The first two depend on how many minions your opponent has. Forest Spirit is an efficient minion that can be played turn one, but it's not great if your opponent hasn't played a minion yet. Flank can efficiently kill a minion, but only if your opponent has exactly one. So, good against control decks, bad against aggro. Sharax is an aggro minion for Warlock, but it can potentially make you discard a lot of cards. However, that might not be that bad for a discard lock.
Forest Spirit: looks ok.
Flank: i think making any kind of assasinate-like spell is a pretty tall order, considering it will just pile upon what already exists in the game. The card is pretty good in a vacuum, but with all other rogue cards id say its completely broken. Btw can u imagine this in arena ?:)
Sharax the Defiler: Pretty much cheaper pre-nerf Arcane Golem for aggro WL, that will never discard anything and if it ever will, who cares. Way OP.
Guys srsly, can u like post smaller images at least in submission thread? jeez ...
Talking about smaller.
When you review other cards, could you put the cards in a spoiler?
:P
Btw: Page 3 is looking to be a battlefield with that amount of good submissions.
Fair enough, i usually do do that :P Sometimes i dont when i reply to only one or two ppl, but at very least i do resize the pics in the quotes from their original sizes :P
Thanks for the feedback, guys! I figured that such a conditional hand attack would be reasonable - my thinking was to create a version of Skulking Geist that could actually counter something. But I underestimated the hate for this kind of card, so I'll probably go with the other idea (especially since the effect is a little confusing - it only discards cards if your opponent has the duplicate in their hand, rather than in their deck).
As a side note - I think Forest Spirit is pretty cool.
It's a really cool idea, but when you play a card it can only have one target, so if this card targets a minion with a targeted battlecry, you'd have no way to choose what it hit. You could fix it by making the battlecry of the last minion your opponent played, or making any secondary targets random, maybe. Also I think the name is too generic, even though the rest of the flavor is good.
Hey, is this within the rules? Like Unleash the Hounds, it gets better if the enemy has more minions, it's more dependant on the whole board - as Sea Giant is - then just the enemy's board.
I see what ur trying to do, but the wording isnt exactly awesome and as FallenPiano said, it might actually be problem with multi-targeting.
What i think u could do is, have this minion's battlecry copy the batlecry of the last enemy battlecry minion played. That way, the minion can die, but u will still trigger this cards effect. Tho it probably shouldnt have the combo part, that would make it a bit OP. But im not exactly sure how to properly word this either, mby something like "Battlecry: Copy a battlecry of the last enemy minion with battlecry." but that just sounds dumb :D
Nah, actually u cant do that, that wouldnt even fit the rules :F
Hey, is this within the rules? Like Unleash the Hounds, it gets better if the enemy has more minions, it's more dependant on the whole board - as Sea Giant is - then just the enemy's board.
I dont think thats within the rules, there is no conditional interaction with your opponents board, its just an AOE. Probably not even balanced one, since i assume it can hit the same minion multiple times. If not, then it would basically be a Volcanic Potion lol :P
Early ideas. Much as I'd like to do a global review this week, I'll return any card reviews I receive on these:
Of the three, I'm leaning heavily toward Frostwolf Tower, which is a card that doesn't look threatening at first glance but can potentially give away tons of information the longer it's left alive (making it a different kind of snowball card). It also punishes greedy mulligans. I'd also consider calling it "Frostwolf Watchtower," but in WoW they're just towers.
Human Cannonball is there for flavor but the risk is that the flavor itself makes the card a little wordy/confusing.
With a card like Fierce Chameleon, balancing it against Galvadon is the primary concern. Should it cost more? Is "Unstable Chameleon" a better name?
Thanks for any feedback!
Frostwolf Tower is the best. I don't know what to say about it more, it's just... a card. I mean you gather information, but once you've played it enemy can ignore it, becouse you know what he has in hand anyway. Maybe do it "At the end of your turn make a minion with 3 or more Attack in your opponent's hand visible"? Or "At the end of your turn reveal a minion in you opponent's hand" (the second option is better in my opinion).
Thanks. Perhaps a start of turn effect is even better, because it gives your opponent the chance to respond (kill and protect hand info; ignore and get cards exposed). Like this:
I really like your card and I'm kind of jealous I didn't think of it first. Frostwolf Watchtower is a great name, and the "minion" is quite out-of-the-box when compared to everything else in Hearthstone. It's like Joust, and yet not really.
