Alright, here's what I've got so far! Your thoughts?
I will return feedback as usual!
I like all of them but Their Finest Hour and Alexstraza's Apostle are my favorites. Partial to the Warlock card as always, but it's probably the hardest to use of these. Basically need taunts or deathrattles you want to delay a turn I'd think. Oh, and I guess it combos really well with Doomsayer and maybe certain other start of turn effects or general continual effects in the right situation. The Apostle is just super sticky if used correctly. Might be stronger on Shaman though since you could Windfury it. If you upped it to 6 mana maybe, and gave it until the start of your next turn it might be better. If you want to go with the Shaman one I would recommend making him a two-drop or upping his health.
I don't have a great bead on what would actually win in this competition. I feel like the Warlock one or a correctly tuned version of the Shaman one might be the more creative though. The Warrior one feels a bit like a great value card though. Only problem is you misspelled "Alexstrasza". =P
My two ideas are on the last page but you don't need to return advice if you don't want to.
Thanks for the feedback!Your card!
CAN'T KILL ME TWICE!: Oh wow. That is such a flexible card! I quite like its mechanical use and the flavour. Although maybe the caps are a bit too much. How about something like "Fool Me Once...". Also, I think that it should cost 2. According to Deathspeaker (which is a neutral card btw) and Master of Disguise, Immunity for a turn is worth less than 1 mana. In different situations, the Immune can be a bonus or a hindrance. So, I think you can get away with making it cost 2.
OK so for my first idea I have this. Put simply you kill it on your turn you could get Immune which would be useful for a weapon class or you if your opponent destroys, you will be immune from their attacks for that turn. Thoughts? (PS Other names for this card are welcome too)
Simple, but I like it. I think it's a little powerful for a Taunt minion. But, if you take a stat off, it might be too weak. What if you made it a 3/3?
I'm thinking I'll probably enter this. Feedback appreciated though, as I'm awful at balancing.
Will return all feedback after I've slept, as well as a general feedback post.
I think this is kinda weak since it's so specialized. It's not going to hit more than one minion often, so it's basically work than Bestial Wrath. I think it should be 1 mana, then it would be balanced. Also, I think the wording should be "Give your Stealth minions Immune this turn."
My first thought was to simplify my entry to the Serving of Servitors contest into this. But do you guys think it's too basic or uninteresting? I'm hoping the feel/mood of the card carries it but I dunno.
My first thought was to simplify my entry to the Serving of Servitors contest into this. But do you guys think it's too basic or uninteresting? I'm hoping the feel/mood of the card carries it but I dunno.
There are already quite a few cards here that have this effect. It's just very basic and boring for what the keyword can do.
I actually think it would be really fun to play with in-game, but in terms of card creation yeah I suppose you're right. I wonder why Blizzard hasn't actually put this effect into the game yet. Or is there a card I'm missing?
I thought of something else right after posting that though. I was hoping I could post it as a better alternative before anyone replied. xP
I think the second one is more interesting than the first. The Necrolyte is also a little too powerful. It's on statline, but Immune while attacking, which is a pretty good ability. I think 5/3 or maybe even 5/2 or 4/3 would be balanced. It's pretty simple, though. Nothing wrong with that, but I think the second one would do better. I'm not sure about the balance. It's a bit complicated because you can use it on yourself. It's kinda bad as an offensive move, and not great as a defensive move, but the versatility is worth something. I think it needs a better name, though. Like Phase Shift, maybe, which looks like what the ability pictured is supposed to be.
Alright, here's what I've got so far! Your thoughts?
I will return feedback as usual!
I fail to see the applications of Finest Hour. Like, if they die anyway, what do I have from them being immune? Also, the little flavor at the end doesn't really work. That is exact text is unique to Power Overwhelming. Do something new or leave it out. :D "They die. Proudly." Because of the name.
Taunt and Immune is an oxymoron. There are no taunted minions with immune. Immune makes taunt effectless (like stealth and taunt) and since it is never not immune, the taunt is redundant, so the design doesn't really work.
