The Little Match Girl function as a massive tempo loss for your opponent as they would likely want to waste 4 mana and protect their board but she effectively can't attack. Reference the Little Match Girl of Hans Christian Andersen in which the titular character got killed by the cold at the end. Good when paired with Ancestral Spirit, Eater of Secrets or an unactivated Counterspell.
A Winter Veil Carol is a value and cycle engine for Priest with some utility. Need help balancing the Ghost of Christmas Present one as I feel the effect is a little too strong. Reference A Christmas Carol by Charles Dickens.
The price of non deck created spells is that you have a high probability of giving them clears. That being said is it fairly balanced?
I'd say maybe it could cost 3, so the effect would be fairly symmetrical (you pay 3, and your 3 cost 1 less so you roughly break even).
Ok, just didnt want any "3 mana finish your Quest and potentially fill your opponents hand so they can burn a card" complaints lol. 3 mana it is.
I think your Present Snatcher is way too expensive to be viable. If it was a 2 mana 2/2 it'd be great. As of right now it is as effective as Shadowcaster.
Freezing Trap is a secret that sees play... so the first version is very much power creep and broken.
I made a quick tweak. Would this make it more balanced?
Into your deck is still a LOT more powerful than into their hand, since they might not get that minion back. I'd say an effect like that would have to make it cost (0) instead of 2 less.
Freezing Trap is a secret that sees play... so the first version is very much power creep and broken.
I made a quick tweak. Would this make it more balanced?
Into your deck is still a LOT more powerful than into their hand, since they might not get that minion back. I'd say an effect like that would have to make it cost (0) instead of 2 less.
If we compare Sap to Recycle, then returning a minion to their deck is worth 4 more mana. If we compare Naughty List to Freezing Trap, they cost the same, but it is made up for by the cost of the affected minion. Freezing Trap increases it by 2, while Naughty List decreases it by 2.
Freezing Trap is a secret that sees play... so the first version is very much power creep and broken.
I made a quick tweak. Would this make it more balanced?
Into your deck is still a LOT more powerful than into their hand, since they might not get that minion back. I'd say an effect like that would have to make it cost (0) instead of 2 less.
If we compare Sap to Recycle, then returning a minion to their deck is worth 4 more mana. If we compare Naughty List to Freezing Trap, they cost the same, but it is made up for by the cost of the affected minion. Freezing Trap increases it by 2, while Naughty List decreases it by 2.
You can't assume its a 4 mana difference because Vanish and Psychic Scream also now exist. That's the only reason why i'm hesitating on the card.
I feel like that this card would have much better flavor if you go with the actual Father Winter himself. Elves aren't traditionally known for leaving gifts for Christmas.
Made a few adjustments to my first version of The Greench to make it a card generator and more useful to actual decks. Also, I'm adding another card and bumping an old card. Thoughts?
Gift:
Snowy the Snowman needs to have its cost bump to 5 as Mage Secret is 3 mana worth of value.
I love Faulty Toymaker the most. Great flavor and balance while offer a lot of interesting interaction.
Repost my cards:
The Little Match Girl's function as a massive tempo loss for your opponent as they would likely want to waste 4 mana and protect your face but she effectively can't attack. Reference the Little Match Girl of Hans Christian Andersen in which the titular character got killed by the cold at the end. Good when paired with Eater of Secrets or an unactivated Counterspell.
A Winter Veil Carol is a value and cycle engine for Priest with some utility. Need help balancing the Ghost of Christmas Present one as I feel the effect is a little too strong. Reference A Christmas Carol by Charles Dickens.
Re Tentaclaus if I changed it to "become" it would have a very different interaction and become the minion in the hand instead of summoning it as intended.
How this works: When played, the "loot" is randomly assigned to an unoccupied slot on your board. When you play a minion to that spot, you get the loot! (same "fantastic treasure" options as Master Chest.
