Alrighty, I got my first draft of my basic set down. Pretty sure I nailed down the challenges except for nuts and bolts. I talked to a friend about the phrase I used: "Holding fire in one hand and holding water in the other". It basically means you say one thing and then say or do another but it seems like an unused proverb in the west.
In any case. Excuse the formatting, I'll be sure to make my final submission all fancy-like.
The five I will (probably) present and, yes, I know Sea Elemental is missing its tribal tag:
So. These 5 cards show the player:
There is synergy to be had when holding Ocean Depths in hand
You can add other cards to your deck, not just Ocean Depths
Adding card to your deck is synergestic
A simple, non-keyword interaction with deck size
There are other ways to add Ocean Depths to your deck, other than your Hero Power
Finding Mobus token:
The remaining cards are below:
I'm quite busy, but if anyone needs a quick look-over, I would be more than happy to drop a few comments for their submissions.
Ugh I am still feeling unsure about the balance of 1 specific card, since most of the people are saying it's OP or too 'Rare' to be Basic, since of Icehowl and so, so I plan changing it for ANOTHER card that meets the criteria, and possibly changing Highwayman to Mean Streets of Gadgetzan.
------------>
I already submitted though, so before everything begins, I wanna be 100% sure to know if it is balanced or I should change it for Double Trouble.
Also I am gonna review some classes later probably, because I have nothing better to do :v
I'm still undecided about my hero power. Here are my options (with a basic synergy associated)
Option #1 "2 random damage" (current one)
Option #2 "switching Hero Power"
The player will start with "Deal 2 damage"
Option #3 "Topdeck screwer"
Option #4 with my custom "Roast" mechanic
At first I didn't want to put my keyword on my Hero Power (simplicity etc.), but I noticed that a lot of people did put their keyword on their Hero Power. Also Blizzard themselves didn't bother expliciting what a "basic Totem" is on Totemic Call.
Now for the basic cards
1/ Cards I'm pretty sure I want in my basic set (or at least a variation of them)
The "15 or less cards" mechanic is of course an indirect synergy with Roast.
In addition to those, I will add the "Skilled Cook" card associated with the Hero Power I will pick (except in #4).
2/ Cards I'm not sure about
/!\ There is A LOT of cards in this spoiler. Be prepared!
TOKENS:
NOTES:
The "regurgitate" on "Eat Alive" means that the destroyed minion will be resummoned for its player.
"Dragonbreath Chili" deals damage to minions opposite your hero. If a player has an even number of minions, the two at the center will be damage. If a player has an odd number of minions, only the one at the center will be damaged. The idea is that the hero spits fire in from of him.
I know I still don't have anything that fits challenge #3, I will deal with this later. I first want to focus on the cards' effects and then I will shove #3 into two of them in one way or another.
...and I don't resist to the urge of showing you what is next if make it to the next rounds!
BUT WAIT THERE'S MORE!
In addition to helping me with artworks, @Schlauchneid made two version of a brand new card border for my class. Here they are!
The difference between then is that nothing protudes on the text box on the second one. Which is best?
Ugh I am still feeling unsure about the balance of 1 specific card, since most of the people are saying it's OP or too 'Rare' to be Basic, since of Icehowl and so, so I plan changing it for ANOTHER card that meets the criteria, and possibly changing Highwayman to Mean Streets of Gadgetzan.
------------>
I already submitted though, so before everything begins, I wanna be 100% sure to know if it is balanced or I should change it for Double Trouble.
Also I am gonna review some classes later probably, because I have nothing better to do :v
I mean, Highwayman is balanced (1 mana deal 2 damage basically) but like they told you before it doesn't feel like a basic card.
So I finally got some time to try to come up with some cards and here they are:
The Necromancer
That's all, I will probably add an explication for each card later, but right now I'm going to sleep. I will also try to re pay with some opinions of my own 'cus I was pretty quiet last thread.
Note: The tokens generated by the cards are the same of the Hero Power. And if somebody has a better name for some of this cards I'm all ears, English isn't my native language and I not that creative jajajaja.
I like your class, its very dark, but flavorful :D
Time to Rise/Starving Ghoul: this card feels like an insane aggro tool, you would have two 2/2s on the T2 (albeit with a summoning sickness). This followed up by a Starving Ghoul that would become a 3/3 right away ... that is some sick opener. Even like Coin hero power T1 and Starving Ghoul T2 is a pretty strong start. I mean i do like Starving Ghoul, i think the HP play is fine, but the Time to Rise combo is a bit strong for my taste.
Essence Draining: while i do appreciate the fact that you can easilly overdraw yourself with this card, it feels a little too good, it should probably cost at least 8.
Ok, guys so i finally have something coherent to show you :) If you would like a feedback from me in return (please!) include a link to your post, thanks.
Gladiator
Current state of my Basic set (7/10):
Card descriptions:
Hack'n'Slash: Hack is an addition to the Holy Smite / Arcane Shot family. Slash is a strictly worse Consecration, but that is ok, since one of my class'es weaknesses is a weak aoe. It is still very much a decent card.
Parry: you've already seen this in Phase 1. One of the signature cards of my class in the "protect" category, with a great flavor i think :)
Back to Basics: i know this card might seem super weak and it kinda has to be to pass as 0-cost, but i still think it has its uses. If you can land it on a sizeable minion it will act as a soft-heal, preventing the minion to go face. The minion is still able to trade into your board and my class is all about minion combat, so this is by no means a pure "Can't attack. Period." effect as iv seen ppl dislike before. Thought?
