Doctor Dupe - This a Reno and Amara counter. But this is a very flexible card and goes well with the Rogue toolkit that targets undamaged characters(Backstab, Shadow Strike, Dark Iron Skulker). Counters Priest and Shaman very well. Mostly this card will be used on enemy heroes but sometimes when you need to survive, this card can be used on minions to cast your Backstab and Shadow Strikes.
Kabal Enticer - This card takes control of any no. of enemy minions that were summoned on your turn. So, this counters many cards like Mirror Entity, Snake Trap, Grim Patron and many Deathrattle minions that summons minions. Also, combos well with Dirty Rat and Deathlord.
Nerub'ar Champion - A very similar card to Nerub'ar Weblord, but it should perform very well in the upcoming meta which is supposed to have a lot of Deathrattles(I expect at least 20).
Feedback is highly appreciated. I will definitely return the favor as well.
Here's my thoughts on some of these cards, going in order of the thread. Not everyone is here unfortunately, so sorry in advance if I didn't say anything about your card.
Vilegloom: I really like your rhino idea, especially if you were to make it a paladin card to fit with the buff minions in your hand theme.
Shatterstar1998: I agree the initial version is really OP, but I think the second is much more balanced. Maybe still a little OP, but maybe making it a priest card would remedy that.
Lathy: I never really liked Loatheb's effect, but I think a spell would be more niche than Loatheb just as a tech card. So not a big fan of Kick. I do like arm's thievery. Considering that usually when someone plays a weapon they attack with it, I think the card is well balanced and unique. Also, I like the artwork.
TheRealMalfurion: I love the idea, almost like a reverse Reno or something. I don't really know which version is best though. The first might help to make it a little bit more impactful, but idk about balancing given how unique a card it is. For wording I might go something like this “Destroy any copies your opponent has of the next card you they play.”(hand, deck, board I assume). Honestly though I wouldn't worry too much about the wording. It's 4 lines and not needlessly complex so I think you're okay. However I don't like the artwork. I know it must be hard to find art that represents your idea but I just don't like it. But idk it might just be personal taste.
RazorofArtorias: Just wanted to say thanks for making me laugh. I was looking at the title being really confused and wondering why it costed so much. I didn't immediately get the connection haha. As for Dust to Dust, I think it is rather low-impact and while it could technically get some value, I don't think it would ever be run over ooze or even that 1 mana pirate guy.
ThisOtherGuyTox: Intimidating Shout is a nice idea, a way for a slower warrior to gain some breathing room or an aggressive warrior to interrupt their opponents game, although idk how it would be implemented as it is a rather low-value card. Potential for a lot of tempo though and will always have value vs any deck so just a generally all around cool card. If you could find a way to incorporate it into a battlecry that could be even better, but I already like the art as-is. As for Arathor, I think it would be balanced if it acted on only the minions currently on the battlefield. As a permanent effect it would be pretty OP and devastate certain decks. Not entirely clear on which you intended.
CheeseEtc: You seem to be getting a lot of feedback on shark attack, which I do like too. But I'll talk about Soul Steal. I like the flavor and simplicity, but perhaps it could be implemented on a larger scale, like a spell making enemy minions trigger their deathrattles for you this turn. However doing that also increases its gimmicky-ness so keeping it simple might be the way to go. Given the amount of support you've already received for Shark Attack, that'll probably be your submission, but good job regardless.
Mmrmm: Again, a funny card but not really serious (make crappy deck. If you get it in you opening hand you win, if not you lose)
Snapshot426: My favorite would be Black Empire Tactician. The others are a bit clunky, but this affect is simple and the card itself seems very balanced.
RawjawK: I like the flavor and idea, but it seems very OP. Resetting a quest is basically GG, and secret counters can be great techs, so running this is going to do not a lot in some games but would singlehandedly win games vs freeze mages and quest decks. I don't like a card that can just straight up win games vs certain archetypes, especially across mutliple classes, but I think if it removed 1 or 2 “parts” to the quest it would be more fair. So instead of resetting a quest it's just delaying it slightly. Might be tricky to word that though, just my 2 cents.
