@linkblade91: It's ********. I love it. Gameplay-wise though, a 7 mana card with such a high-variance result won't see play. Besides as a Shaman you generally have more minions than your opponent.
Would you lower its cost? Hex is 4 mana, so an AoE Hex needs to be reasonably higher, or at least have an Overload. Perhaps I should convert it to "Mass Sheep-ification" for the Mage? Although, finding a good picture of multiple frogs was a pain; I want to put it to good use...
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I'm going to bump this. I would really like to get an official verdict on this. This actually would introduce quite a few more possibilities into this competition.
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Wanted a repeat effect that you DIDN'T want to trigger, and ended up with... this... Thoughts?
So, it can play Treachery on itself? That doesn't seem like a good idea. If it was "another random minion" then it would be better. But then if you play it on an empty board it's just a 4 mana 7/7. Hmm.
Here's my idea for a card that is RNG at it's worst. It either hurts you or wins you the game.
How's the wording? And should a card like this ever exist?
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Roulette wheel is just "Destroy a minion". Since it WILL eventually die. Also what happends when it gets transformed?
Accounting is pretty cool. Although kinda mismatched in Warlock. Warlock dosen't really have Goblin afflication, and the card is basically useless, as you will almost always have drawn more cards than your opponen't.
I still think Accounting is the best one tho.
Thanks but Accounting is a rogue card...
For Roulette Whell I'll think of way to word it better.
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All-In-One Axe's text is a combination of Eaglethorn Bow and Atiesh's. If you have any better art for this type of idea, please tell me.
All-In-One Axe: Interesting Hunter tech, curves into Prof. Putricide, but they'd likely want to play Eaglehorn Bow instead as it has better stats and hunter secrets aren't that great anyway. Killing Spree is pretty good, but I'm not like... that sure about it as a card. It's good, but maybe too good as Rogue removal or combo activation. Desperation seems like Yogg, so I would make it Yogg-themed and WotOG emblem, but maybe make it cost 5.
Here's something I had stored up from before this idea came up:
The idea is you can cast this as druid removal on something, or paired with Innervate + Swipe to make a huge board and kill off threats and do a finisher. See Mark of the Lotus.
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All-In-One Axe's text is a combination of Eaglethorn Bow and Atiesh's. If you have any better art for this type of idea, please tell me.
I see we had the same idea with All-In-One Axe. As for Desperation, what exactly does "if nothing happens" mean? All spells except for itself do something, right? It should also say "targets chosen randomly" if that's indeed what you were trying to do.
Pay no attention to this, apparently I'm blind. Desperation is kinda cool, kinda memey but that's not a bad thing I guess.
Roulette wheel is just "Destroy a minion". Since it WILL eventually die. Also what happends when it gets transformed?
Accounting is pretty cool. Although kinda mismatched in Warlock. Warlock dosen't really have Goblin afflication, and the card is basically useless, as you will almost always have drawn more cards than your opponen't.
I still think Accounting is the best one tho.
Thanks but Accounting is a rogue card...
For Roulette Whell I'll think of way to word it better.
I should really get some sleep. . .
I just saw a demon and automatically thought it was a Warlock card.
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I want a new title, but Flux won't let me have one,
@Demonxz95 I am always in a position to up-vote Dragon cards :) That said, do either of those classes/decks require additional healing?
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
For Echoing Vision, note that it's the last card you drew, not the last one you drew with this spell. So, the first time you cast it, it's based on just the last one you got from wherever. Which means you want to cast this after you draw something expensive, so you're pretty likely to draw at least 2 cards.
Draining Blast benefits a lot from Spell Damage, since it will have more additional casts. Note that the negative spell damage builds up, so you will always get to zero damage with it, and you can't really cast any spells after it.
Slow Burn is an idea I had basically for a permanent spell. This has no end trigger, so it will keep casting every turn. However, the damage to you ramps up quickly, so you have to win quickly after playing it.
Noone liked my other cards, so here are some other ones!
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All-In-One Axe's text is a combination of Eaglethorn Bow and Atiesh's. If you have any better art for this type of idea, please tell me.
All-In-One Axe doesn't work with Freezing Trap, Killing Spree is missing "minions" after enemy and it's just too similar to that Killing Spree and Desperation on an empty board could potentially end the game after it's played.
If "cast it again" is indeed allowed, I also have this bonus idea:
Unfortunately, I do realize this is probably broken with Counterspell.
Ambush feels too similar to Spectral Pillager, Scales of Justice could pretty much be worded Restore 4 Health to your hero for every dragon in your hand, and Twilight Shadowmage should really be a one time battlecry effect, also Counterspell isn't OP at all, as you can't counter the same spell twice. I'd say go with it.
If Scales of Justice had that wording, it wouldn't restore 4 Health to your hero if you don't have a Dragon in your hand whereas the current version does. In addition to that:
1 Dragon = 8 Health (my wording) vs 4 Health (your wording)
2 Dragons = 12 Health (my wording) vs 8 Health (your wording)
3 Dragons = 16 Health (my wording) vs 12 Health (your wording)
It's the same reason Spreading Plague doesn't say "summon 1/5 Scarabs until you have as many minions as your opponent". That way, it wouldn't summon a Scarab on an empty board or if you have more minions already whereas the current version does.