Requiem of Rainbows: decent control option that has synergy with Momentum, but doesnt promote aggro style since goin face has little value. I know its a silly name, but i kinda liked it when i found it searching for some weapon names online and i actually had an art to match it, so i went with it. I might actually do silly names for all my future weapons to keep a hearthstone-y light mood :) I think it is plausible, since gladiators would definitely name their weapons, right?:D
Reckless Brawler: her weapon of choice are fists! So you get to use her weapon ... or something :D i wanted a very simple minion that would synergize with my hero power and/or Momentum and i think i got it. Most (or all) of my weapons will be rather utility weapons than pure (face) dmg, so i think gettin one more swing out of them is a good way to go.
Worthy Opponent: get it?:D Ok, so at first glance, the stats might seem preeeety carzy, right? I mean they kinda are, but then realize that Shado-Pan Rider and Knuckles are a thing. You already forgot about em, didnt you? If i were to go for 3/7, this would make the card strictly worse, which honestly might be fine, since it is a Basic minion, so i might do that if most ppl agree i should. Btw for reference, only other two 3/8 minions r Ancient of Blossoms and Lakkari Felhound.
Unrefined ideas. Open to name change, effect change or might not include at all if not received well.
Card descriptions:
Late for Practice: i know noone rly likes a card that gives minions Charge, but i had this idea of nerfing the attack of the minion. Would this make the card actually ok?
Nobody Saw Nothing: cheap card draw, or so it would seem. Its basically an Arcane Intellect when combined with my hero power. But since Momentum operates out of your hero attacking, sacrificing the hero power for a card draw could have an additional cost of not triggering Momentum effects. Depends on what you need at the time.
Target Practice: not sure about this card, it is probably weak on average even with the card draw slapped on it, but the idea behind this was to have a way to flush out those valuable minions hidden behind taunt walls so you can kill them off.
First of all, I really like the quirky spin you put onto your class. It's not all Death and Glory, it's HOLY SHIT I HAVE PRACTISE IN 10 MINUTES MR EARTHFURY IS GONNA KILL ME.
Slash: nice and basic AoE. I'm comparing this to Volcanic Potion and Blizzard and I think 4 mana is the sweet spot.
Parry: The effect is balanced, but can't you change it to "Give your hero Divine Shield" to make it more concise?
Worthy Opponent: Please don't add a vanilla minion... There are enough of those in the Neutral cards, and even adding Taunt or something to a slightly reduced stat line would improve it a lot.
Nobody Saw Nothing: Perhaps change text to "Destroy your weapon and draw 2 cards."
Target Practise is awkward for me. I can't quite put my finger on it but the effect feels problematic to me. I would actually change it to 1 mana and make it Single Target, so you can use it to bypass another taunt, but you're not also facing down 3 other taunts.
Parry: i dont want my class to have anything to do with Divine Shields, so while that would be the absolute easiest way to do it, i "cant" for this reason. Also Parry "only" protects from an actual attack by a minion or hero, not from the spell damage, since it wouldnt make sense for a weapon block to deflect a fireball, right ?:)
Worthy Opponent: im sorry you dont like it :( but one of my main focuses in my class is to be a strong arena class and this minion would be a perfect addition for that. I think its a decent minion on its own and would be a good card to have in a set for new players as well, so i think i will keep it.
Nobody Saw Nothing: see i would phrase it exactly like that, but im not sure if it would just draw two cards even if you didnt have a weapon to destroy in this case, i want to avoid that situation.
Target Practice: yeah, im scrapping this card, i have another idea for it in a future set and i would have too many "draw a card" effects in basic set anyway, so dont worry about this one for now :)
Alrighty, I got my first draft of my basic set down. Pretty sure I nailed down the challenges except for nuts and bolts. I talked to a friend about the phrase I used: "Holding fire in one hand and holding water in the other". It basically means you say one thing and then say or do another but it seems like an unused proverb in the west.
In any case. Excuse the formatting, I'll be sure to make my final submission all fancy-like.
The five I will (probably) present and, yes, I know Sea Elemental is missing its tribal tag:
So. These 5 cards show the player:
There is synergy to be had when holding Ocean Depths in hand
You can add other cards to your deck, not just Ocean Depths
Adding card to your deck is synergestic
A simple, non-keyword interaction with deck size
There are other ways to add Ocean Depths to your deck, other than your Hero Power
Finding Mobus token:
The remaining cards are below:
I'm quite busy, but if anyone needs a quick look-over, I would be more than happy to drop a few comments for their submissions.
I have nothing to give feedback on, every card looks good, you are good to go :)
Man, I've been having a hard time trying to figure out my class' basic set. I think I got a pretty good idea though.
Reminder of my class
The ones I'm sure of
Cool ones I think fit, but not sure if they fit in the basic set
Please, I'm struggling so much
- Detonate is more of a minion-finisher, as most spells will have high spell damage and minions probably won't survive it.
- Flame (with Charge) I find it really cool. It works as both a minion and spell, and interacts with Spell Damage too. Tried to make it as weak as I possibly could so it wouldn't be as cancerous.
- Fiery Spirit is to show that the class is not only about spells, but can allow for some minion interaction and aggro too.
- Fuel is supposed to support Mana-spending which is something that will show up often in the class.
Flame Mystery: while i kinda like the idea of this, the awkward moment when you draw a non-dmg dealing spell is a bit weird.
Conflagrating Mark: spell taunt is a nice idea, but it _could_ become a bit OP in some situations or messy/confusing in others. Not sure if its worth the trouble.
