Hello everybody, I'm EnderJoker77 (but you can call me Ender) and this is my first Hearthstone fan made expansion, so don't blame me if it's bad or unbalanced, I will rework thing time to time (sorry for the bad english).
I will update this post once a week, with new cards and stuff, but now let's jump in the action: what if the world of Wow had a Far West like place? Well with this expansion we have a answer: welcome to Guns & Dragon (get it?).
In this expansion we will see: guns (2 for every class), a new race (the Hebi), with humans, dwaft, gnomes, orcs, elfs and undead. We will se elemental, goblin with a new ability: Fastdraw.
The card with this power will get extra value if played first during the turn (the "summon" part is wrong it shoul says "play"), so you must give the right order to card if you want the higher value.
UPDATE 1: this is the first update of this expansion, I will add the first cards I created (some of them are older than the idea of this expansion) and a few class card: Warrior, Hunter and Warlock will be the first. Every feedback will be followed for make this expansion always fresh, so make comment for every error/mistake you find, and I'm gonna resolve them. COMING SOON: one weapon for each class (or for most of them).
UPDATE 1.5: in a few hours I will make the weapon update, but for now I added the lore of the expansion. I decided to add some other card too and finally some legendary cards :).
UPDATE 2: weapon for 6 class and a bunch of new cards, tomorrow I will add the 3 weapons for Warlock, Priest and Rogue, but for now enjoy this cards.
LORE OF THE EXPANSION: in another dimension, a blank desert become one of the richest place in the world: gold mines, rivers, cities and a giant jungle too.
Prepare for make a wonderfull trip in this forgotten by everyone incredible place, prepare to get hunted down by bandits, get hunted by Hebi, get hunted by the elementals, get hunted by "insert 10 other thing that will try to kill you".
But don't worry the guns are in your hand too, so prepare to be the quickest between the quick, the deadliest between the deadly, WELCOME TO THE FAREST WEST.
Here the list of cards:
NEUTRAL:
The most basic card in the expansion, it's underpower but is the standard example of a fastdraw card.
The idea of this card is simple: if this survive the first murloc you play every turn have extra value. I personaly think is not too bad, but in a normal swarm Murloc deck is too weak. Maybe I will create some other card that sinergize with this.
Here one new way to play: the Gold Ore.
The idea of this card is to support the Rogue (it will play with Coins) and the other classes using this high cost spell that give you two special coins, for the future. The minion is standard and can give you some value, but you must play it in the right time.
The first epic minion, useful against aggro and midrange, with a decent body and a possible high value.
This is the neutral removal of this expansion, it's balanced because it doesn't bypass Taunt and Divine Shield. It as a little sinergy with Poison Hunter, but not too much.
This guy is evil. he killed so much guys that even when it day he doesn't stopped. Drop 7 legendary minion that, I hope, is more balanced than Dottor Boom. I think it's a good idea because he is also the first weapon without a class.
WARRIOR:
LORE: when the dwaft and their allies arrived, they were too late and all the gold was in the hand of other people, no mine was not discovered and no one wanted to sell anything.
So Belfor decided to leave the precious gold to other but obtaining all the not gold mines of the region, making the dwaft (and their allies) the only weapon/armor maker of the region.
Hey Warrior, why do you wear so much metal? It's armor? Oh, I know a lot of better usages of that shiny plate you use just for self defense, just join the Belfor Mining Company (BMC) and we will reveal to you my idea.
My idea of Warrior in this expansion is armor as a resource and not just a defense tool. This card can make your opponent board clear and is very good with Armorsmith, and I think is very good in general.
New card, new mechanic, "paying" Armor means that you can't activate/summon that card if don't spend that number of armor. The card is standard, you have a decent weapon with a good Deathrattle, I think is not bad.
This card is strange, is a taunt minion that lose taunt very easily, so it suck? No the idea of this card is both as a anti control card, or just a card you can add to your Taunt Warrior, cast any damage/buff spell on it and boom, you get a 4/4 Charge minion + a new step for the Quest.
