Tenacious Heal (3/5): Its a cool idea, but would u even bother playin this? I mean u combo it once with Lyra the Sunshard (chances r shes dead next turn) to heal a minion and u get it back to do it again. Dunno, im not feeling it. Should have probably option to heal the hero as well. /edit: oh forgot the Auchenai combo, guess that would make it versatile enough to deserve a card slot.
If my card could target heroes then it would be instant win with Auchenai and even if I made it target only friendly characters then also it would be a much better Reno effect and it would lose its versatality.
"Tenacious Heal" by arpitduelist: 1/10. Extremely imbalanced, 1 cost fully restore, and who would heal the 0 cost minions? It just looks like the ability design for matching the topic only.
I think you have completely misunderstood my card. I have written "if this costs 0" and not "if the minion costs 0". So, the effect would trigger if Tenacious Heal costs 0. You can achieve that with Radiant Elemental. Also, I think my card elegantly incorporates the competition restriction with this new mechanic.
Then this card would become playable. However, this card belongs to Priest which healing is a powerful function. 1-cost make it a very "elastic" heal in Priest. If Ancestral Healing in Priest, it would be also powerful too.In addition, it could be reused in Lyra-Radiant combo at least once.And your design is now playable even a little bit OP. I could give your card 7/10 now and vote for you, nice job!
"Void Blast" by The_Edel_Bernal: 3/10, Evenif you are shadow priest, it would not be used. First, you already "used" the shadow vision in finding a Shadowform, and Shadowform already provides you a damage skill.The priest lack of card draw(from his own deck). Those shadow words are much more useful to against minions. Velen OTK priest already has mind blast, and it contaminates the pool of priest spell in Lyra.
The problem with Shadow Priest isn't that it doesn't have damage, it's you losing too much tempo by playing a 3 cost card that does nothing, and then you need to spend 2 mana per turn to benefit from it. Void Blast solves (at least partially) the tempo problem.
Even if you don't draw Shadowform, a 3 mana dead 3 damage is far from a dead card, just look at Bash. An additional tool for Velen OTK priest is what I wanted to promote with this card too, since that deck is hardly played at all.
As for Lyra, well, true, it can get stuck in your hand if you are not playing Shadow Priest, but if you do, it's another free spell for him/her/it.
The card is simple and straight forward but can fit in a lot of uses with right deck. Afterall, Deceptively Simple, Insanely Fun is Hearthstone's motto.
Tenacious Heal (3/5): Its a cool idea, but would u even bother playin this? I mean u combo it once with Lyra the Sunshard (chances r shes dead next turn) to heal a minion and u get it back to do it again. Dunno, im not feeling it. Should have probably option to heal the hero as well. /edit: oh forgot the Auchenai combo, guess that would make it versatile enough to deserve a card slot.
If my card could target heroes then it would be instant win with Auchenai and even if I made it target only friendly characters then also it would be a much better Reno effect and it would lose its versatality.
Right, i initially forgot about the Auchenai interaction and then i forgot to edit out the target your hero part :) Very true :)
I like a lot of the cards, but I am choosing to limit myself to 3 (obviously I'm not shilling my own card):
Phoenix Guardian - Interesting minion that allows your opponent to interact with it and forces them to overcommit to actually kill it. Obviously better against aggro, since midrange and control are more likely to have cards to instantly overkill it. If left up you can also perform certain trades to make it harder for your opponent to kill it. Stats are okay and the additional elemental and Deathrattle synergy is appreciated.
Toxic Storm - I really like this design and it is the kind of card that Blizzard couldn't bring themselves to design with Karazhan apparently. If you want to push a Spell Damage Shaman this is the right card. For just 6 mana (the optimal minimum) clear the entire board, which makes it a good control card and probably a bad card in other archetypes, which to be honest I am completely fine with.
Stray Shot - I guess I am a sucker for removal where positioning matters, especially because it promotes thinking through your plays. Interesting control card that I am pretty sure would see play in other archetypes of Hunter as well (I mean if Deadly Shot can make it, this would as well since being able to reliably hit at least one minion for 5 is worth the extra mana for sure and let's not forget that sometimes you could be killing two minions).
As I said before I liked a few other ideas as well, but these stood out to me the most. Good luck to everyone.
"Back-Alley Bandit" by kegstandgoldmedal: 6.5/10, Battlecry: adding a Coin or Backstab into your hand next turn.
