Known as the Iron Gnome, he's a genius who makes suits of armor and gadgets to augment his (and his clients') performances in battle. Pretty big nod to Enhance-o Mechano here.
A way for slower Warlock decks to deal with more aggressive opponents. Instead of making yourself even easier to kill with
Life Tap
, you can use the
Cursed!
cards to slow down your opponent's curve, keeping you alive long enough to finish them off.
Yes, they're Elementals as Totems! Note that the Hero Power ADDS these cards to your hand, so you can make some sweet "If you played an Elemental last turn" synergies!
Support and love for
Freeze
Shaman,
Amnennar the Coldbringer
eliminates the inherent weakness of using
Freeze
on your own minions: taking away their ability to attack. Now, you can use
Hyldnir Frostrider
,
Frozen Crusher
, and
Cryostasis
without drawback, and can freely copy your board via
Moorabi
. The Hero Power is strong for aggressively-minded Shamans, but this is balanced by the Hero Card's slow tempo.
It's also a solid counter against
Freeze
Mage lol ;)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Opened
Professor Putricide
a while back, he's sadly ineffective so I thought about how to make him function along with a Control Hunter designed deck. My thoughts were that it's pretty pointless to try to support
Professor Putricide
directly, so instead I'm making it, and all those weak
Secret
Hunter shell-cards accessible while not totally gimping your deck.
So, the Hero Power costs (0) and Discovers Hunter Class cards and Neutrals with 'Secret' in the text. Neutrals in standard are
Secretkeeper
,
Avian Watcher,
Eater of Secrets
which are useful but not OP. The idea is that you collect up your hand for free then dump it with a
Cloaked Huntress
. Using
Professor Putricide
allows you to keep the Hero Power operating, though if you destroy it running a 2nd Darkwood Crows + Rexxar lets you get it back functioning. GL All!
Basically, when you are in fatigue mode, you could manage 4 damage a turn to the enemy hero by using the spell again.
The card also shuffle itself into the deck if you draw it too early by spending 2 mana to cast the card. In the mean time, you are also not forced upon a hero power that have no board control until when you are in fatigue.
The goal is to deal as much damage as you can before you fatigue and finish up the last few HP
"Better" Hero powers are all of the previous
Justicar Trueheart
Hero Powers; So this card is pretty great in control decks and not so much in, say, Shaman or Hunter. Mind you, you only get ONE use of the hero power, and then it will reset. That may not mean much for a class like Paladin or Warrior, but a Mage or a Druid might want to be careful with how they allocate their resources.
Also, yes, it is dual-sided. That doesn't provide much threat against many aggressive decks (A pirate warrior with 4 armor isn't much, Shaman and Hunter really don't gain much, rogue is a bit scary.) but gives you a slight boost. In some classes it's good, in some it's not worth the slot.
Idea from
Gallery Protection
. Usually we want
Taunt
minions to protect our face, but this card is the opposite, we use our face to protect the minion. I think this card will do better in Control Warrior because Control Warrior usually has a lot of armor, so it is easier to protect your minion.
Known as the Iron Gnome, he's a genius who makes suits of armor and gadgets to augment his (and his clients') performances in battle. Pretty big nod to Enhance-o Mechano here.
A way for slower Warlock decks to deal with more aggressive opponents. Instead of making yourself even easier to kill with Life Tap , you can use the Cursed! cards to slow down your opponent's curve, keeping you alive long enough to finish them off.
"No, not like that... Let me show you."
Auctionmaster Beardo 's best friend. Shadowreaper Anduin 's nemesis. But remember: Skulking Geist is watching...
N.B. At the end of the turn, you recover your previous Hero Power and the cost of your opponent's is reset to 2.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
To capture part of the spirit from the Halloween arena:
Note that this also refreshes your hero power so if you play this at 10 mana you can use your hero power up to 4 times.
Alementals, being the delicious brew elementals in Pandaria, love attracting other Pandaren Spirits. Except Jade Spirit. They're not fun at parties.
Pandaren Spirits (Based off of WoW Pandaren Spirits)
Yes, they're Elementals as Totems!
Note that the Hero Power ADDS these cards to your hand, so you can make some sweet "If you played an Elemental last turn" synergies!
Support and love for Freeze Shaman, Amnennar the Coldbringer eliminates the inherent weakness of using Freeze on your own minions: taking away their ability to attack. Now, you can use Hyldnir Frostrider , Frozen Crusher , and Cryostasis without drawback, and can freely copy your board via Moorabi . The Hero Power is strong for aggressively-minded Shamans, but this is balanced by the Hero Card's slow tempo.
It's also a solid counter against Freeze Mage lol ;)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Darkwood Crows
Opened Professor Putricide a while back, he's sadly ineffective so I thought about how to make him function along with a Control Hunter designed deck. My thoughts were that it's pretty pointless to try to support Professor Putricide directly, so instead I'm making it, and all those weak Secret Hunter shell-cards accessible while not totally gimping your deck.
So, the Hero Power costs (0) and Discovers Hunter Class cards and Neutrals with 'Secret' in the text. Neutrals in standard are Secretkeeper , Avian Watcher, Eater of Secrets which are useful but not OP. The idea is that you collect up your hand for free then dump it with a Cloaked Huntress . Using Professor Putricide allows you to keep the Hero Power operating, though if you destroy it running a 2nd Darkwood Crows + Rexxar lets you get it back functioning. GL All!
"Sit, stay, now shoot fire."
"Slow-and -Steady... I win!"
Basically, when you are in fatigue mode, you could manage 4 damage a turn to the enemy hero by using the spell again.
The card also shuffle itself into the deck if you draw it too early by spending 2 mana to cast the card. In the mean time, you are also not forced upon a hero power that have no board control until when you are in fatigue.
The goal is to deal as much damage as you can before you fatigue and finish up the last few HP
Vote for my Card Design Submission! I love this one!
"Charge forward!"
The rallying flag works like Nether Portal where it takes a minion spot but can't be removed.
Is in line with the "steal" and ressurect theme thats going on with priest :)
Better late than never. Forgot to submit :D
"Better" Hero powers are all of the previous Justicar Trueheart Hero Powers; So this card is pretty great in control decks and not so much in, say, Shaman or Hunter. Mind you, you only get ONE use of the hero power, and then it will reset. That may not mean much for a class like Paladin or Warrior, but a Mage or a Druid might want to be careful with how they allocate their resources.
Also, yes, it is dual-sided. That doesn't provide much threat against many aggressive decks (A pirate warrior with 4 armor isn't much, Shaman and Hunter really don't gain much, rogue is a bit scary.) but gives you a slight boost. In some classes it's good, in some it's not worth the slot.
Idea from Gallery Protection . Usually we want Taunt minions to protect our face, but this card is the opposite, we use our face to protect the minion. I think this card will do better in Control Warrior because Control Warrior usually has a lot of armor, so it is easier to protect your minion.
My Entry for this week's Card Design Competition - Season 8.16:
Everyone always mispronounces his name. It's 'snaˈ SHā .'
Synergies with Obsidian Shard , Ethereal Peddler , etc., but also a powerful combo enabler.