HenryXLII: Interesting card, but the whole point of a stealthed minion is it cant be targeted, so I would do something like “remove stealth from a random minion and gain stealth.” It would have the same effect most of the time but it is more consistent with the stealth them I think.
Liam3Bucks: Simple, yet effective. My first thought upon seeing this was of the Monster Book of Monsters from Harry Potter lol. Not a lot to say, there's always a place for cards like this.
Xukuu. Love the art. The effect is unique but due to it's complexity I'm having a hard time visualizing balance, so I'll leave that to someone else.
TheProgenitor: I like the Jungle Herbalist better. There is currently not a counter to poisonous and since it has become a bigger mechanic with adapt, I think this is a great idea with good flavor. The artwork is okay, but if I were to change anything I would start there just to find something maybe a little more colorful, but again that's a personal thing, and the current art isn't bad.
If I didn't get to your card, it's nothing personal, I had a limited amount of time and just wrote what came into my head. Also, sorry for any misuses of affect and effect, I did my best but I'm sure there's something in there lol.
And finally, here's my idea. I personally really like the art and flavor. It seems like a well-balanced card, but a second opinion is always great, so any feedback is appreciated.
possibe balance - guess only 2 times, increase cost of cards only in hand.
That doesn't counter something specific, so I doubt it it's allowed. Even if, it's way too wordy and has a clunky effect for something that should be very straight forward. The mechanism is also heavily attached to priest. Also missing the Murloc tag. I'd advise to think of something else or implement it in a more concise way with a specific target (e.g. minions or spells).
Doctor Dupe - This a Reno and Amara counter. But this is a very flexible card and goes well with the Rogue toolkit that targets undamaged characters(Backstab, Shadow Strike, Dark Iron Skulker). Counters Priest and Shaman very well. Mostly this card will be used on enemy heroes but sometimes when you need to survive, this card can be used on minions to cast your Backstab and Shadow Strikes.
Kabal Enticer - This card takes control of any no. of enemy minions that were summoned on your turn. So, this counters many cards like Mirror Entity, Snake Trap, Grim Patron and many Deathrattle minions that summons minions. Also, combos well with Dirty Rat and Deathlord.
Nerub'ar Champion - A very similar card to Nerub'ar Weblord, but it should perform very well in the upcoming meta which is supposed to have a lot of Deathrattles(I expect at least 20).
Feedback is highly appreciated. I will definitely return the favor as well.
Unless you fight Paladin or Priest, Doctor Dupe has virtually no impact and it seems weird that he has a combo instead of battlecry and I fail to see why it is a rouge card.
Kabal Enticer is a cool concept. However, Dirty Rat makes this card effectively a better mind control for 5 mana + 3 bodies. That is game winning on the spot for a 2 card 5 mana combo. I think that Dirty Rat sadly prevents this card from ever existing and I can't really think of a way to balance it around it, without making the card way too weak otherwise.
Champion is kind of bland, but the stats alone make this kind of good. Definitely needs a new art, tho.
Xukuu. Love the art. The effect is unique but due to it's complexity I'm having a hard time visualizing balance, so I'll leave that to someone else.
I assume that's me. The old one (Exarch) or new one (Gorefiend?)
As for your card, way too specific as a class card. It just seems weird that a class card has anti-tribe disruptions. This could work as an "and" effect on a neutral minion tho. But then it kinda competes with Crawler.
Actually i prefer the previous version. Also first what comes to my mind regarding stats balance was Black Knight - previous stats distribution are more similar to black knight's assuming Exarch Nasuun is 1 mana cheaper.
Counter to Spell -dependent decklists like malygos rogue and otk- mage antonidas version.
I would actually like to know how this cards works. Are there three heroes on the board? Do the heroes swap each turn? If one dies does another take its place? I'm just curious.
