Support a Dragon deck with Sindragosa. Quite easy to combo with Doomsayer. The aggressive stats can either be used to get a really good trade next turn or set up a next turn lethal. Three health make it easily removable to compensate for the strength of the card.
Cost: Could only be a 4 mana cost. Cheaper was too strong effect but I did not want to be the card to be able to curve into Meteor, Blizzard then flamestrike.
Stat: Aggressively stated. I want the dragon to be easy to remove from hand. And it fit with my idea of a sentry who is here to block advance then sacrifice itself against the biggest threat.
The goal is to have a neutral card that helps stabilize in the early/mid game against larger drops and, if not played around well, giving you the advantage on board as well.
Play: are you ready kids? .. i can't hear ya.. ouuuuuuuuu
combo with mill or miracle, fill your opponents hand and gain that much The Coin for triggering combo, and summon Edwin VanCleef. or draw cards with Gadgetzan Auctioneer.
you'll not gain any coin if card in your hand is equal or more than your opponent.
Flavor Text:You can't escape from the Inquisition!
The idea behind the card is similar to Geist, but this one doesn't want your opponent to run out of cards completely. Yes, it gives you random minions instead, but the spell heavy class like mage or miracle rogue could lose their combos. They still have their spells in the deck, they still have their minions (and the new ones), but their strategy could be ruined. Also, you should be prepared for the swarm attack after you cast the Witch Hunt because it gives your enemy an opportunity to begin the attack from the board and fast (minions costs 1 less). You have been warned!
To clarify: If your opponent have X minions, this will be an Arcane Missiles which deals X+1 damage among all enemy minions. If all enemy minions are at 1 health, nothing will happen for the last damage. If there is no minions, nothing happens.
Great tool against any aggressive deck. This can be played against any deck that runs a Patches the Pirate such as Pirate Warrior, Token Shaman, and Aggro Druid. Even if you don't end up grabbing a Charge minion from an enemy, this minion has a solid body for only 2 Mana.
Flavor Text: This specific arcane gives air humidifiers a solid 0/10.
He's an ardent proponent of binge-purge studying when it comes to magical exams.
This card is basically the Mage-equivalent of Grand Crusader, though with a condition attached to it because it's a bit more specific and will likely produce higher quality cards than Grand Crusader.
Rafaam the Supreme Foololigist.
"That's the trouble with zombies - they're unreliable."
A simple card.
Support a Dragon deck with Sindragosa. Quite easy to combo with Doomsayer. The aggressive stats can either be used to get a really good trade next turn or set up a next turn lethal. Three health make it easily removable to compensate for the strength of the card.
Cost: Could only be a 4 mana cost. Cheaper was too strong effect but I did not want to be the card to be able to curve into Meteor, Blizzard then flamestrike.
Stat: Aggressively stated. I want the dragon to be easy to remove from hand. And it fit with my idea of a sentry who is here to block advance then sacrifice itself against the biggest threat.
REMOVED
Play: "Well, actually, it's like this."
Attack: "You're doing it wrong!"
Die: "It wasn't supposed to happen this way!"
The goal is to have a neutral card that helps stabilize in the early/mid game against larger drops and, if not played around well, giving you the advantage on board as well.
"shut up and i'll take your money!!"
Play: are you ready kids? .. i can't hear ya.. ouuuuuuuuu
combo with mill or miracle, fill your opponents hand and gain that much The Coin for triggering combo, and summon Edwin VanCleef. or draw cards with Gadgetzan Auctioneer.
you'll not gain any coin if card in your hand is equal or more than your opponent.
wording from Divine Favor
Hi there..
Play: "Woof"
Attack: "Woof!"
Death: *whining*
Flavor Text: You can't escape from the Inquisition!
The idea behind the card is similar to Geist, but this one doesn't want your opponent to run out of cards completely. Yes, it gives you random minions instead, but the spell heavy class like mage or miracle rogue could lose their combos. They still have their spells in the deck, they still have their minions (and the new ones), but their strategy could be ruined. Also, you should be prepared for the swarm attack after you cast the Witch Hunt because it gives your enemy an opportunity to begin the attack from the board and fast (minions costs 1 less). You have been warned!
REMOVED
Vvreeeew.
Pandemonium
Furious and uncommandable.
To clarify: If your opponent have X minions, this will be an Arcane Missiles which deals X+1 damage among all enemy minions. If all enemy minions are at 1 health, nothing will happen for the last damage. If there is no minions, nothing happens.
Great tool against any aggressive deck. This can be played against any deck that runs a Patches the Pirate such as Pirate Warrior, Token Shaman, and Aggro Druid. Even if you don't end up grabbing a Charge minion from an enemy, this minion has a solid body for only 2 Mana.
Flavor Text: This specific arcane gives air humidifiers a solid 0/10.
Entry: "I.. am.. amplified!"
Attack: "Feel the rush!"
Death: "The current has been disrupted..."
He's an ardent proponent of binge-purge studying when it comes to magical exams.
This card is basically the Mage-equivalent of Grand Crusader, though with a condition attached to it because it's a bit more specific and will likely produce higher quality cards than Grand Crusader.
The idea here was, dependent on the opponent card play this minion is stronger or weaker.
Against aggro decks its very helpful, also still usable late game.
Lets say the opponent has in your round 3, 3 cards left (because he played quite aggressive).
Would mean this card is a 3 mana, 3 attack 6 health taunt minion.
He killed our brother, now is the time for the revenge.
Love the tribes.
My first try.
Sindragosa is already there, but here is a new dragon. May be a bad stats for 7 mana, but effect could be deadly.
It will give you time to admire the moon