Hi! I was pretty interested in card design since my years playing MTG but I never started. But, three months ago, searching for Hearthtone decks in Hearthpwn I read a thread called Weekly Card Design Competition 5.07 - Discussion Topic. And now here I am, sharing with you my favourite creations. Hope you like at least one of my cards and, as always, feedback is welcome!
These are really high quality if you're just a newbie, they all seem generally solid so I'll comment on what needs improvement.
I'm not a fan of the "textless" mechanic, I get that it's a buildaround where you have to use cards that aren't commonly used, but since textless minions are inherently less interesting than ones with text it means that the textless decks will be less interesting overall and that there's less strategy and decision behind how you use your cards.
The "Corruptible" and "Living Weapon" mechanics have an extremely small design space. Living Weapon probably has a bigger one but that's really pushing it.
These are really high quality if you're just a newbie, they all seem generally solid so I'll comment on what needs improvement.
I'm not a fan of the "textless" mechanic, I get that it's a buildaround where you have to use cards that aren't commonly used, but since textless minions are inherently less interesting than ones with text it means that the textless decks will be less interesting overall and that there's less strategy and decision behind how you use your cards.
The "Corruptible" and "Living Weapon" mechanics have an extremely small design space. Living Weapon probably has a bigger one but that's really pushing it.
Thanks for the feedback! You're absolutely right about those mechanics, the design space is too limited to be a thing. I should think in mechanics with large pool of cards. About the textless idea is just an idea playing MTG, there's a bunch of card of the plane Muraganda with some "primeval" effects like buffs to textless minions and I love it. In Hearthstone, as you say, don't seems that interesting.
I'll probably regret doing this, but I will comment on everything!
Latent Lightning Fanatic
I like the interesting spin on Overload synergy.
The text is a tad clunky, though I can't think of a prettier solution.
After much thought on how the effect would play out, I do think the card is quite weak. A slightly more expensive minion (possibly through Overload) with the effect as an SI:7 Agent style battlecry would probably be simpler and on a better power level.
Kiln Fiend
A bit overpowered considering how easy it is to have it active by turn 2. Removing the Elemental tag would bring it more in line.
Minus points for being named Kiln Fiend and not having an absurd attack buff effect.
Plus points for simplicity.
Al'Akir's Gift
Confusing wording.
Weak.
Unnatural Selection
Too complex.
Good concept for promoting evolve decks based around cost-reduced cards.
Latent Lightning
Appropriately strong in Overload decks, appropriately weak in decks with very light overload.
Great that it can't hit face, otherwise it would be broken with Malygos.
Excellent flavor.
Should in my opinion be an Epic to not hurt Shaman in Arena.
Overall one of the best designs.
Sword of Lava and Frost
Needs better wording.
Overpowered.
Not very interesting design, does not promote any synergies.
Ledgewalker Assassin
Too bad worst case, too good best case.
Pretty boring for an Epic.
Drakonid Thief
Overpowered.
Rogues don't have a Dragon theme.
Forbidden Garden
Either horrible or insanely overpowered.
Very gimmicky.
Jade Mist
Broken.
Broken.
Broken.
In the Eye of the Hurricane
Confusing and complex, especially for Rare.
Interesting play on positioning.
Probably broken in Mill Rogue.
Razorpetal Dagger
Giving Rogue a 2-mana weapon is weird due to Rogue's Hero Power.
I like the flavor.
Probably too strong.
C'Thun, The Holy
Should be a 10-cost card, for flavor reasons.
Giving Priest more C'Thun related healing is strange since they already have a card like that.
If it works like regular C'Thun it's broken with minions that get more attack/deal damage when a friendly character is healed.
Lustria, High Dinomancer
Seems overcosted for such a niche card.
A card like this should have most of its stat budget in health.
Mana Cobra
Very good design overall.
Probably should be of lower rarity.
Awaken the Beast
Confusing wording.
If I understand the card right, it's horrendously weak. I feel like I don't though.
Too easy to complete, doesn't feel like a proper Quest. You don't even need to build around it.
Predator Call
Weak.
Can be a common.
Forbidden Portals
A random spell seems like it would be more mage-y.
Broken with a wide range of cards.
Rage Mage
Interesting, but I'm afraid what tempo mage can do with a card like that. A potential win-condition on 2 mana seems a little much.
Good and simple.
Enrage doesn't feel like a Mage mechanic.
Taskmaster Club
Very rule-breaking, which doesn't feel right on a Rare.
Enables some really cool combos, which I like.
Limits a lot of design space.
Demonic Pact
Confusing wording.
Hard to remember the effect.
Extremely weak.
Cursed Staff
Way too underpowered.
Great flavor.
Souleater
My favorite thus far. Just great.
Secret's Custodian
Can say is broken with 99% certainty.
Making up a new tribe is unnecessary.
Survival of the Weakest
Textless is not a good keyword.
The whole concept feels strange and bad, without any cool moments that you want out of "crazy cards".
Crab Trap
What is a "Crab"?
That specific hate cards should not be class cards.
I'll probably regret doing this, but I will comment on everything!
Latent Lightning Fanatic
I like the interesting spin on Overload synergy.
The text is a tad clunky, though I can't think of a prettier solution.
After much thought on how the effect would play out, I do think the card is quite weak. A slightly more expensive minion (possibly through Overload) with the effect as an SI:7 Agent style battlecry would probably be simpler and on a better power level.