Doctor Dupe - This a Reno and Amara counter. But this is a very flexible card and goes well with the Rogue toolkit that targets undamaged characters(Backstab, Shadow Strike, Dark Iron Skulker). Counters Priest and Shaman very well. Mostly this card will be used on enemy heroes but sometimes when you need to survive, this card can be used on minions to cast your Backstab and Shadow Strikes.
Kabal Enticer - This card takes control of any no. of enemy minions that were summoned on your turn. So, this counters many cards like Mirror Entity, Snake Trap, Grim Patron and many Deathrattle minions that summons minions. Also, combos well with Dirty Rat and Deathlord.
Nerub'ar Champion - A very similar card to Nerub'ar Weblord, but it should perform very well in the upcoming meta which is supposed to have a lot of Deathrattles(I expect at least 20).
Feedback is highly appreciated. I will definitely return the favor as well.
Unless you fight Paladin or Priest, Doctor Dupe has virtually no impact and it seems weird that he has a combo instead of battlecry and I fail to see why it is a rouge card.
Kabal Enticer is a cool concept. However, Dirty Rat makes this card effectively a better mind control for 5 mana + 3 bodies. That is game winning on the spot for a 2 card 5 mana combo. I think that Dirty Rat sadly prevents this card from ever existing and I can't really think of a way to balance it around it, without making the card way too weak otherwise.
Champion is kind of bland, but the stats alone make this kind of good. Definitely needs a new art, tho.
@Zukuu - Thanks for the feedback.
Now for your card: It's an interesting concept and counters summoned minions like my Kabal Enticer.However, I think that your card is too polarised. The decks which summons minions are Token decks and this is not that great against those decks. It's good against Dopplegangster and it also seems balanced if you use it with Dirty rat or destroy Baine Bloodhoof. I think, I will make it a 4/4 especially because it's a Legendary.3 Health is very less. It dies to Wrath, Frostbolt and even 1 and 2 drops.
Also what do you think about this card?
It's a Vanish against Pirate Warrior and it can also be used by Pirate Rogue either to get more damage from Southsea Deckhand or more value from Swashburglar.
Counter to Spell -dependent decklists like malygos rogue and otk- mage antonidas version.
I would actually like to know how this cards works. Are there three heroes on the board? Do the heroes swap each turn? If one dies does another take its place? I'm just curious.
There will be 3 different heroes on the board simultaneously although Im not sure with other interactions like sinister strike, weapon equipment and etc. , and Earth's hero power will not affect the other 2.
Wording proposal: If your opponent's deck has 3 or more copies of the same card, replace them with Coins.
Ok! Thank you for the feedback! This is the new version:
I think i will keep the stealth, I made the card epic like Dirty Rat so its an answer to the powercreep, the stealth will make the card somewhat playable and it works well with the spy theme of the card.
The order of the wording is ok now' like Abomination so you can place the stealth and the battlecry on the same line
Wording proposal: If your opponent's deck has 3 or more copies of the same card, replace them with Coins.
Ok! Thank you for the feedback! This is the new version:
I think i will keep the stealth, I made the card epic like Dirty Rat so its an answer to the powercreep, the stealth will make the card somewhat playable and it works well with the spy theme of the card.
The order of the wording is ok now' like Abomination so you can place the stealth and the battlecry on the same line
Doesn't this become too strong then? I think I would rather see it burn the cards, since drawing the coin later on would disrupt your game even more (on top of the fact that it counters your strategy such as e.g. against Jade Idol and Gang Up). You could even play this Beneath the Grounds just to disrupt the opponent's gameplan.
Wording proposal: If your opponent's deck has 3 or more copies of the same card, replace them with Coins.
Ok! Thank you for the feedback! This is the new version:
I think i will keep the stealth, I made the card epic like Dirty Rat so its an answer to the powercreep, the stealth will make the card somewhat playable and it works well with the spy theme of the card.
