What the hell? A good chunk of the page 1 cards had a huge amount of votes. Like about 4 of them got past 50 upvotes, yet none of them made it to the finals? Then what is the point of uploading on the first page then?!
Because of the formular.
a*b/c
a being the amount of votes you had.
b being the amount of valid posts on the page.
c being the amount of overall votes on the page.
In the case of page 1. Then a bunch of them had a lot of votes, which meant that the average number of votes on the page meant that they diden't have a high enough score to beat out the submissions on the other pages.
This is obviously a hugely debated topic. Since Page 1 usually has a bunch of votes, which makes it way harder to advance. Furthermore it has one less valid submission automatically, since the rules post dosen't count.
I never got it... who decides how many cards get into the finals?
The mods do. Although it usually follows some specific "rules".
The amount(not including wildcards) are usually divideable by 4. So it makes a bunch of nice rows.
Furthermore it seems to be around: the amount of submission/10. Which you can see this week, with 16 original finalists, from 160 valid submissions.
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
The best of each page should get in in my opinion. And place some caveats for low vote pages if you want to avoid easy finalist from the last pages. The current system is kinda working against the competition.
The best of each page should get in in my opinion. And place some caveats for low vote pages if you want to avoid easy finalist from the last pages. The current system is kinda working against the competition.
Are we sure @ShadowsOfSense's card was supposed to be in the finals? How do we know he didn't Wild Card himself, hmmmm? :P
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
For reference, I believe the highest entry on page 1 was 17th overall on the scoring. It's definitely something we'll need to take a look at, although I wouldn't promise anything for the rest of this Season. I think it'd be better to test it out - whatever solution we attempt first - at the start of a new Season instead.
So far my favourite suggestion has just been the guarantee that at least one entry from page 1 and page 2 will make it through, but I'm open to more. Something for the feedback topic at the end of this Season. Has anyone taken the time to check previous Seasons to see if this has been a consistent issue that's just being brought up now, or has it just started this Season out of nowhere?
Then what is the point? So many people had amazing submissions, but are penalized because they were on the first page, and had the gall to submit early. A submission on page 1 gets 100 upvotes but doesn't make it to the finals, while a submission on page 4 with only 20 votes does since it's the only submission on it's page with a good amount of upvotes. The algorithm is broken and favors those who submit late over those who submit early, so because of this there is no reason to try to get traffic on your submission since all you really have to do is just wait a few days for some suckers to submit their entries, then submit yours, and let the algorithm push you to the finals.
For reference, I believe the highest entry on page 1 was 17th overall on the scoring. It's definitely something we'll need to take a look at, although I wouldn't promise anything for the rest of this Season. I think it'd be better to test it out - whatever solution we attempt first - at the start of a new Season instead.
So far my favourite suggestion has just been the guarantee that at least one entry from page 1 and page 2 will make it through, but I'm open to more. Something for the feedback topic at the end of this Season. Has anyone taken the time to check previous Seasons to see if this has been a consistent issue that's just being brought up now, or has it just started this Season out of nowhere?
This isn't a new issue. We've debated rules changes to address it before. The last time we debated it, you guys decided to try the thing where you wait a day before posting the submissions thread instead of posting it simultaneously with the discussions thread. The idea here was that people may have been rushing out bad ideas on the first few pages, resulting in worse cards here, and so nothing stood out. In general, I think this was a good idea, but I don't think it solved this specific problem. From our empirical study the last season or two, it seems the problem with the first two pages is mainly in voting habits, rather than something specific to first page cards.
No one has come up with a good solution for scoring changes to address this before. I'm surprised no one ever proposed just allowing the top entry from page 1 and 2 to automatically get by (although perhaps they did and I forgot), since it's so simple and narrowly tailored to the problem.
Alright, time to write a gigantic reviews text that no one has asked for.
Punching spree: I love it. The art and flavor in on point. I might be biased since I wanted control hunter to be a thing since the moment I picked up the game, but this, regardless of power level, gets my vote. Seven Murlocs.
Soul link: Meh. The art and flavor is good enough. It can create some interesting combo with cho'galls and bloodblom plus some expensive spells, but we all know no one sane would ever include one card for three non game winning combos. Blah blah blah, you get 2 murlocs.
Purrgatory: I don't understand. The art and flavor is messed up. The power level is barely ok and misses the entire point of immunity. I don't understand. I feel like this got in solely thanks to being a mod submission. 1 murlocs and two saplings.