Flame: i dont like this one, it can easilly become a 4-cost Leeroy (or better) in your class. Obviously there is no way to weaken it with stats, since 3/1 is Wolfrider, ... mby make it 5-cost? I still dont like the 7/4 version, like i said ... Abyssal Enforcer power level.
I'm still undecided about my hero power. Here are my options (with a basic synergy associated)
Option #1 "2 random damage" (current one)
Option #2 "switching Hero Power"
The player will start with "Deal 2 damage"
Option #3 "Topdeck screwer"
Option #4 with my custom "Roast" mechanic
At first I didn't want to put my keyword on my Hero Power (simplicity etc.), but I noticed that a lot of people did put their keyword on their Hero Power. Also Blizzard themselves didn't bother expliciting what a "basic Totem" is on Totemic Call.
Now for the basic cards
1/ Cards I'm pretty sure I want in my basic set (or at least a variation of them)
The "15 or less cards" mechanic is of course an indirect synergy with Roast.
In addition to those, I will add the "Skilled Cook" card associated with the Hero Power I will pick (except in #4).
2/ Cards I'm not sure about
/!\ There is A LOT of cards in this spoiler. Be prepared!
TOKENS:
NOTES:
The "regurgitate" on "Eat Alive" means that the destroyed minion will be resummoned for its player.
"Dragonbreath Chili" deals damage to minions opposite your hero. If a player has an even number of minions, the two at the center will be damage. If a player has an odd number of minions, only the one at the center will be damaged. The idea is that the hero spits fire in from of him.
I know I still don't have anything that fits challenge #3, I will deal with this later. I first want to focus on the cards' effects and then I will shove #3 into two of them in one way or another.
...and I don't resist to the urge of showing you what is next if make it to the next rounds!
BUT WAIT THERE'S MORE!
In addition to helping me with artworks, @Schlauchneid made two version of a brand new card border for my class. Here they are!
The difference between then is that nothing protudes on the text box on the second one. Which is best?
Thanks for your answers!
I like the first version of the hero power, nice and simple. v2 is just too damn slow, there would have to ba a lot of cards that would do something if you were in Wait stance and im not sure that is the route you want to take, tho i suppose ppl do like dual hero powers for some reason. v3 is just no way ... v4 like do you want to be in fatigue by turn 7 or something ?:D
Fry: you could probably take wording from like Cone of Cold (adjacent to it > next to it).
Giant Barbecue: same thing. I think it says adjacent to it, when the damage differs, no? (Grievous Bite, Explosive Shot)
Butchers Cleaver: definitely not a basic card material.
Celebration: would probably be most interesting with the v4 of your hero power, but i dont think its worth it for that.
Dragonbreath Chilli: hate these type of wordings/interactions :x
Eat Alive: wtf is that word? regurgitate? first time i ever saw it :D not sure about the effect, tho.
Beefy Vegan: both versions absolutely busted for arena purposes.
Crazy Cook: Magnataur Alpha, dont make the effect pre-tgt, also its not the same wording, do you mean her to damage the minions even when attacked?:o
Drakonid Knacker: i guess its fine.
Grill Cook: i know what you mean, but the wording sounds bad.
Haute Cuisine: i dont like this very much, feels like it could be easilly abused to draw a very specific card.
Ironforge Baker: rofl this feels almost patches lvl, not quite, but almost in terms of deck thinning.
Shiny Red Apple: rofl, you crazy ?:D
Vegan Diet: v1is fine, v2 i dont get the purpose of that wording.
Omelette Chef: this feels very specific, the ability i mean, not sure where should you put it (in which set) for it to make sense to be a card.
Food Critic: i REALLY dont like overstated early drops, i mean this one can bacfire big time, but another thing i dont like is huge hit-or-miss cards and this is that.
Gulienne Cut: ehm what? 3-cost Assassinate that gives you two 1/1 tokens? i dont think you thought this one through :P
Old God Delicatessen: i love the idea of this, especially since it kinda promotes cards like Doomcaller, but i think this is way too strong. Generally Cthun is used mainly for its battlecry, not the body, so having the option to cast his battlecry for 3 mana seems a bit insane.
Card border: i like the second version, but that being said, im not liking the ornaments. Not sure what it actually is, but looks like some Christmas crap :D
1) What version do you like better? Most ppl said they dont think Reckless Brawler is a good name/art for the effect and i can agree to that, so i made a second version. Tho i would be keeping the name+art for a future minion, too good not to.
2) How stupid is this ?:D Also, the name is a placeholder, tho it does feel funny in a cool way, given what it does :D Feel free to suggest a name for the card.
Rest of my stuff:
Gladiator
Current state of my Basic set (9/10):
Card descriptions:
Hack'n'Slash: Hack is an addition to the Holy Smite / Arcane Shot family. Slash is a strictly worse Consecration, but that is ok, since one of my class'es weaknesses is a weak aoe. It is still very much a decent card.
Parry: you've already seen this in Phase 1. One of the signature cards of my class in the "protect" category, with a great flavor i think :)
Back to Basics: i know this card might seem super weak and it kinda has to be to pass as 0-cost, but i still think it has its uses. If you can land it on a sizeable minion it will act as a soft-heal, preventing the minion to go face. The minion is still able to trade into your board and my class is all about minion combat, so this is by no means a pure "Can't attack. Period." effect as iv seen ppl dislike before. Thought?
Late for Practice: i know noone rly likes a card that gives minions Charge, but i had this idea of nerfing the attack of the minion. Would this make the card actually ok?
