Please note that this thread is still under construction. There's a lot of formatting and image posting and card writeups and whatnot to be done.
Introduction
Hey guys,
For those who don't know me, I've done a fair bit of hearthstone card design over the course of roughly four years, including four classes that I've published here on Hearthpwn. The most recent of these is my iteration of the Death Knight. In playtesting the class, I realized that decks tended to use a lot of DK's class cards - partially because DK was fairly overpowered, partially because there were simply no neutral cards to synergize with the new mechanics that DK brought to Hearthstone.
My goal with ICC is to provide the game with a decent log of cards that make Death Knight feel welcome in the game as opposed to a class that's just tacked on. I'll go more in-depth into what this means later, but this expansion features things like Undead synergy and Undead tech in the neutral sets, as well as giving the other classes a little taste of what DK has to offer.
This set is designed to be an adventure - however, the boss fights themselves are still under progress. Why am I rushing an unfinished product out the door? Well, with the new expansion's reveal coming up, and the speculation that it could be about the Lich King and related northrend/ICC stuff, it would feel strange to post this concept after the expansion is revealed (if it is indeed LK related). While it is still definitely odd to have a fan-made expansion with potentially the same theme as a Blizzard expansion, I can at least have some justification if there's proof that I submitted it before the expansion was officially announced.
That brings me to the next topic, which is that this thread is under heavy construction. I'm planning to do writeups again on every single card since people seem to like those, but I'm going to be going into much more detail than I usually do, my end goal being to have a paragraph on both the design and flavor processes for each card. Not to mention that the boss fights are going to be added one by one. And not to mention that there are going to be balance changes all over the place once people start giving feedback and once testing starts.
So yeah, that's all for now. Improved flavor for each card was the main focus of this set, so balance might have suffered as a result - all the more opportunities for feedback!
Neutral Commons
Neutral Rares
Neutral Epics
Neutral Legendaries
Scourge Cards
Death Knight
Warrior
Warlock
Shaman
Rogue
Priest
Paladin
Mage
Hunter
Druid
Changelog
v1.0
The first iteration of all 76 cards was finished on 7/05/17.
Well, that's all for now. Expect frequent updates with more card writeups. Feel free to come join us on the /r/customhearthstone discord, it's where I spend most of my time designing custom cards and it's a great way to get quick feedback on a concept.
Introduction
Hey guys,
For those who don't know me, I've done a fair bit of hearthstone card design over the course of roughly four years, including four classes that I've published here on Hearthpwn. The most recent of these is my iteration of the Death Knight. In playtesting the class, I realized that decks tended to use a lot of DK's class cards - partially because DK was fairly overpowered, partially because there were simply no neutral cards to synergize with the new mechanics that DK brought to Hearthstone.
My goal with ICC is to provide the game with a decent log of cards that make Death Knight feel welcome in the game as opposed to a class that's just tacked on. I'll go more in-depth into what this means later, but this expansion features things like Undead synergy and Undead tech in the neutral sets, as well as giving the other classes a little taste of what DK has to offer.
This set is designed to be an adventure - however, the boss fights themselves are still under progress. Why am I rushing an unfinished product out the door? Well, with the new expansion's reveal coming up, and the speculation that it could be about the Lich King and related northrend/ICC stuff, it would feel strange to post this concept after the expansion is revealed (if it is indeed LK related). While it is still definitely odd to have a fan-made expansion with potentially the same theme as a Blizzard expansion, I can at least have some justification if there's proof that I submitted it before the expansion was officially announced.
That brings me to the next topic, which is that this thread is under heavy construction. I'm planning to do writeups again on every single card since people seem to like those, but I'm going to be going into much more detail than I usually do, my end goal being to have a paragraph on both the design and flavor processes for each card. Not to mention that the boss fights are going to be added one by one. And not to mention that there are going to be balance changes all over the place once people start giving feedback and once testing starts.
So yeah, that's all for now. Improved flavor for each card was the main focus of this set, so balance might have suffered as a result - all the more opportunities for feedback!
Neutral Commons
Neutral Rares
Neutral Epics
Neutral Legendaries
Scourge Cards
Death Knight
Warrior
Warlock
Shaman
Rogue
Priest
Paladin
Mage
Hunter
Druid
Changelog
v1.0
Well, that's all for now. Expect frequent updates with more card writeups. Feel free to come join us on the /r/customhearthstone discord, it's where I spend most of my time designing custom cards and it's a great way to get quick feedback on a concept.
Until next time,
~DKP / HCB