HUNTER:
LORE: what happen when next to a desert there is gigantic and impervious jungle? What happen if a group of snakes enter into it? What happen if some goblin make the jungle no longer impervious?
Well that means that the Hebi race is finally free from they're green prison, ready to take over the whole desert (no one yet know why they like more a desert than a jungle).
The only one who have a friendly relation with the most wild Hebies(?), why do you use it at your advantage? Use their deadly poison and weapon crafting skills to destroy anyone who dares stop you, and help the Hebies to conquest the desert (otherwise you are gonna die).
This is one of my oldest ideas and I decided to add this card just for this reason. I know it destroy combo deck, but just for once let's think they don't exists, ok?
---->
EDIT: I changed this card, and the Hunter mechanic, thanks to LarryMoments, now what we have is a still good 2 drop minion but now the Hunter will run around poison (the Hebi are snakes, so this makes more sense), but the Snake Man Hunter will remain a stand alone card.
The first weapon that can have Poison on is own, you usually have is effect active, but if your opponent controls the board this is very useless.
WARLOCK:
LORE: you know, working as a undertaker in the Far West is a normal job; but in the Farest West it's a complete different work, at least since when Adoros become a necromancer and make a deal with a demon.
You don't just need to bury people for live, you need to GET THE PEOPLE BURIED, for have the best business with the demon you probably made a deal with.
What? You don't made any? Ok little Warlock, prepare to sacrifice ... I mean, start business with the demon and undead, and don't get scared if they request some of your blood, they will give it back to you, maybe.
Unleash true power using every mean, in the graveward of the demons!
This card can be very good, she has a good body, she makes you draw and is downside is not a Battlecry, maybe better than any other 3 drop for the Warlock.
This is the Aucheani Soulpriest for Warlock, just for make self-damage decks work. I think it should be a must have so I make it rare and not epic, and it will make a lot of Un'Goro card better.
MAGE:
LORE: in the big cities of the West, not all the people are stupid, gold digger or snakes (literally), and Eglerion, the master librarian, own a gigantic number of magic book, he have so much books that Arcmage Antonidas take them from is library.
But it's not a normal magic library, the power of the book increase the power of the spells, making them some of the strongest in the world.
Little Mage that cast JUST 6 damage fireballs, prepare to become one of the strongest with the library of Eglerion at your service.
This is the first Mage card if the expansion, and it's the base of the new deck Archetype: Spell Damage Mage. Using the Spell Damage don't just for upgrade spell's damage (pun intended), but for make other things. This card is the tip of the iceberg, and can be a very giving you some damaging spell too (if upgraded).
This is like another card, but it can be very better. If you have just +2 Spell Damage it's a 2/4 cost 2, not bad.
They were a duo of a powerfull mage and is servant, now they are the owner of the Library of Knowledge and is servant. The card use both the Spell Damage synergy and some "random" spells from a bunch of Babbling Book. In any case they are a Pauntry Spider with extra effect.
SHAMAN:
LORE: WORK IN PROGRESS
For now I don't have a precise idea fot the Shaman, so I added this weapon that, in my opinion, can be very good in the current meta.
DRUID:
LORE: work in progress.
The first weapon of the Druid follow the mechanics of Choose One, and it's a little underpowered just because you have you hero power to power up it.
PALADIN:
LORE: in the desert you can find a big city, it's always under the sun (is a hell to sleep) and the law is, stranglely, a very good thing.
The motto of the population is: "in numbers we win", because the sun give the power to just more than two people, is very choosy.
You, holy Paladin, are you ready to join our religion, are you ready to become one with the sun? Well, welcome to Sunville, the city of the Sun (what a immagination).
A 2/3 Fairy Dragon, it always survive a turn, making sinergy with the swarm Paladin mechanic. Remember don't shoot to the pianist.
This time we have a Flame Totem that boost lso the life, I think it can be a very good card, making your weak minion much better.
Another card that is older than the expansion, it's probably overpowered but like Snake Man Hunter, I'm not going to make any change to it.
