Initially I got the idea for this class when I thought of a turretbuilding class but that would make the class have very little deck diversity. To solve this problem I added a Choose One: effect at the begining of the battle. It might be a tad bit complicated but bear with me.
The two Masteries you can choose from are:
and
The Hero Powers Are:
and
The tokens are:
and
P
Going forward into making the class I want to make symergies that bucf the Turret should you chose Turret mastery allowing you to euther make it into a tank by focusing on increasing its HP and giving it taunt or focusing on offense by using it as a token. Should you chose Wepon Mastery your deck will look more like a warrior deck where you use your weapons to gain board control as well as building up a board with beefy minions going into the late game.
I just started this class so Ill start updating the sets as soon as I make cards for them and that should give you a clearer image of what this class is all about. If you have any constructive critisism it is greatly appreciated.
Pretty sure I saw this near exact idea on this very forum. I'm not willing to dig it up for you, but maybe you should if you are inclined to know more about what someone else did.
@Otovent I'll work on it and probably have it out by tomorrow.
@GhostTrickx1 - I wouldnt be surprised if people had a very similar idea as the Tinker vlass is a preety popular concept. Ill search it up as a referance later on. Thanks for the heads up.
Kariagh Backfire
Initially I got the idea for this class when I thought of a turretbuilding class but that would make the class have very little deck diversity. To solve this problem I added a Choose One: effect at the begining of the battle. It might be a tad bit complicated but bear with me.
The two Masteries you can choose from are:
and
The Hero Powers Are:
and
The tokens are:
and
P
Going forward into making the class I want to make symergies that bucf the Turret should you chose Turret mastery allowing you to euther make it into a tank by focusing on increasing its HP and giving it taunt or focusing on offense by using it as a token. Should you chose Wepon Mastery your deck will look more like a warrior deck where you use your weapons to gain board control as well as building up a board with beefy minions going into the late game.
I just started this class so Ill start updating the sets as soon as I make cards for them and that should give you a clearer image of what this class is all about. If you have any constructive critisism it is greatly appreciated.
Thank you Kanye,
Very Cool.
Nice original idea, waiting for the base set :3
Mod Working Reaaaaally Hardly
Pretty sure I saw this near exact idea on this very forum. I'm not willing to dig it up for you, but maybe you should if you are inclined to know more about what someone else did.
@Otovent I'll work on it and probably have it out by tomorrow.
@GhostTrickx1 - I wouldnt be surprised if people had a very similar idea as the Tinker vlass is a preety popular concept. Ill search it up as a referance later on. Thanks for the heads up.
Thank you Kanye,
Very Cool.
Wow, this seems pretty original! The "At the start of the game" part seems really interesting! I like it!
By the way, I remember making a Tinkerer Concept WAY long before, like 1-2 years, but looking forwards for yours!
The joke is you.
Here are some ideas for the basic and classic sets.
I also added some text to the keyword so I can use it to shorten down text on cards.
Thank you Kanye,
Very Cool.