Not too long ago I created a post where I uploaded 1 card a day to. Unfortunately, over time I kinda forgot the whole updating thing. I had a lot of fun updating that thread, and I really want to challange myself into creating new cards every day, so this is my new "a card a day post!"
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Some of my creations are below, sorted from new to old
I really wanted to give control Rogue something to play with, and this Maiev can be very effective at stopping spell strategis if your opponent can't stop her.
Cool ideas so far, I really like the Giant Provoker, even if it doesn't pull a giant, it acts as a pseudo-taunt for your opponent to remove before it does. Only thing I don't like? How much Giant Hunter in Wild would love this card lol.
Maiev, while I can see being helpful, also is very double-edged because a lot of Rogue Decks rely on cheap spells, dropping Maiev kills all of that, but there could be a control deck like you said that would love this!
Come at me is a really cool design, I would like to see it's mana cost brought to 1 or 0 though and maybe include a mini-enrage effect, like +1 attack for whoever it targets as well?
Cool ideas so far, I really like the Giant Provoker, even if it doesn't pull a giant, it acts as a pseudo-taunt for your opponent to remove before it does. Only thing I don't like? How much Giant Hunter in Wild would love this card lol.
Maiev, while I can see being helpful, also is very double-edged because a lot of Rogue Decks rely on cheap spells, dropping Maiev kills all of that, but there could be a control deck like you said that would love this!
Come at me is a really cool design, I would like to see it's mana cost brought to 1 or 0 though and maybe include a mini-enrage effect, like +1 attack for whoever it targets as well?
Thank you for the comment. I think I will make Come at me cost 1 mana :)
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Some of my creations are below, sorted from new to old
Cool ideas so far, I really like the Giant Provoker, even if it doesn't pull a giant, it acts as a pseudo-taunt for your opponent to remove before it does. Only thing I don't like? How much Giant Hunter in Wild would love this card lol.
Maiev, while I can see being helpful, also is very double-edged because a lot of Rogue Decks rely on cheap spells, dropping Maiev kills all of that, but there could be a control deck like you said that would love this!
Come at me is a really cool design, I would like to see it's mana cost brought to 1 or 0 though and maybe include a mini-enrage effect, like +1 attack for whoever it targets as well?
Thank you for the comment. I think I will make Come at me cost 1 mana :)
1 mana cards that draw are not collectable for a reason (Flare used to cost 1 and got nerfed to 2 because everyone would play it regardless of whether the secret or stealth side mattered). So if you were to lower the cost you would have to remove the draw part of it.
Cool ideas so far, I really like the Giant Provoker, even if it doesn't pull a giant, it acts as a pseudo-taunt for your opponent to remove before it does. Only thing I don't like? How much Giant Hunter in Wild would love this card lol.
Maiev, while I can see being helpful, also is very double-edged because a lot of Rogue Decks rely on cheap spells, dropping Maiev kills all of that, but there could be a control deck like you said that would love this!
Come at me is a really cool design, I would like to see it's mana cost brought to 1 or 0 though and maybe include a mini-enrage effect, like +1 attack for whoever it targets as well?
Thank you for the comment. I think I will make Come at me cost 1 mana :)
1 mana cards that draw are not collectable for a reason (Flare used to cost 1 and got nerfed to 2 because everyone would play it regardless of whether the secret or stealth side mattered). So if you were to lower the cost you would have to remove the draw part of it.
I agree with most of that, except for the fact that this card has conditionals attached to it to even play it, unlike most every other Draw a Card that was previously 1 mana. You can play flare without any secrets or stealth and get the draw, however, with this card you have to target an enemy minion and have a friendly taunt minion, without those conditions you can't even play this card.
If you apply those limitations to it, this card definitely would work much better at 1, it's never going to just be a card you chuck to draw 1 card because it can't even be played that way.
Cool ideas so far, I really like the Giant Provoker, even if it doesn't pull a giant, it acts as a pseudo-taunt for your opponent to remove before it does. Only thing I don't like? How much Giant Hunter in Wild would love this card lol.
Maiev, while I can see being helpful, also is very double-edged because a lot of Rogue Decks rely on cheap spells, dropping Maiev kills all of that, but there could be a control deck like you said that would love this!
Come at me is a really cool design, I would like to see it's mana cost brought to 1 or 0 though and maybe include a mini-enrage effect, like +1 attack for whoever it targets as well?
Thank you for the comment. I think I will make Come at me cost 1 mana :)
1 mana cards that draw are not collectable for a reason (Flare used to cost 1 and got nerfed to 2 because everyone would play it regardless of whether the secret or stealth side mattered). So if you were to lower the cost you would have to remove the draw part of it.
I agree with most of that, except for the fact that this card has conditionals attached to it to even play it, unlike most every other Draw a Card that was previously 1 mana. You can play flare without any secrets or stealth and get the draw, however, with this card you have to target an enemy minion and have a friendly taunt minion, without those conditions you can't even play this card.
If you apply those limitations to it, this card definitely would work much better at 1, it's never going to just be a card you chuck to draw 1 card because it can't even be played that way.
Okay, you have changed my mind. Especially as you won't always want to use it even when you can.
At first, this seems really OP (as a 1 mana win condition), but having 7 minion survive a turn is very hard to achive (look at Mimiron's Head as a refrence).
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Some of my creations are below, sorted from new to old
Chained Colossus - I think the balance on this is just ever so slightly over-tuned, I think making it a 8/7 or 7/7 would make it more balanced. This isn't a constructed card IMO but in Arena, this will see play I'm sure.