Unwilling assistant: I agree with tox that warlock needs more decent or at least strong 2 drops, and this fits in nicely. The art and flavor is also on fleek. Power level is looking good. The only thing lacking is the "OOMPH" and "OOH" that cards should inspire but w/e. 5 murlocs, one beast and my vote.
Ardent mender: I always felt that healing a fully healed minion should give some bonus effect, like wild growth on t10, this captures the feeling nicely but also falls short on the flavor point. Art is alright. Power level is cool. It gets four murlocks and three saplings.
High horse: Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahah. Voted.
Dreadful deal: There is some combo I am not seeing here fo' sure but until then this card is just a'right. Flavor is on point, art feels a bit forced. Power level is not really enough. 4 murlocs.
Mal'Ganis, the Eteranl: Nothing about this card sits right with me. It is irritating enough that I can't properly review it.
Sunwell Upholder: Really nice. Falls short on flavor and art, but more than makes up for it by the clever balance, My main complaints on it are not fitting in any deck or never seeing play in any meta or not fitting pala's class identity. 4 murlocs, 1 beast, two seed and a sapling. Nearly made it there.
Cruel pactmaker: Mixed up feelings. Art is forced, flavor is good. Power level is simply inadequate. Doesn't really fits in any deck. Messed up feelings.
Emperor Pa-Shaohao: I think I saw this in discussion before, my stance hasn't really changed, and with it being exclusively made for control now, you can be assured it will hit something game winning and at 7/7 it is good enough threat by itself. Can't really say anything about art and flavor since I have no clue who this shaobao guy is. 3 murlocs, one beast and two seeds.
Insidious cultist: Everything this card does, Unwilling assistant did it better. You get no ratings.
Crucible tested: Somehow, my card losing to this pisses me off :^)
Warrior doesn't needs more small damages, I can't think of this fitting in any good deck, the art is forced, the flavor is no where to found. Originality is nowhere to be found. Everything about this card pisses me off :^))))))))))))))))))
Molten Rager: Nice spin on the good old rager family. The art is nice, not excellent but fits well. Same thing for flavor. We all know this is not gonna see play but >implying hearthpwn voters care about imaginary cards seeing play. 4 murlocs and two saplings.
Anetheron: I like it. Good demon to bring back, Fills the taunt void on demonlock. Falvorful and Artful. Very well balanced. Definitely will see play. I think you might win this completion, fam. 7 Murlocs.
Mana Drake: Mixed feelings, this time in a good way. Doesn't score much on flavor and art. Has good balance, allows for some interesting playaround. Not sure if it will see play but probably not. 3 murlocs.
For reference, I believe the highest entry on page 1 was 17th overall on the scoring. It's definitely something we'll need to take a look at, although I wouldn't promise anything for the rest of this Season. I think it'd be better to test it out - whatever solution we attempt first - at the start of a new Season instead.
So far my favourite suggestion has just been the guarantee that at least one entry from page 1 and page 2 will make it through, but I'm open to more. Something for the feedback topic at the end of this Season. Has anyone taken the time to check previous Seasons to see if this has been a consistent issue that's just being brought up now, or has it just started this Season out of nowhere?
This isn't a new issue. We've debated rules changes to address it before. The last time we debated it, you guys decided to try the thing where you wait a day before posting the submissions thread instead of posting it simultaneously with the discussions thread. The idea here was that people may have been rushing out bad ideas on the first few pages, resulting in worse cards here, and so nothing stood out. In general, I think this was a good idea, but I don't think it solved this specific problem. From our empirical study the last season or two, it seems the problem with the first two pages is mainly in voting habits, rather than something specific to first page cards.
No one has come up with a good solution for scoring changes to address this before. I'm surprised no one ever proposed just allowing the top entry from page 1 and 2 to automatically get by (although perhaps they did and I forgot), since it's so simple and narrowly tailored to the problem.
If you want my opinion, the rules should be changed to be an electoral system. Get a certain amount of upvotes and you're automatically guaranteed into the finals if you're on the first two pages. Then the algorithm would follow for the rest of the pages. That would balance it out so people who take their time can get to the finals, but those who posted early and got a lot of,upvotes will also get in, because let's remember: "Just because your card made it to the finals, doesn't mean it's gonna win." Plus, this will also add more finalists, and make more people happy as they got into the finals.
