This was in an earlier competition but I may use a similar idea. I always liked the possibility of interesting deck interactions.
I really like the design but I don't think there's enough minion healing in Priest right now to justify putting this card in your deck (there's Health increase, but those don't synergy with Northshire Cleric, which is a card you'd want to draw early anyway.
This card is a lot harder to activate with the remove of Power Overwhelming in Standard and the reward is only good in control decks, which frequently want to give Taunt or buff to bigger minions.
Oh, dang. RNG based cards. Not my forte. At all. Regardless, here goes nothing! Your thoughts? Should I improve them or trash them?
(Notice how Slow does not mention that you draw a card. Also, Slow is based off of this mage spell from WoW.)
The best card is obviously Last Hope. Good body and effect while not completely useless in control match up, Druid don't have enough late-game potential to play Enervate while Slow is just too hard and random to get value out of.
Bump my card:
Your opponent has their board full, draw this, don't play it. Their screwed (obviously this is a joke, but it could happen). Your card is actually difficult for me to evaluate at the moment.
Right off the bat though, it may not be the best idea to use Anduin as the character since he is the main Priest Hero and having Anduin playing himself would be awkward. Yes, Medivh, the Guardian and the Medivh hero exists, but I feel that their both different enough to the point where I think it's fine that their both a hero and a card. Not really feeling that here though, especially as this is a Priest card. But I suppose I may be harping on a bit too much as I haven't actually gotten to the card yet.
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Quickened spells are the same as the original spell, but after you play them you draw a card (even if the spell was countered). They glow in the same way that Shifter Zerus does while transformed, except yellow rather than blue, with a tooltip explaining the extra effect. If this idea seems worth it, I'll try to come up with a visual example. So the effect is essentially a slower, more value-oriented version of Gadgetzan Auctioneer.
The art/name and stats/costs are totally subject to change, I'm just curious to see if people think there's any mileage in the idea or if its too slow/breaks the game in some way I haven't realised yet.
Any thoughts? As ever, I'll try to return feedback.
Okay, so I modified my Core idea, and made it a "bit" different, I´ll explain below.
So now, why did you changed Uzzukis dormant status? You may ask, so well, basicly, Uzzukis is the "Traveled of Time" (Actually should have changed to Traveled from Time but whatever, for last changes sake) so when it loses ALL its machinery, the time actuallity time reality system fails and he returns to the past, where he found those cores and got him into the future, when "he" finds those cores, he returns to fly again, that´s basically a bit of flavour and another thing.
Quickened spells are the same as the original spell, but after you play them you draw a card (even if the spell was countered). They glow in the same way that Shifter Zerus does while transformed, except yellow rather than blue, with a tooltip explaining the extra effect. If this idea seems worth it, I'll try to come up with a visual example. So the effect is essentially a slower, more value-oriented version of Gadgetzan Auctioneer.
The art/name and stats/costs are totally subject to change, I'm just curious to see if people think there's any mileage in the idea or if its too slow/breaks the game in some way I haven't realised yet.
Any thoughts? As ever, I'll try to return feedback.
In my excitement, I didn't realise that this doesn't actually qualify. My bad. I still like the 'shuffles copies of your spells that do an extra thing' idea, but I'm too sleepy right now to figure out if there's a way to make it work in this competition.
Quickened spells are the same as the original spell, but after you play them you draw a card (even if the spell was countered). They glow in the same way that Shifter Zerus does while transformed, except yellow rather than blue, with a tooltip explaining the extra effect. If this idea seems worth it, I'll try to come up with a visual example. So the effect is essentially a slower, more value-oriented version of Gadgetzan Auctioneer.
The art/name and stats/costs are totally subject to change, I'm just curious to see if people think there's any mileage in the idea or if its too slow/breaks the game in some way I haven't realised yet.
Any thoughts? As ever, I'll try to return feedback.
Based on this description, the Quickened cards won't fit the contest rules. The submission either has to do something when drawn, or the token must do something when drawn.
Quickened spells are the same as the original spell, but after you play them you draw a card (even if the spell was countered). They glow in the same way that Shifter Zerus does while transformed, except yellow rather than blue, with a tooltip explaining the extra effect. If this idea seems worth it, I'll try to come up with a visual example. So the effect is essentially a slower, more value-oriented version of Gadgetzan Auctioneer.
The art/name and stats/costs are totally subject to change, I'm just curious to see if people think there's any mileage in the idea or if its too slow/breaks the game in some way I haven't realised yet.
Any thoughts? As ever, I'll try to return feedback.
I mean, the idea is cool, but isn´t valid, the spell should need to draw a card when drawn, since:
* Your card must have a trigger when drawn. Alternatively, your card can shuffle cards into your or your opponents deck that have triggers when drawn
EDIT: Gah! I got beaten! The ol´interpreters always do it a bit after the another one says it.
