I will do something like this (with deal damage I mean all cards that are effected by spell damage):
I think this is too powerful compared to Counterspell. The ones that deal damage are usually the ones you want to Counter anyway, plus you get a copy. I think if you remove the part where you get a copy, this would be balanced.
I think this is pretty balanced, considering it's symmetric and it can be removed easily by minions. I'm not too keen on the flavor of a 7 Health minion being a book. How the hell does a book have seven Health? It would make more sense if the image were like a glowing pillar or something like that.
Kinda boring. But might be the most simple version you can put on a minion.
Manashaper Rankze
A card that allows you to trade your dead spells into Tempo. One version was to buff it a bit, by also allowing battlecries in some sense, where the other is a bit weaker, but more... Clean.
Singling out Epic spells is good flavor for this card, but it's too powerful. At 5 mana, 9 stats, this is on curve, but also has a powerful ability. I think you need to cut the Attack or Health, or raise the mana cost. Something like 3 or 4 damage per spell is probably more balanced.
I was considering three spells to trigger this but i think this would be unplayable in that case
You gotta cut the text down to 4 lines. If you do it like this, it will work: "Secret: When your opponent casts a second spell in a turn, Counter it and restore Health to your hero equal to its cost."
(Yes it's 4 cards but 2 of them are very close, no delete pls)
Devour Magic - Although a Felhound is a Warlock pet rather than a Hunter one, I think it's still close enough since a Felhound is still a hound. This is more restrictive than Counterspell since it only counters spells targeted on YOUR minions. NOTE: "When a spell is cast" rather than "When your opponent casts a spell" was necessary to keep the card readable.
It was a Mimic! - Like the former but reversed. The flavor is that a buff card represents a "loot" and here the chest in which it was supposed to be was a mimic. Even though it's restrictive as well, it's potentially more powerful than the former so I hesitate to make it a 3-Cost mage secret instead.
Shadowguard - A minion that eats your spells. It has a low base statline to account for cheap spells like Backstab or Innervate that can quickly make this huge, and also to make it symetrical to Ethereal Arcanist.
Dimensius - Similar to The Darkness, except YOU control when it triggers which is why it costs 6 instead of 4. Again, the idea is that it eats your spells and after having eaten 3 it awakens.
My previous idea:
Which is best?
Devour Magic doesn't really make sense flavor-wise as a Hunter card. It really screams Warlock. I really like the idea, though. Maybe you could change the card name/art to fit hunter? Not sure how to, though.
No Legendaries are allowed, so you can't do Dimensius. If you could re-make it into an Epic card somehow, it might be interesting.
(Yes it's 4 cards but 2 of them are very close, no delete pls)
Devour Magic - Although a Felhound is a Warlock pet rather than a Hunter one, I think it's still close enough since a Felhound is still a hound. This is more restrictive than Counterspell since it only counters spells targeted on YOUR minions. NOTE: "When a spell is cast" rather than "When your opponent casts a spell" was necessary to keep the card readable.
It was a Mimic! - Like the former but reversed. The flavor is that a buff card represents a "loot" and here the chest in which it was supposed to be was a mimic. Even though it's restrictive as well, it's potentially more powerful than the former so I hesitate to make it a 3-Cost mage secret instead.
Shadowguard - A minion that eats your spells. It has a low base statline to account for cheap spells like Backstab or Innervate that can quickly make this huge, and also to make it symetrical to Ethereal Arcanist.
Dimensius - Similar to The Darkness, except YOU control when it triggers which is why it costs 6 instead of 4. Again, the idea is that it eats your spells and after having eaten 3 it awakens.
My previous idea:
Which is best?
Devour Magic doesn't really make sense flavor-wise as a Hunter card. It really screams Warlock. I really like the idea, though. Maybe you could change the card name/art to fit hunter? Not sure how to, though.
No Legendaries are allowed, so you can't do Dimensius. If you could re-make it into an Epic card somehow, it might be interesting.
Wow, I completely missed the no Legendary requirement. It should be put first in bold/italic/underlined because it's very easy to miss if at the end.
With that said, while I try to come up with new flavors, which card do you prefer in terms of effect?
edit: Name will be changed since Rin's spells also produce "Felhunter".
Don't forget to bold Counter too ^_^
Also I don't really see how this can be helpful. They'll either clear this or get rid of some garbage in their hand since every spell essentially turns into Assassinate.
(Yes it's 4 cards but 2 of them are very close, no delete pls)
Devour Magic - Although a Felhound is a Warlock pet rather than a Hunter one, I think it's still close enough since a Felhound is still a hound. This is more restrictive than Counterspell since it only counters spells targeted on YOUR minions. NOTE: "When a spell is cast" rather than "When your opponent casts a spell" was necessary to keep the card readable.
