Well, poo: even with the votes rather spread out, I'm still rather low :( All well; congrats to Toble!
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
*Edit: My apologies then ThisOtherGuyTox , about the fizzle part i was pointed that i need to specifify what to do. And i guess my apologies for actually copying your card then
No worries man. You can be sure i will point something out, if i feel like it's plagerisme. And your card was not even close enough to what i call a copy :)
Just a question @Tox, Although I like the general idea of your card, do you really think HS needs a 50% chance recast on Pyroblast? Too much RNG if you ask me xD
No.
:)
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I want a new title, but Flux won't let me have one,
Removing cards from your deck is not a cost, unless you reach fatigue in that game (statistically, it makes no difference to draw from the top or bottom of the deck). (Un?)fortunately, fatigue can be completely avoided as long as You manage to keep a single copy of Jade Idol around. I might be wrong (after all I have no way of testing it out), but to me this card looks way stronger than Shadow Visions, which is already a very competive card. Considering the general power level of druids this would be a scary card to "print".
It depends on the deck. If you get rid of a card you really need (i.e. in a combo-based deck), it can lose you the game. Also, assuming a Druid deck will have Jade Idol is a bad assumption. This is a mistake a lot of people make in designing cards, in that they only look at them through the lens of the current meta. Jade Idol isn't even going to be in Standard forever, so even assuming it will always be overly dominant necessitates considering Druid decks without it. Creating cards should not just be a reaction to what is happening in the meta.
What is the point of Malchezaar being a Wild card?
It was chosen as Wild card, since it was one of the only Non spell cards that actually fit the promt. The wording was extremely hard to fulfill for non spell cards, as "cast it again" was not allowed.
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I want a new title, but Flux won't let me have one,
What is the point of Malchezaar being a Wild card?
I'm not sure if you thought this or not but I thought I'd clarify just in case since I'm not 100% sure what your question is: They're not declaring the card as hypothetically restricted to Wild format. It's a Wild Card entry, meaning it didn't get enough votes to make it to the final poll but a judge exercised their right to advance a single card of their choice anyway.
Removing cards from your deck is not a cost, unless you reach fatigue in that game (statistically, it makes no difference to draw from the top or bottom of the deck). (Un?)fortunately, fatigue can be completely avoided as long as You manage to keep a single copy of Jade Idol around. I might be wrong (after all I have no way of testing it out), but to me this card looks way stronger than Shadow Visions, which is already a very competive card. Considering the general power level of druids this would be a scary card to "print".
It depends on the deck. If you get rid of a card you really need (i.e. in a combo-based deck), it can lose you the game. Also, assuming a Druid deck will have Jade Idol is a bad assumption. This is a mistake a lot of people make in designing cards, in that they only look at them through the lens of the current meta. Jade Idol isn't even going to be in Standard forever, so even assuming it will always be overly dominant necessitates considering Druid decks without it. Creating cards should not just be a reaction to what is happening in the meta.
Since the discards happen by choice and not randomly, You won't rid yourself of cards you really need. Instead, You can simply choose to keep them, which would be advantageous for a combo deck, because then, the combo happens faster. (In aggro matchups, You might even decide You don't need your combo to win and search for a Spreading Plague or some other defensive option.)
No, that's not really how that works, and that doesn't make it better than Shadow Visions. With Shadow Visions, you can search for what you need right now. With Toble's card, if you need card X now, but you drew card Y that you need later, you have to make a choice between benefit now and not throwing out a card you will need later. Plus, you don't even know what your other options are with Toble's card, unlike Shadow Visions. If you end up throwing out card Y in your quest to find card X, you might draw card Z, that you also need later. Then you have to make the same choice, not knowing how many cards it will take to draw card X. You're minimizing the tradeoff here.
No, that's not really how that works, and that doesn't make it better than Shadow Visions. With Shadow Visions, you can search for what you need right now. With Toble's card, if you need card X now, but you drew card Y that you need later, you have to make a choice between benefit now and not throwing out a card you will need later. Plus, you don't even know what your other options are with Toble's card, unlike Shadow Visions. If you end up throwing out card Y in your quest to find card X, you might draw card Z, that you also need later. Then you have to make the same choice, not knowing how many cards it will take to draw card X. You're minimizing the tradeoff here.
Indeed i was simplifying the scenario. Since you seem to be interested, here's a slightly longer version:
Given: You are playing a deck that contains one or more card(s) X, which you must draw at some point in order to win the game (e.g. a quintessential combo piece). You are currently in a situation where you would like to have card A (e.g. some removal, because your opponent played a dangerous threat last turn). You play Selective Harvest. One of the follwing things may happen:
1. You encounter card B, which is not what you were looking for. It is also not required to win the game. You choose to discard it and the cycle continues. This is outcome is good for you, since you reduced the number of unneccessary cards in your deck, thus increasing your odds of drawing the cards you need in future turns.
2. You encounter card A, the card you were looking for. Obviously, you keep it. Needless to say, this outcome is good for you.
3. You encounter X. Now, you have to keep card X (otherwise you can't win). Getting card X is still very useful to you, even though you would have preferred to draw it later.
None of the potential outcomes is 'bad'. You might not get A, but even Shadow Visions does not guarantee getting A (Depending on the deck, the odds may vary). To me it is quite clear, that there is no balancing drawback. Instead you get the upside of thinning your deck of a potentially large number of cards B in the process of getting to whatever card you ultimately keep. This upside might be huge for some specific combo decks.
If I got something wrong in my scenario, or you want to go further into detail, please feel free to tell me.
