Fire or Bonemare.
If you REALLY hate it so much, I will replace it with Vegan Diet but it would be a bit redundant with my "Beefy Vegan".
The rest of my cards. I'm settled on this unless Shadowsofsense says "Fried Bacon Fried Egg" is not ok.
Showcased cards
Other cards
Well, if you are rocking Morgana, surely u will also implement the ultimate baker, Pantheon, right?:D
I like flavor on Vegan Diet, but i think at least one person made the exact card, so mby showcase the other one. Resupply is probably best out of the other bunch to show.
I made a card identical to Chain that costs 1. Still think it should be the right cost. If you post this before me I probably won't submit mine though.
"Forging the Mind" --> to draw 2 cards
First Reaction is best.
Overall I think your set is too dimensional. It's weapon, weapon, weapon...
Thanks for the feedback!
I know it's really one dimensional right now, still I've posted other cards I'm working on... have you found some interesting substitution? Anyway I tried to improve it after your last feedback and right now I'm at 6 strictly weapon-related cards compared to the 6 basic beast-related cards of the hunter... What else should I cut? Also don't forget that some cards that use weapon synergy are not only made to work in weapon based decks (like forging the mind), but even just to work with the hero power. And well I can't really use other mechanics because of the basic restrictions...
while i like the first hero power more thematically, i think it's a little too complicated for a starter one; i'm gonna go with cheese here and say first version of the second one, and maybe use a stronger version of the first one for the DK.
Your Hero Power is super weak. Don't destroy it at the end of the turn.
I have nothing against new meta-mechanics (weapon types) but I'm sure many people will find this super weird. I wouldn't do it.
Repair should cost 1. Are your weapons so OP that you need to make this cost 4???
Bunker Up! can easily be 30 Armor. 20 is not enough to compensate for a "wasted" turn.
Overall, same comment as Opan736. It's weapon, weapon, weapon...
i don't think you understand how my keyword works; weapons that have it deal damage to whatever attacks my hero even during my opponent's turn; if the weapon didn't destroy itself, i'd just have a permanent "deal 1 damage to whatever attacks you" which can snowball with weapon buffs;
guess i'll drop the the whole "weapon tag" thing (maybe use it in an expansion, like sinti said), it was a spur of the moment idea anyway;
a lot of people seem to think Repair is overcosted; maybe i'll reduce it, still, 1 mana seems too low;
again, a lot of people said Bunker Up! it's too weak; still, 30 Armor seem a lot to me, maybe 25?
the weapon thing is just for the basic set i hobe; my class will also have some secrets, and i was thinking of overstated minions that give your opponent stuff, like hungry dragon or that new 1-drop (though this would probably work better with @Sinti 's Gladiator class);
plus, my class IS called the WEAPONsmith after all (and my keyword IS weapon specific);
Yeah, on that note, this can very easilly kill you in this competition. Fast. Weapons r "difficult" cards, definitely to base your deck around them, just look at the legendary weapons, they arent doing so great, let alone entire class. You can definitely be more weapon heavy than any other class, but it shouldnt be your sole focus, since in the end, you do have only (presumably) one attack per turn with them, you can be frozen and Oozed etc. If you go too heavy on the weapon theme, you might just make it SUPER hard for yourself to catch an eye of the audience or make balanced cards. Just something to keep in mind for the future.
yeah, i know; like i said, i'll have some secrets and big minions that give your opponent somethink, and i was also debating wether or not to use mechs for old gods and even un'goro if i get that far (i'm definetly using them for the DK); i'll see.
I like both Celebration and Resupply, also although I prefer Butcher, don't worry about posting Vegan Diet even if I were to submit my cards before you do. As I've already said it's normal to have the same card in the basic set as the mechanic choices are very limited. Just to know, unless Resupply shuffles itself in the deck (and in that case you'd only need one), I can't see how you could make the deadman's hand infinite loop with 2 copies of it in one turn... wouldn't you end up shuffling just one in the deck while playing 2?
Crap, you're right. It's not infinite. Well, either I add a "other" in the card text and it only works once (which is still fine, probably) or I decide it shuffles itself too (and maybe that would justify a cost increase).
EDIT:
As for your class, I will think about it tomorrow. I need sleep, now.
@NiRast: Yes, you're right. I didn't think about weapon buffs.
@Sinti: I have no idea what you're talking about. I legit thought this was Wow-related art haha.
That might be actually weak lol :P The wording is kinda weird, does "different" imply "a random 1/3 minion"? Im not so sure. It should probably say something like "Battlecry: Summon two random 1-cost minions for your opponent." (yes, i changed three to two) and the amount should not be a number (Cornered Sentry). But i mean i just changed it to 3-cost Hungry Dragon i guess. See? thats what i mean, dont make overcosted early drops, you cant balance them properly or put good flavor on em, since they r either super bad or super busted (cause the downside you think is justifying the stats often never matters - not your case, just in general).
I like both Celebration and Resupply, also although I prefer Butcher, don't worry about posting Vegan Diet even if I were to submit my cards before you do. As I've already said it's normal to have the same card in the basic set as the mechanic choices are very limited. Just to know, unless Resupply shuffles itself in the deck (and in that case you'd only need one), I can't see how you could make the deadman's hand infinite loop with 2 copies of it in one turn... wouldn't you end up shuffling just one in the deck while playing 2?