Alex Apostle is a good design. I like it very much, but 5 health might be too much to deal with. Maybe lower it to a 4/4 (to also give priest a nightmare) for 4.
I'm comparing Alexstrasza's Apostle to Lotus Assassin (which doesn't see play btw). So I think it's fair at 5 Attack and Health.
Your card!
Bubble Hearth: ...I'd vote for the card's flavour alone! Regardless, this a nifty card for Battlecries, but I don't see its use for anything else. It's basically a slower and more expensive Shadowstep.
Alright, here's what I've got so far! Your thoughts?
I will return feedback as usual!
Is the Immunity from Punching Spree supposed to be that turn only? I feel like you forgot to put "this turn only" when you wrote the Immunity part. 4 mana to give any minion Immune would be a serious problem. Alexstrasza's Apostle has a pretty cool effect and it synergizes with Warrior self damaging pretty well.
My cards are in the Spoiler below.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
CAN'T KILL ME TWICE!: Oh wow. That is such a flexible card! I quite like its mechanical use and the flavour. Although maybe the caps are a bit too much. How about something like "Fool Me Once...". Also, I think that it should cost 2. According to Deathspeaker (which is a neutral card btw) and Master of Disguise, Immunity for a turn is worth less than 1 mana. In different situations, the Immune can be a bonus or a hindrance. So, I think you can get away with making it cost 2.
I was basing the caps of the naming logic of a card like DOOM!; I actually imagine the imp on the card screaming those words. xP But I'll think about changing it.
I considered Deathspeaker (and Violet Illusionist) along with Warlock damage spells while thinking about it. I tried to price it similar to Drain Life/Drain Soul, and the reason I decided the 3 might be okay is because there is no 2-mana Warlock spell that can do 3 damage, and because unlike those minions, the card actually makes it Immune for two turns; your turn where you play it, and your opponent's next turn (you only lose the immunity at the start of YOUR next turn).
But you really think it's not worth 3? I guess I'll make it 2 then. I guess it makes sense since the drain spells don't damage something of yours to heal them; damage and then make immune is a lot weaker than damage and heal.
My first thought was to simplify my entry to the Serving of Servitors contest into this. But do you guys think it's too basic or uninteresting? I'm hoping the feel/mood of the card carries it but I dunno.
My first thought was to simplify my entry to the Serving of Servitors contest into this. But do you guys think it's too basic or uninteresting? I'm hoping the feel/mood of the card carries it but I dunno.
There are already quite a few cards here that have this effect. It's just very basic and boring for what the keyword can do.
I actually think it would be really fun to play with in-game, but in terms of card creation yeah I suppose you're right. I wonder why Blizzard hasn't actually put this effect into the game yet. Or is there a card I'm missing?
I thought of something else right after posting that though. I was hoping I could post it as a better alternative before anyone replied. xP
I think the second one is more interesting than the first. The Necrolyte is also a little too powerful. It's on statline, but Immune while attacking, which is a pretty good ability. I think 5/3 or maybe even 5/2 or 4/3 would be balanced. It's pretty simple, though. Nothing wrong with that, but I think the second one would do better. I'm not sure about the balance. It's a bit complicated because you can use it on yourself. It's kinda bad as an offensive move, and not great as a defensive move, but the versatility is worth something. I think it needs a better name, though. Like Phase Shift, maybe, which looks like what the ability pictured is supposed to be.
Thanks for the input!
I liked the name because I can actually imagine the imp saying it though, and humorous cards are all over the place in Hearthstone. xD I'm considering changing it though since two people don't like it. xP What is it exactly that's bugging you about it? Too non-literal since the target doesn't really "die"?
I'm comparing Alexstrasza's Apostle to Lotus Assassin (which doesn't see play btw). So I think it's fair at 5 Attack and Health.
Your card!
Bubble Hearth: ...I'd vote for the card's flavour alone! Regardless, this a nifty card for Battlecries, but I don't see its use for anything else. It's basically a slower and more expensive Shadowstep.
