Livienna's SECOND Unofficial Spectacular Mid-Season Mini Card Design Competition!!!!
VOTING INFO:
Voting will take place over a 48-hour period.
The 32 valid entries are posted anonymously, in the order in which they were submitted.
Results will be posted on Tuesday, June 13th no later than 7pm EST.
DESIGN PROMPT:
Design a tribal minion for a class it does not currently appear in OR a class card with a keyword that does not currently appear in that class.* Bonus points for both! ;D
*In order to keep some semblance of believability, tribes and keywords that do NOT appear in the neutral set are not valid. These include things like Totems, Secrets, Combo, Choose One, and Overload. Also, Battlecries, Deathrattles, and Mechs do not count towards this as all classes have them. Valid tribes and keywords can be found in the spoiler below!!!
Note: Classes listed are those that already have minions/cards in that category.
Oof, that's 32 entries. I was gonna do a write-up on each one like last time, but idk if I can. I'll just say that I think the best entries are Solstice, Invincibility, Marked for Death, and Rage Mage, so those are the ones that I voted for. =)
Oof, that's 32 entries. I was gonna do a write-up on each one like last time, but idk if I can. I'll just say that I think the best entries are Solstice, Invincibility, Marked for Death, and Rage Mage, so those are the ones that I voted for. =)
Thanks for your vote! I was on a trip so I submitted and old design but I could't post it in the Discussion thread for balance tips.
Wild Blood Trap: Cool card. It seems like the kind of decision changing secret I tend to enjoy.
Solstice: Nice design. Simple, elegant, and balanced.
Dead from the Depths: Interesting, but the pirate tag seems slapped on for the sake of the contest.
Porsolius: Seems ok. Interesting interactions with unleash and hunter tokens
Invincibility: Sometimes simplicity is welcomed, but I wish there was a bit more to it.
Scaled Doublecutt: I'll admit my WOW knowledge is limited, but this doesn't seem on flavor for murlocs. Not a bad design though.
Daelin Proudmoore: I don't love the idea of Pirate Mage since pirates interact with weapons, but if pirates ever did become a mage thing, this is the kind of card I'd want to see.
Chi-Ji, Spirit of Hope: Seems right in line with most priest cards. Win more, combo focused cards.
Eathor: I know I said the card was ok in the discussion thread, but the more I think about it, the more it feels too swingy. I'm not a fan.
Earthshaker: Not sure what to say. It's not bad. Not terribly exciting, but not bad.
Ship's Carpenter: The new mangerie = pirate mech druid! The card is underpowered in all honesty...
Private Eye: Not sure I want more stealth givers in Rogue, but hey, it's expensive, not a spell, and a nice design. The only issue is that two of these on the board at the same time is more than a little obnoxious.
Shadix, Dark Evocator: No. Too swingy
Marked for Death: Cool card. Not much else needs to be said. Definitely one of my favorites.
Gangplank Marauder: The effect seems on flavor with mage and isn't terribly off flavor with the pirate, but seems understatted considering it's a pirate in mage with a low impact effect.
Dartfin the Discoverer: Considering Murlocs try to flood the board, this seems on flavor, but it also seems a bit insane. Turn 6 this plus war-leader = 6/5 must kill target, 5/4 must kill target, 3/2 must kill target. Any other murlocs on the board already and it's gg. Probably too strong.
Shifty Assassin: This one is mine and I like it (who would have thought). The taunt and aggressive stats make this card fairly versatile. I could say a lot about the card and its uses, but hopefully the card speaks for itself.
Brutallus: Interesting. Not my favorite, but I like it a lot. I might vote for it.
Silencing Shot: Very versatile. I like it a lot. Mini Loatheb for burn decks is a cool idea.
Shadowed Rage: Weird card. Sometimes that's a good thing. Might be a bit unfun to play against though.
Kiya, the Thunderbird: WAY TOO STRONG
Relentless Warpstalker: Stealth 4/6 is already good enough, do you really need the enrage windfury?
Fjorlag, the Grave's Chill: Is that actually an elemental? Also there's a bit too much going on.
Rage Mage: Mage never needs to run evolved kobold ever again!
Bad Mannered Corsair: Not feeling it, but I don't know why. Never been a fan of charge. Decent card though. Flavor aside, it seems very well designed.
March of the Treants: Good flavor, perfect art, well balanced. Solid card.
Patient Wizard: Not sure why this is a rogue card.