For reference, I believe the highest entry on page 1 was 17th overall on the scoring. It's definitely something we'll need to take a look at, although I wouldn't promise anything for the rest of this Season. I think it'd be better to test it out - whatever solution we attempt first - at the start of a new Season instead.
So far my favourite suggestion has just been the guarantee that at least one entry from page 1 and page 2 will make it through, but I'm open to more. Something for the feedback topic at the end of this Season. Has anyone taken the time to check previous Seasons to see if this has been a consistent issue that's just being brought up now, or has it just started this Season out of nowhere?
This isn't a new issue. We've debated rules changes to address it before. The last time we debated it, you guys decided to try the thing where you wait a day before posting the submissions thread instead of posting it simultaneously with the discussions thread. The idea here was that people may have been rushing out bad ideas on the first few pages, resulting in worse cards here, and so nothing stood out. In general, I think this was a good idea, but I don't think it solved this specific problem. From our empirical study the last season or two, it seems the problem with the first two pages is mainly in voting habits, rather than something specific to first page cards.
No one has come up with a good solution for scoring changes to address this before. I'm surprised no one ever proposed just allowing the top entry from page 1 and 2 to automatically get by (although perhaps they did and I forgot), since it's so simple and narrowly tailored to the problem.
If you want my opinion, the rules should be changed to be an electoral system. Get a certain amount of upvotes and you're automatically guaranteed into the finals if you're on the first two pages. Then the algorithm would follow for the rest of the pages. That would balance it out so people who take their time can get to the finals, but those who posted early and got a lot of,upvotes will also get in, because let's remember: "Just because your card made it to the finals, doesn't mean it's gonna win." Plus, this will also add more finalists, and make more people happy as they got into the finals.
I'm not sure what you're suggesting. Are you saying anyone on any page with more than X votes automatically gets in? Also, people actually don't want more finalists. In Season 2, we had huge final polls with over 20 finalists and people were constantly complaining about it. Rules were changed after Season 2 to prevent large finals because people didn't like it (the top card on every page used to be guaranteed to get into the finals)
For reference, I believe the highest entry on page 1 was 17th overall on the scoring. It's definitely something we'll need to take a look at, although I wouldn't promise anything for the rest of this Season. I think it'd be better to test it out - whatever solution we attempt first - at the start of a new Season instead.
So far my favourite suggestion has just been the guarantee that at least one entry from page 1 and page 2 will make it through, but I'm open to more. Something for the feedback topic at the end of this Season. Has anyone taken the time to check previous Seasons to see if this has been a consistent issue that's just being brought up now, or has it just started this Season out of nowhere?
As a suggestion, maybe there could be a way for any cards that are posted on pages 1 and 2 that if they do well, but not enough to make them hit the finals, that card would automatic go to the finals as a 'wildcard' entry.
But then there would be the problem of how do you judge a card that's done well relativity compared to the competition.
Rollback Post to RevisionRollBack
My Entry for this week's Card Design Competition - Season 8.16:
Im happy i made the finals, but it does feel a bit unfair towards the 1st page submissions, that they actually got punished for being favorites and not gettin through. If it was just a one time thing (last week), then ok, i think after that debate, most ppl would just got over it, but it happened again and if nothing changes, chances r it will happen next week as well. Something should change, even if its gonna be as simple temporary bandage as guaranteeing the highest voted card to make it through.
Ok, my thoughts on the finalists, here we go:
Punching Spree (5/5): Excelent card, good execution and flavor. There was a lengthy discussion about many aspects of this card and no clear comparison was rly determined (tho pretty much all agreed it was balanced), which only shows, how well designed the card is, so CG! :)
Soul Link (4/5): I quite like cards like these, where u give your opponent a card and while they hold it u get some advantage and it is on them how they deal with it, leave u with the advantage or lose tempo gettin rid of it. It might be a little too strong, to basically waste two turns for aggro (if u get both coppies early), which might basically cost them the game or double stack your opponents hand to make him spend 8 mana to remove it, but i think it would be ok in an average scenario.
Purrgatory (4/5): I liked the pun, tho the art is kinda crappy and doesnt support it very well and many ppl already voiced their opinions on that. Its kinda powercreep on Corruption, not rly, but kinda. The card would most likely not see constructed play, but would be a decent arena card ... its versatility would have an added value.
Unwilling Assistant (5/5): Such a good card. WOW! Im glad u decided to go with 2-cost 3/3, its perfect value. Rly well done. Probably best 2-drop for WL arena as well.