That's why I had it initally at 0 mana, but was advised by others to up the cost. 1 mana feels still reasonable, since you get value out of an attack and still get the bounce. I mean compared to Hand of Protection, you still get the minion back if you hit with something like a 3/3 that would die otherwise next turn. Also, you can get some auras for a guaranteed turn (Stormwind Champion, Murloc Warleader, Cult Master). It also has an infinite loop with Primalfin Champion, not that it would accomplish much, but Questpaladin finally viable? :D
I could make it as a secret and trigger when a minion would receive fatal damage, but that feels a bit more clunky and is a bit too similar to Getaway Kodo.
The difference to Lotus Assassin is that Apostle triggers on your opponents turn as well and absolutely prevents it from dying unless it is hard removed or gets hit by a 5+ damage spell / attack. You can also trigger this one yourself, so you deal 1 damage to it and it becomes immune, which warrior can easily accomplish. Quite often. 5/5 for 5 is still within reason, but 4/4 is not that much worse, since it comes out earlier but gives your opponent a chance to clear it with 1 attack a lot better, allowing for true counterplay (unlike Spreading Madness bullshit 5 health scarabs which are nigh impossible to clear with 1 attack). At 5 mana it's also already on the edge of being a control-only card, at 4 it would also fit tempo and mid-range warrior. Either way, I like it either way.
Just three ideas I had. Still quite frustrated that I didn't make a finalist during the last competition despite having the most upvotes on page 1 due to a somewhat unfair voting system.
R.I.P
One day in the far future... there will be another competition in which I can repost this and get to the finals while posting on page 1...
Anyway, a few ideas... Comments are welcome ofc. I'll start reviewing some other posts after I get some sleep.
This is my actual first-idea (ignoring the silly chicken). I'm not a fan of the name or the picture, but I wanted to get it out here to see what people think. Maybe someone has an idea for a better name or picture.
Anyway, the point of the card is to corrupt all minions on the board, binding their souls to the players like a lich. Until they die both players are Immune, forcing each of you to focus on the minions and eliminate everyone on the table if you want to resume fighting. I don't want you to be able to cheese the spell, though, applying it while you have no board to prevent the enemy from doing anything while you ignore them and draw cards/prep for a later turn. Hence the high cost - it won't be useful against aggro decks - but perhaps there's a way to curb the abuse preemptively.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
(unlike Spreading Madness bullshit 5 health scarabs which are nigh impossible to clear with 1 attack). At 5 mana it's also already on the edge of being a control-only card, at 4 it would also fit tempo and mid-range warrior. Either way, I like it either way.
This is my actual first-idea (ignoring the silly chicken). I'm not a fan of the name or the picture, but I wanted to get it out here to see what people think. Maybe someone has an idea for a better name or picture.
Anyway, the point of the card is to corrupt all minions on the board, binding their souls to the players like a lich. Until they die both players are Immune, forcing each of you to focus on the minions and eliminate everyone on the table if you want to resume fighting. I don't want you to be able to cheese the spell, though, applying it while you have no board to prevent the enemy from doing anything while you ignore them and draw cards/prep for a later turn. Hence the high cost - it won't be useful against aggro decks - but perhaps there's a way to curb the abuse preemptively.
I have no further input -- the base concept seems neat -- except to suggest this image:
WoW Wiki used this when talking about Necrolyte soul binding and manipulation and it feels so in-flavor for your effect. Names could go in a lot of different directions. Spooky utilitarian, smartass evildoer? I could come up with something later maybe.
I'm comparing Alexstrasza's Apostle to Lotus Assassin (which doesn't see play btw). So I think it's fair at 5 Attack and Health.
Your card!
Bubble Hearth: ...I'd vote for the card's flavour alone! Regardless, this a nifty card for Battlecries, but I don't see its use for anything else. It's basically a slower and more expensive Shadowstep.
That's why I had it initally at 0 mana, but was advised by others to up the cost. 1 mana feels still reasonable, since you get value out of an attack and still get the bounce. I mean compared to Hand of Protection, you still get the minion back if you hit with something like a 3/3 that would die otherwise next turn. Also, you can get some auras for a guaranteed turn (Stormwind Champion, Murloc Warleader, Cult Master). It also has an infinite loop with Primalfin Champion, not that it would accomplish much, but Questpaladin finally viable? :D
I could make it as a secret and trigger when a minion would receive fatal damage, but that feels a bit more clunky and is a bit too similar to Getaway Kodo.
