This game works like this: you make three cards and name e requirement (even really specific) for a card, the next guy makes three cards with that requirement, votes witch out of the three previous cards was the better/most balanced and names another requirement, and so on...
This is similar to the thread "Make The Card" but in this Thread you can have a little feedback and you need to have different ideas cause you have do make three cards. I hope my English is not too bad and... Have Fun!! :)
Ok I start, my requirement is: "Three 2 mana cards for Taunt Druid"
Next Requirement: Three Rogue's weapons that cost 4 or less
Rollback Post to RevisionRollBack
Check out my card creation games "One out of Three" HERE
I think I like Obsidian Elemental most, eventhough he's clearly on the really powerful side.
I made 3 Warlock legendary weapons, 2 of them trying to make discard mechanics less punishing in control decks with really high-value cards that you can't afford to discard, and the last one just completely changing your game plan to smashing the board with lots of demons, which might end up discarding cards from your hand and damaging your hero, but gives insane card advantage.
Next up will be : Cards that give Hunter a control-oriented Hero Power !
Best card: Ancient Ritual of course. I laughed when I saw that the chicken is the 666th summon.
Here's my take on 3 cards that could help quest Druid. Terrified Hatchling helps you stabilize if you are behind on board. Sick 'em Boy gives you a strong, but situational removal. And Call Your Pack summons more minions to complete your quest by having strong synergy with Stranglethorn Tiger and Shellshifter. As a side not, I don't create cards often, but was intrigued by this thread, so feedback is welcome.
Damn, you posted as I had just finished mine. I'll still put them though.
Holy crap I'm still laughing out loud. Those are brilliant man ! I think I'll go for Ancient Ritual though, you'd usually get some pretty sick deathrattle minions (Cairne Bloodhoof, Tirion Fordring, White Eyes to name a few). Not to mention the Angry Chicken
I like the Terrified Hatchling, although it definetly needs some balance as it's really bad when the condition isn't met, and feels too powerful otherwise. Edit : there's some additional feedback for you. I get a feeling that your cards would only work in the Jungle Giants archetype, and would have a really hard time working in another deck. Sick'em would not really work in Beast Druid as it's usually an Aggro / Tempo deck that tries to push for face damage and have large creatures. Call your pack seems to either be insane on curve if you have control of the board, or essentially a dead card before 8 mana crystals (so you can go 1-mana beast, 1-mana beast, Call your pack). Plus they're very situational, which make them pretty terrible in arena (Sick'em requires you to draft a 5+ attack beast, not to mention Call your pack requires you to draft an insane amount of beasts). End Edit
Here are my MASSIVE Warrior Legendary weapons. Massive means high mana cost, and high mana cost rarely goes with aggro, so they where designed to offer board control and durability.
I think Go, Hide! is the most powerful, and An Awesome Invention! feels like a really strong meme-ish card. How would they combine though? one with the ability, and the other with the cost? I don't think spells can be combined like Zombeasts.
So because pirates are better than ninjas (Hence my profile picture of Davy Jones),
I like Fikklewix the most, but it can be too powerful with Y'Shaarj, Rage Unbound. Whamm Hamerr sounds cool but I dont really get how it works. Captain Illias is cool too, but its too strong in my opinion. Turn 1 2/1 plus a 6/5 Naga Corsair is too strong.
Next: Neutral minions with Windfury.
Rollback Post to RevisionRollBack
Some of my creations are below, sorted from new to old
I like Fikklewix the most, but it can be too powerful with Y'Shaarj, Rage Unbound. Whamm Hamerr sounds cool but I dont really get how it works. Captain Illias is cool too, but its too strong in my opinion. Turn 1 2/1 plus a 6/5 Naga Corsair is too strong.
Next: Neutral minions with Windfury.
I'm not adding any cards, I just want to clarify my card designs.
My thought was that Fikklewix would only target cards form YOUR class, so not neutrals. Sure, it can still be really strong if you get, say, Obsidian Statue. Besides, it's a 1/2, so anybody with some common sense would remove it immediately. It mainly serves as a massive threat early and late game.
Whamm Hamerr is a bit technical. Let's say you have him on board, he's a 2/2. If you play Fiery War Axe, he gets +3/+2. After you take a swing the weapon becomes 3/1, so Whamm loses 1 MAX Health. After you exhaust the weapon charges, all of Whamm's buffs fall off.
Captain Illias is just OP, cause pirates are better than ninjas.
This game works like this: you make three cards and name e requirement (even really specific) for a card, the next guy makes three cards with that requirement, votes witch out of the three previous cards was the better/most balanced and names another requirement, and so on...
This is similar to the thread "Make The Card" but in this Thread you can have a little feedback and you need to have different ideas cause you have do make three cards. I hope my English is not too bad and... Have Fun!! :)
Ok I start, my requirement is: "Three 2 mana cards for Taunt Druid"
Next Requirement: Three Rogue's weapons that cost 4 or less
Check out my card creation games "One out of Three" HERE
And "Synergy Chain" HERE
Sharp Dagger all the way, because Fiery War Axe am I right?
Bland? Boring? Two out of three sprites have already been used? All of the above? Who cares?!