Nobody Saw Nothing: cheap card draw, or so it would seem. Its basically an Arcane Intellect when combined with my hero power. But since Momentum operates out of your hero attacking, sacrificing the hero power for a card draw could have an additional cost of not triggering Momentum effects. Depends on what you need at the time.
Requiem of Rainbows: decent control option that has synergy with Momentum, but doesnt promote aggro style since goin face has little value. I know its a silly name, but i kinda liked it when i found it searching for some weapon names online and i actually had an art to match it, so i went with it. I might actually do silly names for all my future weapons to keep a hearthstone-y light mood :) I think it is plausible, since gladiators would definitely name their weapons, right?:D
Reckless Brawler: her weapon of choice are fists! So you get to use her weapon ... or something :D i wanted a very simple minion that would synergize with my hero power and/or Momentum and i think i got it. Most (or all) of my weapons will be rather utility weapons than pure (face) dmg, so i think gettin one more swing out of them is a good way to go.
Worthy Opponent: get it?:D Ok, so at first glance, the stats might seem preeeety carzy, right? I mean they kinda are, but then realize that Shado-Pan Rider and Knuckles are a thing. You already forgot about em, didnt you? If i were to go for 3/7, this would make the card strictly worse, which honestly might be fine, since it is a Basic minion, so i might do that if most ppl agree i should. Btw for reference, only other two 3/8 minions r Ancient of Blossoms and Lakkari Felhound.
Ok I think I'm almost done. Tell me what you think about these cards:
(Hero and Hero Power reminder)
Basic Set:
Ok so these are 5 of the 6 cards with 2 lines or less of text. Chain Reaction satisfies the 6th challenge and Chain is my 'Nothing'. Razor Blades's token is the same as the hero power's. (edit: Reaction doesn't fit 2 lines anymore, it's now below).
Now 5 more cards:
I'm quite confident about the first 2 cards. The token of Storm of Blades is the same as the hero power's.
Dancing Blades could be better in KoFT with a Defile-like effect. That said I thought I needed another partial aoe in the set, but it might not be the case.
Hidden Blade... I can't word it to be clear enough, but when I say "destroy it" I obviously mean the minion. How could I word it better? Also I might change the name to avoid too many 'Blades' (still it could become a mechanic like the hunter's 'Shots').
That's all, thanks in advance for any reply!
Edit: the new weapon border is coming thanks to NiRaSt, but it will still take me a while. For now I'll post the old version of the cards.
Ok so above is my old post, I've edited a couple of cards and removed Blue Sanctuary. Below I'll post my new ideas (I'm still working on them but any review will be appreciated- also thanks to @Broeck1 for the tips).
Here are 3 examples for a secondary minion for my class. I hadn't introduced the crystal theme in the basic set so I thought this could be a fitting non-weapon related choice.
Here instead we have some possible spells... I have to say I like the first one a lot and I'm probably going to use it, still I might find place for the second one too.
Right now the idea is to remove Dancing Blades and Broadsword to fit Hardened Elemental and Mind Shield. Still I want to hear some opinions first...
Which ones among these cards look good? Which cards should I remove for them? Thanks in advance for any reply!
Hardened Elemental: holy shit, why ppl hate arena so much :D literally Volcanosaur with like the best options from adaptations :D
Violet Crusher: good card.
Golden Guardian: i dont think the damage part should be there, just say "Ater this attacks an enemy hero, add a Coin to your opponent's hand." or mby even "... to their hand.", but im not sure about this part.
Mind Shield: hmm, kinda like my Parry (except my card doesnt stop spell dmg). It should read "Draw a card".
Diversion: im not sure about this card, i want to say its fine, but im not sure. Probably is.
1) What version do you like better? Most ppl said they dont think Reckless Brawler is a good name/art for the effect and i can agree to that, so i made a second version. Tho i would be keeping the name+art for a future minion, too good not to.
2) How stupid is this ?:D Also, the name is a placeholder, tho it does feel funny in a cool way, given what it does :D Feel free to suggest a name for the card.
Yeah I'd say the second one feels more fitting, also about the card... it's not that bad... I mean, +4 attack should cost slightly more than 1, maybe 2, "ignore taunt" is a weakened mass dispel (2.5 mana without card draw) that only silences taunt effects and only works for one minion. Considering all this it might even seem weak, but knowing the potential aggro uses I'd say it's probably borderline balanced.
Edit: right, the name, I'd say maybe a sword is not appropriate (still it might just be me)... what about a spear? Something that gives the idea of piercing taunts.
Well, obviously i cant call it a spear with that art and i thought it cute givin a minion BIIIIG sword with which it would be able to reach over the taunt, so the flavor was there in my mind :(
Does anybody have any suggestions on what to add to my Basic set? It's more difficult when you don't want to have cards too similar to other cards you have in other sets. Ignore that the cards are the same as before, I will change them later.
I had a card idea, but then it turns out CheeseEtc had the exact same card (Fry). As for the lack of AoE, I already have two AoEs in my Classic set and trying to make them different from them is hard.
Ok I think I'm almost done. Tell me what you think about these cards:
(Hero and Hero Power reminder)
Basic Set:
Ok so these are 5 of the 6 cards with 2 lines or less of text. Chain Reaction satisfies the 6th challenge and Chain is my 'Nothing'. Razor Blades's token is the same as the hero power's. (edit: Reaction doesn't fit 2 lines anymore, it's now below).
Now 5 more cards:
I'm quite confident about the first 2 cards. The token of Storm of Blades is the same as the hero power's.
