One of most iconic YGO Card. Like in YGO, Stardust Dragon's focus is its protection ability, instead of its raw strength. The templating meant to imply it could "protect" more than one minion from board clear.
About its design:
I did consider temporary Immune or Prevention (a la Ice Block) but fear that it would be too powerful (imagine an Immune Taunt on your opponent turn). Hopefully it would make an interesting gameplay while not being too powerful. Where you trade-off strong board development with protection (albeit one that can be played around).
As I made this into spoiler I feel free-er to add other thoughts I had about the design. I made it Neutral and cost 8 to reflect that in YGO it is a 8-level monster that any deck can use. I think 2500/2000 "feels" pretty so I made it 5/5 as it is the "prettiest" combination I can think. I think I made it too weak this way but I really want it to be as majestic as its original inspiration.
original:
I don't own its art nor name. edit 1: putting the longer explanation into spoiler to make a more compact post. edit 2: felt good to make the design explanation longer because it is inside a spoiler now
Flavor text: She was impaled by the demon Griselbrand while protecting the people of Innistrad. She was imprisoned in Helvault alongside him. Her thoughts were corrupted. She had a BAD day at work.
Entrance sound: "I am cursed forever!"
Attack: "Die, demons!"
Death: *sigh*
This card is very strong against aggro, and even more powerful with a Taunt minion, because your opponent has to destroy it and when he does so, the majority of his board is going to be cleared. Also, giving your minions Immune can be extremely rewarding too, because you can make a lot of trades and keep your minions alive. But it's not overpowered: it can't do anything without a board and also, many classes have single target damage spells such as Fireball, etc., and therefore it's very easy for them to deal with a 4/5 on the board.
Edit: Just noticed that the spoilers aren't displaying as they should, so I added the images also as attachments.
In the Pokemon TCG, Golisopod carves out a niche for itself by having an attack (First Impression) that does damage far above what that amount of energy required would normally allow, on the condition that the damage bonus only applies on the turn Golisopod becomes the Active Pokemon from the bench. Otherwise, Golisopod features a sizable amount of health for a Stage 1 GX Pokemon and even has an attack that reduces damage it can take next turn. Its GX attack, Crossing Cut GX, is a rough translation of its Ability from the video games: once it takes a certain amount of damage, it is forced to retreat and be replaced by another Pokemon on the battlefield.
Regarding the submission itself, it reads "After" instead of "Whenever" because the ability removes the minion from play. It's the sort of interaction that would require spells like Volcano to resolve first before the effect triggers.
Originals from Weiss Schwarz (Puyo Puyo is a SEGA IP, these are from a collab with WS):
Face-trading and friendly cards/powers damaging your face won't proc Arle, since you dealt the damage to yourself. Yogg casting Treachery on itself and then firing a Mind Blast will proc Arle since it's then your opponent's minion.
[spoiler][/spoiler]
Magma Rager is my favourite card
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=24658&type=card
Magma Rager is my favourite card
I'm not sure if this card should be in Mage or Priest, but I'm making the submission as Mage because that's more thematic with the card's origin:
And the original:
This space intentionally left blank.
Edit: Corrected source link, sorry first time posting.
Original Card from "Yu-Gi-Oh!":
original MTG card:
One of most iconic YGO Card. Like in YGO, Stardust Dragon's focus is its protection ability, instead of its raw strength. The templating meant to imply it could "protect" more than one minion from board clear.
About its design:
I did consider temporary Immune or Prevention (a la Ice Block) but fear that it would be too powerful (imagine an Immune Taunt on your opponent turn). Hopefully it would make an interesting gameplay while not being too powerful. Where you trade-off strong board development with protection (albeit one that can be played around).
As I made this into spoiler I feel free-er to add other thoughts I had about the design. I made it Neutral and cost 8 to reflect that in YGO it is a 8-level monster that any deck can use. I think 2500/2000 "feels" pretty so I made it 5/5 as it is the "prettiest" combination I can think. I think I made it too weak this way but I really want it to be as majestic as its original inspiration.
original:
I don't own its art nor name.
edit 1: putting the longer explanation into spoiler to make a more compact post.
edit 2: felt good to make the design explanation longer because it is inside a spoiler now
Put your signature here.
Or not...
The original
Cards that gives you Mana Crystal are cards like Innervate, Nourish, Mire Keeper etc.
Yo Dawg, I herd you like to ramp, so I put a ramp in your ramp so you can ramp while you ramp.
Awoken Horror
The Original
The original card from MtG:
This is the first time I ever join a competition, I hope you like it.
The original card
My custom expansion: Game of Thrones
Original card:
The original card:
Flavor text: She was impaled by the demon Griselbrand while protecting the people of Innistrad. She was imprisoned in Helvault alongside him. Her thoughts were corrupted. She had a BAD day at work.
Entrance sound: "I am cursed forever!"
Attack: "Die, demons!"
Death: *sigh*
This card is very strong against aggro, and even more powerful with a Taunt minion, because your opponent has to destroy it and when he does so, the majority of his board is going to be cleared. Also, giving your minions Immune can be extremely rewarding too, because you can make a lot of trades and keep your minions alive. But it's not overpowered: it can't do anything without a board and also, many classes have single target damage spells such as Fireball, etc., and therefore it's very easy for them to deal with a 4/5 on the board.
Edit: Just noticed that the spoilers aren't displaying as they should, so I added the images also as attachments.
Original:
Commentary:
In the Pokemon TCG, Golisopod carves out a niche for itself by having an attack (First Impression) that does damage far above what that amount of energy required would normally allow, on the condition that the damage bonus only applies on the turn Golisopod becomes the Active Pokemon from the bench. Otherwise, Golisopod features a sizable amount of health for a Stage 1 GX Pokemon and even has an attack that reduces damage it can take next turn. Its GX attack, Crossing Cut GX, is a rough translation of its Ability from the video games: once it takes a certain amount of damage, it is forced to retreat and be replaced by another Pokemon on the battlefield.
Regarding the submission itself, it reads "After" instead of "Whenever" because the ability removes the minion from play. It's the sort of interaction that would require spells like Volcano to resolve first before the effect triggers.
Original Card:
Heavenly Aegis is a Havencraft Legendary card from Shadowverse's third expansion, Tempest of the Gods.
It can still be removed by non-targeting destroys like Obsidian Statue and Twisting Nether, can still be silenced by Mass Dispel, can still be taken control of by Sylvanas Windrunner.
Originals from Weiss Schwarz (Puyo Puyo is a SEGA IP, these are from a collab with WS):
Face-trading and friendly cards/powers damaging your face won't proc Arle, since you dealt the damage to yourself. Yogg casting Treachery on itself and then firing a Mind Blast will proc Arle since it's then your opponent's minion.