Notes: If you have a full board when/after you play this, you get no loot because there is nowhere to bury the treasure. The loot will never be in the middle slot because (at least) this card will always be there. You may get lucky and the loot will be directly left or right. You may get unlucky and the loot may be at an end slot. Of course, if you play this with 5 minions already down, you know exactly where the treasure is!
The idea is to give minions your opponent might not want to draw. Such as Doomgaurd or Acolyte of Pain in a control match up, while getting a rather large body for the tempo you lose. My only issue, and I am not sure how to fix it, is playing the card on an empty board. It's too good in that situation, and I can't think of a way to reword it that would not be confusing.
The idea is to give minions your opponent might not want to draw. Such as Doomgaurd or Acolyte of Pain in a control match up, while getting a rather large body for the tempo you lose. My only issue, and I am not sure how to fix it, is playing the card on an empty board. It's too good in that situation, and I can't think of a way to reword it that would not be confusing.
Rofl ... the presumable downside looks more like an upside. U get a 5/4 for 3 mana and give your opponent some crap, basically denying him a draw. Mucho balanced :) As i said before, do these effects that should supposedly justify stat increase on a higher cost cards, not on 1-3 cost ones. The downside will not be downside at all in most cases.
The idea is to give minions your opponent might not want to draw. Such as Doomgaurd or Acolyte of Pain in a control match up, while getting a rather large body for the tempo you lose. My only issue, and I am not sure how to fix it, is playing the card on an empty board. It's too good in that situation, and I can't think of a way to reword it that would not be confusing.
Rofl ... the presumable downside looks more like an upside. U get a 5/4 for 3 mana and give your opponent some crap, basically denying him a draw. Mucho balanced :) As i said before, do these effects that should supposedly justify stat increase on a higher cost cards, not on 1-3 cost ones. The downside will not be downside at all in most cases.
The idea of it being a downside is that you have to put said trash cards into your own deck. Lowering overall consistency. So you have to have a card that's not very good for your opponent, and you have to take something off of your board, which in the short term is more of a downside in my eyes.
The idea is to give minions your opponent might not want to draw. Such as Doomgaurd or Acolyte of Pain in a control match up, while getting a rather large body for the tempo you lose. My only issue, and I am not sure how to fix it, is playing the card on an empty board. It's too good in that situation, and I can't think of a way to reword it that would not be confusing.
Rofl ... the presumable downside looks more like an upside. U get a 5/4 for 3 mana and give your opponent some crap, basically denying him a draw. Mucho balanced :) As i said before, do these effects that should supposedly justify stat increase on a higher cost cards, not on 1-3 cost ones. The downside will not be downside at all in most cases.
The idea of it being a downside is that you have to put said trash cards into your own deck. Lowering overall consistency. So you have to have a card that's not very good for your opponent, and you have to take something off of your board, which in the short term is more of a downside in my eyes.
Well, said trash can be even Prince Keleseth, which is no trash for u, but will very much be for your opponent, so no ... u dont have to put any bad cards in your deck. Also u can just shuffle some token as well for example.
I get the idea, but like i said, do it on a higher cost card. Overstated early minions with a "downside" can safely ignore the downside 99% of the time. At least a downside that ppl usually make and yours falls into that category.
Well, said trash can be even Prince Keleseth, which is no trash for u, but will very much be for your opponent, so no ... u dont have to put any bad cards in your deck. Also u can just shuffle some token as well for example.
I get the idea, but like i said, do it on a higher cost card. Overstated early minions with a "downside" can safely ignore the downside 99% of the time. At least a downside that ppl usually make and yours falls into that category.
Your right. I think 5 mana would be a far safer without making the card bad. I can then do a lot more tuning with the stats.
Sorry I don't have time to give feedback to everyone. Which of my cards is best ?
I also made somme 1-Cost Warrior Secrets a while ago. I feel like Warrior would be a good class for Secrets because they are all about defense and shit and they're also a close combat class that can pull dirty tricks.