Huh, neat! Compared to Violet Illusionist and Runic Egg (Draw a card = 1 mana = Heal for 5), this card balancing is okay. (Although, you might want to decrease the heal because it's a bit power creepy compared to Runic Egg). However, because of the RNG factor, I don't really think this card is as reliable as Violet Illusionist (you can play her at the exact time you want her), which barely saw any play. Also, out of all the cards you've mentioned that deal damage, only Flame Imp and maybe Bloodbloom see actual play. The card's RNG factor makes it too unreliable to put any damage dealing cards in our deck since Warlock currently has no good heals, and as such, the damage dealing cards themselves are very bad. If there were good self-damage dealing cards, I'd understand, but once again, you'll most likely draw these cards by themselves, and they're more detrimental than helpful. Really, if anything, I think the card is more focused on the Deathrattle than the actual draw ability because it is easier to synerize with it. Regardless, I like the idea...but somehow (And I think this is going to be major problem with many cards in this competiton), you have to either control the RNG or make the effect good in general situations. Not specific situations.
Runic Egg is a neutral tho and this is arguably weaker than Mistress of Mixtures as a pure minion. Yes, due to the unreliability, the immune part takes up nigh to none budget. The thing is, that it enables you a free safety net compared to a 3 mana minion. Yes, most self-damage cards are bad, but remember Hellfire and Felfire Potion are kinda good and it prevents you to take damage from them (and safes you 3 mana, the Violet is killed when you combine it with a AoE). Also, I think you could reasonably play this in mid-range / control and prepare for power tempo plays with Cho'Gall or future cards. Pit Lord is trash in any case, it was just a mention. I don't think that card will ever see play. No matter what other cards see play. (Apart from maybe a self-damage quest). ^^
Yeah, the deathrattle is more important and that is why I don't think the situations are too specific as the draw effect is almost just a bonus. Still, if you draw it normally, it's at least a free tap, so it restores basically 7 health. Even if you tap into it, it's still a free health AoE or, like I mentioned a combo play with some cards.
As for your cards: Last Hope doesn't feel like a minion name, more like a spell. The card can summon itself, which is also very problematic. Further, you can be behind in HP on turn 1 or 2 even and if this gets out, it's basically GG. Same for Ysera and the like. That is why I feel like the card is way too swingy. Also, I think you should have the requirement before the effect, otherwise, it reads weird. Also, it has basically 2 triggers, which is also kinda weird. Be drawn + less health.
Enervate is a huge tempo loss for a marginal hero damage. 1+2+3 = 6 damage for 3 mana, that is way worse than Mind Blast and the like.
Slow feels like it is a token coming from another card. If you draw this otherwise, it's a wasted draw. On the start hand it's useless and a 0 mana "do nothing", so I think you should attach it to a minion (maybe wc3 sorceress - those cast "slow"), I think the card is a bit unfun losing to (in both player cases), so I'm not sure, but I still like this card the most from your three.
I get what @AUgz is saying. Basically this won't work if you Tap into it because you'll take the damage before the card is drawn. That being said its perfectly fine to tap if this was a normal draw and you could still use your HP
As for the minion itself I agree that it feels like a weapon because its an item that you'd hold. Maybe consider a 1/1 weapon version of this? Ofc if it was that you'd need to lower the healing a bit (maybe just 4)
Yeah, I misunderstood. It's fine that it doesn't prevent the initial tap. I had another idea for the card at first, but that didn't fit into it.
As for your card: Nerubian Scout is a very sound design and I like it, but it is still a powercreep of Beneath the Grounds. For 1 card less shuffled in, you get a 2 mana minion. Still, even as it is, it would properly not see play - at least not with Raptor gone. The Ambush thing is just too unreliable. You could make it a Balttecry or Deathrattle only tho, with little to no budget loss and make it a top-stat minion. Deathrattle has N'Zoth synergies and feels more Rogue-y. 3/4 with the deathrattle for 3 mana or 2/4 taunt or 4 mana 2/6 Taunt or 4 mana 3/5 taunt . Maybe make it an outlook or guard or defender then, so it fits more thematically (you see an enemy, so you cry for help^^).
Detonation Enthusiast feels too random. You would never play it as it can backfire (pun intended) pretty hard and the minion itself is pretty bad otherwise. I like Scout way more.