Yes, you got something wrong. You are treating this in a binary fashion, where outcomes can only be "good" and "bad", and there are no gradations of either, which is a horrible oversimplification. It's not unequivocally bad to get X (although it certainly is if you need removal or you will lose the game right now, a scenario you suspiciously seem to be avoiding), but it is nowhere as good as getting something that you need right now, which Shadow Visions is more likely to get you when there are cards like X you have to take but can't use right away. Shadow Visions can be better than Selective Harvest without Selective Harvest being bad. And, yes, needing to choose between X and A is a downside.
I have to agree with FIIR. You can't ignore wild when designing cards, and this card + Astral Communion is bonkers broken. Astral decks have always been fun, but not viable, because if you didn't draw the card in the first few turns, you have nothing to play. With this card, you double the chance of drawing astral, and in that deck, you don't care if you throw away Ysera, or Lich King or Tyranus in the process, because you have a dozen other just as insane big cards in your deck. Deck thinning is crazy powerful and needs come at a high cost and with less choice (think Hemet, Jungle Hunter).
Edit: The Naga-Giants deck is also pretty scary for the same reason. That deck is annoying but not powerful because it only works if you draw Naga. This card again doubles the chance you'll have Naga on curve.
No, that's not really how that works, and that doesn't make it better than Shadow Visions. With Shadow Visions, you can search for what you need right now. With Toble's card, if you need card X now, but you drew card Y that you need later, you have to make a choice between benefit now and not throwing out a card you will need later. Plus, you don't even know what your other options are with Toble's card, unlike Shadow Visions. If you end up throwing out card Y in your quest to find card X, you might draw card Z, that you also need later. Then you have to make the same choice, not knowing how many cards it will take to draw card X. You're minimizing the tradeoff here.
Indeed i was simplifying the scenario. Since you seem to be interested, here's a slightly longer version:
Given: You are playing a deck that contains one or more card(s) X, which you must draw at some point in order to win the game (e.g. a quintessential combo piece). You are currently in a situation where you would like to have card A (e.g. some removal, because your opponent played a dangerous threat last turn). You play Selective Harvest. One of the follwing things may happen:
1. You encounter card B, which is not what you were looking for. It is also not required to win the game. You choose to discard it and the cycle continues. This is outcome is good for you, since you reduced the number of unneccessary cards in your deck, thus increasing your odds of drawing the cards you need in future turns.
2. You encounter card A, the card you were looking for. Obviously, you keep it. Needless to say, this outcome is good for you.
3. You encounter X. Now, you have to keep card X (otherwise you can't win). Getting card X is still very useful to you, even though you would have preferred to draw it later.
None of the potential outcomes is 'bad'. You might not get A, but even Shadow Visions does not guarantee getting A (Depending on the deck, the odds may vary). To me it is quite clear, that there is no balancing drawback. Instead you get the upside of thinning your deck of a potentially large number of cards B in the process of getting to whatever card you ultimately keep. This upside might be huge for some specific combo decks.
If I got something wrong in my scenario, or you want to go further into detail, please feel free to tell me.
Consider this situation. You're playing your Malygos combo deck against some random aggro deck. They currently have a fair few minions on board - not lethal yet, but threatening - but if you draw Swipe off of Selective Harvest, you can clear it. Obviously, with the way Selective Harvest works, this is easy to do, so you go for it.
First card is Innervate, toss that, second card is Wild Growth, don't need that anymore, third card... third card is Malygos. Now you're stuck in a conundrum. You need Malygos to win the game later, but you're at risk of dying now if you don't draw Swipe. You think you can probably live if you draw Swipe next turn, but do you chance it? Can you still win the game without Malygos? Here, the outcome of the card hasn't been good at all.
The downside to the card is forcing you to consider whether or not you need a card you're drawing. Hitting a combo piece is all well and good if you're not in any danger, but drawing a Malygos on turn 3 and being unable to clear the board next turn because you didn't dig for Swipe is bad.
Well, poo: even with the votes rather spread out, I'm still rather low :( All well; congrats to Toble!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Congrats on the win Toble.
Click the image to go to my custom Time Traveler class.
Congrats to our winner! This was a close one. New Discussion Topic is up now.
You can find me here! Good luck everyone!
Number two. Argh not top 3 again.
Atleast Toble won. I'm glad to see you finally won one, although your Vindicator Maraad should've won back in the days :)
I want a new title, but Flux won't let me have one,
Gj Toble! Nice card, better start thinking about a theme now aight? ;D
Or be like me and have a theme ready for the one time in the future where you maybe win... eh
Mod Working Reaaaaally Hardly
I want a new title, but Flux won't let me have one,
Yay! Been trying for a very long time. Thanks everyone who voted!
Congrats Toble, and thank you! Feels good to have been beaten by the card that eventually won it all. =P
Congrats to everyone else. Looks like it was a close week.
I want a new title, but Flux won't let me have one,
CG CG :)
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Congratulations Toble! You finally got that sweet shiny border!
What is the point of Malchezaar being a Wild card?
I want a new title, but Flux won't let me have one,
I get it now, thanks guys
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I have to agree with FIIR. You can't ignore wild when designing cards, and this card + Astral Communion is bonkers broken. Astral decks have always been fun, but not viable, because if you didn't draw the card in the first few turns, you have nothing to play. With this card, you double the chance of drawing astral, and in that deck, you don't care if you throw away Ysera, or Lich King or Tyranus in the process, because you have a dozen other just as insane big cards in your deck. Deck thinning is crazy powerful and needs come at a high cost and with less choice (think Hemet, Jungle Hunter).
Edit: The Naga-Giants deck is also pretty scary for the same reason. That deck is annoying but not powerful because it only works if you draw Naga. This card again doubles the chance you'll have Naga on curve.
You can find me here! Good luck everyone!