Overwhelming Numbers - I made a similar card, but for warrior and as a 10 mana 1/1 minion and with the caveat that you must have 7 MORE minions than your opponent. I think this as a secret is overbearing, because of the mind games involved, it will take a lot of resources to figure that it's this secret. This type of "Instant Win" mechanic should definitely be something that opponent knows and can be given a chance to counter. As much fun as this would be, token paladin would become a thing real quick and be overbearing IMO. This is a cool idea, and I think every class should have an "Instant Win" mechanic eventually, this, however, is just really OP and meta defining.
Master of Traps - This is just the opposite, compare this card to Glacial shard, a 1 mana 2/1 freeze a minion. This card would lose out to Glacial Shard in a heartbeat, which doesn't see too much play except for Freeze Synergy or Elemental Synergy. I think if this card were to see Constructed play, it'd have to freeze ALL 1 cost minions, which IMO isn't too overbearing and a nice counter to Pirate Warrior / Agro Decks.
Chained Colossus - I think the balance on this is just ever so slightly over-tuned, I think making it a 8/7 or 7/7 would make it more balanced. This isn't a constructed card IMO but in Arena, this will see play I'm sure.
Overwhelming Numbers - I made a similar card, but for warrior and as a 10 mana 1/1 minion and with the caveat that you must have 7 MORE minions than your opponent. I think this as a secret is overbearing, because of the mind games involved, it will take a lot of resources to figure that it's this secret. This type of "Instant Win" mechanic should definitely be something that opponent knows and can be given a chance to counter. As much fun as this would be, token paladin would become a thing real quick and be overbearing IMO. This is a cool idea, and I think every class should have an "Instant Win" mechanic eventually, this, however, is just really OP and meta defining.
Master of Traps - This is just the opposite, compare this card to Glacial shard, a 1 mana 2/1 freeze a minion. This card would lose out to Glacial Shard in a heartbeat, which doesn't see too much play except for Freeze Synergy or Elemental Synergy. I think if this card were to see Constructed play, it'd have to freeze ALL 1 cost minions, which IMO isn't too overbearing and a nice counter to Pirate Warrior / Agro Decks.
You are right about master of traps, but i disagree on Overwhelming Numbers. If you have 7 minions at the end of your turn, and they all survived, I think you basicly won anyway. In that case, Overwhelming numbers is just a 1 mana Bloodlust, which is good, but you need to have 7 minions for it.
Rollback Post to RevisionRollBack
Some of my creations are below, sorted from new to old
Hi Guys!
Not too long ago I created a post where I uploaded 1 card a day to. Unfortunately, over time I kinda forgot the whole updating thing. I had a lot of fun updating that thread, and I really want to challange myself into creating new cards every day, so this is my new "a card a day post!"
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
1/10 Update- Maiev Shadowsong
I really wanted to give control Rogue something to play with, and this Maiev can be very effective at stopping spell strategis if your opponent can't stop her.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
2/10 Update- Giant Provoker
A control early drop. May be good enough to be run in handlock, or even in Warrior.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
3/10 Update- Come At Me!
Will this see play? It kind of gives your Taunt minions charge/windfury while replacing itself.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Cool ideas so far, I really like the Giant Provoker, even if it doesn't pull a giant, it acts as a pseudo-taunt for your opponent to remove before it does. Only thing I don't like? How much Giant Hunter in Wild would love this card lol.
Maiev, while I can see being helpful, also is very double-edged because a lot of Rogue Decks rely on cheap spells, dropping Maiev kills all of that, but there could be a control deck like you said that would love this!
Come at me is a really cool design, I would like to see it's mana cost brought to 1 or 0 though and maybe include a mini-enrage effect, like +1 attack for whoever it targets as well?
4/10 Update- Chained Colossus
I don't know how good this card is, but I wanted to give new players late game drops that they can play around with at common.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
5/10 Update- Overwhelming Numbers
At first, this seems really OP (as a 1 mana win condition), but having 7 minion survive a turn is very hard to achive (look at Mimiron's Head as a refrence).
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
6/10 Update- Master of Traps
Will this minion see play in constructed in your opinion?
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Chained Colossus - I think the balance on this is just ever so slightly over-tuned, I think making it a 8/7 or 7/7 would make it more balanced. This isn't a constructed card IMO but in Arena, this will see play I'm sure.
Overwhelming Numbers - I made a similar card, but for warrior and as a 10 mana 1/1 minion and with the caveat that you must have 7 MORE minions than your opponent. I think this as a secret is overbearing, because of the mind games involved, it will take a lot of resources to figure that it's this secret. This type of "Instant Win" mechanic should definitely be something that opponent knows and can be given a chance to counter. As much fun as this would be, token paladin would become a thing real quick and be overbearing IMO. This is a cool idea, and I think every class should have an "Instant Win" mechanic eventually, this, however, is just really OP and meta defining.
Master of Traps - This is just the opposite, compare this card to Glacial shard, a 1 mana 2/1 freeze a minion. This card would lose out to Glacial Shard in a heartbeat, which doesn't see too much play except for Freeze Synergy or Elemental Synergy. I think if this card were to see Constructed play, it'd have to freeze ALL 1 cost minions, which IMO isn't too overbearing and a nice counter to Pirate Warrior / Agro Decks.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
7/10 Update- Old Wizard
Giving your Spell Damage more uses!
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
8/10 Update- Abombination
Ticking Abomination's bigger brother. I think this may be good enough to see play. Do your agree?
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
9/10 Update- Krakus
This is the ultimate answer for a meta of Pirate warriors and Murloc Paladins, if you can survive until turn 9.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
10/10 Update- Diamond Crusher
I am afraid that this is too strong. What do you think?
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
11/10 Update- Desert Naga
A poisonous 9 drop that can kill any minion when it comes into play, or deal 3 damage to face.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound