Rogues really need a great legendary, that can help in the early game and also do some miracles. If you can hit a spell he turns into a really good minion that can solve some problems.
"Omran, I'm here to bargain..." - Doctor weird (Flavour text)
Hey can you sign this please? (When drawing the extra card)
Hoooray! Who wants some of Omram best colognes? (When being played
I said NO discount come back here! (When attacking)
Cancel my appointment with that rogue... (When dying)
A mid-to-late-game card that isn't dead when drawn on turn 1 or 2. Trades one health from Sunwalker for an immediate benefit before you even play the card. Synergizes with buffs, flood strategies, and Quartermaster-type cards. Flavorwise: Alonsus Faol, as a high-ranking member of the Silver Hand, sends reinforcements before joining the fight himself.
Couldn't work the thing for the life of me, so they are attachments.
i love rouge, and i had an idea for a card that spawns a shadow of itself. Simple concept really, summons a 1/1 when drawn, so it's worse in your opening hand like Patches the Pirate.
may be OP, may be underpowered, but it was just a thought. (also hope no one else made a card like this already)
For the pace that hunters can draw through their decks, this could push out a lot of secrets in one turn. Quite a gamble without excessive card draw, so it'd only really see use in the cycling decks (like quest hunter).
When you draw this card, all 1-cost minions on your board will receive a +1/+1 buff. This card would be a staple of Aggro Druid decks. Since it is a beast, it also gains synergy with Mark of Y'Shaarj.
A new take on Priest's "Steal a card from opponent's deck" effect. Here both players know what each other has drawn, leading to an interesting strategic mind game. The card advantage here is significant if you actually get all three cards, but you never know when or if you'll see them. I am assuming that drawing a Lost Page off of a Lost Page would just negate that card draw and go on to the next card - you'd only steal "real" cards.
Edit: Just realized that the second sentence could be misinterpreted. It should read "both players draw the top card of your opponent's deck."
Pretty straightforward. Good but inconsistent. Let's Hunter have a new tool to make up for its one-dimensionality: getting information. Could be fun in a deck running Piranha Launcher.
Flavour: "I have changed my mind, I'll go with plan B"
More love for discard warlock and quest warlock. When you discard your hand by by play this card, you gain the same total random copy of cards from your deck, excluding this card (Change the Plan). But if you draw this card and discard your hand you gain the same total random copy of cards from your deck inculding this card (Change the Plan).
+ The good thing is, you can change your hand without drain out fatigue
- The bad thing is, you draw this when you have good hand and ruin your plan, thats why its called "Change the Plan".
So why does this card need to be "When you draw this..." and not just a Battlecry-minion with the same effect? Simple. If it was a Battlecry-minion that read: "Battlecry: Look at 3 minions with card text. Choose one and gain its effect.", you could end up with a lot of... yeah, other Battlecry-minions as the choices. Unfortunately, that wouldn't trigger the given Battlecry, thus this card would just be a 6 mana 5/5.
Rogues really need a great legendary, that can help in the early game and also do some miracles. If you can hit a spell he turns into a really good minion that can solve some problems.
"Omran, I'm here to bargain..." - Doctor weird (Flavour text)
Hey can you sign this please? (When drawing the extra card)
Hoooray! Who wants some of Omram best colognes? (When being played
I said NO discount come back here! (When attacking)
Cancel my appointment with that rogue... (When dying)
EDIT: Small spelling mistake.
EDIT2: Card wasn't placed correctly.
Here's my take on the competition. I designed this card in an attempt to push Quest Mage back into viability. What are your guys' thoughts on it?
Edit: Small spelling mistake.
A mid-to-late-game card that isn't dead when drawn on turn 1 or 2. Trades one health from Sunwalker for an immediate benefit before you even play the card. Synergizes with buffs, flood strategies, and Quartermaster-type cards. Flavorwise: Alonsus Faol, as a high-ranking member of the Silver Hand, sends reinforcements before joining the fight himself.
Couldn't work the thing for the life of me, so they are attachments.
i love rouge, and i had an idea for a card that spawns a shadow of itself. Simple concept really, summons a 1/1 when drawn, so it's worse in your opening hand like Patches the Pirate.
may be OP, may be underpowered, but it was just a thought. (also hope no one else made a card like this already)
Flavor: These warriors are feared by all, friend or foe!
(Rogue Class)
For the pace that hunters can draw through their decks, this could push out a lot of secrets in one turn. Quite a gamble without excessive card draw, so it'd only really see use in the cycling decks (like quest hunter).
When you draw this card, all 1-cost minions on your board will receive a +1/+1 buff. This card would be a staple of Aggro Druid decks. Since it is a beast, it also gains synergy with Mark of Y'Shaarj.
A new take on Priest's "Steal a card from opponent's deck" effect. Here both players know what each other has drawn, leading to an interesting strategic mind game. The card advantage here is significant if you actually get all three cards, but you never know when or if you'll see them. I am assuming that drawing a Lost Page off of a Lost Page would just negate that card draw and go on to the next card - you'd only steal "real" cards.
Edit: Just realized that the second sentence could be misinterpreted. It should read "both players draw the top card of your opponent's deck."
After a lot of tweaking, I came with the last version of my submission for this week:
Thanks a lot to Zukuu and Cogito_Ergo_Sum who helped me balance it.
Flame Imp
Pretty straightforward. Good but inconsistent. Let's Hunter have a new tool to make up for its one-dimensionality: getting information. Could be fun in a deck running Piranha Launcher.
Flavor text: He is the father of Imp Gang Boss.
Please upvote my submission: Weekly Card Design Competition 6.12 - Submission Topic
My Recent Competition Design:
Warlock lover! Fan Card Designer! Low dust high win rate deck builder! Redqueen is here!
Recent Deck: R5 Budget Zoolock against priest
Design Post: Redqueen Cards design every day
Flavour: "I have changed my mind, I'll go with plan B"
More love for discard warlock and quest warlock. When you discard your hand by by play this card, you gain the same total random copy of cards from your deck, excluding this card (Change the Plan). But if you draw this card and discard your hand you gain the same total random copy of cards from your deck inculding this card (Change the Plan).
+ The good thing is, you can change your hand without drain out fatigue
- The bad thing is, you draw this when you have good hand and ruin your plan, thats why its called "Change the Plan".
Good synergy with Lakkari Sacrifice, Silverware Golem, Clutchmother Zavas, Fist of Jaraxxus, Cruel Dinomancer
Hi there..
High noon? Never heard! I only come out at night.
High Risk High Profit.
So why does this card need to be "When you draw this..." and not just a Battlecry-minion with the same effect? Simple. If it was a Battlecry-minion that read: "Battlecry: Look at 3 minions with card text. Choose one and gain its effect.", you could end up with a lot of... yeah, other Battlecry-minions as the choices. Unfortunately, that wouldn't trigger the given Battlecry, thus this card would just be a 6 mana 5/5.
As it is now, you can benefit from Battlecry-, Deathrattle-, aura- and start/end-turn-effect minions. Who wouldn't want a mini-Ysera, Ragnaros the Firelord or Y'Shaarj, Rage Unbound?
The (obvious) idea is that Dorothee is the grand actress of Karazhan, and being that she can mimic pretty much anything.
REMOVED
I want a new title, but Flux won't let me have one,