Only one person can be the personification of the sun, and this time Ender (my D&D pg) become it. If you can trigger the effect this guy can have immense value, and he has a good body too. A must have in the Zoo Paladin.
ROGUE:
LORE: why search of gold underground, when you can take it from literally anything. In the Farest West the thieves, assasins and every type of rabble can live forever (until some sheriff kills you)
The gold is your best friend, literally. The gold came to life, because the Earth refused to get is "children" robbed, so now you should bring your gold to a Exorcist.
Dear Rogue, you are saying that the gold talk? Well you are right, prepare yourself and learn how to tame this gold, that doesn't want to stay still, and use it as a weapon, or a pet.
This is a standard weapon for the Gold Rogue, it can give you 3 Coins and have a decent cost/value, it's probably a must have in every Gold Deck.
What happen if you are the only one of your race that have as job the Thief? Well, you can go to the farest West with your friend and become a legend. This guy is a Quest that can give a lot of value with both the body and power, imagine have this guy at turn 4. It's probably a must have in the Coin Rogue.
PRIEST:
LORE: WORK IN PROGRESS
My idea for the "weapons" for the Priest is simple, they will not have any attack point, but they will give you some passive effect like health.
For now, it's all, I hope you like this little taste of the expansion and I'm waiting for feedbacks, so I can be better. Bye.
I really love the concept! Especially the keyword, seems very interesting to play with... :D, its very simple how do you worded it, and its very understandable to all! Just, one thing, people WON´T like by ANY way to discard opposing cards, it may work, but its too disabler, you should probably go with another concept, but otherwise, they are both balanced in a way, possibly the first one should be a 2/2, but for the love of god, they seem excellent!
The Scientists from the future tell that this expansion will be REALLY interesting with that keyword, they are looking forward an alien, sorry, a Hebi, but they loved it! They even might make a research for it! (Wich is possibly won´t be)
Good job man! Keep it up like that!
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The joke is you.
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Hello everybody, I'm EnderJoker77 (but you can call me Ender) and this is my first Hearthstone fan made expansion, so don't blame me if it's bad or unbalanced, I will rework thing time to time (sorry for the bad english).
I will update this post once a week, with new cards and stuff, but now let's jump in the action: what if the world of Wow had a Far West like place? Well with this expansion we have a answer: welcome to Guns & Dragon (get it?).
In this expansion we will see: guns (2 for every class), a new race (the Hebi), with humans, dwaft, gnomes, orcs, elfs and undead. We will se elemental, goblin with a new ability: Fastdraw.
The card with this power will get extra value if played first during the turn (the "summon" part is wrong it shoul says "play"), so you must give the right order to card if you want the higher value.
UPDATE 1: this is the first update of this expansion, I will add the first cards I created (some of them are older than the idea of this expansion) and a few class card: Warrior, Hunter and Warlock will be the first. Every feedback will be followed for make this expansion always fresh, so make comment for every error/mistake you find, and I'm gonna resolve them. COMING SOON: one weapon for each class (or for most of them).
UPDATE 1.5: in a few hours I will make the weapon update, but for now I added the lore of the expansion. I decided to add some other card too and finally some legendary cards :).
UPDATE 2: weapon for 6 class and a bunch of new cards, tomorrow I will add the 3 weapons for Warlock, Priest and Rogue, but for now enjoy this cards.
LORE OF THE EXPANSION: in another dimension, a blank desert become one of the richest place in the world: gold mines, rivers, cities and a giant jungle too.
Prepare for make a wonderfull trip in this
forgotten by everyoneincredible place, prepare to get hunted down by bandits, get hunted by Hebi, get hunted by the elementals, get hunted by "insert 10 other thing that will try to kill you".But don't worry the guns are in your hand too, so prepare to be the quickest between the quick, the deadliest between the deadly, WELCOME TO THE FAREST WEST.
Here the list of cards:
NEUTRAL:
The most basic card in the expansion, it's underpower but is the standard example of a fastdraw card.
