I really like this design competition. Although my cards might be uninteresting, i atleast feel like i have a lot of them!
I actually don't think Alex is very good design - she rather needs to go home and seriously think about what she's doing. :D Drawing her anytime around the first 5-6ish turns is going to seriously hurt almost every time. The actual chance of drawing her exactly when she's benefiting you seems unbelievably slim to be honest.
Johnny seems interesting but at the same time a little unlikable because of the immense RNG involved - i might be wrong about that though, maybe people really like that.
I think Replica is sweet and as of now i don't really see any originality issues.
My suggestion is keeping Replica and adding two new ideas as you seem to have a lot of them :) Maybe a reworked Alex - that one might have potential but as of now i wouldn't let that lady into my decklist, she seems to be seriously drunk x)
Oh god, my head is going to be a mess after this again - so much room for whacky and weird ideas with this theme.
This is the first one. Oh boy...
I can tell you right now, this will not get any votes. It's a deck attack, denying your opponent's cards without any counter play. It's nice that they have the chance to use it against you too, but it could easily destroy any combo or quest deck.
Also, I'm guessing by the upvotes on page 1 that people either remember my card from before, or like it. Yay! I'll keep thinking but I really like Wild Imps so far.
This week seems hard, but I got two ideas! Any feedback or opinions?
Tokens:
Bumping this for feedback.
Also, feedback for @YJHS2000, I really like your card, it punishes Mage, Warlock, and so, feels good, maybe a bit too punishing the secondary effect, you should probably make the minion a 2/3, that effect is pretty damm powerfull, but I love the idea behind it.
I really like this design competition. Although my cards might be uninteresting, i atleast feel like i have a lot of them!
I kinda like Replica even though it's probably too unreliable...this version of Alexstrasza wouldn't be played at all imo, the Classic one is simply better :S ...Johnny the Gambler is probably a nice card for Control Decks, but it's effect might royally screw you over so I don't think I'd be playing it ever, EXCEPT if maybe I'm wrong and it would be best suited for a combo Malygos or something OTK deck, where you don't attack the opponent at all until you draw this :D (also, it should be Health; with a capital H :))
My first idea, if anyone has any feedback:
So, since this is not under your control, I'm thinking a +1/+1 buff and Divine Shield in addition to a nice body is not too OP...also, your opponent knows what you drew, and this game should reward players who keep track of their opponent's cards, right? :P
Also, it fits with the handbuffing theme Pally got in MSG + it revives the Divine Shield mechanic a bit :)
I think it's too strong compared with Grimestreet Enforcer, and broken if drawn in early game.
In comparison to Grimestreet Enforcer, Arthas is Legendary; it can be a bit stronger. However, you are right, if you draw this early (and your deck is built around buffing minions with few spells), it can potentionally be too strong - if I remove the +1/+1 buff, would it be better, and lower Arthas to a 4/5 perhaps?
A few thoughts about your card; imo the wording needs some fine-tuning; "When you draw this, reveal the opponent's hand until the end of your turn." or something along those lines. I don't really like the art, it seems more like an assassin then a spy to me (also, Spy feels a bit bland to me, maybe something like SI:7 Infiltrator sounds better?). The effect itself is very strong, but since you don't control when you're able to play it, it's pretty hard for me to judge it properly (that problem is gonna persist in making my own card too -.-')
My three ideas as for now. Persistent Strike should've been Patient Strike or something like that. Don't know how it ended up like this. Also, I'm not sure if it's too OP in OTK-maly druid and should maybe only reduce the cost by (2)? If it's drawn on your opponent's turn, you keep the card.
My three ideas as for now. Persistent Strike should've been Patient Strike or something like that. Don't know how it ended up like this. Also, I'm not sure if it's too OP in OTK-maly druid and should maybe only reduce the cost by (2)? If it's drawn on your opponent's turn, you keep the card.
Enigmatic Phantom seems fairly weak compared to Kirin Tor Mage or Hydrologist. Not sure how I feel about Stalking Huntsman.
Persistent Strike raises some questions. What happens if you play it with Fandral? Also, if drawn during your opponent's turn, it couldn't work because Choose One can't activate on your opponent's turn much like Discover.
My three ideas as for now. Persistent Strike should've been Patient Strike or something like that. Don't know how it ended up like this. Also, I'm not sure if it's too OP in OTK-maly druid and should maybe only reduce the cost by (2)? If it's drawn on your opponent's turn, you keep the card.
None of these work sadly. The first two don't generate cards that trigger when drawn. And you can't Choose One if you draw during your opponent's turn.
Shadow Mend seems strangely underpowered to me. Greater Healing Potion is a flexible heal for 12 costing 4 mana - with this you sacrifice a lot of flexibility but you rarely use heals of that size on minions anyway. However the potion already sees little to no play and considering that the 10 damage mine you get from this card seems like quite the punishment.
