Here're my ideas so far. I have more coming, but I'll stick to these three for now. Thoughts?
You should jump on Fittest Hunter: it's effect is uniquely different to everything else we're likely to see.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Tirion is still having wording issues. The idea is that all minions are Immune until the start of the next turn after they were summoned.
Love Unwilling Assistent. Could use a name change tho and I think it could get away with better stats (e.g. 4/3 so it's 1 mana below K. Elite but has a downside).
Soulmate is also nice, but I think the stats are off. It could probably cost at least 1 less and keep the same stats.
I don't like Tirion. Feels like aggro-fiesta in the making somehow.
Here're my ideas so far. I have more coming, but I'll stick to these three for now. Thoughts?
Fittest Hunter is very niche with 2 attack. It should at least have 3 attack or state "same or lower attack". The first one is easier to accomplish. In any rate, I'd probably make it a fixed value "2 or less attack" or something, to prevent buff shenanigans. It's also very reminiscent of the latest expansion competition. There was a keyword that worked exactly like that.
Fel Immunity is just a worse Violet Illusionist in most cases. Other than for Bloodbloom combos, I kinda fail to see the use.
Voideater is actually kinda appealing the more I think about it. I don't like the artwork tho.
Because of the way Hearthstone spells work, you could target a character that already isn't Frozen and give it Immune this turn unless it specifically said "Unfreeze a Frozen character", then there's "give Immune this turn". What am I giving Immune this turn? The character I unfroze? In addition to that, the effect is fairly weak. Giving a minion Immune this turn is worth generally less than 1 mana (Deathspeaker) and giving your hero Immune this turn is also worth less than 2 mana (Shadowblade showcases this perfectly and Animated Armor kinda does the same thing). Ice Block only works at 3 because it basically gives you an extra turn.
I believe Golden cards are also against the rules as well so you should make it normal. Due to the white border, I'm guessing this is a Priest card. I don't see any thematic or mechanical reason this should be in Priest. If anything, I think the class this makes the most sense in would be Shaman as they have synergy in KotFT with Freezing their own minions.
Soulmate could be borked in rogue wild (JUST LIKE MY FIRST CARDS HAHA). Brann Bronzebeard + 1/1 Shadowcaster on Soulmate, Shadowcaster on Shadowcaster. Next turn put out the 1/1 Soulmate, use the 1/1 Shadowcaster on it, put the other 1/1 Soulmate out. Two double immune minions. Next turn play any big threat and use your chains of 1/1 Soulmates to immunize it. It's a rather obscure chain though. So it's a good card. If it somehow had a tribal tag it would make sure the text didn't overlap the attack indicator, which would be an added bonus.
I really like Tirion, but not his wording. Maybe "Battlecry: Minions enter the battlefield Immune until the start of their owner's next turn."
Unwilling Assistant should be a 3/4, 4/3, or even 4/4 for the effect as it's essentially a worse Darkbomb w/ some kind of body.
Here're my ideas so far. I have more coming, but I'll stick to these three for now. Thoughts?
I like Fel Immunity. That + Bloodbloom + Doom would be pretty insane value for 4 mana. Voideater is kind of meh (albeit useful). Fittest Hunter should be worded "Immune to minions with less Attack than this." Still love Fel Immunity though.
Made a small mistake with the first, it is also a warrior card. Also all 3 lose 1 Durability when their effect triggers (I should have added that but I'm tired). Thoughts before I go catch some ZZZs?
The first enemy spell each turn? Does it lose 1 durability whenever your opponent casts a spell? It doesn't specify anywhere. It would be fine as a 3-cost 1 attack weapon. My main problem with these is that they're poorly worded, and I don't know when they would activate.
Tirion is still having wording issues. The idea is that all minions are Immune until the start of the next turn after they were summoned.
Soulmate is underpowered. Your Tirion can enable too much cancer.
Unwilling Assistant is the best out of the 3 but it can backfire too easily to be viable, like his cousin Unlicensed Apothecary. Your opponent can remove his own minions, wait for fatigue and then you're fucked. I would make it a 4/3 or even a 5/3 to be even remotely playable. Flavor is good though.