I have an idea, but...I don't have a friggidy-frackin' clue as-to how to create a card I can share with you guys. I've never done this before :/
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Early ideas. Much as I'd like to do a global review this week, I'll return any card reviews I receive on these:
Of the three, I'm leaning heavily toward Frostwolf Tower, which is a card that doesn't look threatening at first glance but can potentially give away tons of information the longer it's left alive (making it a different kind of snowball card). It also punishes greedy mulligans. I'd also consider calling it "Frostwolf Watchtower," but in WoW they're just towers.
Human Cannonball is there for flavor but the risk is that the flavor itself makes the card a little wordy/confusing.
With a card like Fierce Chameleon, balancing it against Galvadon is the primary concern. Should it cost more? Is "Unstable Chameleon" a better name?
Thanks for any feedback!
Frostwolf Tower is the best. I don't know what to say about it more, it's just... a card. I mean you gather information, but once you've played it enemy can ignore it, becouse you know what he has in hand anyway. Maybe do it "At the end of your turn make a minion with 3 or more Attack in your opponent's hand visible"? Or "At the end of your turn reveal a minion in you opponent's hand" (the second option is better in my opinion).
Thanks. Perhaps a start of turn effect is even better, because it gives your opponent the chance to respond (kill and protect hand info; ignore and get cards exposed). Like this:
I really like your card and I'm kind of jealous I didn't think of it first. Frostwolf Watchtower is a great name, and the "minion" is quite out-of-the-box when compared to everything else in Hearthstone. It's like Joust, and yet not really.
I have an idea, but...I don't have a friggidy-frackin' clue as-to how to create a card I can share with you guys :/
hearthcards.net --> then upload to imgur.com --> use the insert/edit image tool on this text box (don't use the "upload an image" button below), and you should be good to go :)
I have an idea, but...I don't have a friggidy-frackin' clue as-to how to create a card I can share with you guys :/
hearthcards.net --> then upload to imgur.com --> use the insert/edit image tool on this text box (don't use the "upload an image" button below), and you should be good to go :)
Cool thank you <3 I'll have to make/post it later, though, 'cause I've been pulled into some work stuff :(
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Thanks for your feedback FallenPiano and Sinti ! I came up with another idea after reading what you thought of the other one, along the same lines but also a bit different.
I think it would be a safe play most of the time unless against Warlock when you could either get Reno, a discard or self-damage.
To make it "less" RNG (not sure if it's any less, but I feel like it is), why not make the battlecry target this minions, as in: "Battlecry: Cast the Battlecry of a random minion in your opponent's hand on this minion" - could be good, could be bad. It might need a stat tweak if so. Also, remember the second battlecry in your text should be capitalised and bolded (like I did in my example). Lastly, a named character just doesn't work as an epic. Either it should be legendary (which I don't believe fits the effect), or you should change the name and art in my opinion.
Early ideas. Much as I'd like to do a global review this week, I'll return any card reviews I receive on these:
Of the three, I'm leaning heavily toward Frostwolf Tower, which is a card that doesn't look threatening at first glance but can potentially give away tons of information the longer it's left alive (making it a different kind of snowball card). It also punishes greedy mulligans. I'd also consider calling it "Frostwolf Watchtower," but in WoW they're just towers.
Human Cannonball is there for flavor but the risk is that the flavor itself makes the card a little wordy/confusing.
With a card like Fierce Chameleon, balancing it against Galvadon is the primary concern. Should it cost more? Is "Unstable Chameleon" a better name?
Thanks for any feedback!
Frostwolf Tower is the best. I don't know what to say about it more, it's just... a card. I mean you gather information, but once you've played it enemy can ignore it, becouse you know what he has in hand anyway. Maybe do it "At the end of your turn make a minion with 3 or more Attack in your opponent's hand visible"? Or "At the end of your turn reveal a minion in you opponent's hand" (the second option is better in my opinion).
Thanks. Perhaps a start of turn effect is even better, because it gives your opponent the chance to respond (kill and protect hand info; ignore and get cards exposed). Like this:
I really like your card and I'm kind of jealous I didn't think of it first. Frostwolf Watchtower is a great name, and the "minion" is quite out-of-the-box when compared to everything else in Hearthstone. It's like Joust, and yet not really.