If i get Firebombs right, they trigger two times: once when you draw them; once when you play them. That is balanced i guess, but the almost complete inability to control the use of this also feels kinda... weird. For one tick you can at least make sure it goes off at the right time, but the other one is entirely out of your control.
Short Circuit however feels a little like the Shaman equivalent of Beneath the Grounds and i quite like that. Especially because it doesn't lock your enemy's mana crystals right away but gives him a turn to react to the "Bzzt!"-draw and plan ahead for his next, overloaded turns. As of now, this one is my favourite of the three.
I really. And i mean REALLY don't want to submit don't want to submit Replica, since as zence said, à lot of people uses this type of idea (including you MrUncreative).
Would Alexstrasza be better if it were 20 health ? Making it more than that would make it too strong imo.
Johnny is out of the question obviously.
(I actually had the exact same idea as you MrUncreative, with the first alternation of Replica which you can see on page 1, i did not make it into a card, so feel free to use the idea. I just wanted to post this before anyone says you copied the idea :) )
My three ideas as for now. Persistent Strike should've been Patient Strike or something like that. Don't know how it ended up like this. Also, I'm not sure if it's too OP in OTK-maly druid and should maybe only reduce the cost by (2)? If it's drawn on your opponent's turn, you keep the card.
Enigmatic Phantom seems fairly weak compared to Kirin Tor Mage or Hydrologist. Not sure how I feel about Stalking Huntsman.
Persistent Strike raises some questions. What happens if you play it with Fandral? Also, if drawn during your opponent's turn, it couldn't work because Choose One can't activate on your opponent's turn much like Discover.
It's mainly because of that extra Ice Block. I think this could be very powerful in Freeze Mage. Not sure how I feel abou Stalking Huntsman either :D As for getting this with Fandral, you will get a spell in your hand and one will be shuffled in your deck with reduced cost. As I wrote, if you draw it on your opponent's turn the Choose One wont trigger. That's my idea of it, but I'm not sure I can come around it.
My three ideas as for now. Persistent Strike should've been Patient Strike or something like that. Don't know how it ended up like this. Also, I'm not sure if it's too OP in OTK-maly druid and should maybe only reduce the cost by (2)? If it's drawn on your opponent's turn, you keep the card.
None of these work sadly. The first two don't generate cards that trigger when drawn. And you can't Choose One if you draw during your opponent's turn.
All of them work I think. You can also create cards that shuffle something in your or your opponent's deck. As for the Choose One effect, I wrote that it would be kept if drawn on your opponent's turn. But as I wrote to Demonxz95, this might be a tough one to come around.
EDIT: My bad, it must still have a trigger when drawn. Ugh. Sorry 'bout that.
I really want to use Ambush! and Anub'arak as a card but I already use the Idea in the past, is it okay to submit it again? I can re balance it and tweak it along in this thread if people see that I need to change it.
Ooh, I like this theme. I'm kinda worried about the abundance of tokens, though, so I'm going to challenge myself to either use no tokens or only use already existing tokens. Or, actually, I'm kinda of tempted to submit this, one of my winning cards from a tournament from a little while ago.
So, I reworked Arthas a bit to try and fix the OP early game draw issue; would this be any better?
1st version with a bit longer text (but according to existing wording examples like Iron Juggernaut (Burrowing Mine)), Arthas is without Divine Shield with a bit higher stats.
2nd version, Divine Shield and a bit lower stats to compensate, wording is shorter (otherwise it would be 5 lines of text :/)
Forest's Blessing allows the player to shuffle one (both if you have Fendral Staghelm on the field) of the two cards above into your deck. The Serpent Rod is a 0 attack weapon with Poisonous. The druid is able to make use of this weapon by using its hero power to attack enemy minions. The Forest Emerald will heal you for 8 health and then draw you a new card.
Oh god, my head is going to be a mess after this again - so much room for whacky and weird ideas with this theme.
This is the first one. Oh boy...
I can tell you right now, this will not get any votes. It's a deck attack, denying your opponent's cards without any counter play. It's nice that they have the chance to use it against you too, but it could easily destroy any combo or quest deck.
Also, I'm guessing by the upvotes on page 1 that people either remember my card from before, or like it. Yay! I'll keep thinking but I really like Wild Imps so far.
Well, my first idea every week is mostly for shits and giggles anyway but yeah - a intensely random deck attack, but a deck attack nonetheless. And your right, people are likely to like your card - it's nothing particularly flashy but another case of a simple, clean and fair card.
I really. And i mean REALLY don't want to submit don't want to submit Replica, since as zence said, à lot of people uses this type of idea (including you MrUncreative).