It was a Mimic! - Like the former but reversed. The flavor is that a buff card represents a "loot" and here the chest in which it was supposed to be was a mimic. Even though it's restrictive as well, it's potentially more powerful than the former so I hesitate to make it a 3-Cost mage secret instead.
Shadowguard - A minion that eats your spells. It has a low base statline to account for cheap spells like Backstab or Innervate that can quickly make this huge, and also to make it symetrical to Ethereal Arcanist.
Dimensius - Similar to The Darkness, except YOU control when it triggers which is why it costs 6 instead of 4. Again, the idea is that it eats your spells and after having eaten 3 it awakens.
My previous idea:
Which is best?
Devour Magic doesn't really make sense flavor-wise as a Hunter card. It really screams Warlock. I really like the idea, though. Maybe you could change the card name/art to fit hunter? Not sure how to, though.
No Legendaries are allowed, so you can't do Dimensius. If you could re-make it into an Epic card somehow, it might be interesting.
Wow, I completely missed the no Legendary requirement. It should be put first in bold/italic/underlined because it's very easy to miss if at the end.
With that said, while I try to come up with new flavors, which card do you prefer in terms of effect?
I like the effect on the Hunter version of Devour Magic best.
Also I don't really see how this can be helpful. They'll either clear this or get rid of some garbage in their hand since every spell essentially turns into Assassinate.
Well in a swarm deck you don't really care about individual minions too much. Getting around AoEs is key here and this basically offers a protection from that. Even if they use something like Frostbolt, it's random which minion they kill, instead of that Knife Juggler or something. Most decks (sans The Coin) don't run too many cheap spells that would not kill a minion otherwise anyway or prevent even worse cases like Potion of Madness. I mean I could simply buff it by adding another Attack or HP, if that would make it seem stronger.
If you have enough tokens / 1 drops, "clearing this" isn't exactly as easy as it seems, in particular with buffs.
It would also come back with Gul'Dan, in which case they will have a hard time clearing your board.
edit: Name will be changed since Rin's spells also produce "Felhunter".
Don't forget to bold Counter too ^_^
Also I don't really see how this can be helpful. They'll either clear this or get rid of some garbage in their hand since every spell essentially turns into Assassinate.
You can put it out with a bunch of 1/1 minions, in which case Deadly Shots aren't cost-effective, and it protects against AOE.
I using "Select one" until i find a better wording. Also should be "when he" xD
"when he" actually wouldn't be correct either. It should be "when they". We have female heros and players.
On top of that, the card seems unfair to me. It's a 3/3 for 3 that gives you quite a bit of information about their deck and screws over combo decks. Since it doesn't show the spell, your opponent could potentially try to cast a Pyroblast or something really large and get Countered because they didn't know what the spell you chose was.
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Click the image to go to my custom Time Traveler class.
I was thinking of a delayed Counter that was pretty strong but your opponent can play around it. May delay a turn until they have a spell that can be used before using their AoE. Also can’t be triggered with a low cost spell.
So, my first idea! Although this competition is the most strict I have ever seen, a bit too much. But at least no Pepe's!
Oh, and yes, the artwork is Chieftain Scarvash, but we can't use Legendary cards for this competition, so I prefered to go a similar way like Animated Armor went.
Also becuz' Trogg Hater is pretty wrong on something that's clearly a Trogg ;), so any better wording for the name would help.
Flavor text: "C'Thun has expensive tastes. Pyroblasts taste like chocolate-covered strawberries; yum!"
It's a "corruption" of Youthful Brewmaster and/or Ancient Brewmaster. The flavor is that he instills your magic into his brews, to serve C'Thun. Stat-wise, while he is akin to Skeram Cultist (which doesn't see play), his stats also align with the next logical step up in the Brewmaster "cycle": 2/3/2 -> 4/5/4 -> 6/7/6.
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Instead of playing around a secret, you have to be weary when your Warlock opponent ends their turn with unspent mana crystals. If they have at least 4 of them unspent and have cards in their hand, they may just be holding on to this!
Also, the way I see this card working mechanically, if you have 4 unspent mana crystals and two copies of Nether Ward in your hand when your opponent casts a spell, only one of them would be consumed. However, the unspent mana crystals aren't actually spent when this card triggers, it's just a requisite that must be met before it can trigger, meaning you could in theory counter up to two spells in a single turn with just 4 mana crystals, so long as they are unspent.