Surprise Bladestorm: Interesting design that would just end up hitting you in the face when all is said and done.
Gathering Storm: I don't believe poisonous actually works the way you think it does. See envenom weapon + bladefurry. Even if it did, I'm not sure it's on flavor. Interesting thought though.
Lothraxion: Why is this in Paladin? Also, it's busted
Brightpaw: Free spell damage on a stick is nuts and the legendary tag only makes sense in balancing.
Xavius, Nightmare Lord: Mill Druid Hype!
Favorites outside of my own: Marked for Death, Wild Blood Trap, Silencing Shot
Wild Blood Trap: It's another Vaporize. Vaporize isn't that good, so 2 mana is alright for the cost. 3/5
Solstice: Too versatile for a 1 mana card. 2/5
Dead from the Depths: Um. I don't see a use outside of beating Ice Block, and for that, 4 mana isn't that much worse than 3 mana. The body is better than Eater, but still nothing special. 3/5
Posolius: We have Acidmaw already. This is Acidmaw times 5 for less mana. Yes Acidmaw is awful, but not so bad that this should be allowed. 1/5
Invicibility: A single target Conceal. I still don't like it any more than I like conceal. 2/5
Scaled Doublecutt: Sure, I guess. 3/5
Daelin Proudmoore: Mage doesn't need anymore value cards. Luckily, this isn't that much value... but still. 2/5
Chi-Ji, Spirit of Hope: Combos with Holy Nova or Circle to give everything Divine Shield. The effect isn't too strong, but this is too hard to remove for it. 2/5
Eathor: No. 0/5
Earthshaker: the third installment of 4 mana shaman minions with too many stats. Less crazy that Destroyer and Faceless at least. 3/5
Ship's Carpenter: This could and should be a 2-drop. Or at least not be restricted to friendly mechs.
Private Eye: Gadgetzan with Stealth is crazy. This guarentees it. No. 1/5
Shadix, Dark Evocator: It's trigger is pretty crazy, but it is very situational. Still, if you play it on turn 1 and they can't answer it, they can't put anything on the board for 2 or 3 turns, that much free tempo on a 1 drop just becuase they opened badly is too much. 2/5
Marked for Death: Honestly, it could apply to friendly minions if it wasn't a Rogue card. Oh well. I like it. 4/5.
Gangplank Marauder: Well, it's a card. 3/5
Dartfin the Discoverer: If it applied to non-friendly murlocs and added them to your hand instead, I'd definitely vote for this. As is, this doesn't do anything to fix Murloc's weakness to AoE's.
Shifty Assassin: This is a pretty good card. Maybe just a 0/2 Taunt, but that's a minor complaint. 3/5
Brutallus: This reminds me of Knuckles. Would Knuckles with +1/+1 be playable for 2 more mana? Not really. I'll give it an extra point for having slightly more flexibility than the Gorilla though. 2/5
Silencing Shot: Too much text. I get what you're trying to do, but too much text is too much text. Should've just picked one trigger and gone with it. 3/5.
Shadowed Rage: So... Ag'mam Rager, but for Shadow Rager? Well, it scores for the meme factor at least. It has the Auctioneer problem like that other Stealth card, but it's a bit unrealistic to be holding a Backstab all the way at turn 9, and it requires a 3rd card to make it happen, so it's less bad. 3/5
Kiya, the Thunderbird: No. Negative 0/5
Relentless Warpstalker: So basically, stack buffs on it, flood the board and dare your opponent to use an AoE so you can OTK them? Nope. 1/5.
Fjorlag, the Grave's Chill: Whirlwind + Frost Nova on Summon, and it gets almost vanilla stats? It should be 4/4 at most. 1/5
Rage Mage: Turns Arcane Explosion into Consecration++ for less mana? Well, it doesn't have too much use outside of making Arcane Explosion crazy, so I guess it's only as broken as every other Mage card. 2/5
Bad Mannered Corsair: When is the Adapt ever going to matter? You'll always choose an irrelevant option like +3 Health or Divine Shield. 0/5
March of the Treants: Force of Nature 2.0? The idea of a tree family is cute enough to make me like it. 4/5
Patient Wizard: Overcompensating for Azure Drake? I like the idea of this guy + Headcrack though. 3/5
Surprise Bladestorm: Absolutely no. 0/5
Gathering Storm: a 6 Mana Twisting Nether is too good, even factoring the RNG element. 1/5
Lothraxion: I mean, sure I guess. Paladin getting Spell Damage is just weird, but whatever. 3/5
Brightpaw: I'm not sure if it's as good or better than Thalnos, but I'm sure if it's broken enough to justify being a Mage card. If this was a Shaman or even a Hunter card, I'd be all over it. 2/5.