Ardent Mender (3/5): Decent card, but feels a little dull. I also dont like the 4-attack very much, clearly aimed to hinder the priest mirrors even more. And the wording should probably be "... if its already at full Health ...".
High Horse (5/5): Good pun execution this time around :) Only thing that makes this card a bit wierd is, that its a paladin card, i dont see the reasoning (yea, knights and sh*t, but still :P), but i suppose neutral would have been too good and it had to go somewhere :)
Dreadful Deal (4/5): Decent card, id say balanced, obviously more of a win more card, since the better position ur in, the bigger body ur gettin most likely or that the immune enemy minion will not be able to do as much dmg. Also a nice tempo card to get 7/7 demon for 4 mana on a swing turn. Obvious synergy with Bloodreaver Gul'dan, so the card is relevent for late game purposes as well.
Mal'Ganis the Eternal (2/5): Im not a big fan of this one, i have a hard time seeing where it would get the full value, the 3/3 "immortal" minion and the hero power value doesnt rly seem to make much sense together to me, mby the creator can explain his thought process.
Sunwell Upholder (3/5): I do like the ability and appreciate the thought put into this, but i feel it should have had a little different stats, mby even cost. As it is now, it can HEAVILY disrupt your opponent, even act as kind of soft hand attack, i think ur getting waaaaaaaaay too much value for 5 mana here.
Cruel Pactmaker (2/5): This feels a little bit too gimmicky. If such a card was ever "meta" your opponent would just keep hard removal for it and IK u at your 5hp ... im not feeling this one.
Emperor Shaohao (?/5): My card. Im glad someone liked it, even after the initial feedback how much OP would this ability be (it started as 8/8 for 8). Which im not disagreeing with entirely, thus the current status of the card. It would fit only into heavy control decks and serve as a kind of alternative win condition for them. I feel like 10-cost legendaries should actively help u win games and in a heavy control deck, u would most likely dont care on which minion the Immune landed (which is the point), it should be quite valuable for most of them. If the card was left alive for more than one turn, it would most likely win u the game on its own, but so would Lich King or Ragnaros and killing off one Immune minion should be doable for most control deck, so i felt like the card was no longer OP, mby even UP. Anyway, moving on :D
Insidious Cultist (4/5): Im not sure who had the idea first (i think this one was first submited, but im not sure who first presented it), but this one feels a little bit more dull (or not as flavorful). Its basically the same power level as Unwilling Assistant, obvously it differs somewhat thanks to charge, but still. In all honesty, this would probably be the better arena card (since common rarity and the stats), at least for T1/T2 plays, where u would almost certainly guarantee 1for2 trades. But the 3/3 charge would have more versatility to be used as a removal later on.
Crucible-Tested (4/5): Even tho im not super excited about the card, it feels balanced.
Molten Rager (4/5): One of the better meme ragers and one that would be actually playable, good job :)
Anetheron (3/5): Interesting card, not sure i totally like this, i mean good legendaries are hard to come by and this one is only rly good in certain type of decks, but i cant shake the feeling it would be a bit too strong. Havin an 8/8 taunt revived by Bloodreaver Gul'dan or Cruel Dinomancer (tho that one would be rly clutch) or have it as an Ice Block basically. That is a lot of power and versatility put into one card. Good design nonethless, tho i would have liked it without taunt, but i suppose that would weaken the card significantly, so mby lower stats with the taunt.
Mana Drake (4/5): This card is actually quite an interesting design. U get rewarded by not spending all of your mana, thus not gettin the maximum out of your turn, cute :)
Withered Soulbreaker (3/5): i suppose its balanced, given the 3-cost 2/4 deathspeaker, tho this card provides extra utility, keeping auras alive or even stealing some important abilities from an enemy minion. I like the idea, but cant help but think that there could be some nasty situations created by this card :)
Edit 2: In addition, Otovent's Withered Soulbreaker made it to the finalists... even though I had four times as many upvotes...
Otovent was WIldcarded by the theme creator this week, advancing straight through regardless of upvotes. I believe they were actually Wildcarded last week as well - clearly they're doing something right!
To end the discussion about the formula in Final Topic, why don't make another thread to do it. That would make the discussion clearer and make Final Topics more about finalists. What do you think about it @ShadowsOfSense?