Thanks for your review. While I agree that its usually better to play this than the spell, you were also right about the unreliability, which was why I was okay with it as is. Also, Rator wouldn't be an issue, because looking at the watermark you'll see its a TGT minion ;). As for both Battlecry and Deathrattle, Xaril, Poisoned Mind also had this effect, and if i'm not mistaken, besides Toshley is the only minion like that, so I feel like its fine (plus imo it makes the card look a bit more flashy lol)
@LarryMoments I think that your card is weak, i mean its a 2 2/3 ... do i really want to slow my game for that minion?, also it doesn't feel very priest thematically. I assume that the "returned to time" thing its the reason why looks like a dinosaur in token form, but is a mech in normal form, thats cool, but maybe yo should be more graphic with the art about that.
Xaril, Poisoned Mind also had this effect, and if i'm not mistaken, besides Toshley is the only minion like that, so I feel like its fine (plus imo it makes the card look a bit more flashy lol)
Don't forget about Aya Blackpaw (not that this is important to anything, lol).
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Thanks for your review. While I agree that its usually better to play this than the spell, you were also right about the unreliability, which was why I was okay with it as is. Also, Rator wouldn't be an issue, because looking at the watermark you'll see its a TGT minion ;). As for both Battlecry and Deathrattle, Xaril, Poisoned Mind also had this effect, and if i'm not mistaken, besides Toshley is the only minion like that, so I feel like its fine (plus imo it makes the card look a bit more flashy lol)
I'd say a 3 mana 2/4 Taunt, Deathrattle: Shuffle an Ambush! into your opponent's deck would see more play than the 2/2 with battlecry and deathrattle. Taunt + Deathrattle with good stats are a N'Zoth dream and would help rogue to prevent a bit of face damage.
Also, I'd never use the watermark as snyergy indicator. People will compare it with our current "standard" card pool. I would only use them for flavor.
My last idea might have been a little overpowered, so I scaled it back. Grinder mage, let's go! Edited as per Demonxz95's correct formatting critiques. Gave it a little buff.
I love that you just say "As always, I return feedback" and everyone rushes in to give feedback to you because they want feedback on their card. To be honest, who can really blame them?
The healing is fine compared to Mistress of Mixtures. Immunity is always nice, but it doesn't feel right as an "on-draw" effect. It feels like it would make more sense as a Battlecry or a passive effect. Of course then, it wouldn't be eligible. Basically what Cogito said is an accurate representation of how I feel about this card, which is part in fault of the competition as the cards made this way are naturally going to be swingy and very random and by nature, some very weird cards. Self-Immunity and Egg-like minions have always been most prevalent in Warlock (and Druid for Eggs, but that's beside the point), so you've succeeded there. It's a very interesting card that would need a lot of discussion.
I don't really need the feedback that much but more opinions are always appreciated. My card is in the Spoiler if you, or anyone else reading this post wants to review it.
Well, this way I get people to review my card and they have a review in return. The "I review a bunch of cards and get reviews back" doesn't work. I often ended up reviewing various cards without getting ANY back // or from others. If everyone would do this, the quantity of feedback would increase tenfold. It really is a win-win.
Yes, the design is obviously due to this week's theme. Tho, it isn't forced and shouldn't feel like it. Admittedly, the main effect is the deathrattle tho, but I like the synergy it has with some warlock combos. My dream "Healthstone" would be a 0/2 Stealth, Restore 2 Health to your hero whenever you draw a card, tho.
As for your cards:
I kinda like it, but I doubt it would see much play. Then again, it punishes AFK play (but Nozdormo does that already, so it is probably fine). In most cases it is just a vanilla Boulderfist Ogre with a dragon tag tho, so it's not all that interesting. Also, the draw animation already takes a bit of time away.
This card is a lot harder to activate with the remove of Power Overwhelming in Standard and the reward is only good in control decks, which frequently want to give Taunt or buff to bigger minions.
Don't forget board clears (whether or your own or your opponent).
Anduin has a weird artwork that doesn't really fit too well imo. The effect itself is abusable. No one forces you to play this (and it can be pulled with Dirty Rat or similar cards), which would mean you completely shut down Rogue and make Warrior's weapon arsenal entirely useless. Stuff like "can't attack" or "set attack to 0" need to be temporary. That said, setting all enemy characters attack to 0 until the end of your turn is a pretty cool effect. Kinda like a better Pint-Size Potion. Alternatively, you could make it ALL characters and battlecry: remove the effect from your minions.
My last idea might have been a little overpowered, so I scaled it back. Grinder mage, let's go!
Al'ar should be an Elemental like Pyros and Fire Plume Phoenix. For Kael'thas, the Spell Damage +1 should be on its own line, and the first line in the effect box like Cult Sorcerer, just to make the text a bit nicer.
Do you guys remember Core Rager and, most important, Brave Archer? Well, I always wanted to make a card like that which benefits from your hand being empty (or does something to support the archetype), and I had found this art which reminded me of Legolas, and so months ago I made a 2-mana 3/4 that skipped your draw every turn.