Would Alexstrasza be better if it were 20 health ? Making it more than that would make it too strong imo.
Johnny is out of the question obviously.
(I actually had the exact same idea as you MrUncreative, with the first alternation of Replica which you can see on page 1, i did not make it into a card, so feel free to use the idea. I just wanted to post this before anyone says you copied the idea :) )
You what? Sweet, i completely overlooked that! :D Well i'm not likely to use it anyway (as can be seen above) - but of course thank you for the offer :)
20 could be fine but 15 kinda seems to be Alex' thing, so that might throw off the flavor a little. To be honest, i don't have any relevant ideas yet on how to fix this ideally... :x
Ooh, I like this theme. I'm kinda worried about the abundance of tokens, though, so I'm going to challenge myself to either use no tokens or only use already existing tokens. Or, actually, I'm kinda of tempted to submit this, one of my winning cards from a tournament from a little while ago.
I'm having trouble deciding if the wording should be like already established with Beneath the Grounds, where it explains what Ambush! does...or can we dismiss it for clearer text :/
As for your card, I like it...but, if you already won with this card, wouldn't it be more challenging and/or fun, to create something new? :P
Drawing her anytime around the first 5-6ish turns is going to seriously hurt almost every time. The actual chance of drawing her exactly when she's benefiting you seems unbelievably slim to be honest.
SoonTM
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
The joke is you.
You can't stop the signal.
My three ideas as for now. Persistent Strike should've been Patient Strike or something like that. Don't know how it ended up like this. Also, I'm not sure if it's too OP in OTK-maly druid and should maybe only reduce the cost by (2)? If it's drawn on your opponent's turn, you keep the card.
Click the image to go to my custom Time Traveler class.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
even if it doesn't destroy a weapon on the draw, it'll basically prevent a weapon being played since they'll know you drew it. :D
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Shadow Mend seems strangely underpowered to me. Greater Healing Potion is a flexible heal for 12 costing 4 mana - with this you sacrifice a lot of flexibility but you rarely use heals of that size on minions anyway. However the potion already sees little to no play and considering that the 10 damage mine you get from this card seems like quite the punishment.
If i get Firebombs right, they trigger two times: once when you draw them; once when you play them. That is balanced i guess, but the almost complete inability to control the use of this also feels kinda... weird. For one tick you can at least make sure it goes off at the right time, but the other one is entirely out of your control.
Short Circuit however feels a little like the Shaman equivalent of Beneath the Grounds and i quite like that. Especially because it doesn't lock your enemy's mana crystals right away but gives him a turn to react to the "Bzzt!"-draw and plan ahead for his next, overloaded turns. As of now, this one is my favourite of the three.
SoonTM
@MrUncreative @Zence @Auzg
Thanks for the reviews !
I really. And i mean REALLY don't want to submit don't want to submit Replica, since as zence said, à lot of people uses this type of idea (including you MrUncreative).
Would Alexstrasza be better if it were 20 health ? Making it more than that would make it too strong imo.
Johnny is out of the question obviously.
(I actually had the exact same idea as you MrUncreative, with the first alternation of Replica which you can see on page 1, i did not make it into a card, so feel free to use the idea. I just wanted to post this before anyone says you copied the idea :) )
I want a new title, but Flux won't let me have one,
I really want to use Ambush! and Anub'arak as a card but I already use the Idea in the past, is it okay to submit it again? I can re balance it and tweak it along in this thread if people see that I need to change it.
Here is the card:
Ooh, I like this theme. I'm kinda worried about the abundance of tokens, though, so I'm going to challenge myself to either use no tokens or only use already existing tokens. Or, actually, I'm kinda of tempted to submit this, one of my winning cards from a tournament from a little while ago.
So, I reworked Arthas a bit to try and fix the OP early game draw issue; would this be any better?
1st version with a bit longer text (but according to existing wording examples like Iron Juggernaut (Burrowing Mine)), Arthas is without Divine Shield with a bit higher stats.
2nd version, Divine Shield and a bit lower stats to compensate, wording is shorter (otherwise it would be 5 lines of text :/)
Devotion Aura:
You can't stop the signal.
So here are my ideas so far
Forest's Blessing allows the player to shuffle one (both if you have Fendral Staghelm on the field) of the two cards above into your deck. The Serpent Rod is a 0 attack weapon with Poisonous. The druid is able to make use of this weapon by using its hero power to attack enemy minions. The Forest Emerald will heal you for 8 health and then draw you a new card.
SoonTM
My whacky idea for this week:
Obviously made to piss off all the Pirate Warrior and the Quest Rogue that has been destroying poor Priest lately.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
You can't stop the signal.
This was in an earlier competition but I may use a similar idea. I always liked the possibility of interesting deck interactions.