This might be a good idea. I'll see if I can get one up tomorrow, make sure I have all the relevant information and common suggestions and queries listed so there's not too much rehashing of stuff that's been said before.
We have our own backlog of data as well, so sometime soon we should be able to go through and establish if this has been a problem for the whole run of the competition, and if anything we've done - as Nurgling mentioned before, changing to putting the Discussion up first as an example - has helped or hindered the process. See if there's any sort of minor tweak to the scoring system we could do to fix it, or if we just need some sort of blanket rule.
Unwilling Assistant (5/5): Such a good card. WOW! Im glad u decided to go with 2-cost 3/3, its perfect value. Rly well done. Probably best 2-drop for WL arena as well.
Insidious Cultist (4/5): Im not sure who had the idea first (i think this one was first submited, but im not sure who first presented it), but this one feels a little bit more dull (or not as flavorful). Its basically the same power level as Unwilling Assistant, obvously it differs somewhat thanks to charge, but still. In all honesty, this would probably be the better arena card (since common rarity and the stats), at least for T1/T2 plays, where u would almost certainly guarantee 1for2 trades. But the 3/3 charge would have more versatility to be used as a removal later on.
I think it has been one of either two situations.
a. I posted it on the discussion thread, and Broeck1 diden't see it
b. He had made it prior to the competition, which i would've happend to not either have seen or remembered.
Regardless, it seems like Broeck is being a great sport about it. And i will try my very best to do the same :)
01: Clear, only lots of arguing about an interview...
02: Clear as an Pandarian beer mug
03: There were actually 2 from p1, no one arguing (aside from the tears of place 13 but really 15)
04: First contact, one guy realized that posting on p1 can be an disadvantage:
I really thought I would make it. There's a lot of entries from the same pages, like 4 entries from page 5, 3 entries from page 7 etc...
Yeah, I'm starting to realise that beeing on the first page is more like a disadvantage than anything else. Maybe the formula is not working as intended.
Oh well, that was a bit of bummer but I'm fine with it. Better luck next time :)
Followed up by a response:
It's hard to come up with a better formula. But if you look at our page as if it were page 8, then we would have: Spore Trap 7, yours 4, and many 3's - doesn't look as unfair as it looks now?
Yeah, better luck next time! :)
05: Clear
06: Clear, Asylum was so popular that he/she got votes for literally nothing.
07: Clear
08: only this: "The first page was so intense! Here was always ahead but me and Dxiled were really close the entire competition." So yea.
I'll do the rest tomorrow if no one else is gonna do it by then
I think my favorites for this week is as following.
1. Purrgatory - Love the art, love the effect, and i like the idea of the minion kinda being alive and dead at the same time.
2. Molten Rager - Ragers have always been favorites of mine, and this actually seem viable, although simple enough to be a rager.
3. Shaopao - A card with an exceptional powerful effect, but it is extremely slow too. I don't think this would see play. But it's super cool.
Last note: I'm slightly dissapointed to see both myself and Broeck reaching the finals. Considering how similar our cards are, we will surely drag each other down quite a bit :/
Emperor ShaoShao ★ - Sorry, but it's awful. 10 mana card must have powerful effect to be played, and this is worse 10 mana 10/10. Yeah, it gives a minion in your deck Immune but a) You're dead against agro, b) By playing it you just lost against midrange and c) A lot of control decks can easly deal with Immune by Twisting Nether or something...
Yeah, that is the problem of permanent immunity, the balance is hard to reach. I do feel like i undershot it a little bit (at least for current control decks), but i dont think its that bad it wouldnt (or couldnt) be played, u would get a good value from this card. But i can totally accept u not liking the card, its not perfect.
Emperor Pa-Shaohao: I think I saw this in discussion before, my stance hasn't really changed, and with it being exclusively made for control now, you can be assured it will hit something game winning and at 7/7 it is good enough threat by itself. Can't really say anything about art and flavor since I have no clue who this shaobao guy is. 3 murlocs, one beast and two seeds.
Hehe, the other camp, which thinks the card is still too strong even now. And again, i can totally see your point. Tho i do feel like its actually no longer the case, that its not that OP anymore, it could be, but on average it wouldnt be. It would provide decent value (not astronomical, but decent) and would help u win the game eventually.
01: Clear, only lots of arguing about an interview...