The thing is, it might be a more expensive Shadowstep, but it's a Shadowstep for a class that doesn't have access to said ability normally. That's an important thing to keep in mind. Like if the Rogue suddenly had access to a Polymorph/Hex effect, I would expect it be more expensive or have a qualifier: that's not her strength, and she shouldn't have as easy access to it as the classes where clearing is their thing. That's why I think building in downsides are okay; they exist to balance giving a class something new to them, and curb-tails homogenization.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Not to be rude but the grammar and rules wording is fairly off on most of these, and that will lose you points in the contest. Use Searchstone to check the wording used on real Hearthstone cards. =) Also, minions with 0 health die. Instantly. This is the interaction that happens when you say, hit a Public Defender with Kooky Chemist, so it would happen here with your Gadgetzan Guardian.
With that all aside, they're interesting ideas. Turning Gadgetzan Guardian to a 3/1 so it doesn't auto-die could be cool, maybe at a lower cost because its highest value is eating weaker minions, and won't compete with too many 4-drops. Vindicator Maraad is pretty brutal, but since his stats are poor and he doesn't have Divine Shield himself it could work. I actually think this should be a battlecry though, as it won't be that common to get it off on a lot of minions. Might need a higher mana cost in that case though, not sure. Not sure the purpose of your Rhonin as-is, although the concept has some promise in another design.
I guess Gadgetzan Guardian's 0 Heath is OK, cause he is a member of Grimy Goons.
And for Marrad... He is died in the story so I made it deathrattle. But right, battlecry is more useful.
For your ideas ,I like the second one. I could be very good performance is Warlock's deck.
Alright, here's what I've got so far! Your thoughts?
I will return feedback as usual!
Is the Immunity from Punching Spree supposed to be that turn only? I feel like you forgot to put "this turn only" when you wrote the Immunity part. 4 mana to give any minion Immune would be a serious problem. Alexstrasza's Apostle has a pretty cool effect and it synergizes with Warrior self damaging pretty well.
My cards are in the Spoiler below.
Bleh, totally forgot about the "this turn only". Thanks for that!
Your cards! Exclamation Point!
Totemancer : Since the only Totem that has Attack in standard is Searing Totem, this doesn't really do much except act like a Taunt. I feel like this is just a Sen'jin Shieldmasta. I suppose this could work with some buff cards like Primal Fusion, but most of them don't see any play. I don't think this card is strong enough to support that archetype.
Dreadful Deal: Oooooh. Now this is intriguing card. It seems a bit OP though. You could easily just put this on a 1-drop or 2-drop and get away with getting a 8/5 for 4 freaking mana. Remember that according to Master of Disguise, giving a minion Immune until your next turn is only worth 0.5 mana. Your giving your opponent a small boost in order to gain a whopping 4 mana boost! It's difficult to balance this card, but maybe make this the Demon 6/6? Or make it summon a 4/4 with Lifesteal?
CAN'T KILL ME TWICE!: Oh wow. That is such a flexible card! I quite like its mechanical use and the flavour. Although maybe the caps are a bit too much. How about something like "Fool Me Once...". Also, I think that it should cost 2. According to Deathspeaker (which is a neutral card btw) and Master of Disguise, Immunity for a turn is worth less than 1 mana. In different situations, the Immune can be a bonus or a hindrance. So, I think you can get away with making it cost 2.
I was basing the caps of the naming logic of a card like DOOM!; I actually imagine the imp on the card screaming those words. xP But I'll think about changing it.
I considered Deathspeaker (and Violet Illusionist) along with Warlock damage spells while thinking about it. I tried to price it similar to Drain Life/Drain Soul, and the reason I decided the 3 might be okay is because there is no 2-mana Warlock spell that can do 3 damage, and because unlike those minions, the card actually makes it Immune for two turns; your turn where you play it, and your opponent's next turn (you only lose the immunity at the start of YOUR next turn).