The idea of this card is simple: if this survive the first murloc you play every turn have extra value. I personaly think is not too bad, but in a normal swarm Murloc deck is too weak. Maybe I will create some other card that sinergize with this.
Here one new way to play: the Gold Ore.
The idea of this card is to support the Rogue (it will play with Coins) and the other classes using this high cost spell that give you two special coins, for the future. The minion is standard and can give you some value, but you must play it in the right time.
The first epic minion, useful against aggro and midrange, with a decent body and a possible high value.
This is the neutral removal of this expansion, it's balanced because it doesn't bypass Taunt and Divine Shield. It as a little sinergy with Poison Hunter, but not too much.
This guy is evil. he killed so much guys that even when it day he doesn't stopped. Drop 7 legendary minion that, I hope, is more balanced than Dottor Boom. I think it's a good idea because he is also the first weapon without a class.
WARRIOR:
LORE: when the dwaft and their allies arrived, they were too late and all the gold was in the hand of other people, no mine was not discovered and no one wanted to sell anything.
So Belfor decided to leave the precious gold to other but obtaining all the not gold mines of the region, making the dwaft (and their allies) the only weapon/armor maker of the region.
Hey Warrior, why do you wear so much metal? It's armor? Oh, I know a lot of better usages of that shiny plate you use just for self defense, just join the Belfor Mining Company (BMC) and we will reveal to you my idea.
My idea of Warrior in this expansion is armor as a resource and not just a defense tool. This card can make your opponent board clear and is very good with Armorsmith, and I think is very good in general.
New card, new mechanic, "paying" Armor means that you can't activate/summon that card if don't spend that number of armor. The card is standard, you have a decent weapon with a good Deathrattle, I think is not bad.
This card is strange, is a taunt minion that lose taunt very easily, so it suck? No the idea of this card is both as a anti control card, or just a card you can add to your Taunt Warrior, cast any damage/buff spell on it and boom, you get a 4/4 Charge minion + a new step for the Quest.
HUNTER:
LORE: what happen when next to a desert there is gigantic and impervious jungle? What happen if a group of snakes enter into it? What happen if some goblin make the jungle no longer impervious?
Well that means that the Hebi race is finally free from they're green prison, ready to take over the whole desert (no one yet know why they like more a desert than a jungle).
The only one who have a friendly relation with the most wild Hebies(?), why do you use it at your advantage? Use their deadly poison and weapon crafting skills to destroy anyone who dares stop you, and help the Hebies to conquest the desert (otherwise you are gonna die).
This is one of my oldest ideas and I decided to add this card just for this reason. I know it destroy combo deck, but just for once let's think they don't exists, ok?
---->
EDIT: I changed this card, and the Hunter mechanic, thanks to LarryMoments, now what we have is a still good 2 drop minion but now the Hunter will run around poison (the Hebi are snakes, so this makes more sense), but the Snake Man Hunter will remain a stand alone card.
The first weapon that can have Poison on is own, you usually have is effect active, but if your opponent controls the board this is very useless.
WARLOCK:
LORE: you know, working as a undertaker in the Far West is a normal job; but in the Farest West it's a complete different work, at least since when Adoros become a necromancer and make a deal with a demon.
You don't just need to bury people for live, you need to GET THE PEOPLE BURIED, for have the best business with the demon you probably made a deal with.
What? You don't made any? Ok little Warlock, prepare
to sacrifice... I mean, start business with the demon and undead, and don't get scared if they request some of your blood, they will give it back to you, maybe.Unleash true power using every mean, in the graveward of the demons!
This card can be very good, she has a good body, she makes you draw and is downside is not a Battlecry, maybe better than any other 3 drop for the Warlock.
This is the Aucheani Soulpriest for Warlock, just for make self-damage decks work. I think it should be a must have so I make it rare and not epic, and it will make a lot of Un'Goro card better.