Crap, you're right. It's not infinite. Well, either I add a "other" in the card text and it only works once (which is still fine, probably) or I decide it shuffles itself too (and maybe that would justify a cost increase).
EDIT:
As for your class, I will think about it tomorrow. I need sleep, now.
@NiRast: Yes, you're right. I didn't think about weapon buffs.
@Sinti: I have no idea what you're talking about. I legit thought this was Wow-related art haha.
You could also make it work at the end of your turn. This way you could actually generate an infinite loop (and I'd go for the first version at that point).
I just thought of a compromise: making it a minion.
This would also make an infinite loop with 2 of them.
On top of that it's 2 lines, so I can make the destroy version of Butcher (if I go with it).
I like the first set more.
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Some feedback. I won't make overly long feedback this time because it's too time-consuming.
@Vilegloom
Go with the second Smother. The first one is ridiculously weak.
Conflagrating Mark and Detonate could both cost (1) because they're both very situational, even if your class is full of random damage. Whirlwind + Sleep with the Fishes is 3 mana deal 4 damage to everything, but it's balanced because it's 2 separate cards that individually aren't that powerful.
Infernal Shower could be worded as "Deal 2 damage to up to 3 different enemy minions" otherwise it implies it can't be played when your opponent has less than 3 minions (like Cleave and Forked Lightning)
A very good basic set overall. Nice flavor and show the gameplay well.
@Ragnador
Ok for Walking Spirits. I don't think it fits into a basic set though.
Dust to Dust could still cost 2.
Fresh Corpse could cost 1 because you don't control which minion is added.
The rest is very good. Nice flavor and nice gameplay.
@BoomShroom
God dammit that hero power
I don't like most of the cards because they're an awkward mix from the flavor of other classes (Paladin, Priest and Rogue) though I love the super flavor behind Sink, and Stormcaller probably makes sense with your keyword. I would all more "return to hand/shuffle to deck" effect which are indirect synergy with it.
@hutchkid
Destroy the Weak should cost 1.
Soulburn is just mass Hunter's Mark, I don't like it. Also the 1 alone on a line is super ugly.
Gain is a strictly worse Mark of the Wild which isn't played at all.
Impending Doom is not a basic card because it produces a classic card.
Ashling is too good.
Flashfire Phoenix for your last card.
Overall, the set doesn't show your class identity enough. Your Pierce keyword suggest that adding attacks buffs is a good idea. Be careful not to make your class look too much like Vilegloom's.
@ShadowsOfSense
As said before: "I was the one to say your HP is a worse Reinforce. That it will have synergy with future cards is not enough to compensate because Paladin too has SHR synergy".
Magical Experimenter is too weird to be into a basic set.
The rest is good. Nice flavor and nice gameplay. Though I would have liked to see some explicit Grim Sludge synergy.
@Opal736
First version of the second Hero Power.
I made a card identical to Chain that costs 1. Still think it should be the right cost. If you post this before me I probably won't submit mine though.
"Forging the Mind" --> to draw 2 cards
First Reaction is best.
Overall I think your set is too dimensional. It's weapon, weapon, weapon...
@NiRast
Your Hero Power is super weak. Don't destroy it at the end of the turn.
I have nothing against new meta-mechanics (weapon types) but I'm sure many people will find this super weird. I wouldn't do it.
Repair should cost 1. Are your weapons so OP that you need to make this cost 4???
Bunker Up! can easily be 30 Armor. 20 is not enough to compensate for a "wasted" turn.
Overall, same comment as Opan736. It's weapon, weapon, weapon...
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
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Alright, this is proooobably the last time I'm posting new cards. I realized asking the question in terms of sets wasn't the best idea.
I have 2 flex spots
Flex spot #1 - Card draw or damage (or both) or card generation.
VS. VS. VS.
THE LAST 2 CARDS ARE NEW
Celebration is card draw, which will be a midly-important mechanic for my class. It's also indirect synergy with my Roast keyword so it would be nice to have it into the basic set. The downside it that it may be too complicated.
Old School Cooking is direct damage. I only have one other direct damage card which is conditional so I would like to have at least 1 unconditional direct damage.
Kitchen Nightmares is a compromise between the two. Since it's two lines I can make the "Destroy" version of Butcher (see below). The drawback is that it's not original.
Resupply is a "unique" card that's supposed to work with my class' general gameplay (to compensate for roasted cards). With 2 of them in a deck it's a potential fatigue nullifier (and fatigue will be a problem for my class). It costs 1 mana less than Dead Man's Hand because you have less control over what cards you could.
Flex spot #2 - Hard Removal
VS.
There has been A LOT of debate on Butcher's balance, which I think ultimately was not only balance but has too high variance. I replaced it with a 0/5 token to not make it backfire too much against token decks or Inner Fire or Bonemare.
If you REALLY hate it so much, I will replace it with Vegan Diet but it would be a bit redundant with my "Beefy Vegan".
The rest of my cards. I'm settled on this unless Shadowsofsense says "Fried Bacon Fried Egg" is not ok.
Showcased cards
Other cards
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
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I like flavor on Vegan Diet, but i think at least one person made the exact card, so mby showcase the other one. Resupply is probably best out of the other bunch to show.
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Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
- Click Here To Join Us On Discord! -
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)