I have an idea, but...I don't have a friggidy-frackin' clue as-to how to create a card I can share with you guys. I've never done this before :/
The Watchtower should 100% trigger at the end of your turn, u givin up a deck slot and 0 attack minion to get an information, u should get at least some information out of this. If anything, to know there is no minion to reveal in the first place, which is a good information as well.
All that being said, card like this was made several times before already, i think it even got to finals as a shaman totem or something, i mean u can do it again in this itteration, but for those who remember it, its not super inovative. But then again, what is in 6th season of WDC :)
Thanks for your feedback FallenPiano and Sinti ! I came up with another idea after reading what you thought of the other one, along the same lines but also a bit different.
I think it would be a safe play most of the time unless against Warlock when you could either get Reno, a discard or self-damage.
Edit: Not sure about the stats on this one.
As lathy said, u should change the name to something "random". The effect itself is cute, not sure how good or bad it would rly be, but i do think that its better if the target is random, rather than this minion.
Spell Flavor: Studies have shown that turning your back on the explosion increases its destructive potential. That's just science.
Minion Flavor: Consult a doctor if your missile doesn't explode within four hours. He won't know what to do, but you'll probably need him by the end of the day.
I had the idea for a "more people = bigger boom" card, but I couldn't decide on who to give it to. I settled on it being a Rogue card because she'd love the potential to clear...but it's also tempered by the fact that MMM will damage all minions, which she might not be thrilled about. Couldn't decide on a cost, either, until I settled on 5: lower is way too good for a card that could potentially devastate an entire board, and yet they have to have 5 or more minions for it to go off immediately. If it hits the table alive, it has the chance to be "disarmed", so I'm wary about making it more expensive.
And of course it's a Mech from GvG, because I loved that expansion <3
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Spell Flavor: Studies have shown that turning your back on the explosion increases its destructive potential. That's just science.
Minion Flavor: Consult a doctor if your missile doesn't explode within four hours. He won't know what to do, but you'll probably need him by the end of the day.
I had the idea for a "more people = bigger boom" card, but I couldn't decide on who to give it to. I settled on it being a Rogue card because she'd love the potential to clear...but it's also tempered by the fact that MMM will damage all minions, which she might not be thrilled about. Couldn't decide on a cost, either, until I settled on 5: lower is way too good for a card that could potentially devastate an entire board, and yet they have to have 5 or more minions for it to go off immediately. If it hits the table alive, it has the chance to be "disarmed", so I'm wary about making it more expensive.
And of course it's a Mech from GvG, because I loved that expansion <3
Sorry, but this is just so bad for so many reasons.
First of all, if it actually did what u intended, it would be pretty OP.
Second of all, it wouldnt do what u intended, since when a minion is summoned through a spell, it doesnt trigger its battlecry.
And third, this might be just my personal opinion, but i rly hate X-whatever as a random, variable number on a card like this, there is no precedence for it and it just looks rly ugly and wierd.
Also why should a rocket be a mech? That makes no sense.
And the wording is pretty bad and messy in general, btw u could have completely avoided the X "mechanic": BBB: Summon a MMM with Attack and Health equal to the number of enemy minions. MMM: If this minion has 5 or more Attack, destroy it. Deathrattle: Deal damage to all minions equal to this minion's Attack.
Well, thats about it. Cant say i like anything about this card. Id recommend doing something completely different.
Spell Flavor: Studies have shown that turning your back on the explosion increases its destructive potential. That's just science.
Minion Flavor: Consult a doctor if your missile doesn't explode within four hours. He won't know what to do, but you'll probably need him by the end of the day.
I had the idea for a "more people = bigger boom" card, but I couldn't decide on who to give it to. I settled on it being a Rogue card because she'd love the potential to clear...but it's also tempered by the fact that MMM will damage all minions, which she might not be thrilled about. Couldn't decide on a cost, either, until I settled on 5: lower is way too good for a card that could potentially devastate an entire board, and yet they have to have 5 or more minions for it to go off immediately. If it hits the table alive, it has the chance to be "disarmed", so I'm wary about making it more expensive.
And of course it's a Mech from GvG, because I loved that expansion <3
Sorry, but this is just so bad for so many reasons.
First of all, if it actually did what u intended, it would be pretty OP.
Second of all, it wouldnt do what u intended, since when a minion is summoned through a spell, it doesnt trigger its battlecry.
And third, this might be just my personal opinion, but i rly hate X-whatever as a random, variable number on a card like this, there is no precedence for it and it just looks rly ugly and wierd.