Xavius, Nightmare Lord: Only at the last card is there a truly cool effect. It won't actually matter much, but it sounds impressive. Still, at the end of the day, it's a vanilla 5/6 posing as a cool legendary. 2/5.
Dartfin the Discoverer: If it applied to non-friendly murlocs and added them to your hand instead, I'd definitely vote for this. As is, this doesn't do anything to fix Murloc's weakness to AoE's.
Honestly, I thought that it may be a bit too slow for Rogue like that... They can't really play that kind of tempo game because the burst would come too slow and too late. Btw im guessing my score is un-scorable/100? lol
Wild Blood Trap: It's another Vaporize. Vaporize isn't that good, so 2 mana is alright for the cost. 3/5
Solstice: Too versatile for a 1 mana card. 2/5
Dead from the Depths: Um. I don't see a use outside of beating Ice Block, and for that, 4 mana isn't that much worse than 3 mana. The body is better than Eater, but still nothing special. 3/5
Posolius: We have Acidmaw already. This is Acidmaw times 5 for less mana. Yes Acidmaw is awful, but not so bad that this should be allowed. 1/5
Invicibility: A single target Conceal. I still don't like it any more than I like conceal. 2/5
Scaled Doublecutt: Sure, I guess. 3/5
Daelin Proudmoore: Mage doesn't need anymore value cards. Luckily, this isn't that much value... but still. 2/5
Chi-Ji, Spirit of Hope: Combos with Holy Nova or Circle to give everything Divine Shield. The effect isn't too strong, but this is too hard to remove for it. 2/5
Eathor: No. 0/5
Earthshaker: the third installment of 4 mana shaman minions with too many stats. Less crazy that Destroyer and Faceless at least. 3/5
Ship's Carpenter: This could and should be a 2-drop. Or at least not be restricted to friendly mechs.
Private Eye: Gadgetzan with Stealth is crazy. This guarentees it. No. 1/5
Shadix, Dark Evocator: It's trigger is pretty crazy, but it is very situational. Still, if you play it on turn 1 and they can't answer it, they can't put anything on the board for 2 or 3 turns, that much free tempo on a 1 drop just becuase they opened badly is too much. 2/5
Marked for Death: Honestly, it could apply to friendly minions if it wasn't a Rogue card. Oh well. I like it. 4/5.
Gangplank Marauder: Well, it's a card. 3/5
Dartfin the Discoverer: If it applied to non-friendly murlocs and added them to your hand instead, I'd definitely vote for this. As is, this doesn't do anything to fix Murloc's weakness to AoE's.
Shifty Assassin: This is a pretty good card. Maybe just a 0/2 Taunt, but that's a minor complaint. 3/5
Brutallus: This reminds me of Knuckles. Would Knuckles with +1/+1 be playable for 2 more mana? Not really. I'll give it an extra point for having slightly more flexibility than the Gorilla though. 2/5
Silencing Shot: Too much text. I get what you're trying to do, but too much text is too much text. Should've just picked one trigger and gone with it. 3/5.
Shadowed Rage: So... Ag'mam Rager, but for Shadow Rager? Well, it scores for the meme factor at least. It has the Auctioneer problem like that other Stealth card, but it's a bit unrealistic to be holding a Backstab all the way at turn 9, and it requires a 3rd card to make it happen, so it's less bad. 3/5
Kiya, the Thunderbird: No. Negative 0/5
Relentless Warpstalker: So basically, stack buffs on it, flood the board and dare your opponent to use an AoE so you can OTK them? Nope. 1/5.
Fjorlag, the Grave's Chill: Whirlwind + Frost Nova on Summon, and it gets almost vanilla stats? It should be 4/4 at most. 1/5
Rage Mage: Turns Arcane Explosion into Consecration++ for less mana? Well, it doesn't have too much use outside of making Arcane Explosion crazy, so I guess it's only as broken as every other Mage card. 2/5
Bad Mannered Corsair: When is the Adapt ever going to matter? You'll always choose an irrelevant option like +3 Health or Divine Shield. 0/5
March of the Treants: Force of Nature 2.0? The idea of a tree family is cute enough to make me like it. 4/5
Patient Wizard: Overcompensating for Azure Drake? I like the idea of this guy + Headcrack though. 3/5
Surprise Bladestorm: Absolutely no. 0/5
Gathering Storm: a 6 Mana Twisting Nether is too good, even factoring the RNG element. 1/5
Lothraxion: I mean, sure I guess. Paladin getting Spell Damage is just weird, but whatever. 3/5
Brightpaw: I'm not sure if it's as good or better than Thalnos, but I'm sure if it's broken enough to justify being a Mage card. If this was a Shaman or even a Hunter card, I'd be all over it. 2/5.
