Tri-class card for the Kabal, i feel it fits well with how they r all about mana cost manipulation.
I know there can be situations, where u might get a 3 mana Pyroblast or Free From Amber or Twisting Nether, but u might not ever get there or draw the card. The card is aimed for control decks to give them a good swingy turn later on no matter what it lands on (well mby not on Mortal Coil xaxa :p), but it isnt a very reliable card for any kind of uber OTK combo. It should provide decent value, if u can go into the later stages of game consistently, but on average its just a 3/3 body for 3 in early-mid games, so i think that balances it out. Also if your opponent is smart, he can hower over the minion on the battlefield and see the new cost and guess with a good certainty, which spell got reduced, so he can anticipate the play with how the board state looks.
mini Faceless Manipulator, cheaper but have limited power. can be useful to make enemy trade their minion if they doesn't have any removal. or copy Nerubian Egg, Devilsaur Egg, Runic Egg and trigger its deathrattle. have similar combo with Faceless Manipulator but only with minion that cost 4 or less.
Here's my card, I wanted to give Hunter beast synergy in a different way. By giving all your minions Beast you can really play around with the combinations that come with it.
Flavor-wise, the idea behind this Hero Card is one of a robo-army slowly building itself while Gelbin tacks on Spare Parts to upgrade his creations and/or out-think the opponent with his cleverness. Who doesn't love Mech synergy? :D
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Nagas can be druids, right? In the Hearthstone universe, probably. Either way, this card takes a different approach to druids having bad single target removal effects. "Swapping" to me just screams versatility, so why not make a Choose One card? This way, you can be flexible in how you remove something, but also have to pay 5 mana for an under-statted minion. Swap Health with something? Still only has 2 attack. Swap Attack? Only has 2 health. Like any Choose One card, it's going to heavily depend on the situation.
http://imgur.com/a/t0IkX it is not troll and tribe is tauren incase blizzard decides to add tauren as tribe like murlocs.in terms of interection minion damaging abilities would trigger the deathrattle as well.just to avoid any question marks on that.it would be kind of a tech card against minion based decks it would constantly comeback like dreadsteed and annoy opponents with making their minions 0/1 and making itself bigger.
Arcane Overload is an efficient damage-dealer, but you have to cast it the turn you draw it, or else it swaps with a different card in your deck. Basically, use it or lose it.
So, basically this card seems overpowered, but you have to keep in mind that when you swap the card text with a minion in your opponent's deck, the minion gets the stealing card text, and your opponent can steal one of your texts this way. Can also lead to numerous funny (or maybe salty) situations.
Flavor Text: He's the only robber in the world who gives you your change back.
Entrance: Give me your wallet!
Attack: Give me all you've got!
Death: *sigh*
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Tri-class card for the Kabal, i feel it fits well with how they r all about mana cost manipulation.
I know there can be situations, where u might get a 3 mana Pyroblast or Free From Amber or Twisting Nether, but u might not ever get there or draw the card. The card is aimed for control decks to give them a good swingy turn later on no matter what it lands on (well mby not on Mortal Coil xaxa :p), but it isnt a very reliable card for any kind of uber OTK combo. It should provide decent value, if u can go into the later stages of game consistently, but on average its just a 3/3 body for 3 in early-mid games, so i think that balances it out. Also if your opponent is smart, he can hower over the minion on the battlefield and see the new cost and guess with a good certainty, which spell got reduced, so he can anticipate the play with how the board state looks.
Hope u like it! Enjoy <3
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Thought i would take the swap idea in a different direction.
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mini Faceless Manipulator, cheaper but have limited power. can be useful to make enemy trade their minion if they doesn't have any removal. or copy Nerubian Egg, Devilsaur Egg, Runic Egg and trigger its deathrattle. have similar combo with Faceless Manipulator but only with minion that cost 4 or less.
Hi there..
Here's my card, I wanted to give Hunter beast synergy in a different way. By giving all your minions Beast you can really play around with the combinations that come with it.
Basically the opponent sees 3 4/5 minions and does not know which one is the real one.
Flavor-wise, the idea behind this Hero Card is one of a robo-army slowly building itself while Gelbin tacks on Spare Parts to upgrade his creations and/or out-think the opponent with his cleverness. Who doesn't love Mech synergy? :D
The Mini Mech-Maker is itself an improved Alarm-o-Bot, counter-balanced by the fact that it can only swap in Mechs (so no Grommash Hellscream, no Y'Shaarj, Rage Unbound, etc.). Gelbin, High Tinker is a Warrior Hero Card because A. Gelbin himself is classified as a Warrior in WoW, and B. to avoid Spare Part shenanigan-abuse from classes like the Mage with Archmage Antonidas, the Rogue and her Combo cards, etc.
Edit: I didn't properly box in Y'shaarj with the [card] formatting. Derp.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Good Luck to Everyone this week.
VOTE FOR MY CARD in the Card Creation Competition of the week.
Here's my submission, I hope you all like it!
Nagas can be druids, right? In the Hearthstone universe, probably. Either way, this card takes a different approach to druids having bad single target removal effects. "Swapping" to me just screams versatility, so why not make a Choose One card? This way, you can be flexible in how you remove something, but also have to pay 5 mana for an under-statted minion. Swap Health with something? Still only has 2 attack. Swap Attack? Only has 2 health. Like any Choose One card, it's going to heavily depend on the situation.
Choose One forms:
Oh, goody.
Flavor Text: Who said magic is easy!
Entry: Oops!
Attack: Sorry!
Death: I am so sorry...
http://imgur.com/a/t0IkX it is not troll and tribe is tauren incase blizzard decides to add tauren as tribe like murlocs.in terms of interection minion damaging abilities would trigger the deathrattle as well.just to avoid any question marks on that.it would be kind of a tech card against minion based decks it would constantly comeback like dreadsteed and annoy opponents with making their minions 0/1 and making itself bigger.
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Arcane Overload is an efficient damage-dealer, but you have to cast it the turn you draw it, or else it swaps with a different card in your deck. Basically, use it or lose it.
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So, basically this card seems overpowered, but you have to keep in mind that when you swap the card text with a minion in your opponent's deck, the minion gets the stealing card text, and your opponent can steal one of your texts this way. Can also lead to numerous funny (or maybe salty) situations.
Flavor Text: He's the only robber in the world who gives you your change back.
Entrance: Give me your wallet!
Attack: Give me all you've got!
Death: *sigh*