Also why should a rocket be a mech? That makes no sense.
And the wording is pretty bad and messy in general, btw u could have completely avoided the X "mechanic": BBB: Summon a MMM with Attack and Health equal to the number of enemy minions. MMM: If this minion has 5 or more Attack, destroy it. Deathrattle: Deal damage to all minions equal to this minion's Attack.
Well, thats about it. Cant say i like anything about this card. Id recommend doing something completely different.
Naturally I just now realized that Summon -> Battlecry makes no fucking sense, and was coming back to deal with it. The "Mech" thing was because it amused me.
You are right, though, it is kind of mess :( Back to the drawing board.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Let's try again with something completely different. Now, the question is, why would you ever want to give an opponent a Magma Rager? If it gets you through a Taunt, some major threat or a high-health minion, then the trade-off might be worth it. His cheap cost comes with the additional price of forking over a minion. With only one point of health, his traitorous ways are easily punished by anything (Fan of Knives, Shiv, Razorpetals, etc.). I like him having 1hp so you can quickly and easily remove him. The dream interaction is that you play him while you have a Knife Juggler: TM hits the table, destroys a minion, jumps over to the enemy side, and your Knife Juggler (hopefully) takes him out immediately afterward. I don't think it would play out in that order, though, but one can dream.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
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Guys srsly, can u like post smaller images at least in submission thread? jeez ...
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I want a new title, but Flux won't let me have one,
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Thanks for the feedback, guys! I figured that such a conditional hand attack would be reasonable - my thinking was to create a version of Skulking Geist that could actually counter something. But I underestimated the hate for this kind of card, so I'll probably go with the other idea (especially since the effect is a little confusing - it only discards cards if your opponent has the duplicate in their hand, rather than in their deck).
As a side note - I think Forest Spirit is pretty cool.
It's a really cool idea, but when you play a card it can only have one target, so if this card targets a minion with a targeted battlecry, you'd have no way to choose what it hit. You could fix it by making the battlecry of the last minion your opponent played, or making any secondary targets random, maybe. Also I think the name is too generic, even though the rest of the flavor is good.
Hey, is this within the rules? Like Unleash the Hounds, it gets better if the enemy has more minions, it's more dependant on the whole board - as Sea Giant is - then just the enemy's board.
What i think u could do is, have this minion's battlecry copy the batlecry of the last enemy battlecry minion played. That way, the minion can die, but u will still trigger this cards effect. Tho it probably shouldnt have the combo part, that would make it a bit OP. But im not exactly sure how to properly word this either, mby something like "Battlecry: Copy a battlecry of the last enemy minion with battlecry." but that just sounds dumb :D- Click Here To Join Us On Discord! -
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
- Click Here To Join Us On Discord! -
Spell Flavor: Studies have shown that turning your back on the explosion increases its destructive potential. That's just science.
Minion Flavor: Consult a doctor if your missile doesn't explode within four hours. He won't know what to do, but you'll probably need him by the end of the day.
I had the idea for a "more people = bigger boom" card, but I couldn't decide on who to give it to. I settled on it being a Rogue card because she'd love the potential to clear...but it's also tempered by the fact that MMM will damage all minions, which she might not be thrilled about. Couldn't decide on a cost, either, until I settled on 5: lower is way too good for a card that could potentially devastate an entire board, and yet they have to have 5 or more minions for it to go off immediately. If it hits the table alive, it has the chance to be "disarmed", so I'm wary about making it more expensive.
And of course it's a Mech from GvG, because I loved that expansion <3
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
BBB: Summon a MMM with Attack and Health equal to the number of enemy minions.
MMM: If this minion has 5 or more Attack, destroy it. Deathrattle: Deal damage to all minions equal to this minion's Attack.
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
or
Let's try again with something completely different. Now, the question is, why would you ever want to give an opponent a Magma Rager? If it gets you through a Taunt, some major threat or a high-health minion, then the trade-off might be worth it. His cheap cost comes with the additional price of forking over a minion. With only one point of health, his traitorous ways are easily punished by anything (Fan of Knives, Shiv, Razorpetals, etc.). I like him having 1hp so you can quickly and easily remove him. The dream interaction is that you play him while you have a Knife Juggler: TM hits the table, destroys a minion, jumps over to the enemy side, and your Knife Juggler (hopefully) takes him out immediately afterward. I don't think it would play out in that order, though, but one can dream.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3