This is my first submission, and I'm remembering my lord and savior (literally), Reno Jackson. This is supposed to kinda go with the quest mage, as in that archetype you take a beating. It is, like Reno, hard to proc. You need to be on turn 9-10 (9 with The Coin) and your opponent needs to bring you to 1, which they probably won't as they know this is in your hand. With Reno gone, the only life gain for almost all classes is Alexstrasza, and this can fix that, at least for mage.
The Light is pretty old, you know. It just has trouble keeping up sometimes.
I'm pretty sure those sneaky italics eliminate any infinite fatigue avoiding shenanigans, but I could easily be wrong. This is probably a very weak card, assuming no exploits are possible. However, I liked it too much thematically to not make it.
She finally dropped my Convergence of Fates...and what better way to thank her than make her into a HS card.
The flavour is obvious to those who fought her in WoW. For non-WoW players: In the fight with her, she resets time twice when you almost beat her, forcing you to effectively fight her three times before finally killing her. The spell damage is added bonus because come on, she's grand magistrix!
This card changes your Hero Power when you draw it. Adapt a minion can always be helpful to the Un'goro Paladin deck, and it shows all 10 Adaptions to you, so it is often flexible. In addition to the "When you draw this" effect, you can also cast The Chosen one to Adapt a minion, although it costs you 2 mana, it supports the Paladin Quest The Last Kaleidosaur.
Meet another fellow curious explorer, Lili! This little Pandaren seems to have brought with her a few items that the other members left behind back at base camp.
I thought the car to be a better version of Shifter Zerus. I think is balance because you have the chance to choose between three minions of your deck, so your are sure that minion are useful, but with the random factory of the draw the minions could be either three useless card. Also i was inspired by the interview of the blizzard team about the simplicity of the card (about text and effect). Legendary because the effect can be very strong, like gain two Tirion, and so can be used just one time. If the card is drawn and the effect doesn't work, like in the enemy turn, is a counter of it, like dirty rat with the battlecry minions.
Public Mod Note
(ShadowsOfSense):
Under Review: This card is non-functional
REMOVED
This is my first submission, and I'm remembering my lord and savior (literally), Reno Jackson. This is supposed to kinda go with the quest mage, as in that archetype you take a beating. It is, like Reno, hard to proc. You need to be on turn 9-10 (9 with The Coin) and your opponent needs to bring you to 1, which they probably won't as they know this is in your hand. With Reno gone, the only life gain for almost all classes is Alexstrasza, and this can fix that, at least for mage.
REMOVED
"It never hurts to be prepared."
"Science isn't about why! Its about why not!"
The Light is pretty old, you know. It just has trouble keeping up sometimes.
I'm pretty sure those sneaky italics eliminate any infinite fatigue avoiding shenanigans, but I could easily be wrong. This is probably a very weak card, assuming no exploits are possible. However, I liked it too much thematically to not make it.
She finally dropped my Convergence of Fates...and what better way to thank her than make her into a HS card.
The flavour is obvious to those who fought her in WoW. For non-WoW players: In the fight with her, she resets time twice when you almost beat her, forcing you to effectively fight her three times before finally killing her. The spell damage is added bonus because come on, she's grand magistrix!
This card changes your Hero Power when you draw it. Adapt a minion can always be helpful to the Un'goro Paladin deck, and it shows all 10 Adaptions to you, so it is often flexible. In addition to the "When you draw this" effect, you can also cast The Chosen one to Adapt a minion, although it costs you 2 mana, it supports the Paladin Quest The Last Kaleidosaur.
Hope you like it!
Upon Further Exploration...
Meet another fellow curious explorer, Lili! This little Pandaren seems to have brought with her a few items that the other members left behind back at base camp.
Hi Guys! Good luck to everyone.
token: works like Ancient Curse and discarded after the draw
Ain't no monkey got time for that
Added includes drawing, Discover or random adding effects such as Jeweled Macaw and Stampede
I want a new title, but Flux won't let me have one,
-Mo cu AWP aka Tilting Camper
I thought the car to be a better version of Shifter Zerus. I think is balance because you have the chance to choose between three minions of your deck, so your are sure that minion are useful, but with the random factory of the draw the minions could be either three useless card. Also i was inspired by the interview of the blizzard team about the simplicity of the card (about text and effect). Legendary because the effect can be very strong, like gain two Tirion, and so can be used just one time. If the card is drawn and the effect doesn't work, like in the enemy turn, is a counter of it, like dirty rat with the battlecry minions.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
The goal of this is to buff Ramp Druid by providing you with more consistent card draw, which is one of its biggest hurdles.
If you draw this with Fandral Staghelm on the board, you'll keep it and a copy will be added to your deck.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Token:
Hishamsa