MAGE:
LORE: in the big cities of the West, not all the people are stupid, gold digger or snakes (literally), and Eglerion, the master librarian, own a gigantic number of magic book, he have so much books that Arcmage Antonidas take them from is library.
But it's not a normal magic library, the power of the book increase the power of the spells, making them some of the strongest in the world.
Little Mage that cast JUST 6 damage fireballs, prepare to become one of the strongest with the library of Eglerion at your service.
This is the first Mage card if the expansion, and it's the base of the new deck Archetype: Spell Damage Mage. Using the Spell Damage don't just for upgrade spell's damage (pun intended), but for make other things. This card is the tip of the iceberg, and can be a very giving you some damaging spell too (if upgraded).
This is like another card, but it can be very better. If you have just +2 Spell Damage it's a 2/4 cost 2, not bad.
They were a duo of a powerfull mage and is servant, now they are the owner of the Library of Knowledge and is servant. The card use both the Spell Damage synergy and some "random" spells from a bunch of Babbling Book. In any case they are a Pauntry Spider with extra effect.
SHAMAN:
LORE: WORK IN PROGRESS
For now I don't have a precise idea fot the Shaman, so I added this weapon that, in my opinion, can be very good in the current meta.
DRUID:
LORE: work in progress.
The first weapon of the Druid follow the mechanics of Choose One, and it's a little underpowered just because you have you hero power to power up it.
PALADIN:
LORE: in the desert you can find a big city, it's always under the sun (is a hell to sleep) and the law is, stranglely, a very good thing.
The motto of the population is: "in numbers we win", because the sun give the power to just more than two people, is very choosy.
You, holy Paladin, are you ready to join our religion, are you ready to become one with the sun? Well, welcome to Sunville, the city of the Sun (what a immagination).
A 2/3 Fairy Dragon, it always survive a turn, making sinergy with the swarm Paladin mechanic. Remember don't shoot to the pianist.
This time we have a Flame Totem that boost lso the life, I think it can be a very good card, making your weak minion much better.
Another card that is older than the expansion, it's probably overpowered but like Snake Man Hunter, I'm not going to make any change to it.
Only one person can be the personification of the sun, and this time Ender (my D&D pg) become it. If you can trigger the effect this guy can have immense value, and he has a good body too. A must have in the Zoo Paladin.
ROGUE:
LORE: why search of gold underground, when you can take it from literally anything. In the Farest West the thieves, assasins and every type of rabble can live forever (until some sheriff kills you)
The gold is your best friend, literally. The gold came to life, because the Earth refused to get is "children" robbed, so now you should bring your gold to a Exorcist.
Dear Rogue, you are saying that the gold talk? Well you are right, prepare yourself and learn how to tame this gold, that doesn't want to stay still, and use it as a weapon, or a pet.
This is a standard weapon for the Gold Rogue, it can give you 3 Coins and have a decent cost/value, it's probably a must have in every Gold Deck.
What happen if you are the only one of your race that have as job the Thief? Well, you can go to the farest West with your friend and become a legend. This guy is a Quest that can give a lot of value with both the body and power, imagine have this guy at turn 4. It's probably a must have in the Coin Rogue.
PRIEST:
LORE: WORK IN PROGRESS
My idea for the "weapons" for the Priest is simple, they will not have any attack point, but they will give you some passive effect like health.
For now, it's all, I hope you like this little taste of the expansion and I'm waiting for feedbacks, so I can be better. Bye.
Its high noon....I really love the concept! Especially the keyword, seems very interesting to play with... :D, its very simple how do you worded it, and its very understandable to all! Just, one thing, people WON´T like by ANY way to discard opposing cards, it may work, but its too disabler, you should probably go with another concept, but otherwise, they are both balanced in a way, possibly the first one should be a 2/2, but for the love of god, they seem excellent!
The Scientists from the future tell that this expansion will be REALLY interesting with that keyword, they are looking forward an alien, sorry, a Hebi, but they loved it! They even might make a research for it! (Wich is possibly won´t be)
Good job man! Keep it up like that!
The joke is you.