Now that I saw this competition's theme, I believe there's a better way to use this mechanic. Meet Greenleaf Archer:
Just a vanilla 2-drop in the very early game that shines in fast decks, effectively giving you another draw on later turns. Maybe it could be a Beast so it's not that underwhelming if its effect doesn't trigger. Btw, the effect would trigger before it is added to your hand, so it still counts as empty.
EDIT: I just realized how similar this is to Quick Shot. I'm sad now. lol
Click the image to go to my custom Time Traveler class.
Quickened spells are the same as the original spell, but after you play them you draw a card (even if the spell was countered). They glow in the same way that Shifter Zerus does while transformed, except yellow rather than blue, with a tooltip explaining the extra effect. If this idea seems worth it, I'll try to come up with a visual example. So the effect is essentially a slower, more value-oriented version of Gadgetzan Auctioneer.
The art/name and stats/costs are totally subject to change, I'm just curious to see if people think there's any mileage in the idea or if its too slow/breaks the game in some way I haven't realised yet.
Any thoughts? As ever, I'll try to return feedback.
Okay, so I modified my Core idea, and made it a "bit" different, I´ll explain below.
So now, why did you changed Uzzukis dormant status? You may ask, so well, basicly, Uzzukis is the "Traveled of Time" (Actually should have changed to Traveled from Time but whatever, for last changes sake) so when it loses ALL its machinery, the time actuallity time reality system fails and he returns to the past, where he found those cores and got him into the future, when "he" finds those cores, he returns to fly again, that´s basically a bit of flavour and another thing.
The joke is you.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
The joke is you.
As for your cards:
Last Hope doesn't feel like a minion name, more like a spell. The card can summon itself, which is also very problematic. Further, you can be behind in HP on turn 1 or 2 even and if this gets out, it's basically GG. Same for Ysera and the like. That is why I feel like the card is way too swingy. Also, I think you should have the requirement before the effect, otherwise, it reads weird. Also, it has basically 2 triggers, which is also kinda weird. Be drawn + less health.
As for your card:
Nerubian Scout is a very sound design and I like it, but it is still a powercreep of Beneath the Grounds. For 1 card less shuffled in, you get a 2 mana minion. Still, even as it is, it would properly not see play - at least not with Raptor gone. The Ambush thing is just too unreliable. You could make it a Balttecry or Deathrattle only tho, with little to no budget loss and make it a top-stat minion. Deathrattle has N'Zoth synergies and feels more Rogue-y. 3/4 with the deathrattle for 3 mana or 2/4 taunt or 4 mana 2/6 Taunt or 4 mana 3/5 taunt . Maybe make it an outlook or guard or defender then, so it fits more thematically (you see an enemy, so you cry for help^^).
@Zukuu
Thanks for your review. While I agree that its usually better to play this than the spell, you were also right about the unreliability, which was why I was okay with it as is. Also, Rator wouldn't be an issue, because looking at the watermark you'll see its a TGT minion ;). As for both Battlecry and Deathrattle, Xaril, Poisoned Mind also had this effect, and if i'm not mistaken, besides Toshley is the only minion like that, so I feel like its fine (plus imo it makes the card look a bit more flashy lol)
@LarryMoments I think that your card is weak, i mean its a 2 2/3 ... do i really want to slow my game for that minion?, also it doesn't feel very priest thematically. I assume that the "returned to time" thing its the reason why looks like a dinosaur in token form, but is a mech in normal form, thats cool, but maybe yo should be more graphic with the art about that.
Re post my cards!
Click the image to go to my custom Time Traveler class.
My last idea might have been a little overpowered, so I scaled it back. Grinder mage, let's go! Edited as per Demonxz95's correct formatting critiques. Gave it a little buff.
Click the image to go to my custom Time Traveler class.
Blizzard, you are confusing new players with these new mechanics!
Haha, thanks. I forgot about both of those details.
Go with this one. It makes the most sense.
Do you guys remember Core Rager and, most important, Brave Archer? Well, I always wanted to make a card like that which benefits from your hand being empty (or does something to support the archetype), and I had found this art which reminded me of Legolas, and so months ago I made a 2-mana 3/4 that skipped your draw every turn.
Now that I saw this competition's theme, I believe there's a better way to use this mechanic. Meet Greenleaf Archer:
Just a vanilla 2-drop in the very early game that shines in fast decks, effectively giving you another draw on later turns. Maybe it could be a Beast so it's not that underwhelming if its effect doesn't trigger. Btw, the effect would trigger before it is added to your hand, so it still counts as empty.
EDIT: I just realized how similar this is to Quick Shot. I'm sad now. lol
Very first, Very rough idea
"Science isn't about why! Its about why not!"
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I give a second chance to this idea, I'm not sure for minion attack/health.