Dancing Blades could be better in KoFT with a Defile-like effect. That said I thought I needed another partial aoe in the set, but it might not be the case.
Hidden Blade... I can't word it to be clear enough, but when I say "destroy it" I obviously mean the minion. How could I word it better? Also I might change the name to avoid too many 'Blades' (still it could become a mechanic like the hunter's 'Shots').
That's all, thanks in advance for any reply!
Edit: the new weapon border is coming thanks to NiRaSt, but it will still take me a while. For now I'll post the old version of the cards.
Ok so above is my old post, I've edited a couple of cards and removed Blue Sanctuary. Below I'll post my new ideas (I'm still working on them but any review will be appreciated- also thanks to @Broeck1 for the tips).
Here are 3 examples for a secondary minion for my class. I hadn't introduced the crystal theme in the basic set so I thought this could be a fitting non-weapon related choice.
Here instead we have some possible spells... I have to say I like the first one a lot and I'm probably going to use it, still I might find place for the second one too.
Right now the idea is to remove Dancing Blades and Broadsword to fit Hardened Elemental and Mind Shield. Still I want to hear some opinions first...
Which ones among these cards look good? Which cards should I remove for them? Thanks in advance for any reply!
Hardened Elemental: holy shit, why ppl hate arena so much :D literally Volcanosaur with like the best options from adaptations :D
Violet Crusher: good card.
Golden Guardian: i dont think the damage part should be there, just say "Ater this attacks an enemy hero, add a Coin to your opponent's hand." or mby even "... to their hand.", but im not sure about this part.
Mind Shield: hmm, kinda like my Parry (except my card doesnt stop spell dmg). It should read "Draw a card".
Diversion: im not sure about this card, i want to say its fine, but im not sure. Probably is.
Ok I guess I actually never consider arena impact of my cards... whoops xD
Also about Golden Guardian I was worried about the interactions with cards like Misdirection that could make it attack one hero and damage another one... but I guess adding "enemy" should solve the issue, thanks!
Mind Shield is mostly to trade minions with weapons without dying... also what do you think about the substitutions? (Last question of my post)
Oh, it was you with the "Destroy your weapon. Draw 2 cards." ahaha, i guess its only fair you have a similar card from me :D Damn i just cant remember who has what, too many ppl i give feedback to :D That being said, are you sure about the wording on it? i think if you have it like this it would draw you 2 cards even if you didnt have a weapon to destroy, no? thats what im trying to avoid.
About the last question: obviously i like Mind Shield, i do like Diversion kinda, tho not sure if its tiny bit strong, but probably fine, i do like Violet Crusher, the other two minions r just too strong imho. Golden Guardian would be fine if it did say "After this attacks" so it would include even the minions, if it would give coins only from attacking the enemy hero, it would be pretty busted early game control tool.
Jaunty Tune could cost 1, but maybe it's fine at 2.
Laughter is fine as long as your class will really be based on swarming. (If not it could cost 2)
Does Twist set the cost to 1 or draw a 1-drop? You should change the wording to "draw a 1-cost card" if it's the second case. In the first one it should read "and set its cost to (1)". Obviously the first one would be completely wrong for its cost. The second could maybe work, though I'm not sure.
Acrobatics isn't probably the fitting name for your card, but could be fine.
You received a previous review from Broeck1, and I agree with him on everything else. (Including the class being incredibly flavorful).
Edit: You should post the keyword along with your hero power though, because I can barely remember it...
Yeah Broecks review led me to make these changes so thanks to them too. Dazzling Wit was supposed to cost 2 don't know how I managed that. Laughter is designed around swarming yes and twist draws a card that costs 1 so I will make that change. I will post the keyword in the final submission but it is "whenever this targets and kills a minion do something"
Ok I think I'm almost done. Tell me what you think about these cards:
(Hero and Hero Power reminder)
Basic Set:
Ok so these are 5 of the 6 cards with 2 lines or less of text. Chain Reaction satisfies the 6th challenge and Chain is my 'Nothing'. Razor Blades's token is the same as the hero power's. (edit: Reaction doesn't fit 2 lines anymore, it's now below).
Now 5 more cards:
I'm quite confident about the first 2 cards. The token of Storm of Blades is the same as the hero power's.
Dancing Blades could be better in KoFT with a Defile-like effect. That said I thought I needed another partial aoe in the set, but it might not be the case.
Hidden Blade... I can't word it to be clear enough, but when I say "destroy it" I obviously mean the minion. How could I word it better? Also I might change the name to avoid too many 'Blades' (still it could become a mechanic like the hunter's 'Shots').
That's all, thanks in advance for any reply!
Edit: the new weapon border is coming thanks to NiRaSt, but it will still take me a while. For now I'll post the old version of the cards.
Ok so above is my old post, I've edited a couple of cards and removed Blue Sanctuary. Below I'll post my new ideas (I'm still working on them but any review will be appreciated- also thanks to @Broeck1 for the tips).
Here are 3 examples for a secondary minion for my class. I hadn't introduced the crystal theme in the basic set so I thought this could be a fitting non-weapon related choice.
Here instead we have some possible spells... I have to say I like the first one a lot and I'm probably going to use it, still I might find place for the second one too.
Right now the idea is to remove Dancing Blades and Broadsword to fit Hardened Elemental and Mind Shield. Still I want to hear some opinions first...
Which ones among these cards look good? Which cards should I remove for them? Thanks in advance for any reply!
Hardened Elemental: holy shit, why ppl hate arena so much :D literally Volcanosaur with like the best options from adaptations :D
Violet Crusher: good card.
