So Burning is quite simple and flavorful too. You Burn an enemy minion and it takes an additional 1 damage at the start of their turn as they are on fire and are starting to take damage from the burning flames around them. As Burning is a fire-based mechanic, Burn will be most prevalent in Mage and Shaman, though Neutral burn cards could exist as well. If you really wanted to, you could also find a way to make this mechanic in classes like Priest. Here are the four example cards I've given:
While a "Spellsword" sounds like an item or a weapon, it's actually a character class in games like Elder Scrolls or D&D. I am aware that the tooltip specifies minions despite Infernius's effect.
Go ahead and leave any feedback or comments if you want to.
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The card Infernius does not make any sense due to the key word? Your burn keyword only says it affects minions...but Infernius affects the enemy hero???
Second of all i think the keyword is pretty interesting. I do like Burst of Heat as its like frostbolt, but with the burn mechanic. Maybe make is a rare or make it deal 2 damage and burn a minion? as Burst of heat becomes deal 4 Damage for 2 mana which is not very balanced.
personally scorching elemental would be a little more balanced as a 2/4, as a 2/5 with that effect seems a little crazy.
Overall like the keyword..but needs a little balanced..cool idea dude!
The card Infernius does not make any sense due to the key word? Your burn keyword only says it affects minions...but Infernius affects the enemy hero???
Second of all i think the keyword is pretty interesting. I do like Burst of Heat as its like frostbolt, but with the burn mechanic. Maybe make is a rare or make it deal 2 damage and burn a minion? as Burst of heat becomes deal 4 Damage for 2 mana which is not very balanced.
personally scorching elemental would be a little more balanced as a 2/4, as a 2/5 with that effect seems a little crazy.
Overall like the keyword..but needs a little balanced..cool idea dude!
Just a little thing on my part. I think Infernius would really be the only time Burning heros would be a thing. Elsewhere, Burning effects would be minions only because burning heros would be crazy. Infernius's effect basically makes the enemy hero take 1 damage at the start of their turns for the rest of the game.
Scorching Elemental I agree is pretty powerful. The main reason I made it a 2/5 was when I compared it to Water Elemental. Burst of Heat does seem really powerful compared to Stormcrack, haha but unlike Frostbolt, it can only target minions.
Thank you the for comments.
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I think burning is a generally bad mechanic as Blizz doesn't like DoT to be too prevalent, as it's really hard to keep track of. Furthermore, relative to Corruption, DoT is usually going to be really weak (Especially in this case - 1 damage at the start of each of your opponent's turns is really weak). Cards that deal or take damage over time are best limited to a few instead of making it into a mechanic.
Furthermore, Burn has a really small design space, much like Poison or the "Freeze any character damaged by this character" mechanic. If you're making a keyword, you generally want it to be applicable in a variety of settings, and I'm not sure that this is the case with Burn.
The cards themselves aren't too bad (except for the legendary which is concerning, as it puts your opponent on a rope that gives them no room to outplay from the brink of death, especially against a class like mage that can already poke people down) but I don't think it's worth a keyword.
I think burning is a generally bad mechanic as Blizz doesn't like DoT to be too prevalent, as it's really hard to keep track of. Furthermore, relative to Corruption, DoT is usually going to be really weak (Especially in this case - 1 damage at the start of each of your opponent's turns is really weak). Cards that deal or take damage over time are best limited to a few instead of making it into a mechanic.
Furthermore, Burn has a really small design space, much like Poison or the "Freeze any character damaged by this character" mechanic. If you're making a keyword, you generally want it to be applicable in a variety of settings, and I'm not sure that this is the case with Burn.
The cards themselves aren't too bad (except for the legendary which is concerning, as it puts your opponent on a rope that gives them no room to outplay from the brink of death, especially against a class like mage that can already poke people down) but I don't think it's worth a keyword.
Thank you for your comments, and taking the time to read this. Just seeing you reply here was going to be interesting for me to read. I made this as a keyword mostly because I thought the mechanic was interesting and I imagine we could have cards like this in the game at some point. I'm sure Magic has a few of these as they have literally everything else. For reference, here is what Scorching Elemental would look like without the Burn keyword:
Kinda hard to read at first, right? I fell that Burn actually really helped here and made the card a lot easier to read and understand. Of course though, this is only 1 instance of this, which I agree, just 1 instance doesn't really make it worthy of a keyword.
I don't know what DoT means, so sorry I couldn't really understand you there. Do you feel Burn would be better if the effect triggered on each subsequent turn (including yours)? Of course, that would require balance tweaking. I'm surprised it took this long for someone to comment on Infernius as you did. Right when I posted this, I expected someone to be like "Infernius OP!!!". Burn I feel however has done its job in at least some aspects keywords should. It saves space on cards to make them read better, it's flavorful and it's easy to understand. I do see your point when you compared it to the likes of Freeze, but I do feel that it has a bigger design space than Poisonous (which I'm pretty sure only got the keyword because of Envenom Weapon).
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Welcome to my new mechanic concept, Burn.
So Burning is quite simple and flavorful too. You Burn an enemy minion and it takes an additional 1 damage at the start of their turn as they are on fire and are starting to take damage from the burning flames around them. As Burning is a fire-based mechanic, Burn will be most prevalent in Mage and Shaman, though Neutral burn cards could exist as well. If you really wanted to, you could also find a way to make this mechanic in classes like Priest. Here are the four example cards I've given:
While a "Spellsword" sounds like an item or a weapon, it's actually a character class in games like Elder Scrolls or D&D. I am aware that the tooltip specifies minions despite Infernius's effect.
Go ahead and leave any feedback or comments if you want to.
Click the image to go to my custom Time Traveler class.
It existed in alpha if i'm not wrong and they dismissed it. It's a cool mechanic, i think it would be great against token decks.
Cool cards btw, love the legendary.
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The card Infernius does not make any sense due to the key word? Your burn keyword only says it affects minions...but Infernius affects the enemy hero???
Second of all i think the keyword is pretty interesting. I do like Burst of Heat as its like frostbolt, but with the burn mechanic. Maybe make is a rare or make it deal 2 damage and burn a minion? as Burst of heat becomes deal 4 Damage for 2 mana which is not very balanced.
personally scorching elemental would be a little more balanced as a 2/4, as a 2/5 with that effect seems a little crazy.
Overall like the keyword..but needs a little balanced..cool idea dude!
Might be introduced in a future expansion
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I think burning is a generally bad mechanic as Blizz doesn't like DoT to be too prevalent, as it's really hard to keep track of. Furthermore, relative to Corruption, DoT is usually going to be really weak (Especially in this case - 1 damage at the start of each of your opponent's turns is really weak). Cards that deal or take damage over time are best limited to a few instead of making it into a mechanic.
Furthermore, Burn has a really small design space, much like Poison or the "Freeze any character damaged by this character" mechanic. If you're making a keyword, you generally want it to be applicable in a variety of settings, and I'm not sure that this is the case with Burn.
The cards themselves aren't too bad (except for the legendary which is concerning, as it puts your opponent on a rope that gives them no room to outplay from the brink of death, especially against a class like mage that can already poke people down) but I don't think it's worth a keyword.
Click the image to go to my custom Time Traveler class.
Nice.