This is somewhat fair, but I do think my card is more useful than that. These are two options, and Backstab is an excellent pull if you also have SI:7 Agent in hand. But it can also grab you a clutch Preparation, and if it gets you Shadowstep it can basically re-stealth itself and very likely get another draw the next turn.
More importantly, Back-Alley Bandit pulls out a card that 9 times out of 10 is going to be a brick if you topdeck it late game. That I think is the best part of the card - it helps your early and late game.
I voted for Tenacious Heal. Good luck arpit! I was going to vote for void blast and cowardly knight too, then I noticed the prophet velen combo and 5 health on the knight.
I voted for Tenacious Heal. Good luck arpit! I was going to vote for void blast and cowardly knight too, then I noticed the prophet velen combo and 5 health on the knight.
Yeah i never really got to fix it though I actually intended to. That said, I still really appreciate you liked the card :)
Tell me, why aren't the Wild Cards in "Rewards" spoiler?
Strange. They used to be.
But honestly. The wildcards are rarely used. The last time i rememeber someone using them was during @Svagocorps, @Lathy and my "tie" almost a season ago.
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I want a new title, but Flux won't let me have one,
Tell me, why aren't the Wild Cards in "Rewards" spoiler?
Strange. They used to be.
But honestly. The wildcards are rarely used. The last time i rememeber someone using them was during @Svagocorps, @Lathy and my "tie" almost a season ago.
Maybe they arent used that much because not many winners actually know they have them.
Maybe they arent used that much because not many winners actually know they have them.
We tell winners in the PM that they get sent asking for their theme that they have a Wildcard (gets a whole paragraph and everything), but most either just forget or don't use it.
Please upvote my submission: Weekly Card Design Competition 6.12 - Submission Topic
My Recent Competition Design:
Warlock lover! Fan Card Designer! Low dust high win rate deck builder! Redqueen is here!
Recent Deck: R5 Budget Zoolock against priest
Design Post: Redqueen Cards design every day
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I like a lot of the cards, but I am choosing to limit myself to 3 (obviously I'm not shilling my own card):
Phoenix Guardian - Interesting minion that allows your opponent to interact with it and forces them to overcommit to actually kill it. Obviously better against aggro, since midrange and control are more likely to have cards to instantly overkill it. If left up you can also perform certain trades to make it harder for your opponent to kill it. Stats are okay and the additional elemental and Deathrattle synergy is appreciated.
Toxic Storm - I really like this design and it is the kind of card that Blizzard couldn't bring themselves to design with Karazhan apparently. If you want to push a Spell Damage Shaman this is the right card. For just 6 mana (the optimal minimum) clear the entire board, which makes it a good control card and probably a bad card in other archetypes, which to be honest I am completely fine with.
Stray Shot - I guess I am a sucker for removal where positioning matters, especially because it promotes thinking through your plays. Interesting control card that I am pretty sure would see play in other archetypes of Hunter as well (I mean if Deadly Shot can make it, this would as well since being able to reliably hit at least one minion for 5 is worth the extra mana for sure and let's not forget that sometimes you could be killing two minions).
As I said before I liked a few other ideas as well, but these stood out to me the most. Good luck to everyone.
Very excited to make the finals - there are lots of cool, creative cards, so I wish all the other finalists good luck!
tar hatching is a joke :P druid already has a 2 - 2 for 1 mana and its a beast , very badly designed extremely weak .
I voted for Tenacious Heal. Good luck arpit! I was going to vote for void blast and cowardly knight too, then I noticed the prophet velen combo and 5 health on the knight.
Thanks Lordinaryus!
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Congratz @LarryMoments with the rockslide win :)
I want a new title, but Flux won't let me have one,
Congrats to our winner! New Discussion Thread is now up!
You can find me here! Good luck everyone!
Grats to @LarryMoments! I knew that turtle would be trouble as soon as I saw it! :)
I was just happy to be in the final.
CG to the winner, the card was solid ;-)
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Congratulations, @LarryMoments!
OH MY GOD. I can't believe I won! Second time in finals and I win?! I seriously can't believe that!
Let's celebrate!!
Thanks you a lot you guys for making this possible!
The joke is you.
Mod Working Reaaaaally Hardly
I want a new title, but Flux won't let me have one,
Mod Working Reaaaaally Hardly
You can find me here! Good luck everyone!