Xavius, Nightmare Lord: Only at the last card is there a truly cool effect. It won't actually matter much, but it sounds impressive. Still, at the end of the day, it's a vanilla 5/6 posing as a cool legendary. 2/5.
I get what you're saying about my card, but Just a quick explanation about Private Eye. It costs 2 mana, meaning it needs a total of 4 mana to activate its effect. Gadgetzan Auctioneer costs 6 mana. So that's a whole 10 mana turn just to prep the combo. Plus, isn't stealth a cool mechanism for Rogue? The idea behind it is to simply return the class to its identity, which is stealth.
Something about Solstice's art is annoying me. It just doesn't look right, and I'm not really sure what it is. Other than that, it's a cool card. I'm voting for the same ones Asylum is, - Rage Mage (just a better Evolved Kobold), and + Wild Blood Trap.
A lot of these don't make much sense thematically. For example, why is Daelin Proudmoore a Mage card? Being related to Jaina isn't a good reason. Would it make any sense if Varian Wrynn has been a Priest card? And what does a Gangplank Maurader have to do with mages, or a Bad Mannered Corsair have to do with Hunters? It feels like a lot of people just chose a class and effect/minion type arbitrarily. It has to make thematic sense.
I'm curious what makes you say that. Having low-cost, versatile Choose One options is hardly new or out-of-place in Druid, Living Roots being a great example. It only duplicated the effects of either Freezing Potion or Hand of Protection, neither of which exactly see much play, so I have a hard time imagining that Solstice would be problematic. Really, I doubt it'd ever see play, and I think it's major draws are theme and simplicity rather than power.
Solstice is my entry, btw, in case it's not obvious now. =)
Something about Solstice's art is annoying me. It just doesn't look right, and I'm not really sure what it is.
Not sure. Here's the full piece in case you're curious:
I centered the image down so that (A) the ground could be clearly seen and the seasonal differences would be more obvious, (B) the glow of her hands were clearly in view demonstrating the opposite Freeze and Divine Shield effects, and (C) under-boob of questionable taste was avoided.
Wow! How beautiful the artwork is! and it perfectly shows what your card does. Half side Freeze and other half Divine Shield. Where did you find this card art? Or did you edit it to incorporate the freeze portion?
Introducing the VOTING THREAD for...
Livienna's SECOND Unofficial Spectacular Mid-Season Mini Card Design Competition!!!!
VOTING INFO:
DESIGN PROMPT:
Design a tribal minion for a class it does not currently appear in OR a class card with a keyword that does not currently appear in that class.* Bonus points for both! ;D
*In order to keep some semblance of believability, tribes and keywords that do NOT appear in the neutral set are not valid. These include things like Totems, Secrets, Combo, Choose One, and Overload. Also, Battlecries, Deathrattles, and Mechs do not count towards this as all classes have them. Valid tribes and keywords can be found in the spoiler below!!!
Note: Classes listed are those that already have minions/cards in that category.
THE ENTRIES:
Tokens:
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Hey all! I realize the amount of entries is insane. I decided to keep it one poll, though. Hope you don't mind xD
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Oof, that's 32 entries. I was gonna do a write-up on each one like last time, but idk if I can. I'll just say that I think the best entries are Solstice, Invincibility, Marked for Death, and Rage Mage, so those are the ones that I voted for. =)
The fact that Gathering Storm's card text isn't centered is really, really triggering my OCD.
Quick thoughts on the entries
Wild Blood Trap: Cool card. It seems like the kind of decision changing secret I tend to enjoy.
Solstice: Nice design. Simple, elegant, and balanced.
Dead from the Depths: Interesting, but the pirate tag seems slapped on for the sake of the contest.
Porsolius: Seems ok. Interesting interactions with unleash and hunter tokens
Invincibility: Sometimes simplicity is welcomed, but I wish there was a bit more to it.