Well, said trash can be even Prince Keleseth, which is no trash for u, but will very much be for your opponent, so no ... u dont have to put any bad cards in your deck. Also u can just shuffle some token as well for example.
I get the idea, but like i said, do it on a higher cost card. Overstated early minions with a "downside" can safely ignore the downside 99% of the time. At least a downside that ppl usually make and yours falls into that category.
Your right. I think 5 mana would be a far safer without making the card bad. I can then do a lot more tuning with the stats.
No I believe vanilla stats would be excellent. 4 mana 5/4 add a minion to your opponents deck is fine because somewhere down the road they lose tempo, but at the same time you don't gain tempo.
Is it too powerful? There are some easy fixes, like increasing the number of Secrets removed per Secret put onto the battlefield ( e.g., 4 to 2).
That kinda weird card. Also the flavor feels a bit off cause of the art/name, like the goblin would probably just steal them, not give em back, so mby try to go in that direction? And "intothe battlefield" (Mad Scientist).
Is it too powerful? There are some easy fixes, like increasing the number of Secrets removed per Secret put onto the battlefield ( e.g., 4 to 2).
That kinda weird card. Also the flavor feels a bit off cause of the art/name, like the goblin would probably just steal them, not give em back, so mby try to go in that direction? And "intothe battlefield" (Mad Scientist).
The flavor is that he's packing them, but he does a poor job and loses some.
A new idea. The Greench gives your opponent Secrets that give you some bonus on your turn... once you figure it out. I'm not sure about the balance but really love the idea!
The Little Match Girl function as a massive tempo loss for your opponent as they would likely want to waste 4 mana and protect their board but she effectively can't attack. Reference the Little Match Girl of Hans Christian Andersen in which the titular character got killed by the cold at the end. Good when paired with Ancestral Spirit, Eater of Secrets or an unactivated Counterspell.
A Winter Veil Carol is a value and cycle engine for Priest with some utility. Need help balancing the Ghost of Christmas Present one as I feel the effect is a little too strong. Reference A Christmas Carol by Charles Dickens.
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Class Creation Finalist: The Astromancer
Best cards vote by community:
Ok, got another idea. It is just like Shifting Scroll but than with secrets for Rogue. It also fits the Peddler deck!!
How this works: When played, the "loot" is randomly assigned to an unoccupied slot on your board. When you play a minion to that spot, you get the loot! (same "fantastic treasure" options as Master Chest.
Notes: If you have a full board when/after you play this, you get no loot because there is nowhere to bury the treasure. The loot will never be in the middle slot because (at least) this card will always be there. You may get lucky and the loot will be directly left or right. You may get unlucky and the loot may be at an end slot. Of course, if you play this with 5 minions already down, you know exactly where the treasure is!
Thoughts on this?
The idea is to give minions your opponent might not want to draw. Such as Doomgaurd or Acolyte of Pain in a control match up, while getting a rather large body for the tempo you lose. My only issue, and I am not sure how to fix it, is playing the card on an empty board. It's too good in that situation, and I can't think of a way to reword it that would not be confusing.
"Science isn't about why! Its about why not!"
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"Science isn't about why! Its about why not!"
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"Science isn't about why! Its about why not!"
Rolling Boulder
Sorry I don't have time to give feedback to everyone. Which of my cards is best ?
I also made somme 1-Cost Warrior Secrets a while ago. I feel like Warrior would be a good class for Secrets because they are all about defense and shit and they're also a close combat class that can pull dirty tricks.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Still hoping to get some feedback on this:
Is it too powerful? There are some easy fixes, like increasing the number of Secrets removed per Secret put onto the battlefield ( e.g., 4 to 2).
Come Play Make the Keyword!!!
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Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Mean Secrets
A new idea. The Greench gives your opponent Secrets that give you some bonus on your turn... once you figure it out. I'm not sure about the balance but really love the idea!
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End