I want to see Blizzard make better discard synergy. Specifically, a card that discards a random minion. It would allow for a little less RNG in Discard Warlock.
The reason it doesn't draw until 10 is so you don't guarantee a mill on your opponent which you would if you drew until 10.
A card that makes you consider the hand size of each player and can potentially give you a huge hand refill. Ideal circumstance would be having a small amount of cards in your hand whereas your opponent has a lot, where you can draw 6 or 7 cards and your opponent draws none. Can be a lifesaver if you're in topdeck mode. Draw this and you now have a full hand of cards to play with. It's also a 5/5 Taunt which your opponent will most likely need to use a card to get rid of.
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Click the image to go to my custom Time Traveler class.
Another way of ramping out druid while being able to avoid certain moves by your opponent. Say you're going against a priest and you got a few minions on board. By playing this on your turn 5, you can avoid your opponent from playing a Dragonfire Potion on the next turn! Plus it has great synergy with Fandral Staghelm
Now that last charge of Rusty Hook can serve a better purpose than 1 damage to the face.
At 5 mana, it's pretty slow for Aggro Pirate deck, but the card draw opens up some potential for tempo/midrange deck that encourage minion interaction instead of just go face.
Use on one of your 1/1s or a Devilsaur Egg for some cheap draw, or you have the option to use it against your opponent if you're desperate.
I want to see Blizzard make better discard synergy. Specifically, a card that discards a random minion. It would allow for a little less RNG in Discard Warlock.
The name is taken from a WoW ability and gives hunters a draw option that (IMHO) has some nice flavor. Hope you like it!
The reason it doesn't draw until 10 is so you don't guarantee a mill on your opponent which you would if you drew until 10.
A card that makes you consider the hand size of each player and can potentially give you a huge hand refill. Ideal circumstance would be having a small amount of cards in your hand whereas your opponent has a lot, where you can draw 6 or 7 cards and your opponent draws none. Can be a lifesaver if you're in topdeck mode. Draw this and you now have a full hand of cards to play with. It's also a 5/5 Taunt which your opponent will most likely need to use a card to get rid of.
Click the image to go to my custom Time Traveler class.
A very simple card mix of Nesting Roc with Call Pet:
Another way of ramping out druid while being able to avoid certain moves by your opponent. Say you're going against a priest and you got a few minions on board. By playing this on your turn 5, you can avoid your opponent from playing a Dragonfire Potion on the next turn! Plus it has great synergy with Fandral Staghelm
Edit: cost from 2 to 3 mana, and Art.
I always wondered what a Priest Murloc card would look like.
Now that last charge of Rusty Hook can serve a better purpose than 1 damage to the face.
At 5 mana, it's pretty slow for Aggro Pirate deck, but the card draw opens up some potential for tempo/midrange deck that encourage minion interaction instead of just go face.
You move the dormant card around on the battlefield.
It is a simple card for Warlock, you may use this to refresh your hand,.
but also, Warlock cards always have bad effect, it makes you lose 1 more card.
but at the same time, it fits the Warlock Quest Lakkari Sacrifice.
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My Entry for this week's Card Design Competition - Season 8.16:
Let's face it, you're usually gonna choose Fight. It's the World of WARcraft.
Choose One tokens -