The order of the wording is ok now' like Abomination so you can place the stealth and the battlecry on the same line
Doesn't this become too strong then? I think I would rather see it burn the cards, since drawing the coin later on would disrupt your game even more (on top of the fact that it counters your strategy such as e.g. against Jade Idol and Gang Up). You could even play this Beneath the Grounds just to disrupt the opponent's gameplan.
But its super situational!! the stealth will make it somewhat playable. think about Dirty Rat, it can be good even vs non combo decks.
Wording proposal: If your opponent's deck has 3 or more copies of the same card, replace them with Coins.
Ok! Thank you for the feedback! This is the new version:
I think i will keep the stealth, I made the card epic like Dirty Rat so its an answer to the powercreep, the stealth will make the card somewhat playable and it works well with the spy theme of the card.
The order of the wording is ok now' like Abomination so you can place the stealth and the battlecry on the same line
Doesn't this become too strong then? I think I would rather see it burn the cards, since drawing the coin later on would disrupt your game even more (on top of the fact that it counters your strategy such as e.g. against Jade Idol and Gang Up). You could even play this Beneath the Grounds just to disrupt the opponent's gameplan.
But its super situational!! the stealth will make it somewhat playable. think about Dirty Rat, it can be good even vs non combo decks.
Ofc, however, Dirty Rat has a huge downside that can be avoided should your opponent not have a minion on their hand. In essence most times you will get great stats for huge tempo loss that can be abused in conjunction to Twisting Nether or Brawl. With your card not only do you destroy what could arguably be seen as their win condition quite effectively (since they only need have 3+ copies in their deck, i.e. they can't interact in any way with your card), but you also cause them massive tempo loss. You could go with a modified Coin that is insta-played giving them a Mana Crystal and draws them a card, similar to cards like Ambush! since typically when you give your opponent Bananas or Coins it implies that you are compensating them for the loss they incurred from the effects of your card and not further punishment. On top of that Rogues can easily abuse this if their strategy revolves around stalling using the aforementioned Beneath the Grounds. I do like the idea of destroying/replacing cards you have multiples of though since my current card idea is similar in goal to yours.
And finally, here's my idea. I personally really like the art and flavor. It seems like a well-balanced card, but a second opinion is always great, so any feedback is appreciated.
First of all thanks for the feedback. Next onto your card. I think it is very underpowered in its current state. I think you could afford to even make it 3 mana since targeting specifically pirates makes it very situational. Murlocs are also typically low impact minions so adding 4 random ones to your hand doesn't seem to warrant 5 mana to me.
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What do you think about these cards.
Explanation about my card:
Feedback is highly appreciated. I will definitely return the favor as well.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Here's my thoughts on some of these cards, going in order of the thread. Not everyone is here unfortunately, so sorry in advance if I didn't say anything about your card.
Vilegloom: I really like your rhino idea, especially if you were to make it a paladin card to fit with the buff minions in your hand theme.
Shatterstar1998: I agree the initial version is really OP, but I think the second is much more balanced. Maybe still a little OP, but maybe making it a priest card would remedy that.
Lathy: I never really liked Loatheb's effect, but I think a spell would be more niche than Loatheb just as a tech card. So not a big fan of Kick. I do like arm's thievery. Considering that usually when someone plays a weapon they attack with it, I think the card is well balanced and unique. Also, I like the artwork.
TheRealMalfurion: I love the idea, almost like a reverse Reno or something. I don't really know which version is best though. The first might help to make it a little bit more impactful, but idk about balancing given how unique a card it is. For wording I might go something like this “Destroy any copies your opponent has of the next card you they play.”(hand, deck, board I assume). Honestly though I wouldn't worry too much about the wording. It's 4 lines and not needlessly complex so I think you're okay. However I don't like the artwork. I know it must be hard to find art that represents your idea but I just don't like it. But idk it might just be personal taste.