Do you want this to potentially include your own spells? Because right now it doesn't specify they must be cast by the enemy. That could backfire big-time if the lasting-effect makes it back to your turn and you forget D:
That's pretty unique; I like it. Most Warlock cards come with a penalty to compensate for their increased strength, so the 4-unspent mana crystals is kind of like that. The "increased strength" being that you can use this without any foreknowledge from your opponent.
Is your opponent going to be aware of your choice? 'Cause that would be especially mean if the answer is "no". Also, countering a spell and destroying a minion outright don't feel completely equal, in my opinion.
As for a name, what about "Trogg Judicator"? He is the judge, the one who decides the fate of your enemy's next spell/minion.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Didn't expect Season 7 to begin so early. Would something like this count?
Technically no: Counter (and this competition) specifies targeting cards, not effects. Your card could be rephrased to say "Healing has no effect" or something like that; the keyword isn't necessary for its function. Now, you could have it say "Counter any spell that heals" if you wanted a similar outcome, but it would leave healing effects like Earthen Ring Farseer alone.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Is your opponent going to be aware of your choice? 'Cause that would be especially mean if the answer is "no". Also, countering a spell and destroying a minion outright don't feel completely equal, in my opinion.
As for a name, what about "Trogg Judicator"? He is the judge, the one who decides the fate of your enemy's next spell/minion.
Yes, he is going to be aware of my choice, because if not that would be pretty unfair honestly XD. Also I'm not quite sure about what to change, its like, I can't change it but I have no idea how :P, honestly I have no idea of how to change the text.
Also Trogg Judicator sounds fine. Though I feel like flavour will be harder, since its based on the boss Chieftain Scarvash, and his Hero Powers Trogg Hate Minions! and Trogg Hate Spells! I might find another idea, but thanks for the help anyways ;)
Do you want this to potentially include your own spells? Because right now it doesn't specify they must be cast by the enemy. That could backfire big-time if the lasting-effect makes it back to your turn and you forget D:
That's pretty unique; I like it. Most Warlock cards come with a penalty to compensate for their increased strength, so the 4-unspent mana crystals is kind of like that. The "increased strength" being that you can use this without any foreknowledge from your opponent.
Is your opponent going to be aware of your choice? 'Cause that would be especially mean if the answer is "no". Also, countering a spell and destroying a minion outright don't feel completely equal, in my opinion.
As for a name, what about "Trogg Judicator"? He is the judge, the one who decides the fate of your enemy's next spell/minion.
Thank you! So I lost an 'enemy' between 'next' and 'spell'? XD
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edit: Name will be changed since Rin's spells also produce "Felhunter".
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
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Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
First idea!
I using "Select one" until i find a better wording. Also should be "when he" xD
Click the image to go to my custom Time Traveler class.
I was thinking of a delayed Counter that was pretty strong but your opponent can play around it. May delay a turn until they have a spell that can be used before using their AoE. Also can’t be triggered with a low cost spell.
So, my first idea! Although this competition is the most strict I have ever seen, a bit too much. But at least no Pepe's!
Oh, and yes, the artwork is Chieftain Scarvash, but we can't use Legendary cards for this competition, so I prefered to go a similar way like Animated Armor went.
Also becuz' Trogg Hater is pretty wrong on something that's clearly a Trogg ;), so any better wording for the name would help.
The joke is you.
This is my first idea:
Flavor text: "C'Thun has expensive tastes. Pyroblasts taste like chocolate-covered strawberries; yum!"
It's a "corruption" of Youthful Brewmaster and/or Ancient Brewmaster. The flavor is that he instills your magic into his brews, to serve C'Thun. Stat-wise, while he is akin to Skeram Cultist (which doesn't see play), his stats also align with the next logical step up in the Brewmaster "cycle": 2/3/2 -> 4/5/4 -> 6/7/6.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Here's my idea for this challenge.
Instead of playing around a secret, you have to be weary when your Warlock opponent ends their turn with unspent mana crystals. If they have at least 4 of them unspent and have cards in their hand, they may just be holding on to this!
Also, the way I see this card working mechanically, if you have 4 unspent mana crystals and two copies of Nether Ward in your hand when your opponent casts a spell, only one of them would be consumed. However, the unspent mana crystals aren't actually spent when this card triggers, it's just a requisite that must be met before it can trigger, meaning you could in theory counter up to two spells in a single turn with just 4 mana crystals, so long as they are unspent.
Thoughts?
Edit: Changed the art.
Idea for this week. Hope you like it.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
My card idea for this week:
The base idea is attacking the hero to interupt their spell. What do you guys think?
Didn't expect Season 7 to begin so early. Would something like this count?
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
The joke is you.