02: Clear as an Pandarian beer mug
03: There were actually 2 from p1, no one arguing (aside from the tears of place 13 but really 15)
04: First contact, one guy realized that posting on p1 can be an disadvantage:
I really thought I would make it. There's a lot of entries from the same pages, like 4 entries from page 5, 3 entries from page 7 etc...
Yeah, I'm starting to realise that beeing on the first page is more like a disadvantage than anything else. Maybe the formula is not working as intended.
Oh well, that was a bit of bummer but I'm fine with it. Better luck next time :)
Followed up by a response:
It's hard to come up with a better formula. But if you look at our page as if it were page 8, then we would have: Spore Trap 7, yours 4, and many 3's - doesn't look as unfair as it looks now?
Yeah, better luck next time! :)
05: Clear
06: Clear, Asylum was so popular that he/she got votes for literally nothing.
07: Clear
08: only this: "The first page was so intense! Here was always ahead but me and Dxiled were really close the entire competition." So yea.
I'll do the rest tomorrow if no one else is gonna do it by then
What are you doing here? What does "clear" mean in this context?
01: Clear, only lots of arguing about an interview...
02: Clear as an Pandarian beer mug
03: There were actually 2 from p1, no one arguing (aside from the tears of place 13 but really 15)
04: First contact, one guy realized that posting on p1 can be an disadvantage:
I really thought I would make it. There's a lot of entries from the same pages, like 4 entries from page 5, 3 entries from page 7 etc...
Yeah, I'm starting to realise that beeing on the first page is more like a disadvantage than anything else. Maybe the formula is not working as intended.
Oh well, that was a bit of bummer but I'm fine with it. Better luck next time :)
Followed up by a response:
It's hard to come up with a better formula. But if you look at our page as if it were page 8, then we would have: Spore Trap 7, yours 4, and many 3's - doesn't look as unfair as it looks now?
Yeah, better luck next time! :)
05: Clear
06: Clear, Asylum was so popular that he/she got votes for literally nothing.
07: Clear
08: only this: "The first page was so intense! Here was always ahead but me and Dxiled were really close the entire competition." So yea.
I'll do the rest tomorrow if no one else is gonna do it by then
What are you doing here? What does "clear" mean in this context?
I believe "Clear" means that there are no complaints in the final poll about how ending up on the first page is a disadvantage. The numbers on the left correspond to the numbers of the competition (e.g. 02 means WCDC 5.02).
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I want a new title, but Flux won't let me have one,
The best of each page should get in in my opinion. And place some caveats for low vote pages if you want to avoid easy finalist from the last pages. The current system is kinda working against the competition.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Are we sure @ShadowsOfSense's card was supposed to be in the finals? How do we know he didn't Wild Card himself, hmmmm? :P
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Click the image to go to my custom Time Traveler class.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Alright, time to write a gigantic reviews text that no one has asked for.
Punching spree: I love it. The art and flavor in on point. I might be biased since I wanted control hunter to be a thing since the moment I picked up the game, but this, regardless of power level, gets my vote. Seven Murlocs.
Soul link: Meh. The art and flavor is good enough. It can create some interesting combo with cho'galls and bloodblom plus some expensive spells, but we all know no one sane would ever include one card for three non game winning combos. Blah blah blah, you get 2 murlocs.
Purrgatory: I don't understand. The art and flavor is messed up. The power level is barely ok and misses the entire point of immunity. I don't understand. I feel like this got in solely thanks to being a mod submission. 1 murlocs and two saplings.
Unwilling assistant: I agree with tox that warlock needs more decent or at least strong 2 drops, and this fits in nicely. The art and flavor is also on fleek. Power level is looking good. The only thing lacking is the "OOMPH" and "OOH" that cards should inspire but w/e. 5 murlocs, one beast and my vote.
Ardent mender: I always felt that healing a fully healed minion should give some bonus effect, like wild growth on t10, this captures the feeling nicely but also falls short on the flavor point. Art is alright. Power level is cool. It gets four murlocks and three saplings.
High horse: Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahah. Voted.
Dreadful deal: There is some combo I am not seeing here fo' sure but until then this card is just a'right. Flavor is on point, art feels a bit forced. Power level is not really enough. 4 murlocs.
Mal'Ganis, the Eteranl: Nothing about this card sits right with me. It is irritating enough that I can't properly review it.
Sunwell Upholder: Really nice. Falls short on flavor and art, but more than makes up for it by the clever balance, My main complaints on it are not fitting in any deck or never seeing play in any meta or not fitting pala's class identity. 4 murlocs, 1 beast, two seed and a sapling. Nearly made it there.