Golden Guardian: i dont think the damage part should be there, just say "Ater this attacks an enemy hero, add a Coin to your opponent's hand." or mby even "... to their hand.", but im not sure about this part.
Mind Shield: hmm, kinda like my Parry (except my card doesnt stop spell dmg). It should read "Draw a card".
Diversion: im not sure about this card, i want to say its fine, but im not sure. Probably is.
Does anybody have any suggestions on what to add to my Basic set? It's more difficult when you don't want to have cards too similar to other cards you have in other sets.
Tell me about it lol. I had the hardest time finishing my basic set and am not even sure if its done yet. I do have some neat ideas, but like i cant put them all in basic set lol. Most of my ideas would be solved with adding "Draw a card.", if i were to make them spells but like i cant have half my basic set cycle cards :D Will have to wait for later sets when i can put it on minions. Will also allow me to use other keywords like deathrattle and will have text longer than 2 lines lol. Basic set can SUCK IT! :D
Does anybody have any suggestions on what to add to my Basic set? It's more difficult when you don't want to have cards too similar to other cards you have in other sets.
Tell me about it lol. I had the hardest time finishing my basic set and am not even sure if its done yet. I do have some neat ideas, but like i cant put them all in basic set lol. Most of my ideas would be solved with adding "Draw a card.", if i were to make them spells but like i cant have half my basic set cycle cards :D Will have to wait for later sets when i can put it on minions. Will also allow me to use other keywords like deathrattle and will have text longer than 2 lines lol. Basic set can SUCK IT! :D
Opposite for me. Basic set cards can be hard to do, but because of their simplicity, you only need to do simple things for a basic set. In addition, analyzing the original 9 basic sets gives you a basic recipe for what you need to put into your Basic cards. That’s half of the 10 already given to you: 1 or 2 removal, perhaps one hard removal, an AOE, usually 1 minion, and a draw card. Weapon classes do not necessairly needs a basic weapon, but it’s certainly a good idea. The rest enhance the flavour of the class in a unique way: Mind Control, Windfury, etc.
I like the first version of the hero power, nice and simple. v2 is just too damn slow, there would have to ba a lot of cards that would do something if you were in Wait stance and im not sure that is the route you want to take, tho i suppose ppl do like dual hero powers for some reason. v3 is just no way ... v4 like do you want to be in fatigue by turn 7 or something ?:D
Fry: you could probably take wording from like Cone of Cold (adjacent to it > next to it).
Giant Barbecue: same thing. I think it says adjacent to it, when the damage differs, no? (Grievous Bite, Explosive Shot)
Butchers Cleaver: definitely not a basic card material.
Celebration: would probably be most interesting with the v4 of your hero power, but i dont think its worth it for that.
Dragonbreath Chilli: hate these type of wordings/interactions :x
Eat Alive: wtf is that word? regurgitate? first time i ever saw it :D not sure about the effect, tho.
Beefy Vegan: both versions absolutely busted for arena purposes.
Crazy Cook: Magnataur Alpha, dont make the effect pre-tgt, also its not the same wording, do you mean her to damage the minions even when attacked?:o
Drakonid Knacker: i guess its fine.
Grill Cook: i know what you mean, but the wording sounds bad.
Haute Cuisine: i dont like this very much, feels like it could be easilly abused to draw a very specific card.
Ironforge Baker: rofl this feels almost patches lvl, not quite, but almost in terms of deck thinning.
Shiny Red Apple: rofl, you crazy ?:D
Vegan Diet: v1is fine, v2 i dont get the purpose of that wording.
Omelette Chef: this feels very specific, the ability i mean, not sure where should you put it (in which set) for it to make sense to be a card.
Food Critic: i REALLY dont like overstated early drops, i mean this one can bacfire big time, but another thing i dont like is huge hit-or-miss cards and this is that.
Gulienne Cut: ehm what? 3-cost Assassinate that gives you two 1/1 tokens? i dont think you thought this one through :P
Old God Delicatessen: i love the idea of this, especially since it kinda promotes cards like Doomcaller, but i think this is way too strong. Generally Cthun is used mainly for its battlecry, not the body, so having the option to cast his battlecry for 3 mana seems a bit insane.
Card border: i like the second version, but that being said, im not liking the ornaments. Not sure what it actually is, but looks like some Christmas crap :D
I thought you were exaggerating when you said A LOT. I'm never going to underestimate your statements again.
Ok I can do this, let's start.
I don't like the third and fourth hero powers. I wouldn't use the third for most of my game and only abuse it to avoid taking fatigue damage, while roasting cards really makes your gameplay limited: you can't use it in combo/control decks as you risk burning fundamental cards, so it would only fit aggro. The second one could actually be interesting with the 1-drop, you could even make it start on wait to get more value on turn 1 even if you waste turn 2... still you probably don't want 2 damage on turn 1 so it's fine like this. I'd sa one of the first 2, probably the second one allows more synergies, while the first is obviously simple.
I'll try considering only what Sinti hasn't covered... unless the post is later updated with the missing reviews.
Dragonbreath, Eat Alive, Crazy Cook, Butcher's Cleaver are fine but they don't fit the basic set.
Grill Cook could be something like "whenever two or more characters take damage at the same time" or maybe "whenever a character takes damage from a spell or hero power that doesn't target it" if you want to keep it the same as your card.
Haute Cuisine should cost more or not exist at all, don't forget C'thun decks had the big weakness of not being able to draw C'thun at the right time. And I think with more time I could find even more ways to abuse of this.