Kiln Fiend
A bit overpowered considering how easy it is to have it active by turn 2. Removing the Elemental tag would bring it more in line.
Minus points for being named Kiln Fiend and not having an absurd attack buff effect.
Plus points for simplicity.
Al'Akir's Gift
Confusing wording.
Weak.
Unnatural Selection
Too complex.
Good concept for promoting evolve decks based around cost-reduced cards.
Latent Lightning
Appropriately strong in Overload decks, appropriately weak in decks with very light overload.
Great that it can't hit face, otherwise it would be broken with Malygos.
Excellent flavor.
Should in my opinion be an Epic to not hurt Shaman in Arena.
Overall one of the best designs.
Sword of Lava and Frost
Needs better wording.
Overpowered.
Not very interesting design, does not promote any synergies.
Ledgewalker Assassin
Too bad worst case, too good best case.
Pretty boring for an Epic.
Drakonid Thief
Overpowered.
Rogues don't have a Dragon theme.
Forbidden Garden
Either horrible or insanely overpowered.
Very gimmicky.
Jade Mist
Broken.
Broken.
Broken.
In the Eye of the Hurricane
Confusing and complex, especially for Rare.
Interesting play on positioning.
Probably broken in Mill Rogue.
Razorpetal Dagger
Giving Rogue a 2-mana weapon is weird due to Rogue's Hero Power.
I like the flavor.
Probably too strong.
C'Thun, The Holy
Should be a 10-cost card, for flavor reasons.
Giving Priest more C'Thun related healing is strange since they already have a card like that.
If it works like regular C'Thun it's broken with minions that get more attack/deal damage when a friendly character is healed.
Lustria, High Dinomancer
Seems overcosted for such a niche card.
A card like this should have most of its stat budget in health.
Mana Cobra
Very good design overall.
Probably should be of lower rarity.
Awaken the Beast
Confusing wording.
If I understand the card right, it's horrendously weak. I feel like I don't though.
Too easy to complete, doesn't feel like a proper Quest. You don't even need to build around it.
Predator Call
Weak.
Can be a common.
Forbidden Portals
A random spell seems like it would be more mage-y.
Broken with a wide range of cards.
Rage Mage
Interesting, but I'm afraid what tempo mage can do with a card like that. A potential win-condition on 2 mana seems a little much.
Good and simple.
Enrage doesn't feel like a Mage mechanic.
Taskmaster Club
Very rule-breaking, which doesn't feel right on a Rare.
Enables some really cool combos, which I like.
Limits a lot of design space.
Demonic Pact
Confusing wording.
Hard to remember the effect.
Extremely weak.
Cursed Staff
Way too underpowered.
Great flavor.
Souleater
My favorite thus far. Just great.
Secret's Custodian
Can say is broken with 99% certainty.
Making up a new tribe is unnecessary.
Survival of the Weakest
Textless is not a good keyword.
The whole concept feels strange and bad, without any cool moments that you want out of "crazy cards".
Crab Trap
What is a "Crab"?
That specific hate cards should not be class cards.
Hi! I was pretty interested in card design since my years playing MTG but I never started. But, three months ago, searching for Hearthtone decks in Hearthpwn I read a thread called Weekly Card Design Competition 5.07 - Discussion Topic. And now here I am, sharing with you my favourite creations. Hope you like at least one of my cards and, as always, feedback is welcome!
Tokens
Weekly Card Design Competition - Finalist
Weekly Card Design Mini Comp - Finalist
Zenyatta, Wandering Guru
Mechanics
These are really high quality if you're just a newbie, they all seem generally solid so I'll comment on what needs improvement.
I'm not a fan of the "textless" mechanic, I get that it's a buildaround where you have to use cards that aren't commonly used, but since textless minions are inherently less interesting than ones with text it means that the textless decks will be less interesting overall and that there's less strategy and decision behind how you use your cards.
The "Corruptible" and "Living Weapon" mechanics have an extremely small design space. Living Weapon probably has a bigger one but that's really pushing it.
Well that looks like whole amazing cards to play arround tho i wanna ask arnt the quest supposed to be bit harder ?since it stacks .
I love everything else, "the nameless one" is pretty new mechanics for me since all hearthplayers prefer value and wise mana use
Wanted to see more aoe mage spells .
That is just welldone work
× Golems are a girl's best friends ×
I'll probably regret doing this, but I will comment on everything!
Latent Lightning Fanatic
Kiln Fiend
Al'Akir's Gift
Unnatural Selection
Latent Lightning
Sword of Lava and Frost
Ledgewalker Assassin
Drakonid Thief
Forbidden Garden
Jade Mist
In the Eye of the Hurricane
Razorpetal Dagger
C'Thun, The Holy
Lustria, High Dinomancer
Mana Cobra
Awaken the Beast
Predator Call
Forbidden Portals
Rage Mage
Taskmaster Club
Demonic Pact
Cursed Staff
Souleater
Secret's Custodian
Survival of the Weakest
Crab Trap
The Goblin
The Smart One
Li Li Stormstout, Explorer
Chiron, Trainer of Heroes
Adapt-o-Bot
Essence of the God Lands
Merlock Holmrmrglmr
The Nameless One
Snake Form
Frogg-Saton, Fireflies' End
Zenyatta, Wandering Guru
Razorsnake
Corruptible