Combos with stat swapping (Crazed Alchemist) minions, Kodo and charge minions, Ice Breaker and weapons in general. Downside is that your minions, if frozen, would stay frozen a turn longer than the opponents, hence the lower cost than Frost Nova. Gl!
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours. See my submission to the WCDC hereand upvote if you like it. WCDC 8.3
I love Zoolock, however, it hasn't been seeing much play in this recent expansion. Hopefully, a card like this could make it slightly better by essentially having the class draw 2 cards per turn (at a drawback), filling the board at a faster rate. Similar to quests, I think this minion should ALWAYS start in your opening hand, just so it becomes a consistent play for the class.
It's a big buff with a huge downside. For this to work it requires the player to have some sort of "Aura effect" on the battlefield. It would work with cards like Stormwind Champion, Murloc Warleader or Southsea Captain.
It could also be used as hard removal since it can target any minion.
A bit of flavour about the card's name:
If your heart is pure and you seek justice you'll be granted with a great power (+10 attack to a friendly minion) but if you are up to no good and you only seek power for your own benefit you'll be purged by the light (destroy an enemy minion).
<pre id="tw-target-text" class="tw-data-text tw-ta tw-text-small" dir="ltr" style="text-align: left; height: 144px;" data-placeholder="Traduzione" data-fulltext="">" Most beings are like leafy leaves, which swirling in the air and descending to the ground. But others, are like fixed stars, and there is no wind that touches them, they have their own law and their path. "</pre>
I'm reading so much whining about "pack filler cards" in this expansion, as always, that I've decided to create a hand filler. Perfectly balanced, of course. :)
"Transformed into a big, shiny, indestructible and motionless diamond. What a mercyful fate."
After Jaina is attacked, she is shattered into 4 Mirror Image!!!
Balance: Compare with Ice Barrier (which trigger before the attack and can save your Ice Block / prevent lethal and is more useful against burn decks), Snake Trap and Mirror Image.
A "mini" version of Void Terror. Battlecries trigger before the minion enters play, so the effect will go off before the minion dies from having zero health.
"Beware: The first Priest who cast this spell is still believed to be casting this spell to this date."
A very versatile spell which can serve many purposes from healing a big minion as a stand alone card, getting value from it by playing it at 0-cost(with Radiant Elemental) or cycling it with Lyra or if you wish you could turn to the Dark side (as Anduin did after falling to the Lich King) with Auchenai Soulpriest or Embrace the Shadow killing a minion cheaply.
This card can protect your important minion from enemy minion trade. This card criple your enemy minion too, having a 0 Attack means it gives you a free trade with your minion but if you fail to clear it in your turn after the secret trigger it gain the Attack back. I hope you like my card.
This character is a "known" figure from WoW vanilla. Whenever he is attacked, he wil bubble and hearthstone back (to your hand). You might think this is a powercreep from Shieldbearer, but remember that Cowardly Knight only needs a single damage to actually be removed, so a 1/1 or Fireblast (or similar) could get rid of it temporarily. Yes, you can play it again, but it can be completely removed if it doesn't survive the damage.
Freezing Rain
Combos with stat swapping (Crazed Alchemist) minions, Kodo and charge minions, Ice Breaker and weapons in general. Downside is that your minions, if frozen, would stay frozen a turn longer than the opponents, hence the lower cost than Frost Nova. Gl!
Edit - upped to 3
2+1 OLAhh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours.
See my submission to the WCDC here and upvote if you like it. WCDC 8.3
Here is my submission.
I love Zoolock, however, it hasn't been seeing much play in this recent expansion. Hopefully, a card like this could make it slightly better by essentially having the class draw 2 cards per turn (at a drawback), filling the board at a faster rate. Similar to quests, I think this minion should ALWAYS start in your opening hand, just so it becomes a consistent play for the class.
Quick notes:
A bit of flavour about the card's name:
Post Miss-fire
For this week's submission the follow card is:
MakeDiscardLockGreatAgainKappa
I'm reading so much whining about "pack filler cards" in this expansion, as always, that I've decided to create a hand filler. Perfectly balanced, of course. :)
"Transformed into a big, shiny, indestructible and motionless diamond. What a mercyful fate."
After Jaina is attacked, she is shattered into 4 Mirror Image!!!
Balance: Compare with Ice Barrier (which trigger before the attack and can save your Ice Block / prevent lethal and is more useful against burn decks), Snake Trap and Mirror Image.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
A "mini" version of Void Terror. Battlecries trigger before the minion enters play, so the effect will go off before the minion dies from having zero health.
Balancing busted cards version 1.0.
"Beware: The first Priest who cast this spell is still believed to be casting this spell to this date."
A very versatile spell which can serve many purposes from healing a big minion as a stand alone card, getting value from it by playing it at 0-cost(with Radiant Elemental) or cycling it with Lyra or if you wish you could turn to the Dark side (as Anduin did after falling to the Lich King) with Auchenai Soulpriest or Embrace the Shadow killing a minion cheaply.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Business picked up considerably after all the front-alley bandits were imprisoned.
New Trap for Hunter!
This card can protect your important minion from enemy minion trade. This card criple your enemy minion too, having a 0 Attack means it gives you a free trade with your minion but if you fail to clear it in your turn after the secret trigger it gain the Attack back. I hope you like my card.
Good luck to everyone!
This character is a "known" figure from WoW vanilla. Whenever he is attacked, he wil bubble and hearthstone back (to your hand). You might think this is a powercreep from Shieldbearer, but remember that Cowardly Knight only needs a single damage to actually be removed, so a 1/1 or Fireblast (or similar) could get rid of it temporarily. Yes, you can play it again, but it can be completely removed if it doesn't survive the damage.
FLAVOR TEXT:
/cast Divine Shield
/cast Hearthstone
/say Bye!
"Science isn't about why! Its about why not!"
Probably that one card Quest Discolock needs to be viable
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
You can find me here! Good luck everyone!