Scaled Doublecutt: I'll admit my WOW knowledge is limited, but this doesn't seem on flavor for murlocs. Not a bad design though.
Daelin Proudmoore: I don't love the idea of Pirate Mage since pirates interact with weapons, but if pirates ever did become a mage thing, this is the kind of card I'd want to see.
Chi-Ji, Spirit of Hope: Seems right in line with most priest cards. Win more, combo focused cards.
Eathor: I know I said the card was ok in the discussion thread, but the more I think about it, the more it feels too swingy. I'm not a fan.
Earthshaker: Not sure what to say. It's not bad. Not terribly exciting, but not bad.
Ship's Carpenter: The new mangerie = pirate mech druid! The card is underpowered in all honesty...
Private Eye: Not sure I want more stealth givers in Rogue, but hey, it's expensive, not a spell, and a nice design. The only issue is that two of these on the board at the same time is more than a little obnoxious.
Shadix, Dark Evocator: No. Too swingy
Marked for Death: Cool card. Not much else needs to be said. Definitely one of my favorites.
Gangplank Marauder: The effect seems on flavor with mage and isn't terribly off flavor with the pirate, but seems understatted considering it's a pirate in mage with a low impact effect.
Dartfin the Discoverer: Considering Murlocs try to flood the board, this seems on flavor, but it also seems a bit insane. Turn 6 this plus war-leader = 6/5 must kill target, 5/4 must kill target, 3/2 must kill target. Any other murlocs on the board already and it's gg. Probably too strong.
Shifty Assassin: This one is mine and I like it (who would have thought). The taunt and aggressive stats make this card fairly versatile. I could say a lot about the card and its uses, but hopefully the card speaks for itself.
Brutallus: Interesting. Not my favorite, but I like it a lot. I might vote for it.
Silencing Shot: Very versatile. I like it a lot. Mini Loatheb for burn decks is a cool idea.
Shadowed Rage: Weird card. Sometimes that's a good thing. Might be a bit unfun to play against though.
Kiya, the Thunderbird: WAY TOO STRONG
Relentless Warpstalker: Stealth 4/6 is already good enough, do you really need the enrage windfury?
Fjorlag, the Grave's Chill: Is that actually an elemental? Also there's a bit too much going on.
Rage Mage: Mage never needs to run evolved kobold ever again!
Bad Mannered Corsair: Not feeling it, but I don't know why. Never been a fan of charge. Decent card though. Flavor aside, it seems very well designed.
March of the Treants: Good flavor, perfect art, well balanced. Solid card.
Patient Wizard: Not sure why this is a rogue card.
Surprise Bladestorm: Interesting design that would just end up hitting you in the face when all is said and done.
Gathering Storm: I don't believe poisonous actually works the way you think it does. See envenom weapon + bladefurry. Even if it did, I'm not sure it's on flavor. Interesting thought though.
Lothraxion: Why is this in Paladin? Also, it's busted
Brightpaw: Free spell damage on a stick is nuts and the legendary tag only makes sense in balancing.
Xavius, Nightmare Lord: Mill Druid Hype!
Favorites outside of my own: Marked for Death, Wild Blood Trap, Silencing Shot
Wild Blood Trap: It's another Vaporize. Vaporize isn't that good, so 2 mana is alright for the cost. 3/5
Solstice: Too versatile for a 1 mana card. 2/5
Dead from the Depths: Um. I don't see a use outside of beating Ice Block, and for that, 4 mana isn't that much worse than 3 mana. The body is better than Eater, but still nothing special. 3/5
Posolius: We have Acidmaw already. This is Acidmaw times 5 for less mana. Yes Acidmaw is awful, but not so bad that this should be allowed. 1/5
Invicibility: A single target Conceal. I still don't like it any more than I like conceal. 2/5
Scaled Doublecutt: Sure, I guess. 3/5
Daelin Proudmoore: Mage doesn't need anymore value cards. Luckily, this isn't that much value... but still. 2/5
Chi-Ji, Spirit of Hope: Combos with Holy Nova or Circle to give everything Divine Shield. The effect isn't too strong, but this is too hard to remove for it. 2/5
Eathor: No. 0/5
Earthshaker: the third installment of 4 mana shaman minions with too many stats. Less crazy that Destroyer and Faceless at least. 3/5
Ship's Carpenter: This could and should be a 2-drop. Or at least not be restricted to friendly mechs.
