So I read your comments and the main problem i see is that it doesn't do anything when it comes into play. So I thought maybe if we add another battlecry effect like for example:
-Deal damage randomly split across the board equal to this minions attack
-Choose one: Cant be silenced or Taunt and cant be targeted by spells and hero powers.
Or maybe an deathrattle effect like:
-when this minion dies randomly split this minions health across all other friendly minions.
So I read your comments and the main problem i see is that it doesn't do anything when it comes into play. So I thought maybe if we add another battlecry effect like for example:
-Deal damage randomly split across the board equal to this minions attack
-Choose one: Cant be silenced or Taunt and cant be targeted by spells and hero powers.
Or maybe an deathrattle effect like:
-when this minion dies randomly split this minions health across all other friendly minions.
-destroy 2 enemy minions that cost (5) or more.
What do you guys think of these changes?
Combine the bolded effects and make it a Priest rare card. Then It'll also be in tune with recently revealed cards.
This thing is gonna be like 20/20 minimum when it drops on board, an additional effect would be massively OP. The fact that it can be silenced is a small price to pay considering Priest is the only class to often runs silence. It's basically OP as is, whether or not it would see play is another matter as the 10 mana spot is a tough one to fill.
Not playable. Tonnes of silenceable stats is way too weak. Generally, vanilla stat minions stop being good already on turn 5 (Bittertide Hydra), from turn 6, synergies, impact and additional effects is what matters.
As a rule of a thumb, no 10 mana card that doesn't do something turn it's played is any good.
*cough* Deathwibg Dragonlord *cough*
Ysera, Malygos and some others also fit the category, but they all have very strong additional effects. The vanilla big guys are all pretty horrible, and this would be pretty weak. I am not sure if even a vanilla 100/100 minion for 10 would be viable.
I think a good point when comparing this to Deathwing, Dragonlord is that you generally don't want to kill Deathwing, Dragonlord without being prepared to kill whatever it pulls. If they have a large hand, it's way better to keep it alive since it could pull Malygos of another Deathwing and kill you then and there, while this card will just die, you don't need to think about killing it, it's just, oh look a 18/18, better Execute it.
The minion as it is currently would not see play because it is a 10 mana card with no immediate effect. If you were so as to add the effects you mentioned the card would be too overpowered. Really, it just is not that great of an idea. Sorry! (No offence intended)
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Mathias Shaw an 10 mana 1/1 that gains +1/+1 for each card played this game.
what do you you think of this card? Please leave an comment below.
LessThan3 = <3
As a rule of a thumb, no 10 mana card that doesn't do something turn it's played is any good.
At least compared to Tyrantus this one would automatically win you the game if it survived for one turn.
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
At least compared to this, Tyrantus can't be targeted.
How about with Aviana+Kun?
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Well you could play that and then coin + Conceal to win more often (in wild)
So I read your comments and the main problem i see is that it doesn't do anything when it comes into play. So I thought maybe if we add another battlecry effect like for example:
-Deal damage randomly split across the board equal to this minions attack
-Choose one: Cant be silenced or Taunt and cant be targeted by spells and hero powers.
Or maybe an deathrattle effect like:
-when this minion dies randomly split this minions health across all other friendly minions.
-destroy 2 enemy minions that cost (5) or more.
What do you guys think of these changes?
LessThan3 = <3
This thing is gonna be like 20/20 minimum when it drops on board, an additional effect would be massively OP. The fact that it can be silenced is a small price to pay considering Priest is the only class to often runs silence. It's basically OP as is, whether or not it would see play is another matter as the 10 mana spot is a tough one to fill.
Not playable. Tonnes of silenceable stats is way too weak. Generally, vanilla stat minions stop being good already on turn 5 (Bittertide Hydra), from turn 6, synergies, impact and additional effects is what matters.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
and what do you think of the secondary effects that i posted? would that help the card in some way?
LessThan3 = <3
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Hey, whatdoyaknow! A 7 mana 1/1 actually DID come out!!!
Lynessa Sunsorrow
Wished to be pink.
Then did.
Then fired myself.
Then did again.
I think a good point when comparing this to Deathwing, Dragonlord is that you generally don't want to kill Deathwing, Dragonlord without being prepared to kill whatever it pulls. If they have a large hand, it's way better to keep it alive since it could pull Malygos of another Deathwing and kill you then and there, while this card will just die, you don't need to think about killing it, it's just, oh look a 18/18, better Execute it.
The minion as it is currently would not see play because it is a 10 mana card with no immediate effect. If you were so as to add the effects you mentioned the card would be too overpowered. Really, it just is not that great of an idea. Sorry! (No offence intended)