Cruel pactmaker: Mixed up feelings. Art is forced, flavor is good. Power level is simply inadequate. Doesn't really fits in any deck. Messed up feelings.
Emperor Pa-Shaohao: I think I saw this in discussion before, my stance hasn't really changed, and with it being exclusively made for control now, you can be assured it will hit something game winning and at 7/7 it is good enough threat by itself. Can't really say anything about art and flavor since I have no clue who this shaobao guy is. 3 murlocs, one beast and two seeds.
Insidious cultist: Everything this card does, Unwilling assistant did it better. You get no ratings.
Crucible tested: Somehow, my card losing to this pisses me off :^)
Warrior doesn't needs more small damages, I can't think of this fitting in any good deck, the art is forced, the flavor is no where to found. Originality is nowhere to be found. Everything about this card pisses me off :^))))))))))))))))))
Molten Rager: Nice spin on the good old rager family. The art is nice, not excellent but fits well. Same thing for flavor. We all know this is not gonna see play but >implying hearthpwn voters care about imaginary cards seeing play. 4 murlocs and two saplings.
Anetheron: I like it. Good demon to bring back, Fills the taunt void on demonlock. Falvorful and Artful. Very well balanced. Definitely will see play. I think you might win this completion, fam. 7 Murlocs.
Mana Drake: Mixed feelings, this time in a good way. Doesn't score much on flavor and art. Has good balance, allows for some interesting playaround. Not sure if it will see play but probably not. 3 murlocs.
When the weak court death, they find it.
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Check out my Worgen Class in the Class Competition
My Entry for this week's Card Design Competition - Season 8.16:
Is there any chance if someone can make a graph showing the statistics of the number of entries that made it into the finals from each page?
Edit: I achieved second on page 5, and had 1.33 times the number of votes of the second most submission... Well, there's always next week!
Edit 2: In addition, Otovent's Withered Soulbreaker made it to the finalists... even though I had four times as many upvotes...
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Im happy i made the finals, but it does feel a bit unfair towards the 1st page submissions, that they actually got punished for being favorites and not gettin through. If it was just a one time thing (last week), then ok, i think after that debate, most ppl would just got over it, but it happened again and if nothing changes, chances r it will happen next week as well. Something should change, even if its gonna be as simple temporary bandage as guaranteeing the highest voted card to make it through.
Ok, my thoughts on the finalists, here we go:
Punching Spree (5/5): Excelent card, good execution and flavor. There was a lengthy discussion about many aspects of this card and no clear comparison was rly determined (tho pretty much all agreed it was balanced), which only shows, how well designed the card is, so CG! :)
Soul Link (4/5): I quite like cards like these, where u give your opponent a card and while they hold it u get some advantage and it is on them how they deal with it, leave u with the advantage or lose tempo gettin rid of it. It might be a little too strong, to basically waste two turns for aggro (if u get both coppies early), which might basically cost them the game or double stack your opponents hand to make him spend 8 mana to remove it, but i think it would be ok in an average scenario.
Purrgatory (4/5): I liked the pun, tho the art is kinda crappy and doesnt support it very well and many ppl already voiced their opinions on that. Its kinda powercreep on Corruption, not rly, but kinda. The card would most likely not see constructed play, but would be a decent arena card ... its versatility would have an added value.
Unwilling Assistant (5/5): Such a good card. WOW! Im glad u decided to go with 2-cost 3/3, its perfect value. Rly well done. Probably best 2-drop for WL arena as well.
Ardent Mender (3/5): Decent card, but feels a little dull. I also dont like the 4-attack very much, clearly aimed to hinder the priest mirrors even more. And the wording should probably be "... if its already at full Health ...".
High Horse (5/5): Good pun execution this time around :) Only thing that makes this card a bit wierd is, that its a paladin card, i dont see the reasoning (yea, knights and sh*t, but still :P), but i suppose neutral would have been too good and it had to go somewhere :)
Dreadful Deal (4/5): Decent card, id say balanced, obviously more of a win more card, since the better position ur in, the bigger body ur gettin most likely or that the immune enemy minion will not be able to do as much dmg. Also a nice tempo card to get 7/7 demon for 4 mana on a swing turn. Obvious synergy with Bloodreaver Gul'dan, so the card is relevent for late game purposes as well.