This to me comes across as one of those love it or hate it themes. People will either love it because of its limited space and requires you to put a lot of thought into what you're going to do with the cards you make, and people will also hate it for the exact same reason. Immune in particular is a very rarely used keyword with only a limited amount of possible space to use it for. Regardless, here is my first idea.
So the upside is that you get an 8/8 Demon for only 4 Mana, but you have to give an enemy minion Immunity for your opponent's next turn to do it, which means you will want to do it on something small. Because the minion is Immune, they will have the ability to freely trade into anything you control including the 8/8 Dreadlord.
It's an interesting idea, but I think an 8/8 for 4 is too much. Ravenous Pterrordax, at most, is 7/7 at the cost of a friendly minion. The Dreadlord is better, with none of the inconsistency of Adapts, and if you pick a small enough-enemy the cost of the thing it trades into will be negligible. I know the Pterrordax sac is also generally negligible, but this card gives something better than Pterrordax for the same cost. Your card also has the added consistency of being even better when either board is empty. And say they do "trade" into the Demon: in that case, this is essentially a 4 for 8/X that Freezes the weakest enemy minion. For that to balance, it would have to have ~2 Health, which means you'd need to pick an enemy with ~6 Attack, which you would never do.
Some cards from my collection, I'll maybe make more.
Tell me what you think and which one is the best :) And hope you enjoy the theme :D
Enraged Nerubian seems powerful, pseudo-taunt minion resistant to Priest removal, easy to activate and hide behind taunts. Very very good card, verging on overpowered. Could be a 4/3 really.
Ancient Reaper: The good thing about Gladiator's Longbow is that you get to use the weapon charge immediately. This card is just a low-health 2 drop overcosted to 3 that will probably die unless you have immediate command of the board. Could do being a 3/3.
Elune's Blessing: Could read "Your minions". Comparable to Lightbomb as long as you have good board presence in comparison to your opponent. Not too amazing though— as I said, we're working through to the more complex stuff.
Skilled Guard: Well it loses the Taunt when it goes Immune, so that probably balances it. Assuming it takes lethal damage it should just die, right? Seeing as the trigger is 'after' rather than 'whenever'. In that case it's basically a better Squirming Tentacle with the ability to kind-of survive. This is overcosted though as putting this up as a taunt on turn 5 against 5-cost minions will often result in it just dying. Should cost 4.
Frost Warleader: Misspelled 'characters', but this is actually kind of memey. I guess you tech this into your deck against Freeze Mage, but all too likely they'll just play Doomsayer and ignore this card. Really good synergy with Frozen Crusher, but at the same time the effect isn't strong enough to justify anything less than Yeti stats. It isn't that exciting though.
My first two ideas. Anything to work with, or go with ned ideas?
Bleh to both, really. I like the idea of Blood-Ridden, but the art, name, statline, and other effects are all too meh. Blackhand is worded weirdly— is it that I can only play one card a turn to give this immune? And it's on my next turn so that's kind of rough as well because if you go for it and it gets removed you end up with potential tempo loss, esp. in the late game when you often aren't going to want to play only one card.
These are all pretty simple ideas so far, but I like at least pushing them out there early so there's more room for complex cards as we go.
Petrify basically means Ragnaros the Firelord exists forever and does what it already does. Otherwise it's a worse Assassinate and kind of acts like Lathy's card from last week, Root...
But rag is first of all not in Standard anymore. Furthermore it's pretty much NEVER used in wild.
And that combo only works if rag gets to survive a turn. Which it obviously rarely does. And if it does, chances are that you've won the game.
I don't really care what is or isn't in meta, or for that matter in Standard. The possibilities are there, and with one Thaurissan tick and a coin it's doable in one turn. As I said previously, it is basically Lathy's card Root but with some more weaknesses.
Here's some more ideas:
Ursoc and Ursol would be one submission really, but I'm not sure how I could submit them both as a one-card deal. It's like how Acidmaw and Dreadscale only really make sense together, but you wouldn't be able to submit both of them... Anyway it would be a two turn (one turn with Thaurissan) combo to have 9/9 in split stats that could only be broken by hard removal [EDIT: untargeted hard removal I guess... this makes balancing these more difficult. I would up them to 7 mana.] Molten Rager is also memes, and also good for new elemental mage (5 damage lifesteal late-game).