But you really think it's not worth 3? I guess I'll make it 2 then. I guess it makes sense since the drain spells don't damage something of yours to heal them; damage and then make immune is a lot weaker than damage and heal.
Thanks for the input!
Alright, a couple of things.
There is a 2 mana Warlock spell that deals 3 damage. It's called Darkbomb.
Deathspeaker is a neutral card, so it's weaker than a class card. Additonally, Master of Disguise's effect lasts for two turns as well. So, Immunity until the start of your turn is worth 0.5-1 mana, but keep in mind that in both situations you're going to have a drawback whether it is damaging your own minion or giving an enemy Immune.
Making your minion survive 3 damage is REALLY difficult. So, you're gonna likely use this against enemy minions most of the time. So, I think it's worth 2 mana to have a worse Frostbolt. Otherwise, if you cast this on a friendly minion, you just have a worse Conceal.
This is my actual first-idea (ignoring the silly chicken). I'm not a fan of the name or the picture, but I wanted to get it out here to see what people think. Maybe someone has an idea for a better name or picture.
Anyway, the point of the card is to corrupt all minions on the board, binding their souls to the players like a lich. Until they die both players are Immune, forcing each of you to focus on the minions and eliminate everyone on the table if you want to resume fighting. I don't want you to be able to cheese the spell, though, applying it while you have no board to prevent the enemy from doing anything while you ignore them and draw cards/prep for a later turn. Hence the high cost - it won't be useful against aggro decks - but perhaps there's a way to curb the abuse preemptively.
I have no further input -- the base concept seems neat -- except to suggest this image:
WoW Wiki used this when talking about Necrolyte soul binding and manipulation and it feels so in-flavor for your effect. Names could go in a lot of different directions. Spooky utilitarian, smartass evildoer? I could come up with something later maybe.
That's a cool picture; thanks! Here's how it would look:
That's pretty sweet lookin' :D
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Alright, here's what I've got so far! Your thoughts?
I will return feedback as usual!
Their Finest Hour: as pointed out before, i dont see the point to this card other than keeping taunts alive for an extra turn, very niche card, dont rly see it being worth a deck slot.
Punching Spree: i get what ur doing here, but it feels SUPER wierd (and forced), this take on Shadowflame doesnt look good ... and btw, its a LOT more powerful, since u dont actually lose the minion :P
Alexstrasza's Apostle: i suppose it is balanced considering Lotus Assassin, tho the wording looks little iffy use "it gains" instead of "this gains" ;-)
Gadgetzan Guardian: i hate 0 health minions so ... also not a very good wording and iv already seen several such effects around, i wouldnt go with this one.
Vindicator Maraad: wording is a bit off, probably better would be "Deathrattle: Give your Divine Shield minions "Immune while attacking." (wherever they are).". I want to say its OP, but probably not, its a very late game card and it has to die first ... so i guess its fine as it is.
Rhonin the Timetraveller: too much of text, u can see it clearly doesnt fit into 4 lines of text since it shrinked. The idea is good, but i think its too complex to word it properly and also i dont see what Rhonin has to do with time travel and time travel with immune :P
Totemancer: probably not a good idea to use Rehgar Earthfury's art for a random rare minion (and thats sayin something when even i, lore-nub, recognize him lol :P) Other Than that, i want to say its ok, but kinda scary with Flametongue Totem.
Dreadful Deal: seems way too strong, ur never gonna give immune to a big minion if u can avoid it. Even playin this on curve and your opponent's 3 or 4 drop trading into this will give u very above average 4-drop, but u will mostly use this to have a big swing turn to get a very cheap 8/8 while givin immune to a token or a 2-drop. Honestly i would just make it 7/7 or even 6/7 ... it would still a very big minion, but not such an easy play anymore for u, still benefits from a demon tag, so should be enough value.
I'm comparing Alexstrasza's Apostle to Lotus Assassin (which doesn't see play btw). So I think it's fair at 5 Attack and Health.
Your card!
