Obviously the effect of my card is very different from the original one, however it is closer to how a Poké Ball actually works in the Pokémon games: capturing a Pokémon when it is low enough on Health.
I made it a Priest card because "steal your opponent's stuff" is a Priest theme.
The Jade Lotus are here to help Druids, but in a new, less headache-inducing way!!
original MTG card + info:
In Hearthstone, since all mana is the same, adding one when something is played is basically equivalent to that thing costing (1) less. I decided to substitute Beasts for land, to push for more Beast Druid goodness.
big thanks to ThatOtherGuyTox for help on this one!!! :D
Costed high because it can potentially deal 9 (5+3+1) damage to the enemy hero if there is only 1 enemy minion on board. If there is no enemy minion, she only does 5 damage to the enemy hero.
From Gwent:
(Deploy:Damage an Enemy by 5, then Damage random Enemies by 4, 3, 2 and 1. The same Enemy cannot be Damaged twice in a row.)
As I said in the Discusson thread, this card comes from a game called La fallera calavera, a pretty cool LCG that takes its characters, spells and items from the folklore of the Spanish region of Valencia (where I am from). The original cards are written in our local language, so I translated his name the best I could.
This guy is the local version of The Boogey Man, so his ability has to do with kidnaping people (both in the original game and in the card I made). It is a Priest minion because the mechanic fits the class, although the theme does not.
For the unaware, in Magic: The Gathering, there are 5 colors of mana that each have core characteristics that separate themselves from the others. White is about order, Black is parasitic, Red is chaotic, Green is instinct, and Blue, well blue cards are about being a dick to your opponent, in ways such as this Hearthstone adaptation of a
Original Card
Let me know what you think (this is my first time entering the contest on here, so constructive criticism is appreciated)
"He used to be called Star Dragon, until he accidentally disenchanted himself."
Just to clarify, this works just like Ice Block, minus the immune effect. so in the case that you fireball a minion with 6 health, it will remain at 6 health, due stardust dragon preventing lethal damage to your minion.
EDIT: damned hearthcards autodeletes my image lmao. To anyone else reading this make sure you "lock" your card in "my cards" so it doesn't get deleted.
You'll get four choices, like a discover, and each can only be selected once
Effects
Original Card
Obviously the effect of my card is very different from the original one, however it is closer to how a Poké Ball actually works in the Pokémon games: capturing a Pokémon when it is low enough on Health.
I made it a Priest card because "steal your opponent's stuff" is a Priest theme.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
some help for discard archetype from MTG
Original Card:
Original card:
From Yu-Gi-Oh
The Pokemon:
This is my take on the starting pokemon of Kanto.
Original:
Original MTG card:
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Skar'this the Heretic is a friendly naga who serves Neptulon.
The Jade Lotus are here to help Druids, but in a new, less headache-inducing way!!
original MTG card + info:
In Hearthstone, since all mana is the same, adding one when something is played is basically equivalent to that thing costing (1) less. I decided to substitute Beasts for land, to push for more Beast Druid goodness.
big thanks to ThatOtherGuyTox for help on this one!!! :D
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Costed high because it can potentially deal 9 (5+3+1) damage to the enemy hero if there is only 1 enemy minion on board. If there is no enemy minion, she only does 5 damage to the enemy hero.
From Gwent:
(Deploy: Damage an Enemy by 5, then Damage random Enemies by 4, 3, 2 and 1. The same Enemy cannot be Damaged twice in a row.)
As I said in the Discusson thread, this card comes from a game called La fallera calavera, a pretty cool LCG that takes its characters, spells and items from the folklore of the Spanish region of Valencia (where I am from). The original cards are written in our local language, so I translated his name the best I could.
This guy is the local version of The Boogey Man, so his ability has to do with kidnaping people (both in the original game and in the card I made). It is a Priest minion because the mechanic fits the class, although the theme does not.
From Heroes of Might and Magic:
a card for every paladin deck xD
art from Gwent, Witcher card game:
i love that art <3
FOR THE HORDE
For the unaware, in Magic: The Gathering, there are 5 colors of mana that each have core characteristics that separate themselves from the others. White is about order, Black is parasitic, Red is chaotic, Green is instinct, and Blue, well blue cards are about being a dick to your opponent, in ways such as this Hearthstone adaptation of a
Original Card
Let me know what you think (this is my first time entering the contest on here, so constructive criticism is appreciated)
"He used to be called Star Dragon, until he accidentally disenchanted himself."
Just to clarify, this works just like Ice Block, minus the immune effect. so in the case that you fireball a minion with 6 health, it will remain at 6 health, due stardust dragon preventing lethal damage to your minion.
EDIT: damned hearthcards autodeletes my image lmao. To anyone else reading this make sure you "lock" your card in "my cards" so it doesn't get deleted.
Why u hav to be mad? is only card gaem.