Mal'Ganis the Eternal (2/5): Im not a big fan of this one, i have a hard time seeing where it would get the full value, the 3/3 "immortal" minion and the hero power value doesnt rly seem to make much sense together to me, mby the creator can explain his thought process.
Sunwell Upholder (3/5): I do like the ability and appreciate the thought put into this, but i feel it should have had a little different stats, mby even cost. As it is now, it can HEAVILY disrupt your opponent, even act as kind of soft hand attack, i think ur getting waaaaaaaaay too much value for 5 mana here.
Cruel Pactmaker (2/5): This feels a little bit too gimmicky. If such a card was ever "meta" your opponent would just keep hard removal for it and IK u at your 5hp ... im not feeling this one.
Emperor Shaohao (?/5): My card. Im glad someone liked it, even after the initial feedback how much OP would this ability be (it started as 8/8 for 8). Which im not disagreeing with entirely, thus the current status of the card. It would fit only into heavy control decks and serve as a kind of alternative win condition for them. I feel like 10-cost legendaries should actively help u win games and in a heavy control deck, u would most likely dont care on which minion the Immune landed (which is the point), it should be quite valuable for most of them. If the card was left alive for more than one turn, it would most likely win u the game on its own, but so would Lich King or Ragnaros and killing off one Immune minion should be doable for most control deck, so i felt like the card was no longer OP, mby even UP. Anyway, moving on :D
Insidious Cultist (4/5): Im not sure who had the idea first (i think this one was first submited, but im not sure who first presented it), but this one feels a little bit more dull (or not as flavorful). Its basically the same power level as Unwilling Assistant, obvously it differs somewhat thanks to charge, but still. In all honesty, this would probably be the better arena card (since common rarity and the stats), at least for T1/T2 plays, where u would almost certainly guarantee 1for2 trades. But the 3/3 charge would have more versatility to be used as a removal later on.
Crucible-Tested (4/5): Even tho im not super excited about the card, it feels balanced.
Molten Rager (4/5): One of the better meme ragers and one that would be actually playable, good job :)
Anetheron (3/5): Interesting card, not sure i totally like this, i mean good legendaries are hard to come by and this one is only rly good in certain type of decks, but i cant shake the feeling it would be a bit too strong. Havin an 8/8 taunt revived by Bloodreaver Gul'dan or Cruel Dinomancer (tho that one would be rly clutch) or have it as an Ice Block basically. That is a lot of power and versatility put into one card. Good design nonethless, tho i would have liked it without taunt, but i suppose that would weaken the card significantly, so mby lower stats with the taunt.
Mana Drake (4/5): This card is actually quite an interesting design. U get rewarded by not spending all of your mana, thus not gettin the maximum out of your turn, cute :)
Withered Soulbreaker (3/5): i suppose its balanced, given the 3-cost 2/4 deathspeaker, tho this card provides extra utility, keeping auras alive or even stealing some important abilities from an enemy minion. I like the idea, but cant help but think that there could be some nasty situations created by this card :)
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Nah, it's all good. I've already got my border and it's all for fun anyway...
Although I did have to type in Braille to get there...
Ahh... good times...
Wished to be pink.
Then did.
Then fired myself.
Then did again.
I want a new title, but Flux won't let me have one,
Ok, round up of season 5:
01: Clear, only lots of arguing about an interview...
02: Clear as an Pandarian beer mug
03: There were actually 2 from p1, no one arguing (aside from the tears of place 13 but really 15)
04: First contact, one guy realized that posting on p1 can be an disadvantage:
I really thought I would make it. There's a lot of entries from the same pages, like 4 entries from page 5, 3 entries from page 7 etc...
Yeah, I'm starting to realise that beeing on the first page is more like a disadvantage than anything else. Maybe the formula is not working as intended.
Oh well, that was a bit of bummer but I'm fine with it. Better luck next time :)
Followed up by a response:
It's hard to come up with a better formula. But if you look at our page as if it were page 8, then we would have: Spore Trap 7, yours 4, and many 3's - doesn't look as unfair as it looks now?
Yeah, better luck next time! :)
05: Clear
06: Clear, Asylum was so popular that he/she got votes for literally nothing.
07: Clear
08: only this: "The first page was so intense! Here was always ahead but me and Dxiled were really close the entire competition." So yea.
I'll do the rest tomorrow if no one else is gonna do it by then
Mod Working Reaaaaally Hardly
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Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition