Hey guys, first off I want to make it clear i'm not whining or being a sore loser here, I legitimately want to know how I can improve.
I've been doing the card creation challenges for quite some time now and have struggled to get more than 1-2 votes in any of the competitions. I have played hearthstone since it first came out, I understand card balance, I've read the articles on how to price the cards, and yet I really struggle to do well in these. Are the cards not interesting enough? Not costed correctly? Too under/over-powered?
Will listen most to card design champs but am willing to take feedback from anyone, I'm going to post every card I have designed for these things. Sorry for weird sizing
First of all, let me start by saying you're taking an excellent attitude towards trying to improve. Instead of giving you the generic pieces of feedback, I'm going to give some critiques oddly specific to your designs.
- Periods. I think this is going to help you more than it might seem like. When you don't put periods on your card, it makes it seem low-effort (regardless of how much time and effort you put into it!). Along a similar vein, making sure you have perfect syntax can also go a long way - whenever you make a card, find a card(s) that does something similar, and base your wording off of that card's wording. For example, on your first card, Obstinate Crusher, if you'd looked at Ancient Watcher to see how the text was handled, you'd have seen the "Can't Attack" Has the "A" capitalized. Furthermore, if you had looked at Wild Growth, you could see the the M and C in Mana Crystals are both capitalized as well. Looking farther down, you use "Creatures" instead of "Minions" on your reno card, which you could have avoided by looking at Volcanic Potion.
- Second, consider toning down the complexity of your cards. First of all, when your card has 5 lines of text, it's usually a sign that you should scrap the idea because it's too complicated. When you create a card with 4 lines of text and the text gets shrunk, that's also a bad sign. Only add complexity where you absolutely need to - Look at a card of yours like Portal Adept. You use about a line and a half to give the summoned minion +1/+1 - is this really necessary? You could have created roughly the same effect by making the original minion a 7 mana 5/5 and not buffing the minion that gets summoned by the portal. Think about how much cleaner "Battlecry: Cast a random Portal (targets chosen randomly)." is than what you have. Now, the card has balance and flavor issues beyond just this, but that's a clear area you can improve on.
That's all I'll say for now. If you want more help or a fast response-time community to run your designs by, come check out /r/customhearthstone's official discord server.
I like the idea of mechanics that reward you from having less health to get stronger effects. That said, it is better to have a set amount of health I think instead of arbitrarily saying lower. Like, if I am trying to play around the mage card and have left their lifepool slighly above mine, they shouldn't be able to ping their own face by going 1 point below me and get the effect. That just seems like bad design to enable such play. Setting it to 12 or 15 health would be better.
So much text in text cards. The other feeling I got when looking the cards is that some if them don't seems to further a game plan. Interesting effects and mechanics but the aim is not really clear.
The other feeling I got when looking the cards is that some if them don't seems to further a game plan. Interesting effects and mechanics but the aim is not really clear.
Excellent piece of advice right here. Not all cards have to be build-arounds or fit smugly into an existing archetype, but they should try to have some sort of synergy with existing cards. For example, Portal Adept doesn't really synergize with anything or fit into any decks... it just does something. This isn't always bad, but it's certainly not going to win you a competition.
@DKPaladinMDL Thanks for the constructive feedback, I might check out the discord server, I seem, to get so few reviews in the discussion topics.
@ASAPLor Eat a bag of dicks
I wasn t suppose to offend you i just said you the reality. You don t have a good immsgination , and you can t relate the card you created to real cards in game or mechsnichs. You dont even know the word B A L A N C E.
Btw it s a bad thing that you take so seriusly creating cards HAHAAHAHAAAHAHAH.
I read your original post, ASAPLor, and saw you deleted it. I have the original version.
Becouse there is nothing cool in what you made, only the fierst minion 6 mana 10/10 has an interessant mechanich but is still op .(think about giving it taunt or silence it... it has also 10 mana cost stats for a 6 mana minion so a '+4' bonus that even cards that can t attack got. Like the 3 mana 4/8 (+3 bonus) or the 4 mana 7/7 (+3 bonus).
The other card havent got cool effect amd are op or complete garbage. You need to know deeply a game , every card and havimg a good immagination. You have nothing of those 3.
The latter part is just rude and incorrect. While these cards may have problems with syntax, complexity, balance, and perhaps card art, there are various new mechanics here that I find interesting. What qualifies you to say that none of these ideas are worth a jot? Not a damn thing. Not to mention that I can't understand why you find it incumbent upon you to belittle someone as having no "immagination" when talking about making custom cards for a video game. Perhaps it is you who takes creating cards so 'seriusly'.
Its not that the guy is literally taking creating cards seriously, like its some life decision. Hes offended because blatantly stating false facts like you grew up with the guy and know his inner imagination based off sample cards is wrong. The only reason you'd ever do this to someone is if you, yourself are a douche in real life. See what i did there? Pretty similar.
As for some constructive criticism, i would say that some of the designs are great but unrefined. They need wording cuts and tweaks and some streamlined versions. Try cutting the fat where you can. Also, you should work very hard on a theme in hearthstone and reinforce it hard in a constructive and not Op-opie way. Something that immediately clicks with something popular and someone goes, "oh damn, imagine this with THAT? Noice." Then BLMAO - votes.
Bonus facts: When they started the competitions back in the day, i would submit my ideas and get the same results as you. There is just a lot of stiff competition and this forum isn't the only place those guys advertise their cards. It also helps if the person wanting votes is known in the community as a valued poster. The more people agree with you, the more they will bother to click on your sig.
I think complexity is an important issue, as DKPaladin brought up. I think another important thing is flavor. The card has to make sense in the world of Hearthstone, in terms of the name, art, and how the effect relates to them. For example, Holy Prism doesn't have good flavor. What exactly is a Holy Prism, anyway? And why are you wielding it as a weapon? How does this relate to world of Warcraft? Something like Exodar Crystal might work better. Cards like Jon, the Bravest Squire and Roderick, Divine Champion also feel like cards that have a generic fantasy feel, but they don't fit well into Warcraft. A good way to come up with names for your cards may be to browse something like Wowpedia. If you want some sort of troll witch doctor and human general, there are tons of NPCs in the game already whose names you can steal, which makes it sound authentic.
Flavor is one of the hardest things to get right, though. Having played some Warcraft games beyond Hearthstone gives you an advantage here.
Also, I think Obstinate Crusher is a good design. It's not a good card, but it's a good design. It's simple, balanced, and an interesting mechanic.
Also, I think Obstinate Crusher is a good design. It's not a good card, but it's a good design. It's simple, balanced, and an interesting mechanic.
Agreed for me that the best card of the lot.
The worst or one of the worst is the bravest squire. Some much abuse possible.
Imagine the card in current ramp Druid, that is like 50% won on first turn. Or a deck full of spell and giants, 70% chance to start game with a 8/8 on board. Hearthstone, the most expensive coin flipping simulator ever.
Anyway interesting thread, even made DKpaladin go out of hiding to give you some advices
DISCLAIMER: While it says 'Card Design Champion' next to my name, that doesn't necessarily mean that I'm better at card design or Hearthstone or anything, simply that I got lucky with a good design. Nonetheless, here are my thoughts on the whole card design thing:
Also... I was working on typing up a pretty in-depth card-by-card discussion, but then hearthpwn went all hearthpwn and the page froze, so here's the abbreviated version:
#1: Professionalism is a big deal. It may not seem like it matters all that much, but when someone sees something like a missing period, non-standard wording, a lack of capitalization, or a not so Hearthstone-y art, it reminds them that the card that they're viewing is made not by a professional Hearthstone developer, and this colors their perspective on the rest of the card. So while nobody will tell you that they care about professionalism, by making menial mistakes such as these, you make people inherently biased against your card.
#2: Your card should tell a story. This is probably the most important thing about a card to most people, so this should always be the priority. Grand Empress Shek'zeer, Swords to Plate and Apex Predator are all great examples of cards that tell a story; the Empress raises an army, which, when killed, can be salvaged for toxins, a warrior reforges his (sorry, assuming Garrosh is a he here) weapons into armor, King Krush is here to show who's boss, and so on. Coming up with the story should always be your first priority when making a card. When you come up with an effect, rather than ask "is it cool?" or whatever, think "does it tell a story?" Note how even the lowly Silverback Patriarch tells a cohesive story: a gorilla who's defending his buds.
#3: Simplicity is key. A lot of your cards have 4 (or more!) lines of text, which makes them end up looking cluttered. Again, the result is that people are less likely to really read your card, in the same way that people skip over a wall of text. You shouldn't need to include a tldr at the end of your card. DKPaladinMDL gave a very good example of this with Portal Adept, so I won't go into this much further.
#4: Balance. Obviously you already know about this one, but there's a pretty good way to determine if something is balanced. Ask yourself two questions: "would I play this?" and "would everyone play this?" If the answer to the first is no, it's probably a little UP. If the answer to the second is yes, then it's probably too OP and should be toned down. The 'sweet spot' for balance would be a yes to the first question and a probably not to the second.
#5: Stand out. Note that this doesn't mean make a super-complicated card. This means do the opposite of what everyone else is doing. If the prompt would lead you to make a super complicated card, go for something as simple as possible, and vice versa. If you're seeing an overabundance of Epics and Legendaries, make some more befitting of a Common. And if everyone seems to be interpreting the prompt in one particular way, do everything you can to interpret it differently. It doesn't matter how well-balanced and simple and professional the card is, if every other card is exactly like it then it won't stand out. Of course, don't sacrifice a cohesive story just to stand out- without a good story, standing out will just kind of confuse people.
Anyway, hopefully this helps, and I apologize that I couldn't write more. It's possible that you've noticed that I haven't actually entered one of these competitions in several months, so while I'm occasionally on the Discussion, if you want critique on a card (or set of cards) definitely send me a message and I'd be happy to give it a look.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
With this proactive and positive attitute is just a matter of time you improve your designs! My personal advice on some points you have to work on:
Wording: is so important, search for some HS cards with similar effects before you write your cards. Grammar, the correct use of bold text, etc.
Art: trust me, if you want the people to like your cards you need to use art that feels that belong to Hearthstone, something colourful, cartoonish and Warcraft related, sometime you can go more "serious" and search for MTG art or WoW art. You have here links to a ton of images. Never use real pictures or ingame scrennshots, aways painted illustrations!
Complexity: the golden rule, NEVER create a card with more than 4 lines (4 lines at minumim size neither!). Try to think in, 1-2 lines for Common cards, 2-3 lines for Rares and Epics and 4 lines only for Legendaries and some memeish Epics.
All of this three points help you to improve your cards a ton and someday when people look at them they can think "Ey! This card is awesome and really fits into Hearthstone! They can add something similar in the next Expansion!".
Keep the good work, look for examples into HS and the winners of each week and be always open to constructive feedback :D
@ASAPLor so disapointed about you. This is one of the best forums I read with an awesome and helpful community. We don't need people like you here. If don't have anything good or constructive to say then don't waste our time and go somewhere with your empty comments.
A lot of good advice here. As someone whose never won a card competition but have had cards get a fair amount of votes, Let me offer one more piece of advice.
If something you post gets not a lot of traction ask yourself why. You need to do this to improve upon your own creation skill set and this goes beyond just creating hearthstone cards but creating anything really. You may just need to scrap the idea entirely. I find myself sometimes getting to focused on an idea or mindset that I'm blinded from seeing the faults and forcing a square peg into a round hole, it's just never going to work.
It's also important to note that while some might not be terrible cards, people also frequently only vote on their favorites so even if it's something good or decent it might not be the top tier quality cards that everyone else is clamoring over, and that's okay too. Just accept your idea isn't as liked as theirs and move on.
I find most my best and well liked cards generally follows @sD2hn2a's advice they laid out for you. Cards like Careless Archeologist which received a fair amount of votes.
Hi really liked obstinate crusher as a tech against ramp druid. Perfectly balanced :)
i would like to see if there's some clever people who can toy with the idea of "can not be discarded". The mechanic is supposed to add consistency to the discard mechanic.
LUL. "take it easy dude , its only a fucking game, and you treat it like the most important thing." & "im better than 95 % of this community at deckbuilding/playng" & " i just want to make serius talking about this game". Your statments don't synergize very well dude.
With this proactive and positive attitute is just a matter of time you improve your designs! My personal advice on some points you have to work on:
Wording: is so important, search for some HS cards with similar effects before you write your cards. Grammar, the correct use of bold text, etc.
Art: trust me, if you want the people to like your cards you need to use art that feels that belong to Hearthstone, something colourful, cartoonish and Warcraft related, sometime you can go more "serious" and search for MTG art or WoW art. You have here links to a ton of images. Never use real pictures or ingame scrennshots, aways painted illustrations!
Complexity: the golden rule, NEVER create a card with more than 4 lines (4 lines at minumim size neither!). Try to think in, 1-2 lines for Common cards, 2-3 lines for Rares and Epics and 4 lines only for Legendaries and some memeish Epics.
All of this three points help you to improve your cards a ton and someday when people look at them they can think "Ey! This card is awesome and really fits into Hearthstone! They can add something similar in the next Expansion!".
Keep the good work, look for examples into HS and the winners of each week and be always open to constructive feedback :D
@ASAPLor so disapointed about you. This is one of the best forums I read with an awesome and helpful community. We don't need people like you here. If don't have anything good or constructive to say then don't waste our time and go somewhere with your empty comments.
This forum is full of CHILDY nerds people.. and its true dont say nothing else, the funny thing its that you(they ) dont know well about this game, the mechanichs ecc.... but when you try to explain and help they get OFFENDED and this is sooooooooo childy.
I havent OFFENDED him directly , i just said that those cards are not balanced and he got OFFENDED , i also got BANNED . You wrote me this comment.. take it easy dude , its only a fucking game, and you treat it like the most important thing.
The funny thing is that im better than 95 % of this community at deckbuilding/playng and i just want to make serius talking about this game, helping people but when you do a negative comment (with resons..) everybody got offended like childs.
This forum/community is very unhealty, most of the people even if they play a lot x day dont get how this simple as fuck game works but everybody feel like he s the best at it. And everybody gets OFFENDED when read a negative comment and take it PERSONALLY .
You never see a funny comment here , just meme and nerd stuff..... Wtffff
You're blustering in a brazen manner, blame people for thinking they're the best while you write "I'm better than 95% of people in there", do not provide a single constructive argument, write like a teenager, cannot fathom what introspection means and how the way you act can absolutely offend people even if you allegedly did not intend do. Telling someone they have no imagination and no knowledge whatsoever is obviously offensive, no matter the way you put it. You're the one acting like a child, not people bristled by your jabbering.
By the way, this forum is brimming with "funny" content and nice fellas: being rude doesn't make you a part of it. Oh and putting random words in caps doesn't make your point any more valid. Finally, what's wrong with meme and nerd stuff? Do you actually believe you're superior to that in any way, shape or form?
With this proactive and positive attitute is just a matter of time you improve your designs! My personal advice on some points you have to work on:
Wording: is so important, search for some HS cards with similar effects before you write your cards. Grammar, the correct use of bold text, etc.
Art: trust me, if you want the people to like your cards you need to use art that feels that belong to Hearthstone, something colourful, cartoonish and Warcraft related, sometime you can go more "serious" and search for MTG art or WoW art. You have here links to a ton of images. Never use real pictures or ingame scrennshots, aways painted illustrations!
Complexity: the golden rule, NEVER create a card with more than 4 lines (4 lines at minumim size neither!). Try to think in, 1-2 lines for Common cards, 2-3 lines for Rares and Epics and 4 lines only for Legendaries and some memeish Epics.
All of this three points help you to improve your cards a ton and someday when people look at them they can think "Ey! This card is awesome and really fits into Hearthstone! They can add something similar in the next Expansion!".
Keep the good work, look for examples into HS and the winners of each week and be always open to constructive feedback :D
@ASAPLor so disapointed about you. This is one of the best forums I read with an awesome and helpful community. We don't need people like you here. If don't have anything good or constructive to say then don't waste our time and go somewhere with your empty comments.
This forum is full of CHILDY nerds people.. [...] i also got BANNED . You wrote me this comment.. take it easy dude , its only a fucking game, and you treat it like the most important thing.
The funny thing is that im better than 95 % of this community at deckbuilding/playng and i just want to make serius talking about this game, helping people but when you do a negative comment (with resons..) everybody got offended like childs.
This forum/community is very unhealty, most of the people even if they play a lot x day dont get how this simple as fuck game works but everybody feel like he s the best at it. And everybody gets OFFENDED when read a negative comment and take it PERSONALLY .
You never see a funny comment here , just meme and nerd stuff..... Wtffff
1st, if you got banned or warned over a comment, that should be a pretty good sign that you did/said something wrong/went too far; 2nd, You obviously are the one taking it all personally, which defeats the purpose of your statement about ''serius'' talk about the game, going as far as highlighting your childish behaviors on the chat ; and 3rd but not least, about 80% of the general population believe that they are better than the average, and that says something ... so when you write that you are better than 95% of this community, I can't help but to label you as a delusional megalomaniac, but still reasonable enough to understand that '' everybody feel like he s the best at it '', you included!
Hey guys, first off I want to make it clear i'm not whining or being a sore loser here, I legitimately want to know how I can improve.
I've been doing the card creation challenges for quite some time now and have struggled to get more than 1-2 votes in any of the competitions. I have played hearthstone since it first came out, I understand card balance, I've read the articles on how to price the cards, and yet I really struggle to do well in these. Are the cards not interesting enough? Not costed correctly? Too under/over-powered?
Will listen most to card design champs but am willing to take feedback from anyone, I'm going to post every card I have designed for these things. Sorry for weird sizing
Thanks for your feedback, I appreciate it
First of all, let me start by saying you're taking an excellent attitude towards trying to improve. Instead of giving you the generic pieces of feedback, I'm going to give some critiques oddly specific to your designs.
- Periods. I think this is going to help you more than it might seem like. When you don't put periods on your card, it makes it seem low-effort (regardless of how much time and effort you put into it!). Along a similar vein, making sure you have perfect syntax can also go a long way - whenever you make a card, find a card(s) that does something similar, and base your wording off of that card's wording. For example, on your first card, Obstinate Crusher, if you'd looked at Ancient Watcher to see how the text was handled, you'd have seen the "Can't Attack" Has the "A" capitalized. Furthermore, if you had looked at Wild Growth, you could see the the M and C in Mana Crystals are both capitalized as well. Looking farther down, you use "Creatures" instead of "Minions" on your reno card, which you could have avoided by looking at Volcanic Potion.
- Second, consider toning down the complexity of your cards. First of all, when your card has 5 lines of text, it's usually a sign that you should scrap the idea because it's too complicated. When you create a card with 4 lines of text and the text gets shrunk, that's also a bad sign. Only add complexity where you absolutely need to - Look at a card of yours like Portal Adept. You use about a line and a half to give the summoned minion +1/+1 - is this really necessary? You could have created roughly the same effect by making the original minion a 7 mana 5/5 and not buffing the minion that gets summoned by the portal. Think about how much cleaner "Battlecry: Cast a random Portal (targets chosen randomly)." is than what you have. Now, the card has balance and flavor issues beyond just this, but that's a clear area you can improve on.
That's all I'll say for now. If you want more help or a fast response-time community to run your designs by, come check out /r/customhearthstone's official discord server.
@DKPaladinMDL Thanks for the constructive feedback, I might check out the discord server, I seem, to get so few reviews in the discussion topics.
I like the idea of mechanics that reward you from having less health to get stronger effects. That said, it is better to have a set amount of health I think instead of arbitrarily saying lower. Like, if I am trying to play around the mage card and have left their lifepool slighly above mine, they shouldn't be able to ping their own face by going 1 point below me and get the effect. That just seems like bad design to enable such play. Setting it to 12 or 15 health would be better.
