This weeks theme comes from Lathy,whose "Plated Knuckles" was the winner of our "One For All" competition.
Competition-Specific Restrictions:
Your card must draw a card for you or your opponent
Your card's text must contain a number, either numerical or written (1/one, 2/two, 3/three etc all acceptable)
Your card must follow Hearthstone wording convention - "Draw one card" will be disqualified, as it is "Draw a card" ("Draw a card" by itself also doesn't count, as there is no number.)
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 20:00 UTC 3/July/2017) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 20:00 UTC 3/July/2017, Ends 20:00 UTC 4/July/2017) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 20:00 UTC 4/July/2017, Ends 20:00 UTC 4/July/2017) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there?
Choosing the order would happen a lot like Kazakus, with 3 choices appearing for the "1", and the remaining 2 choices for the "2". "3" does not need to be chosen, there will be only 1 remaining choice.
The support card for Herald Volazj that never was. Possible tempo card in a Deathrattle or Silence deck. Obvious Synergy with Radiant Elemental. Imagine this hitting Prophet Velen in a combo deck.
A simple but effective card for a simple but effective competition.
Paladin has always had a strong affinity for buffs, specifically buffs which involve increasing a minion's Attack at least as much as its Health. Thus, a staple card that parallels Priest's Power Word: Shield helps establish the Paladin's class identity and develop archetypes such as The Last Kaleidosaur.
Hello everyone, here's my submission for this week's card design competition. I decided to go with a weapon for this one, and here's what I came up with:
Flavor Text: Apparently, drawing 2 cards is a sure sign of wanting to go to war. Guess we should've seen that coming with Jaina for a while now.
This card was mainly designed with control decks in mind, since it's a pretty slow card to be running in Pirate Warrior. Though it could work out in that deck as a slower tech option, in all likelihood you'd much rather play Arcanite Reaper than this. In control, however, it works as a sort of extra Fiery War Axe in the mid-late game, and also helps you cycle through your deck, which is very important. In either deck, the card's Deathrattle can get you some insane value, as if you happen to draw almost any weapon you get a pretty big tempo advantage, and if you draw something like Gorehowl, you just saved yourself a whole 7 Mana. The card is also extremely powerful against weapon removal, as your opponent now has to gamble on how much of a tempo and card advantage it is to let you attack with the weapon for it's full 9 damage, or if it's worth giving you the cards earlier and risking you drawing an even better weapon from your deck, that they now can't remove.
That's it from me, so if you like the idea behind the card, please give me a like, it means a lot. Thanks!
Notes: Your opponent has 15 seconds to decide. Your turn-timer doesn't start until they make a choice. If they can't decide in time, a choice is made randomly.
Part of my entire original discard warlock deck, strong effect but not op on stats plus it doesn"t help if you are behind in the board, the dream in a heavy combo meta
"We're STILL hungering for vengeance. Practically starving for it down here!"
Explanation: This card was originally "If you have 3 or more of any one card in your deck, draw all copies (chosen randomly)." That may have been too fringe, because the only reliable way to trigger it would've been Gang Up, and that's in Wild now. This version triggers off of any duplicates, which basically means 'If you have no duplicates in your deck..." cards aren't viable in conjunction with this unless you're using this to pull out your last remaining duplicates and enable cards like Reno Jackson (in Wild...). In the early game, this is an unpredictable card and may net you something you don't want yet (but is still pretty good).In the late game, it becomes a tech card as you track the number of duplicates left in your deck and deploy Thalnos to get specific ones into your hand.
Example: You have two Shadowstep and two SI:7 Agent left in your deck. The rest are single cards. Thalnos will pull out both Shadowsteps or both SI:7s, a 50% chance for either. Another Example: You've stolen Jade Idol from a Druid, and have no other duplicate cards in your deck. Play this after shuffling 3 into your deck and you draw all of them.
This is the Submission Topic. The Discussion Topic is here.
Competition Theme: Counting Cards
This weeks theme comes from Lathy, whose "Plated Knuckles" was the winner of our "One For All" competition.