Old School Grill don't know... feels underwhelming... It could have even been 3 damage on the first and 2 on the second. Or 2 and 2 if you want to avoid it being borderline balanced.
Restaurant Bouncer could be a 3/3.
Julienne Cut should give the minion's owner the 2 tokens.
Old God Delicatessen doesn't work with Doomcaller as C'thun won't be dead. Still you have ways to recover roasted cards, so I'd increase its cost to 6 or 7. Maybe you could make Haute Cuisine cost a bit more and work on your roasted pool instead of deck, this would make a great combo.
About the border the second version should be fine.
Crap I forgot to add "for its owner" on Julienne Cut. Of course this is what I wanted to do! Anyway, it's not a basic card.
Thanks for feedback. I may be exagerating but I had YET another idea for my hero power :D
Finally, I feel like mt class is too close to other classes (in particular to Vilegloom's Pyromancer) in terms of gameplay. I wonder if I shouldn't make buffs a part of the class. It's cooking-based after all...
Does anybody have any suggestions on what to add to my Basic set? It's more difficult when you don't want to have cards too similar to other cards you have in other sets.
Tell me about it lol. I had the hardest time finishing my basic set and am not even sure if its done yet. I do have some neat ideas, but like i cant put them all in basic set lol. Most of my ideas would be solved with adding "Draw a card.", if i were to make them spells but like i cant have half my basic set cycle cards :D Will have to wait for later sets when i can put it on minions. Will also allow me to use other keywords like deathrattle and will have text longer than 2 lines lol. Basic set can SUCK IT! :D
why do i have a feeling that the next challanges are gonna be even worst?
Does anybody have any suggestions on what to add to my Basic set? It's more difficult when you don't want to have cards too similar to other cards you have in other sets. Ignore that the cards are the same as before, I will change them later.
I had a card idea, but then it turns out CheeseEtc had the exact same card (Fry). As for the lack of AoE, I already have two AoEs in my Classic set and trying to make them different from them is hard.
And yet... I was the one who wrote the guide.
i'd make Future Sight 1 and Quicksand 3; the rest of theem seem fine to me;
as for cards:
since you have a time-traveler theme, how about "remove a minion from the game; return it after 3 turns"; you could call it Back to the Future;
not sure if it would work in a basic, but maybe something like "transform a friendly minion into a random one from a previous set that costs (1) more ";
how about- no, that wasn't introduced until later; how about- no, they didn't know about wild back then; maybe- no, that wouldn't work either; dang nabbit, why is it so hard to make basic cards for this class?
I'm still undecided about my hero power. Here are my options (with a basic synergy associated)
Option #1 "2 random damage" (current one)
Option #2 "switching Hero Power"
The player will start with "Deal 2 damage"
Option #3 "Topdeck screwer"
Option #4 with my custom "Roast" mechanic
At first I didn't want to put my keyword on my Hero Power (simplicity etc.), but I noticed that a lot of people did put their keyword on their Hero Power. Also Blizzard themselves didn't bother expliciting what a "basic Totem" is on Totemic Call.
Now for the basic cards
1/ Cards I'm pretty sure I want in my basic set (or at least a variation of them)
The "15 or less cards" mechanic is of course an indirect synergy with Roast.
In addition to those, I will add the "Skilled Cook" card associated with the Hero Power I will pick (except in #4).
2/ Cards I'm not sure about
/!\ There is A LOT of cards in this spoiler. Be prepared!
TOKENS:
NOTES:
The "regurgitate" on "Eat Alive" means that the destroyed minion will be resummoned for its player.
"Dragonbreath Chili" deals damage to minions opposite your hero. If a player has an even number of minions, the two at the center will be damage. If a player has an odd number of minions, only the one at the center will be damaged. The idea is that the hero spits fire in from of him.
I know I still don't have anything that fits challenge #3, I will deal with this later. I first want to focus on the cards' effects and then I will shove #3 into two of them in one way or another.
...and I don't resist to the urge of showing you what is next if make it to the next rounds!
BUT WAIT THERE'S MORE!
In addition to helping me with artworks, @Schlauchneid made two version of a brand new card border for my class. Here they are!
The difference between then is that nothing protudes on the text box on the second one. Which is best?
Thanks for your answers!
boy, that's a good looking border! deffinetly works better than the pirate one you have; i also say go for the second one.
for the hero power, i'd say #2 or #4, preferably #2; on the keyword description, i'd change it to "...if not specified".
Giant Barbecue and fry i think are undercosted for basic cards; i'd increase both by one; the other 3 seem fine.
man, i really want Celebration, Drakonid knacker, Eaten Alive and Chilli in your set, but then you don't satisfy the 2 lines rule; if i were to pick, i'd go with the later 2 (or just Eaten Alive if you pick the Ckilled Cook; the others i'd pick are Beefy Vegan (the beefyer one), Ironforge Baker and Vegan Diet;
i really like the post-basic cards you made, except Old god Delicatessen; a bit too powerful, and the second copy is useless; if you want to keep it, i'd make it at least 5 and reword it to "Roast any other copy of this card your C'Thun. Trigger its Battlecry." (also, what happens if the cards are in your hand?)
oh, yeah, right; i guess it's fine, since you don't draw the cards.
anyway, i need a little help from you guys with a few cards:
i've decided to increase the cost of this weapon, since it was a strictly better fireball, and it limited the design of weapon upgrades (the F stands for Fat; i mention this so people focus on the card, not the name)
people suggested i make this card cost 0, but i feel that was before knowing it revents the minion from attacking; i'm planing on having more cards that force the enemy to attack my hero, and i want to be clear how this effect works; (i don't need a 0 cost for the challange)
i only want opinions on the art here (i won't make it cheaper since i want to experiment with cards with high durability)
i made a version balanced on fiery war axe instead of assassin's blade since some people said 4 durability is too much (also, does Prototype: Fiery War Axe sound ackward?
