I kinda have a talent for Warlock quests, for I try to make what we should have gotten instead of Lakkari Sacrifice. (I was burned hard by that quest okay?!) So for this quest reward, I was inspired by the Mine Cart encounter from the League of Explorers adventure. In that mission, you were playing as the Mine Cart fighting an endless swarm of troggs. Your hero power and all your cards costed 1 mana, but you would only have two mana, so you could only do two things during your turn. This made planning very interesting. So I made the quest reward reflected that, as all of your cards are now discounted to only cost one. If you're playing a big style Warlock like the old Handlock or Renolock, or the new DK decks popping up, being able to play two of your extremely expensive stuff per turn would be great. One instance is you could play Bloodreaver Gul'dan (I still call him Gul'dangerous) and then you can immediately use the Hero Power that turn to kill a minion
Synergizes with pretty much any type of ramp. All cards like Innervate or Wild Growth will work with Nightcaller. Also works with the Mana Crystals you gain at the start of your turn until you reach 10 mana.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours. See my submission to the WCDC hereand upvote if you like it. WCDC 8.3
It's been awhile. Luckily, I have just the thing for this...
"It's a misnomer, really. If anything his roots are terribly guarded, but his PR campaign insisted on it."
There's nothing more potent than a guaranteed answer to a problem, and Diamondroot will show up when you need him, if you need him. The only way he won't show up if he's in your deck is if you manage to discard him by overdrawing or you die turn 7 and before. I'm not entirely convinced Druid really needs any new tools right now, but I can't really see a reason to have this any other class, and I just don't think it's an idea we've played around with much yet.
"Letting you choose your penance makes her game even more fun."
Good card for Aggro decks and extremely useful in Mill Druid. The first option make this card playable also in late game, if you don't draw it in time for a strong first turn play. Playing 2 of those at turn 1 using Innervate or The Coin and choosing to destroy a Mana Cristal two times, is also an interesting option.
Anyway, for the first time, a card with Choose one that doesn't synergize very well with Fandral Staghelm lol.
A strong body for Zoolock! A reverse Darnassus Aspirant! A Demon card for Demon synergies like Bloodfury Potion and Bloodreaver Gul'dan! What more could you want? This hellish cavalry is ready guide you to victory!
She hates mana crystals, she loves mana crystals. So capricious!
A special thanks to Zukuu for the art suggestion! Good luck everyone!
Wanted to make a card with the slightly dark flavor of a mana starved wyrm, that is willing to eat anything at this point. So when you destroy one of your crystals as Warlock (either via Felguard or Blastcrystal Potion), it eagerly eats the scraps. Transforming into a weak, young Red Mana Wyrm, which are flavored as wyrms that consumed corrupted mana.
A more interesting version of Flamewreathed Faceless. The drawback is generally worse to make up for the Demon synergy. Not to mention that it is more vulnerable to transform effect like Hex, Polymorph or even just Sap. However, the Mana Crystals it gave back are full, which mean that hard removal like Shadow Word: Death will just trade down and return the Crystals to the Warlock immediately.
I kinda have a talent for Warlock quests, for I try to make what we should have gotten instead of Lakkari Sacrifice. (I was burned hard by that quest okay?!) So for this quest reward, I was inspired by the Mine Cart encounter from the League of Explorers adventure. In that mission, you were playing as the Mine Cart fighting an endless swarm of troggs. Your hero power and all your cards costed 1 mana, but you would only have two mana, so you could only do two things during your turn. This made planning very interesting. So I made the quest reward reflected that, as all of your cards are now discounted to only cost one. If you're playing a big style Warlock like the old Handlock or Renolock, or the new DK decks popping up, being able to play two of your extremely expensive stuff per turn would be great. One instance is you could play Bloodreaver Gul'dan (I still call him Gul'dangerous) and then you can immediately use the Hero Power that turn to kill a minion
"To add insult to injury, he Vanished immediately after."
Counterfeit Coin
This was very tricky to balance, but after many iterations, I think this is just right.
Synergizes with pretty much any type of ramp. All cards like Innervate or Wild Growth will work with Nightcaller. Also works with the Mana Crystals you gain at the start of your turn until you reach 10 mana.
Click the image to go to my custom Time Traveler class.
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours.
See my submission to the WCDC here and upvote if you like it. WCDC 8.3
It's been awhile. Luckily, I have just the thing for this...
"It's a misnomer, really. If anything his roots are terribly guarded, but his PR campaign insisted on it."
There's nothing more potent than a guaranteed answer to a problem, and Diamondroot will show up when you need him, if you need him. The only way he won't show up if he's in your deck is if you manage to discard him by overdrawing or you die turn 7 and before. I'm not entirely convinced Druid really needs any new tools right now, but I can't really see a reason to have this any other class, and I just don't think it's an idea we've played around with much yet.
Here's my entry. I wanted to make a card with a concept similar to Druid's Living Mana, but with a Warlock touch. Hope you like it.
EDIT: Added the Imp token.
Basically you can reduce this card cost by using any other card like Innervate, The Coin, Nourish, Darnassus Aspirant
Maybe... nah nah nah nah
"Letting you choose your penance makes her game even more fun."
Good card for Aggro decks and extremely useful in Mill Druid. The first option make this card playable also in late game, if you don't draw it in time for a strong first turn play. Playing 2 of those at turn 1 using Innervate or The Coin and choosing to destroy a Mana Cristal two times, is also an interesting option.
Anyway, for the first time, a card with Choose one that doesn't synergize very well with Fandral Staghelm lol.
I love dragon decks, and some clases never had their own drakes, so here is 1 for warlock
Tales of Azeroth- 150+ card expansion!
I do cards and stuff. I'm cool, right? :3
A strong body for Zoolock! A reverse Darnassus Aspirant! A Demon card for Demon synergies like Bloodfury Potion and Bloodreaver Gul'dan! What more could you want? This hellish cavalry is ready guide you to victory!
She hates mana crystals, she loves mana crystals. So capricious!
A special thanks to Zukuu for the art suggestion! Good luck everyone!
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Wanted to make a card with the slightly dark flavor of a mana starved wyrm, that is willing to eat anything at this point. So when you destroy one of your crystals as Warlock (either via Felguard or Blastcrystal Potion), it eagerly eats the scraps. Transforming into a weak, young Red Mana Wyrm, which are flavored as wyrms that consumed corrupted mana.
Some design points
Rastakhan's Rumble has some good art, lemme tell you... Also I'm a Class Design Finalist! Check out the Monk here!
Synergy with Felguard and Blastcrystal Potion. Even at full mana, it can be used to buff up your demons.
GL HF
A more interesting version of Flamewreathed Faceless. The drawback is generally worse to make up for the Demon synergy. Not to mention that it is more vulnerable to transform effect like Hex, Polymorph or even just Sap. However, the Mana Crystals it gave back are full, which mean that hard removal like Shadow Word: Death will just trade down and return the Crystals to the Warlock immediately.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Just a little bit of a tempo bump to mess with your opponent's plans.