Same here.
So much text in text cards. The other feeling I got when looking the cards is that some if them don't seems to further a game plan. Interesting effects and mechanics but the aim is not really clear.
The latter part is just rude and incorrect. While these cards may have problems with syntax, complexity, balance, and perhaps card art, there are various new mechanics here that I find interesting. What qualifies you to say that none of these ideas are worth a jot? Not a damn thing. Not to mention that I can't understand why you find it incumbent upon you to belittle someone as having no "immagination" when talking about making custom cards for a video game. Perhaps it is you who takes creating cards so 'seriusly'.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Its not that the guy is literally taking creating cards seriously, like its some life decision. Hes offended because blatantly stating false facts like you grew up with the guy and know his inner imagination based off sample cards is wrong. The only reason you'd ever do this to someone is if you, yourself are a douche in real life. See what i did there? Pretty similar.
As for some constructive criticism, i would say that some of the designs are great but unrefined. They need wording cuts and tweaks and some streamlined versions. Try cutting the fat where you can. Also, you should work very hard on a theme in hearthstone and reinforce it hard in a constructive and not Op-opie way. Something that immediately clicks with something popular and someone goes, "oh damn, imagine this with THAT? Noice." Then BLMAO - votes.
Bonus facts: When they started the competitions back in the day, i would submit my ideas and get the same results as you. There is just a lot of stiff competition and this forum isn't the only place those guys advertise their cards. It also helps if the person wanting votes is known in the community as a valued poster. The more people agree with you, the more they will bother to click on your sig.
I think complexity is an important issue, as DKPaladin brought up. I think another important thing is flavor. The card has to make sense in the world of Hearthstone, in terms of the name, art, and how the effect relates to them. For example, Holy Prism doesn't have good flavor. What exactly is a Holy Prism, anyway? And why are you wielding it as a weapon? How does this relate to world of Warcraft? Something like Exodar Crystal might work better. Cards like Jon, the Bravest Squire and Roderick, Divine Champion also feel like cards that have a generic fantasy feel, but they don't fit well into Warcraft. A good way to come up with names for your cards may be to browse something like Wowpedia. If you want some sort of troll witch doctor and human general, there are tons of NPCs in the game already whose names you can steal, which makes it sound authentic.
Flavor is one of the hardest things to get right, though. Having played some Warcraft games beyond Hearthstone gives you an advantage here.
Also, I think Obstinate Crusher is a good design. It's not a good card, but it's a good design. It's simple, balanced, and an interesting mechanic.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
DISCLAIMER: While it says 'Card Design Champion' next to my name, that doesn't necessarily mean that I'm better at card design or Hearthstone or anything, simply that I got lucky with a good design. Nonetheless, here are my thoughts on the whole card design thing:
Also... I was working on typing up a pretty in-depth card-by-card discussion, but then hearthpwn went all hearthpwn and the page froze, so here's the abbreviated version:
#1: Professionalism is a big deal. It may not seem like it matters all that much, but when someone sees something like a missing period, non-standard wording, a lack of capitalization, or a not so Hearthstone-y art, it reminds them that the card that they're viewing is made not by a professional Hearthstone developer, and this colors their perspective on the rest of the card. So while nobody will tell you that they care about professionalism, by making menial mistakes such as these, you make people inherently biased against your card.
#2: Your card should tell a story. This is probably the most important thing about a card to most people, so this should always be the priority. Grand Empress Shek'zeer, Swords to Plate and Apex Predator are all great examples of cards that tell a story; the Empress raises an army, which, when killed, can be salvaged for toxins, a warrior reforges his (sorry, assuming Garrosh is a he here) weapons into armor, King Krush is here to show who's boss, and so on. Coming up with the story should always be your first priority when making a card. When you come up with an effect, rather than ask "is it cool?" or whatever, think "does it tell a story?" Note how even the lowly Silverback Patriarch tells a cohesive story: a gorilla who's defending his buds.
