First time posting to a card creating competition. I've been stalking the forums for months admiring other peoples's creative ideas.
Without further ado. I present Jace the Mind Sculptor for my submission. I almost did one for each class, but I tend to overextend often. Enjoy and good luck everyone.
Whispers of the Old Gods opened up the 0 casting spells that allowed you to spend all your mana to make spells more potent based on the amount of mana spent such as Forbidden Ritual
Journey to Un'Goro showed us that permanent fixtures can happen in the world of Hearthstone; namely Nether Portal
Knights of the Frozen Throne introduced a fresh take on heroes and hero powers by introducing all new, powerful cards called Hero cards like Frost Lich Jaina.
Utilizing all those properties into one card and a card I feel really set a tone for Magic the Gathering sets to come; Jace the Mind Sculptor. Not only one of the more valued of MTG cards as of recent, but one that has seen the blunt of the infamous banhammer.
My apologies in advance regarding poor punctuation, spelling, or simply poor wording. Dinner needs to be made in less than 15 minutes and I'm still waiting for the stuff to thaw out. Good luck once again to everyone and thank you for viewing my submission.
Edit: 6:33pm EST 9/3/2017 - On a side note; dinner came out fabulous.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
The card this was inspired by the original 'Ekibyo Drakmord' from the Yu-Gi-Oh tcg, my favourite card of all time, for no real objective reason but if you got it to work, you won basically. The way yugioh is structured, it would always be more useful in Yugioh than in Hearthstone, but that didn't keep me from trying.
Tricky to tune the stats on and might need balancing work. I guess the Machoke is essentially Dirty Rat + Direhorn Hatchling with some re-tuning but I think that was the best way to do evolution while also representing Dark Machoke's ability to control its targets. I skipped Machop because there's no dark version, and making this three-tiered would be overkill and de-emphasize the interesting effects. Sorry for the lack of set symbol on the token; Hearth Cards wouldn't put it on without a rarity symbol. @_@
Direhorn Hatchling is understatted for its cost as opposed to this one being overstatted -- which is partially because of the double-edged Dirty Rat effect -- because Direhorn Matriarch is actually OVERSTATTED for its cost. I tried to make Dark Machamp fair for its 10-cost; unlike with Hatchling you're not partially paying for the second card's value with the collectible card.
(EDIT: Just changed the mana-cost of the Dark Machamp card from 10 to 8.)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Decided to bring back an older Magic card that seems to fit in nicely with Shaman now. Shaman needs a reliable freeze to make Moorabi work and this seems like a good way to get it. Being able to permanently lock down a larger minion feels balanced around the loss of the normal hero power and the weapon slot.
Hidden is a new keyword. It means that you play the minion as it was a secret at all efects (it gets a discount if you have a Sorcerer Aprentice in game, for exemple) and counts as a secret until it is revealed (will activate a Medivh's Valet). When an enemy attacks the hidden card is revealed and choosen as new objective for the attack. During your turn you can click on the secret and reveal the card too (it will be able to attack if it wasn't played the same turn that you reveal it).
With the amount of control over combat the aggressor has in HS compared to MTG, this feels pretty busted. I mean, by MTG standards it's still pretty gross.
A quest warlock support card. Demon restriction is to avoid broken combo with Y'shraaji or other too powerful cards. It concern the demons you discarded that turn to give you more control over the summoned card.
This card is actually BANNED (last time I knew) because it was a bastard to deal with, if you could clear your opponent's hand (easy) the game was essentially won. However, I think what parameters I put make it more of a nuisance than anything.
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First time posting to a card creating competition. I've been stalking the forums for months admiring other peoples's creative ideas.
Without further ado. I present Jace the Mind Sculptor for my submission. I almost did one for each class, but I tend to overextend often. Enjoy and good luck everyone.
Whispers of the Old Gods opened up the 0 casting spells that allowed you to spend all your mana to make spells more potent based on the amount of mana spent such as Forbidden Ritual
Journey to Un'Goro showed us that permanent fixtures can happen in the world of Hearthstone; namely Nether Portal
Knights of the Frozen Throne introduced a fresh take on heroes and hero powers by introducing all new, powerful cards called Hero cards like Frost Lich Jaina.
Utilizing all those properties into one card and a card I feel really set a tone for Magic the Gathering sets to come; Jace the Mind Sculptor. Not only one of the more valued of MTG cards as of recent, but one that has seen the blunt of the infamous banhammer.
My apologies in advance regarding poor punctuation, spelling, or simply poor wording. Dinner needs to be made in less than 15 minutes and I'm still waiting for the stuff to thaw out. Good luck once again to everyone and thank you for viewing my submission.
Edit: 6:33pm EST 9/3/2017 - On a side note; dinner came out fabulous.
Original Card:
The original card:
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
My submission, Ekibyo Drakmord:
The card this was inspired by the original 'Ekibyo Drakmord' from the Yu-Gi-Oh tcg, my favourite card of all time, for no real objective reason but if you got it to work, you won basically. The way yugioh is structured, it would always be more useful in Yugioh than in Hearthstone, but that didn't keep me from trying.
(
Tricky to tune the stats on and might need balancing work. I guess the Machoke is essentially Dirty Rat + Direhorn Hatchling with some re-tuning but I think that was the best way to do evolution while also representing Dark Machoke's ability to control its targets. I skipped Machop because there's no dark version, and making this three-tiered would be overkill and de-emphasize the interesting effects. Sorry for the lack of set symbol on the token; Hearth Cards wouldn't put it on without a rarity symbol. @_@
Direhorn Hatchling is understatted for its cost as opposed to this one being overstatted -- which is partially because of the double-edged Dirty Rat effect -- because Direhorn Matriarch is actually OVERSTATTED for its cost. I tried to make Dark Machamp fair for its 10-cost; unlike with Hatchling you're not partially paying for the second card's value with the collectible card.
(EDIT: Just changed the mana-cost of the Dark Machamp card from 10 to 8.)
REMOVED
REMOVED
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Decided to bring back an older Magic card that seems to fit in nicely with Shaman now. Shaman needs a reliable freeze to make Moorabi work and this seems like a good way to get it. Being able to permanently lock down a larger minion feels balanced around the loss of the normal hero power and the weapon slot.
Original Card:
This is my creation inpired on Wydwen, the Biting Gale of MTG.
Hidden is a new keyword. It means that you play the minion as it was a secret at all efects (it gets a discount if you have a Sorcerer Aprentice in game, for exemple) and counts as a secret until it is revealed (will activate a Medivh's Valet). When an enemy attacks the hidden card is revealed and choosen as new objective for the attack. During your turn you can click on the secret and reveal the card too (it will be able to attack if it wasn't played the same turn that you reveal it).
MTG Original
With the amount of control over combat the aggressor has in HS compared to MTG, this feels pretty busted. I mean, by MTG standards it's still pretty gross.
Original Image
http://magiccards.info/dvd/en/1.html
Flavor: I think it would be better for all of us if he stays on that wall.
A quest warlock support card. Demon restriction is to avoid broken combo with Y'shraaji or other too powerful cards. It concern the demons you discarded that turn to give you more control over the summoned card.
original in the spoiler
Well, maybe not very well known card, but it is based on the first of kinda cool card that I got from my very first MtG booster pack.
Original:
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist. ©Trimutius
From Yu-Gi-Oh!
Tokens
Source
*Edited to fix the spoilers not working
Original:
This card is actually BANNED (last time I knew) because it was a bastard to deal with, if you could clear your opponent's hand (easy) the game was essentially won. However, I think what parameters I put make it more of a nuisance than anything.