Ugh I am still feeling unsure about the balance of 1 specific card, since most of the people are saying it's OP or too 'Rare' to be Basic, since of Icehowl and so, so I plan changing it for ANOTHER card that meets the criteria, and possibly changing Highwayman to Mean Streets of Gadgetzan.
------------>
I already submitted though, so before everything begins, I wanna be 100% sure to know if it is balanced or I should change it for Double Trouble.
Also I am gonna review some classes later probably, because I have nothing better to do :v
The joke is you.
I finally made some stuff.
I'm still undecided about my hero power. Here are my options (with a basic synergy associated)
Option #1 "2 random damage" (current one)
Option #2 "switching Hero Power"
The player will start with "Deal 2 damage"
Option #3 "Topdeck screwer"
Option #4 with my custom "Roast" mechanic
At first I didn't want to put my keyword on my Hero Power (simplicity etc.), but I noticed that a lot of people did put their keyword on their Hero Power. Also Blizzard themselves didn't bother expliciting what a "basic Totem" is on Totemic Call.
Now for the basic cards
1/ Cards I'm pretty sure I want in my basic set (or at least a variation of them)
The "15 or less cards" mechanic is of course an indirect synergy with Roast.
In addition to those, I will add the "Skilled Cook" card associated with the Hero Power I will pick (except in #4).
2/ Cards I'm not sure about
/!\ There is A LOT of cards in this spoiler. Be prepared!
TOKENS:
NOTES:
I know I still don't have anything that fits challenge #3, I will deal with this later. I first want to focus on the cards' effects and then I will shove #3 into two of them in one way or another.
...and I don't resist to the urge of showing you what is next if make it to the next rounds!
BUT WAIT THERE'S MORE!
In addition to helping me with artworks, @Schlauchneid made two version of a brand new card border for my class. Here they are!
The difference between then is that nothing protudes on the text box on the second one. Which is best?
Thanks for your answers!
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
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Ok, i need some advice on a few things.
1) What version do you like better? Most ppl said they dont think Reckless Brawler is a good name/art for the effect and i can agree to that, so i made a second version. Tho i would be keeping the name+art for a future minion, too good not to.
2) How stupid is this ?:D Also, the name is a placeholder, tho it does feel funny in a cool way, given what it does :D Feel free to suggest a name for the card.
Rest of my stuff:
Gladiator
Current state of my Basic set (9/10):
Card descriptions:
Hack'n'Slash: Hack is an addition to the Holy Smite / Arcane Shot family. Slash is a strictly worse Consecration, but that is ok, since one of my class'es weaknesses is a weak aoe. It is still very much a decent card.
Parry: you've already seen this in Phase 1. One of the signature cards of my class in the "protect" category, with a great flavor i think :)
Back to Basics: i know this card might seem super weak and it kinda has to be to pass as 0-cost, but i still think it has its uses. If you can land it on a sizeable minion it will act as a soft-heal, preventing the minion to go face. The minion is still able to trade into your board and my class is all about minion combat, so this is by no means a pure "Can't attack. Period." effect as iv seen ppl dislike before. Thought?
Late for Practice: i know noone rly likes a card that gives minions Charge, but i had this idea of nerfing the attack of the minion. Would this make the card actually ok?
Nobody Saw Nothing: cheap card draw, or so it would seem. Its basically an Arcane Intellect when combined with my hero power. But since Momentum operates out of your hero attacking, sacrificing the hero power for a card draw could have an additional cost of not triggering Momentum effects. Depends on what you need at the time.
Requiem of Rainbows: decent control option that has synergy with Momentum, but doesnt promote aggro style since goin face has little value. I know its a silly name, but i kinda liked it when i found it searching for some weapon names online and i actually had an art to match it, so i went with it. I might actually do silly names for all my future weapons to keep a hearthstone-y light mood :) I think it is plausible, since gladiators would definitely name their weapons, right?:D
Reckless Brawler: her weapon of choice are fists! So you get to use her weapon ... or something :D i wanted a very simple minion that would synergize with my hero power and/or Momentum and i think i got it. Most (or all) of my weapons will be rather utility weapons than pure (face) dmg, so i think gettin one more swing out of them is a good way to go.
Worthy Opponent: get it?:D Ok, so at first glance, the stats might seem preeeety carzy, right? I mean they kinda are, but then realize that Shado-Pan Rider and Knuckles are a thing. You already forgot about em, didnt you? If i were to go for 3/7, this would make the card strictly worse, which honestly might be fine, since it is a Basic minion, so i might do that if most ppl agree i should. Btw for reference, only other two 3/8 minions r Ancient of Blossoms and Lakkari Felhound.
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- Click Here To Join Us On Discord! -
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And yet... I was the one who wrote the guide.
Click the image to go to my custom Time Traveler class.
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Finally, I feel like mt class is too close to other classes (in particular to Vilegloom's Pyromancer) in terms of gameplay. I wonder if I shouldn't make buffs a part of the class. It's cooking-based after all...
Will give more feedback tomorrow.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Honestly I think you just ditch the whole cooking concept and just focus on bananas and monkeys.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
@NiRaSt
Future Sight costs 0 to fit the first challenge.
Click the image to go to my custom Time Traveler class.