So, not very many people know this, but the Hearthcards card creator has its own hidden way of making numbers green and red to indicate buffs and damages to cards. For our examples, I will be using this card I made for a mini-comp a while ago, Void Harbinger.
Now to get the numbers green or red, write any of these in the card's text box:
{{ATTACKCOLOR=GREEN}}
{{ATTACKCOLOR=RED}} (there are currently no cards in the game that can make an attack color red. Cards like Shrinkmeister and Pint-Size Potion will reduce the attack, but the attack number will still be white)
{{HEALTHCOLOR=GREEN}}
{{HEALTHCOLOR=RED}}
{{MANACOLOR=GREEN}}
{{MANACOLOR=RED}}
Typing them out will look something like this:
NOTE:It is absolutely imperative that you DO NOT use the Enter key. Write the code and the effects as if it was all on one line.
Lets say we want the Attack and Health green. Typing them out along with the effect will look like this:
Once again, write the whole thing as if it was on one line, without using the Enter key. The brackets may end up going down a line, but as long as you write it correctly, this shouldn't be a problem at all. If you hit the "Preview" button, the numbers will show up as the normal white instead of green or red, but after finishing the card, it will look as it should. After, writing everything along with the effect, the card will show up like this:
(yes, I know 4 mana 7/7 memes)
Now it wouldn't look this in the hand or if you highlight it on the battlefield, only the minion itself on the battlefield, but you get my point. Perhaps you're playing against a Handbuff Paladin and you Thoughtsteal their Grimestreet Outfitter. Then something like this would make sense in the context of the card view.
But what about red numbers? Yep. Lets show off another example. Lets say that for some reason (why, I don't know), your opponent has a Nerub'ar Weblord on the field. To make the cost (or any other stat for that matter) red, you'd type it like this:
Because the text is shorter, it shows up better. Again, remember to write it as if it was on one line. It will show up like this:
We are playing Priest after all, so how about red Health that we'll heal back up. Just write it as you would with the other examples. It'll show up like this:
The card will then show up like this:
(if you set the Health to 1 that is)
Just a side-note: This will only work with green and red. If you try to make it blue (for example), it will show up as the standard white.
Hope this helped a lot of people out.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I'm going to use this colors for the "token" of one of my Legendary cards of the Expansion Tournament! Isn't a transform effect so this works perfecty to explain my card. Thanks!
If you're wondering if this works on Hero Powers, yes it does!
"Surrender your will to the Kabal"
The Hero Power has a rarity and watermark because I used the Import feature to import Lesser Heal into the card database. If you were to ignore that and use your own custom Hero Power, it should turn out fine.
This however, DOES NOT work with heroes.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
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So, not very many people know this, but the Hearthcards card creator has its own hidden way of making numbers green and red to indicate buffs and damages to cards. For our examples, I will be using this card I made for a mini-comp a while ago, Void Harbinger.
Now to get the numbers green or red, write any of these in the card's text box:
{{ATTACKCOLOR=GREEN}}
{{ATTACKCOLOR=RED}} (there are currently no cards in the game that can make an attack color red. Cards like Shrinkmeister and Pint-Size Potion will reduce the attack, but the attack number will still be white)
{{HEALTHCOLOR=GREEN}}
{{HEALTHCOLOR=RED}}
{{MANACOLOR=GREEN}}
{{MANACOLOR=RED}}
Typing them out will look something like this:
NOTE: It is absolutely imperative that you DO NOT use the Enter key. Write the code and the effects as if it was all on one line.
Lets say we want the Attack and Health green. Typing them out along with the effect will look like this:
Once again, write the whole thing as if it was on one line, without using the Enter key. The brackets may end up going down a line, but as long as you write it correctly, this shouldn't be a problem at all. If you hit the "Preview" button, the numbers will show up as the normal white instead of green or red, but after finishing the card, it will look as it should. After, writing everything along with the effect, the card will show up like this:
(yes, I know 4 mana 7/7 memes)
Now it wouldn't look this in the hand or if you highlight it on the battlefield, only the minion itself on the battlefield, but you get my point. Perhaps you're playing against a Handbuff Paladin and you Thoughtsteal their Grimestreet Outfitter. Then something like this would make sense in the context of the card view.
But what about red numbers? Yep. Lets show off another example. Lets say that for some reason (why, I don't know), your opponent has a Nerub'ar Weblord on the field. To make the cost (or any other stat for that matter) red, you'd type it like this:
Because the text is shorter, it shows up better. Again, remember to write it as if it was on one line. It will show up like this:
We are playing Priest after all, so how about red Health that we'll heal back up. Just write it as you would with the other examples. It'll show up like this:
The card will then show up like this:
(if you set the Health to 1 that is)
Just a side-note: This will only work with green and red. If you try to make it blue (for example), it will show up as the standard white.
Hope this helped a lot of people out.
Click the image to go to my custom Time Traveler class.
Love it, thanks.
Mod Working Reaaaaally Hardly
I'm going to use this colors for the "token" of one of my Legendary cards of the Expansion Tournament! Isn't a transform effect so this works perfecty to explain my card. Thanks!
If you're wondering if this works on Hero Powers, yes it does!
"Surrender your will to the Kabal"
The Hero Power has a rarity and watermark because I used the Import feature to import Lesser Heal into the card database. If you were to ignore that and use your own custom Hero Power, it should turn out fine.
This however, DOES NOT work with heroes.
Click the image to go to my custom Time Traveler class.