I feel like it'd be great, honestly. It really fits with the druid theme + it seems decently balanced. I definitely like it better than Mulch and Naturalize.
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Counter proposal: add a living mana effect to it where you temporarily take away an opponent's mana crystal. Thinking about the concept of ramp, I think it fits thematically to stall your opponent's development so that you can survive until the late game.
This seems like a very balanced card. It's strong against control and weak against aggro which is interesting. It fits really well in with the other treant cards Druid has so it seems a very natural card, though I suppose you could make the case that Druid is more about transforming its own minions than its opponents.
It also occurs to me that while it's not a great card against aggressive decks (i.e. Pirate warrior, quest rogue, etc) it is really good in an aggressive druid deck to allow you to make value trades vs other aground decks and as great removal against control/midrange. Also, in a midrange or control druid, it potentially makes starfall a better card.
Counter proposal: add a living mana effect to it where you temporarily take away an opponent's mana crystal. Thinking about the concept of ramp, I think it fits thematically to stall your opponent's development so that you can survive until the late game.
Destroy a minion, silence it AND remove (temporarily) a mana crystal for 3 mana? Yea.. no.
That card need to cost about 4 mana at the very least, and druid not having great removal is a staple of the class. It's about getting out large threats quickly, whether they be big single units or several midsized ones.
Druid is supposed to have poor removal on purpose. They have so many strengths (large minions, draw/cycling, ramp, direct damage) that their one major downside is relying on neutral removal or class removal with heavy downsides.
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I Belive that a card like this and nerfing Jade Idol would make Druid a very balanced class and would make ramp a viable deck and probably a top tier deck at that because right now people just remove your big stuff for 2 or 3 mana and u need to use 2 swipes and 1 wrath to remove a van cleef and waste a whole turn and dont develop nothing, a card like this could take druid to a diffent direction while being able to remove 1 big minion u still dont have a board clear, unlike priest and warrior
Is the card balanced? Yeah, surely is if you compare it to Hex and Polymorph.
However, we don't need more Hex and Polymorph in our lifes.
You can't compare class cards in a vacuum. You have to take Into account the rest of the cards available to a class to accurately say whether something is balanced in relation to a different class's card.
Yeah, as non-aggro druids are completely dead currently, they need something like this. I would prefer something that's just not another hex clone though. Maybe something like 4 mana, transform a random enemy minion and a random friendly minion into a 2/2 treant? that would be a potential downside. Then again we had poison seed which transformed every minion and didn't see much play.
I think druid really needs a big removal. like a 10mana spell. That way if late game versions are viable, they wouldn't have to use Yogg.
I believe even if this made a 2/2 Treant with taunt would still be good since druid has no good removal and is something a ramp deck needs to not die, and like a dude said it earlier, is still bad against aggro since you are leaving a 2/2 on the board
I don't mean to be that guy but when will people start getting that the classes has their own identities and some aren't meant to have specfic cards?
Druid is not meant to have strong single target removal (which this is) and therefore this card is horribly designed. :P Giving Druid this would be the same as giving Rogue strong AOE options.
The so called target removal druid needs, what do you guys think about it?
i believe a card like this would fit the druid theme and be a cheap removal but just like hex leave something behind to balance things out
I feel like it'd be great, honestly. It really fits with the druid theme + it seems decently balanced. I definitely like it better than Mulch and Naturalize.
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Single target version of Poison Seeds. 0 creativity.
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Counter proposal: add a living mana effect to it where you temporarily take away an opponent's mana crystal. Thinking about the concept of ramp, I think it fits thematically to stall your opponent's development so that you can survive until the late game.
This seems like a very balanced card. It's strong against control and weak against aggro which is interesting. It fits really well in with the other treant cards Druid has so it seems a very natural card, though I suppose you could make the case that Druid is more about transforming its own minions than its opponents.
It also occurs to me that while it's not a great card against aggressive decks (i.e. Pirate warrior, quest rogue, etc) it is really good in an aggressive druid deck to allow you to make value trades vs other aground decks and as great removal against control/midrange. Also, in a midrange or control druid, it potentially makes starfall a better card.
its a simple, nice design
Not at 3 mana, of course.
If Druid gets decent boardclear and removal Jade Druid would be unbeatable.
That card need to cost about 4 mana at the very least, and druid not having great removal is a staple of the class. It's about getting out large threats quickly, whether they be big single units or several midsized ones.
Druid is supposed to have poor removal on purpose. They have so many strengths (large minions, draw/cycling, ramp, direct damage) that their one major downside is relying on neutral removal or class removal with heavy downsides.
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This card is way too strong and reliable for a class which is supposed to lack removal.
Druid is class that in exchange for early ramp and ability to put large minions on board early it does not have single target removal spells.
This card removes the above statement. It can't be done.
Is the card balanced? Yeah, surely is if you compare it to Hex and Polymorph.
However, we don't need more Hex and Polymorph in our lifes.
I Belive that a card like this and nerfing Jade Idol would make Druid a very balanced class and would make ramp a viable deck and probably a top tier deck at that because right now people just remove your big stuff for 2 or 3 mana and u need to use 2 swipes and 1 wrath to remove a van cleef and waste a whole turn and dont develop nothing, a card like this could take druid to a diffent direction while being able to remove 1 big minion u still dont have a board clear, unlike priest and warrior
Yeah, as non-aggro druids are completely dead currently, they need something like this. I would prefer something that's just not another hex clone though. Maybe something like 4 mana, transform a random enemy minion and a random friendly minion into a 2/2 treant? that would be a potential downside. Then again we had poison seed which transformed every minion and didn't see much play.
I think druid really needs a big removal. like a 10mana spell. That way if late game versions are viable, they wouldn't have to use Yogg.
If anyone remembers, poison seeds wasn't "transform" it was " destroy and replace".
This seems a good card for druid.
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I believe even if this made a 2/2 Treant with taunt would still be good since druid has no good removal and is something a ramp deck needs to not die, and like a dude said it earlier, is still bad against aggro since you are leaving a 2/2 on the board
Let's just make keeper 3 mana and call it a day. It would see play and not be insane. Thoughts?
I don't mean to be that guy but when will people start getting that the classes has their own identities and some aren't meant to have specfic cards?
Druid is not meant to have strong single target removal (which this is) and therefore this card is horribly designed. :P
Giving Druid this would be the same as giving Rogue strong AOE options.