The presumed interaction Twilight Shadowmage has with Counterspell as I envision it is that Counterspell would Counter a spell, get revealed and then another Counterspell would be put into play, repeating the process whenever a spell is cast effectively locking your opponent out of using any spells.
None of these work. "Cast this again" is recursive. The entire spell is cast again, so all of the text is implemented again. Than means the parts of your card that say "Cast this again for..." will also be cast again and the spell loop will never end. In short, "Cast this again" creates a while loop, not a for loop, like you've tried to implement here.
@Demonxz95 I am always in a position to up-vote Dragon cards :) That said, do either of those classes/decks require additional healing?
I mean, I just picked Priest and Paladin because Priest is the dominant Dragon class and Dragon Paladin is the one deck everyone wants to be a thing. They are also the main healing classes after all. I do understand your comment though.
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@Demonxz95 I am always in a position to up-vote Dragon cards :) That said, do either of those classes/decks require additional healing?
I mean, I just picked Priest and Paladin because Priest is the dominant Dragon class and Dragon Paladin is the one deck everyone wants to be a thing. They are also the main healing classes after all. I do understand your comment though.
What about making a Handbuff-Dragon combo-y card? "Give +1/+1 to a random minion in your hand. Cast this again for each Dragon in your hand." Could be a tablebuff card, instead.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Echoing Vision: Potential to get out of hand, but less consistent than Roll the Bones. This could probably be changed so it's not dependent on the last card you drew before you cast this— arguably could make it OP, but it is also very hit-and-miss.
Draining Blast: I get it, but I don't like negative Spell Damage ;(
Slow Burn: Blaaah, fatigue cards. This quickly becomes worse for you than it is for them. Also aggro mage though...
Here are some more ideas:
First one sets up an Evolve (could make your minions cost 7 more than they actually do), the second one is really quite a bit more powerful in that it's all one card. Thoughts? Too much card text?
None of these work. "Cast this again" is recursive. The entire spell is cast again, so all of the text is implemented again. Than means the parts of your card that say "Cast this again for..." will also be cast again and the spell loop will never end. In short, "Cast this again" creates a while loop, not a for loop, like you've tried to implement here.
Well... there's no "official" rule that says this doesn't work, and I imagine the cards could just be coded a special way to work differently than current "cast this again" cards.
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I want a new title, but Flux won't let me have one,
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Click the image to go to my custom Time Traveler class.
Noone liked my other cards, so here are some other ones!
WTB feedback for feedback.
All-In-One Axe's text is a combination of Eaglethorn Bow and Atiesh's. If you have any better art for this type of idea, please tell me.
I want a new title, but Flux won't let me have one,
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
So here are my cards of now:
If "cast it again" is indeed allowed, I also have this bonus idea:
Unfortunately, I do realize this is probably broken with Counterspell.
Click the image to go to my custom Time Traveler class.
Custom cards :
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As for Desperation, what exactly does "if nothing happens" mean? All spells except for itself do something, right? It should also say "targets chosen randomly" if that's indeed what you were trying to do.Click the image to go to my custom Time Traveler class.
I want a new title, but Flux won't let me have one,
@Demonxz95 I am always in a position to up-vote Dragon cards :) That said, do either of those classes/decks require additional healing?
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Here are my ideas so far:
For Echoing Vision, note that it's the last card you drew, not the last one you drew with this spell. So, the first time you cast it, it's based on just the last one you got from wherever. Which means you want to cast this after you draw something expensive, so you're pretty likely to draw at least 2 cards.
Draining Blast benefits a lot from Spell Damage, since it will have more additional casts. Note that the negative spell damage builds up, so you will always get to zero damage with it, and you can't really cast any spells after it.
Slow Burn is an idea I had basically for a permanent spell. This has no end trigger, so it will keep casting every turn. However, the damage to you ramps up quickly, so you have to win quickly after playing it.
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Since it's a thing now... maybe mill-warlock will have a chance? :D
It's the same reason Spreading Plague doesn't say "summon 1/5 Scarabs until you have as many minions as your opponent". That way, it wouldn't summon a Scarab on an empty board or if you have more minions already whereas the current version does.
The presumed interaction Twilight Shadowmage has with Counterspell as I envision it is that Counterspell would Counter a spell, get revealed and then another Counterspell would be put into play, repeating the process whenever a spell is cast effectively locking your opponent out of using any spells.
Click the image to go to my custom Time Traveler class.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Click the image to go to my custom Time Traveler class.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Echoing Vision: Potential to get out of hand, but less consistent than Roll the Bones. This could probably be changed so it's not dependent on the last card you drew before you cast this— arguably could make it OP, but it is also very hit-and-miss.
Draining Blast: I get it, but I don't like negative Spell Damage ;(
Slow Burn: Blaaah, fatigue cards. This quickly becomes worse for you than it is for them. Also aggro mage though...
Here are some more ideas:
First one sets up an Evolve (could make your minions cost 7 more than they actually do), the second one is really quite a bit more powerful in that it's all one card. Thoughts? Too much card text?
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Click the image to go to my custom Time Traveler class.