RazorofArtorias: Just wanted to say thanks for making me laugh. I was looking at the title being really confused and wondering why it costed so much. I didn't immediately get the connection haha. As for Dust to Dust, I think it is rather low-impact and while it could technically get some value, I don't think it would ever be run over ooze or even that 1 mana pirate guy.
ThisOtherGuyTox: Intimidating Shout is a nice idea, a way for a slower warrior to gain some breathing room or an aggressive warrior to interrupt their opponents game, although idk how it would be implemented as it is a rather low-value card. Potential for a lot of tempo though and will always have value vs any deck so just a generally all around cool card. If you could find a way to incorporate it into a battlecry that could be even better, but I already like the art as-is. As for Arathor, I think it would be balanced if it acted on only the minions currently on the battlefield. As a permanent effect it would be pretty OP and devastate certain decks. Not entirely clear on which you intended.
CheeseEtc: You seem to be getting a lot of feedback on shark attack, which I do like too. But I'll talk about Soul Steal. I like the flavor and simplicity, but perhaps it could be implemented on a larger scale, like a spell making enemy minions trigger their deathrattles for you this turn. However doing that also increases its gimmicky-ness so keeping it simple might be the way to go. Given the amount of support you've already received for Shark Attack, that'll probably be your submission, but good job regardless.
Mmrmm: Again, a funny card but not really serious (make crappy deck. If you get it in you opening hand you win, if not you lose)
Snapshot426: My favorite would be Black Empire Tactician. The others are a bit clunky, but this affect is simple and the card itself seems very balanced.
RawjawK: I like the flavor and idea, but it seems very OP. Resetting a quest is basically GG, and secret counters can be great techs, so running this is going to do not a lot in some games but would singlehandedly win games vs freeze mages and quest decks. I don't like a card that can just straight up win games vs certain archetypes, especially across mutliple classes, but I think if it removed 1 or 2 “parts” to the quest it would be more fair. So instead of resetting a quest it's just delaying it slightly. Might be tricky to word that though, just my 2 cents.
HenryXLII: Interesting card, but the whole point of a stealthed minion is it cant be targeted, so I would do something like “remove stealth from a random minion and gain stealth.” It would have the same effect most of the time but it is more consistent with the stealth them I think.
Liam3Bucks: Simple, yet effective. My first thought upon seeing this was of the Monster Book of Monsters from Harry Potter lol. Not a lot to say, there's always a place for cards like this.
Xukuu. Love the art. The effect is unique but due to it's complexity I'm having a hard time visualizing balance, so I'll leave that to someone else.
TheProgenitor: I like the Jungle Herbalist better. There is currently not a counter to poisonous and since it has become a bigger mechanic with adapt, I think this is a great idea with good flavor. The artwork is okay, but if I were to change anything I would start there just to find something maybe a little more colorful, but again that's a personal thing, and the current art isn't bad.
If I didn't get to your card, it's nothing personal, I had a limited amount of time and just wrote what came into my head. Also, sorry for any misuses of affect and effect, I did my best but I'm sure there's something in there lol.
And finally, here's my idea. I personally really like the art and flavor. It seems like a well-balanced card, but a second opinion is always great, so any feedback is appreciated.
Help me with wording with this one plz
And feed backs are very appreciated!!
is this viable?
can I make a card like the guy from BlackRock Mountain who destroys a legendray minion if you're holding a a dragon ?
my second idea; thoughts?
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Could I submit my past design that counters specific rarity?
etc.
A new Idea:
[img]http://i.imgur.com/s4mRNv2.gif[/img]
[img]http://i.imgur.com/qOKK6bW.gif[/img]
[img]http://i.imgur.com/ku0Yw7X.gif[/img]
Please upvote my submission: Weekly Card Design Competition 6.12 - Submission Topic
My Recent Competition Design:
Warlock lover! Fan Card Designer! Low dust high win rate deck builder! Redqueen is here!
Recent Deck: R5 Budget Zoolock against priest
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