Bubble Hearth: ...I'd vote for the card's flavour alone! Regardless, this a nifty card for Battlecries, but I don't see its use for anything else. It's basically a slower and more expensive Shadowstep.
That's why I had it initally at 0 mana, but was advised by others to up the cost. 1 mana feels still reasonable, since you get value out of an attack and still get the bounce. I mean compared to Hand of Protection, you still get the minion back if you hit with something like a 3/3 that would die otherwise next turn. Also, you can get some auras for a guaranteed turn (Stormwind Champion, Murloc Warleader, Cult Master). It also has an infinite loop with Primalfin Champion, not that it would accomplish much, but Questpaladin finally viable? :D
I could make it as a secret and trigger when a minion would receive fatal damage, but that feels a bit more clunky and is a bit too similar to Getaway Kodo.
The difference to Lotus Assassin is that Apostle triggers on your opponents turn as well and absolutely prevents it from dying unless it is hard removed or gets hit by a 5+ damage spell / attack. You can also trigger this one yourself, so you deal 1 damage to it and it becomes immune, which warrior can easily accomplish. Quite often. 5/5 for 5 is still within reason, but 4/4 is not that much worse, since it comes out earlier but gives your opponent a chance to clear it with 1 attack a lot better, allowing for true counterplay (unlike Spreading Madness bullshit 5 health scarabs which are nigh impossible to clear with 1 attack). At 5 mana it's also already on the edge of being a control-only card, at 4 it would also fit tempo and mid-range warrior. Either way, I like it either way.
Fair enough. You've convinced me that Bubble Hearth is balanced and useful. :D My only concern is that people might not get the idea right away and will undoubtedly compare this Shadowstep. Can't really do much about it though. The flavour helps to counter it though. This is a light suggestion, but you may want to make this a rare because it feels too complex for a common (also, it isn't really helpful in Arena).
Lotus Assassin already starts with Stealth in addition to his effect, so he makes up for not triggering on your opponents turn. So, I'm still hesitant to nerf it to a 4 mana 4/4 (a 4 mana 4/4 is WAY worse than a 5 mana 5/5 in my personal experience). As you've said, I'm trying to push more of a Control Warrior type of ordeal, except I'm aiming for a more Enrage-based archetype because I feel like it hasn't received much love in the past year. I'm afraid that making a cheap, powerful Enrage card will enforce a more aggressive play-style than midrange or tempo. I'm trying to make it slightly better than the unplayable Lotus Assassin and worse than the I-suddenly-miss-aggro Spreading Plague. Regardless, do you think it's absolutely necessary that I have to make this a 4 mana 4/4?
recycling my last week's submission because it just fits this week's theme.
Bro-bro-bro-brokeeeeeeeeeeeeeeeeeeeeeen. Malganis effect on EVERY demon? Right ... and that statline hahaha. I dont remember seeing this last week otherwise i would have told u that then :P How about your opponent spends all AOEs and u play Blood Imp, balanced?.) And thats just one scenario.
This is my actual first-idea (ignoring the silly chicken). I'm not a fan of the name or the picture, but I wanted to get it out here to see what people think. Maybe someone has an idea for a better name or picture.
Anyway, the point of the card is to corrupt all minions on the board, binding their souls to the players like a lich. Until they die both players are Immune, forcing each of you to focus on the minions and eliminate everyone on the table if you want to resume fighting. I don't want you to be able to cheese the spell, though, applying it while you have no board to prevent the enemy from doing anything while you ignore them and draw cards/prep for a later turn. Hence the high cost - it won't be useful against aggro decks - but perhaps there's a way to curb the abuse preemptively.
I have no further input -- the base concept seems neat -- except to suggest this image:
WoW Wiki used this when talking about Necrolyte soul binding and manipulation and it feels so in-flavor for your effect. Names could go in a lot of different directions. Spooky utilitarian, smartass evildoer? I could come up with something later maybe.
That's a cool picture; thanks! Here's how it would look:
Honestly, whats the point of this? Just play Twisting Nether instead, since corrupted minions die at the start of your turn, right? Or is this "corruption" supposed to be something special? Not the existing game mechanic? If so it should be probably called something different.