Private Eye: Gadgetzan with Stealth is crazy. This guarentees it. No. 1/5
Shadix, Dark Evocator: It's trigger is pretty crazy, but it is very situational. Still, if you play it on turn 1 and they can't answer it, they can't put anything on the board for 2 or 3 turns, that much free tempo on a 1 drop just becuase they opened badly is too much. 2/5
Marked for Death: Honestly, it could apply to friendly minions if it wasn't a Rogue card. Oh well. I like it. 4/5.
Gangplank Marauder: Well, it's a card. 3/5
Dartfin the Discoverer: If it applied to non-friendly murlocs and added them to your hand instead, I'd definitely vote for this. As is, this doesn't do anything to fix Murloc's weakness to AoE's.
Shifty Assassin: This is a pretty good card. Maybe just a 0/2 Taunt, but that's a minor complaint. 3/5
Brutallus: This reminds me of Knuckles. Would Knuckles with +1/+1 be playable for 2 more mana? Not really. I'll give it an extra point for having slightly more flexibility than the Gorilla though. 2/5
Silencing Shot: Too much text. I get what you're trying to do, but too much text is too much text. Should've just picked one trigger and gone with it. 3/5.
Shadowed Rage: So... Ag'mam Rager, but for Shadow Rager? Well, it scores for the meme factor at least. It has the Auctioneer problem like that other Stealth card, but it's a bit unrealistic to be holding a Backstab all the way at turn 9, and it requires a 3rd card to make it happen, so it's less bad. 3/5
Kiya, the Thunderbird: No. Negative 0/5
Relentless Warpstalker: So basically, stack buffs on it, flood the board and dare your opponent to use an AoE so you can OTK them? Nope. 1/5.
Fjorlag, the Grave's Chill: Whirlwind + Frost Nova on Summon, and it gets almost vanilla stats? It should be 4/4 at most. 1/5
Rage Mage: Turns Arcane Explosion into Consecration++ for less mana? Well, it doesn't have too much use outside of making Arcane Explosion crazy, so I guess it's only as broken as every other Mage card. 2/5
Bad Mannered Corsair: When is the Adapt ever going to matter? You'll always choose an irrelevant option like +3 Health or Divine Shield. 0/5
March of the Treants: Force of Nature 2.0? The idea of a tree family is cute enough to make me like it. 4/5
Patient Wizard: Overcompensating for Azure Drake? I like the idea of this guy + Headcrack though. 3/5
Surprise Bladestorm: Absolutely no. 0/5
Gathering Storm: a 6 Mana Twisting Nether is too good, even factoring the RNG element. 1/5
Lothraxion: I mean, sure I guess. Paladin getting Spell Damage is just weird, but whatever. 3/5
Brightpaw: I'm not sure if it's as good or better than Thalnos, but I'm sure if it's broken enough to justify being a Mage card. If this was a Shaman or even a Hunter card, I'd be all over it. 2/5.
Xavius, Nightmare Lord: Only at the last card is there a truly cool effect. It won't actually matter much, but it sounds impressive. Still, at the end of the day, it's a vanilla 5/6 posing as a cool legendary. 2/5.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Spell power in paladin its just meh, not in meta, would be a must disenchant card
Something about Solstice's art is annoying me. It just doesn't look right, and I'm not really sure what it is. Other than that, it's a cool card. I'm voting for the same ones Asylum is, - Rage Mage (just a better Evolved Kobold), and + Wild Blood Trap.
Why Rogue is my favourite class:
My submission for this week's card design competition.
A lot of these don't make much sense thematically. For example, why is Daelin Proudmoore a Mage card? Being related to Jaina isn't a good reason. Would it make any sense if Varian Wrynn has been a Priest card? And what does a Gangplank Maurader have to do with mages, or a Bad Mannered Corsair have to do with Hunters? It feels like a lot of people just chose a class and effect/minion type arbitrarily. It has to make thematic sense.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Flavor Text for Bad Mannered Corsair.
"He is always misunderstood for BM. He just wants to help others adapt."
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Well that's a lot of entries... Mabey if you make a thread next time you should make 2 voting threads :P
But there are some really good cards here but these are the ones i voted for, i really like Dartfin the Discoverer:
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Think Invincibility is abit overpowered
Go check out my amazing wild Ozruk > Winrate deck!
@arpitduelist: I literally just typed "solstice fantasy art" into google images, and it was one of the top results. =D
Just typing "______ fantasy art" into google images is how I get the vast majority of my custom card art, tbh.