#3: Simplicity is key. A lot of your cards have 4 (or more!) lines of text, which makes them end up looking cluttered. Again, the result is that people are less likely to really read your card, in the same way that people skip over a wall of text. You shouldn't need to include a tldr at the end of your card. DKPaladinMDL gave a very good example of this with Portal Adept, so I won't go into this much further.
#4: Balance. Obviously you already know about this one, but there's a pretty good way to determine if something is balanced. Ask yourself two questions: "would I play this?" and "would everyone play this?" If the answer to the first is no, it's probably a little UP. If the answer to the second is yes, then it's probably too OP and should be toned down. The 'sweet spot' for balance would be a yes to the first question and a probably not to the second.
#5: Stand out. Note that this doesn't mean make a super-complicated card. This means do the opposite of what everyone else is doing. If the prompt would lead you to make a super complicated card, go for something as simple as possible, and vice versa. If you're seeing an overabundance of Epics and Legendaries, make some more befitting of a Common. And if everyone seems to be interpreting the prompt in one particular way, do everything you can to interpret it differently. It doesn't matter how well-balanced and simple and professional the card is, if every other card is exactly like it then it won't stand out. Of course, don't sacrifice a cohesive story just to stand out- without a good story, standing out will just kind of confuse people.
Anyway, hopefully this helps, and I apologize that I couldn't write more. It's possible that you've noticed that I haven't actually entered one of these competitions in several months, so while I'm occasionally on the Discussion, if you want critique on a card (or set of cards) definitely send me a message and I'd be happy to give it a look.
#gNOmeferatu
With this proactive and positive attitute is just a matter of time you improve your designs! My personal advice on some points you have to work on:
All of this three points help you to improve your cards a ton and someday when people look at them they can think "Ey! This card is awesome and really fits into Hearthstone! They can add something similar in the next Expansion!".
Keep the good work, look for examples into HS and the winners of each week and be always open to constructive feedback :D
@ASAPLor so disapointed about you. This is one of the best forums I read with an awesome and helpful community. We don't need people like you here. If don't have anything good or constructive to say then don't waste our time and go somewhere with your empty comments.
A lot of good advice here. As someone whose never won a card competition but have had cards get a fair amount of votes, Let me offer one more piece of advice.
If something you post gets not a lot of traction ask yourself why. You need to do this to improve upon your own creation skill set and this goes beyond just creating hearthstone cards but creating anything really. You may just need to scrap the idea entirely. I find myself sometimes getting to focused on an idea or mindset that I'm blinded from seeing the faults and forcing a square peg into a round hole, it's just never going to work.
It's also important to note that while some might not be terrible cards, people also frequently only vote on their favorites so even if it's something good or decent it might not be the top tier quality cards that everyone else is clamoring over, and that's okay too. Just accept your idea isn't as liked as theirs and move on.
I find most my best and well liked cards generally follows @sD2hn2a's advice they laid out for you. Cards like Careless Archeologist which received a fair amount of votes.
Hi really liked obstinate crusher as a tech against ramp druid. Perfectly balanced :)
i would like to see if there's some clever people who can toy with the idea of "can not be discarded". The mechanic is supposed to add consistency to the discard mechanic.
edit : discard mechanic
LUL. "take it easy dude , its only a fucking game, and you treat it like the most important thing." & "im better than 95 % of this community at deckbuilding/playng" & " i just want to make serius talking about this game". Your statments don't synergize very well dude.
I will crush you!
Hello.
Okey, he's a troll. I've been taking his comments seriously but at this point is clear xD
Plays a fantasy-themed collectible digital card video game...complains about "nerd stuff"....
WTF? indeed
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
2nd, You obviously are the one taking it all personally, which defeats the purpose of your statement about ''serius'' talk about the game, going as far as highlighting your childish behaviors on the chat ;
and 3rd but not least, about 80% of the general population believe that they are better than the average, and that says something ... so when you write that you are better than 95% of this community, I can't help but to label you as a delusional megalomaniac, but still reasonable enough to understand that '' everybody feel like he s the best at it '', you included!
"What have you got there,
PinocchioMalygos?"