Next: A legendary that involves the Recruit keyword
Best Card: Prince Salazar, Arthas is too OP
Next: Three early game cards for a possible elemental Priest
Check out my card creation games "One out of Three" HERE
And "Synergy Chain" HERE
I think I like Obsidian Elemental most, eventhough he's clearly on the really powerful side.
I made 3 Warlock legendary weapons, 2 of them trying to make discard mechanics less punishing in control decks with really high-value cards that you can't afford to discard, and the last one just completely changing your game plan to smashing the board with lots of demons, which might end up discarding cards from your hand and damaging your hero, but gives insane card advantage.
Next up will be : Cards that give Hunter a control-oriented Hero Power !
Edit : forgot to re-host the images.
Not sure if it's balanced but I like the idea behind Demonomicon, just miracle Warlock with Demons everywhere seems fun.
Next: Cards that would fit an, Elemental Rogue deck.
I like Keilnei, The Avenger, it's a forked lightning as hero power that could help hunter
Next: "If your deck has no duplicates" cards for not-kabal classes
Check out my card creation games "One out of Three" HERE
And "Synergy Chain" HERE
Bound Elemental is the most powerful and constructed-worthy, and Fire Infused Blade is a bit weak.
Next: A ridiculously overpriced card with incredibly convoluted text.
The Best card: C'Leris. I think that Master Zuni is too strong because of its stat line, but C'Leris is really cool and interesting.
Next: A card that will work well with Jungle Giants Druid.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Best card: Ancient Ritual of course. I laughed when I saw that the chicken is the 666th summon.
Here's my take on 3 cards that could help quest Druid. Terrified Hatchling helps you stabilize if you are behind on board. Sick 'em Boy gives you a strong, but situational removal. And Call Your Pack summons more minions to complete your quest by having strong synergy with Stranglethorn Tiger and Shellshifter. As a side not, I don't create cards often, but was intrigued by this thread, so feedback is welcome.
Next: 3 MASSIVE legendary Warrior weapons.
Check out my fun and innovative decks here:
Beat your opponent to a pulp with Revenant Warrior or outlast them with Demon Reno Warlock.
Damn, you posted as I had just finished mine. I'll still put them though.
Holy crap I'm still laughing out loud. Those are brilliant man ! I think I'll go for Ancient Ritual though, you'd usually get some pretty sick deathrattle minions (Cairne Bloodhoof, Tirion Fordring, White Eyes to name a few). Not to mention the Angry Chicken
I like the Terrified Hatchling, although it definetly needs some balance as it's really bad when the condition isn't met, and feels too powerful otherwise.
Edit : there's some additional feedback for you. I get a feeling that your cards would only work in the Jungle Giants archetype, and would have a really hard time working in another deck. Sick'em would not really work in Beast Druid as it's usually an Aggro / Tempo deck that tries to push for face damage and have large creatures. Call your pack seems to either be insane on curve if you have control of the board, or essentially a dead card before 8 mana crystals (so you can go 1-mana beast, 1-mana beast, Call your pack).
Plus they're very situational, which make them pretty terrible in arena (Sick'em requires you to draft a 5+ attack beast, not to mention Call your pack requires you to draft an insane amount of beasts). End Edit
Here are my MASSIVE Warrior Legendary weapons. Massive means high mana cost, and high mana cost rarely goes with aggro, so they where designed to offer board control and durability.
Next up : sick miracle rogue one-drops
I love Ruby Bonecrusher, 6 mana 4/4 weapon and possibly 20 armor are sick for control warrior. Black Cleaver too is really powerful
Ok, they're all 3 OP
Next: Three 1 mana Legendary minions
Check out my card creation games "One out of Three" HERE
And "Synergy Chain" HERE
I think Go, Hide! is the most powerful, and An Awesome Invention! feels like a really strong meme-ish card. How would they combine though? one with the ability, and the other with the cost? I don't think spells can be combined like Zombeasts.
So because pirates are better than ninjas (Hence my profile picture of Davy Jones),
Next: Three legendary pirates
I like Fikklewix the most, but it can be too powerful with Y'Shaarj, Rage Unbound. Whamm Hamerr sounds cool but I dont really get how it works. Captain Illias is cool too, but its too strong in my opinion. Turn 1 2/1 plus a 6/5 Naga Corsair is too strong.
Next: Neutral minions with Windfury.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Best Card: Girmbeard, i don't like Lynford Chrome and i think that Benton the Old is too situational
Next: Three 6/6 Demons for Warlocke
Check out my card creation games "One out of Three" HERE
And "Synergy Chain" HERE
Speedy Assasin it's the only one that might see play so yea.
Next Up a Non-Minion class Legendary Including(Spells, Quests, Hero Cards, Weapons)
Check out my Custom Expansion
Blasted Lands
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/220269-blasted-lands-custom-expansion-4-classes-complete
The Great Abyssal seems like a fitting end to the two already existing ones in game so I like it a lot, good job.
Since there is no up next, I'll pick something!
Up next: 3 plant themed rogue cards! (or someone give me a topic :P)
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
3 Legendary Class Spells
Check out my Custom Expansion
Blasted Lands
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/220269-blasted-lands-custom-expansion-4-classes-complete
My favorite card from the last 3 was Staff of Zadira. I wish it said "friendly" minion though :)
Next up: 3 plant-themed Rogue cards (since I skipped someone's request)