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 20:00 UTC 3/July/2017)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 20:00 UTC 3/July/2017, Ends 20:00 UTC 4/July/2017)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 20:00 UTC 4/July/2017, Ends 20:00 UTC 4/July/2017)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there?
Good Luck!
You can find me here! Good luck everyone!
"Because it would sound weird if it was Thirst for Mountain Dew"
I want a new title, but Flux won't let me have one,
bepisExample:
Choosing the order would happen a lot like Kazakus, with 3 choices appearing for the "1", and the remaining 2 choices for the "2". "3" does not need to be chosen, there will be only 1 remaining choice.
The support card for Herald Volazj that never was. Possible tempo card in a Deathrattle or Silence deck. Obvious Synergy with Radiant Elemental. Imagine this hitting Prophet Velen in a combo deck.
>>>Check out my Latest Card Design Competition Entry<<<
Simple draw for somewhat controllish version of Hunter.
It has everything representative of Rogue: Undamaged minions, Combo, drawing cards! The only exception is board clear!
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Shaman desperatly needs some kind of help.
A simple but effective card for a simple but effective competition.
Paladin has always had a strong affinity for buffs, specifically buffs which involve increasing a minion's Attack at least as much as its Health. Thus, a staple card that parallels Priest's Power Word: Shield helps establish the Paladin's class identity and develop archetypes such as The Last Kaleidosaur.
Hello everyone, here's my submission for this week's card design competition. I decided to go with a weapon for this one, and here's what I came up with:
Flavor Text: Apparently, drawing 2 cards is a sure sign of wanting to go to war. Guess we should've seen that coming with Jaina for a while now.
This card was mainly designed with control decks in mind, since it's a pretty slow card to be running in Pirate Warrior. Though it could work out in that deck as a slower tech option, in all likelihood you'd much rather play Arcanite Reaper than this. In control, however, it works as a sort of extra Fiery War Axe in the mid-late game, and also helps you cycle through your deck, which is very important. In either deck, the card's Deathrattle can get you some insane value, as if you happen to draw almost any weapon you get a pretty big tempo advantage, and if you draw something like Gorehowl, you just saved yourself a whole 7 Mana. The card is also extremely powerful against weapon removal, as your opponent now has to gamble on how much of a tempo and card advantage it is to let you attack with the weapon for it's full 9 damage, or if it's worth giving you the cards earlier and risking you drawing an even better weapon from your deck, that they now can't remove.
That's it from me, so if you like the idea behind the card, please give me a like, it means a lot. Thanks!
Notes: Your opponent has 15 seconds to decide.
Your turn-timer doesn't start until they make a choice.
If they can't decide in time, a choice is made randomly.
REMOVED
This space is intentionally blank.
Kinda goes off of the idea of Mortal Coil
Part of my entire original discard warlock deck, strong effect but not op on stats plus it doesn"t help if you are behind in the board, the dream in a heavy combo meta
Well here's my submission for this week.
Flavour text: Although in a forge, they aren't really interested in melting iron...
Here's my entry.
"We're STILL hungering for vengeance. Practically starving for it down here!"
Explanation: This card was originally "If you have 3 or more of any one card in your deck, draw all copies (chosen randomly)." That may have been too fringe, because the only reliable way to trigger it would've been Gang Up, and that's in Wild now. This version triggers off of any duplicates, which basically means 'If you have no duplicates in your deck..." cards aren't viable in conjunction with this unless you're using this to pull out your last remaining duplicates and enable cards like Reno Jackson (in Wild...). In the early game, this is an unpredictable card and may net you something you don't want yet (but is still pretty good). In the late game, it becomes a tech card as you track the number of duplicates left in your deck and deploy Thalnos to get specific ones into your hand.
Example: You have two Shadowstep and two SI:7 Agent left in your deck. The rest are single cards. Thalnos will pull out both Shadowsteps or both SI:7s, a 50% chance for either. Another Example: You've stolen Jade Idol from a Druid, and have no other duplicate cards in your deck. Play this after shuffling 3 into your deck and you draw all of them.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
"If you eat all your vegetables I'll let you go out and play a turn early, okay?"
You can find me here! Good luck everyone!