Alright, here's what I've got so far! Your thoughts?
I will return feedback as usual!
Is the Immunity from Punching Spree supposed to be that turn only? I feel like you forgot to put "this turn only" when you wrote the Immunity part. 4 mana to give any minion Immune would be a serious problem. Alexstrasza's Apostle has a pretty cool effect and it synergizes with Warrior self damaging pretty well.
My cards are in the Spoiler below.
Bleh, totally forgot about the "this turn only". Thanks for that!
Your cards! Exclamation Point!
Totemancer : Since the only Totem that has Attack in standard is Searing Totem, this doesn't really do much except act like a Taunt. I feel like this is just a Sen'jin Shieldmasta. I suppose this could work with some buff cards like Primal Fusion, but most of them don't see any play. I don't think this card is strong enough to support that archetype.
Dreadful Deal: Oooooh. Now this is intriguing card. It seems a bit OP though. You could easily just put this on a 1-drop or 2-drop and get away with getting a 8/5 for 4 freaking mana. Remember that according to Master of Disguise, giving a minion Immune until your next turn is only worth 0.5 mana. Your giving your opponent a small boost in order to gain a whopping 4 mana boost! It's difficult to balance this card, but maybe make this the Demon 6/6? Or make it summon a 4/4 with Lifesteal?
Making it 4/4 Lifesteal would actually have the Immunity take a huge advantage as the Lifesteal minion wouldn't deal any damage to the Immune minion if it attacks it meaning no life gained. Then, there's also the issue with hard removal which could effectively make this a (4 - X) cost card that gives an enemy minion Immune until your next turn, where X is equal to the Cost of the removal card used (I feel like I'm talking about MTG saying "where X is equal to"). I guess you're still probably right about 8/8 being too strong. If I made it a 7/7, it would be subject to some memes.
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Click the image to go to my custom Time Traveler class.
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Your card!
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Click the image to go to my custom Time Traveler class.
Just three ideas I had. Still quite frustrated that I didn't make a finalist during the last competition despite having the most upvotes on page 1 due to a somewhat unfair voting system.
R.I.P
One day in the far future... there will be another competition in which I can repost this and get to the finals while posting on page 1...
Anyway, a few ideas... Comments are welcome ofc. I'll start reviewing some other posts after I get some sleep.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
This is my actual first-idea (ignoring the silly chicken). I'm not a fan of the name or the picture, but I wanted to get it out here to see what people think. Maybe someone has an idea for a better name or picture.
Anyway, the point of the card is to corrupt all minions on the board, binding their souls to the players like a lich. Until they die both players are Immune, forcing each of you to focus on the minions and eliminate everyone on the table if you want to resume fighting. I don't want you to be able to cheese the spell, though, applying it while you have no board to prevent the enemy from doing anything while you ignore them and draw cards/prep for a later turn. Hence the high cost - it won't be useful against aggro decks - but perhaps there's a way to curb the abuse preemptively.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Click the image to go to my custom Time Traveler class.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Your cards! Exclamation Point!
recycling my last week's submission because it just fits this week's theme.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
- Click Here To Join Us On Discord! -
Lotus Assassin already starts with Stealth in addition to his effect, so he makes up for not triggering on your opponents turn. So, I'm still hesitant to nerf it to a 4 mana 4/4 (a 4 mana 4/4 is WAY worse than a 5 mana 5/5 in my personal experience). As you've said, I'm trying to push more of a Control Warrior type of ordeal, except I'm aiming for a more Enrage-based archetype because I feel like it hasn't received much love in the past year. I'm afraid that making a cheap, powerful Enrage card will enforce a more aggressive play-style than midrange or tempo. I'm trying to make it slightly better than the unplayable Lotus Assassin and worse than the I-suddenly-miss-aggro Spreading Plague. Regardless, do you think it's absolutely necessary that I have to make this a 4 mana 4/4?
- Click Here To Join Us On Discord! -
Click the image to go to my custom Time Traveler class.