Molten Rager is good; it's essentially 3 mana for 5 damage (with elemental synergies) that your opponent can plan for. Seems fine, and people seems to like Ragers. Submission difficulties aside, I'm not huge on the Dynamic Duo. They're pretty much useless alone but oppressive together, though unless you can pull some combo it's probably too slow to even be used in Hunter. That may be why you gave them to Rexxar in the first place - to make them pretty much useless - but if an effect is so strong that it needs to be useless to be balanced, I would reconsider.
Here're my ideas so far. I have more coming, but I'll stick to these three for now. Thoughts?
Fittest Hunter encourages handbuff decks, which is a plus in my book. He could get crazy with enough Attack, but that scenario is pretty unlikely, and there's always removal. The name doesn't appeal to me, though; maybe "Fittest Survivor", to better fit the old adage? Fel Immunity is essentially cheap burst heal with a condition, which isn't that exciting, or useful really. It would mainly just be good for Bloom Doom or Unlicensed Apothecary. Voideater is more interesting; I like how it adds another level of strategizing to your discards. I feel like 4/3 stats would better suit it, though.
Another idea. To start with it had Elusive, but looking through hunter spells, they had no appreciable buff spells, so I removed it.
That didn't stop Bearshark from having Elusive. The card is balanced, but the flavor is a bit flawed as you can still have minions and keep this minion if they were already there to begin with, thus it's not a lone wolf anymore but still has its effect active. That's not too important though.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
First of all: I will not be posting on 1 or 2 page this competition. I am still a bit salty about last competition. Anyway, here are my ideas, will continue tomorrow:
(Shielded Outcast would just say "Deathrattle: Your hero is Immune on your turn for the next three turns.")
Would Shielded Outcast's effect work on specifically YOUR next 3 turns or the next 3 turns across each player (Your turn - Opponent's turn - Your turn - Immune gone)?
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
To post a comment, please login or register a new account.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Updated version:
@Ragnarocket
Gah, you're absolutely right. That could be hard to remedy without a parenthetical. Good catch.
Because of the way Hearthstone spells work, you could target a character that already isn't Frozen and give it Immune this turn unless it specifically said "Unfreeze a Frozen character", then there's "give Immune this turn". What am I giving Immune this turn? The character I unfroze? In addition to that, the effect is fairly weak. Giving a minion Immune this turn is worth generally less than 1 mana (Deathspeaker) and giving your hero Immune this turn is also worth less than 2 mana (Shadowblade showcases this perfectly and Animated Armor kinda does the same thing). Ice Block only works at 3 because it basically gives you an extra turn.
I believe Golden cards are also against the rules as well so you should make it normal. Due to the white border, I'm guessing this is a Priest card. I don't see any thematic or mechanical reason this should be in Priest. If anything, I think the class this makes the most sense in would be Shaman as they have synergy in KotFT with Freezing their own minions.
Click the image to go to my custom Time Traveler class.
Here are my ideas so far:
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
The Immune rule is such a hard thing to predict the balance of. Perhaps something like this, idk.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
Another idea. To start with it had Elusive, but looking through hunter spells, they had no appreciable buff spells, so I removed it.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Click the image to go to my custom Time Traveler class.
Click the image to go to my custom Time Traveler class.
First of all: I will not be posting on 1 or 2 page this competition. I am still a bit salty about last competition. Anyway, here are my ideas, will continue tomorrow:
Any rule changes? no? okay ;-;
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Oops right wording is : immune to .... not immune for (sorry English is not my native language, will fix again later).
Just one more idea. I kinda like this one, a nice little throwback to NES gamers. Will try to return feedback tonight or tomorrow.
Here's a few other cards I had lined up:
(Shielded Outcast would just say "Deathrattle: Your hero is Immune on your turn for the next three turns.")
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Click the image to go to my custom Time Traveler class.