Seems good. Usually just moves the quest foreward without risking losing cards you actually want to use, and on top of that, you sometimes get discard synergy.
The effect is great for discard decks, and would introduce a nice way to "control" discards. But since most of the time you aren't gaining anything immediately from its effect, it could be a 2/3 or 3/2 without a problem. Silverware Golem and Zavas are the only two cards that gain you immediate tempo or card advantage from the effect, but are rare enough that it doesnt warrant a stat penalty imo.
If you discovered a card and then discarded a random card, maybe that'd be worth a the -1 health since you're potentially gaining a card from outside your deck, but Darkshire Librarian is "Discard 1, Draw 1" and has premium stats, so even then, I dunno! But that'd also stray away of the original novelty of choosing a discard haha
Nice idea! It would make the Quest more usable and also can get you value if you discover Silverware Golem. Also it could be a 3/2 as stats, since there are really few cards that will get value if discovered that way. Plus it synergize also with Malchezaar's Imp making you draw an extra card.
This is a really cool idea allowing you to add to your discard counter without losing too much. However my problem with it is hitting any good targets is going to feel REALLY bad for your opponent. For example:
You play this on turn 2 and discover Silverware Golem. That's the best 2-drop in the game BY FAR.
You play this and hit Clutchmother Zavas. 2 mana 2/2 Battlecry: Add a 2 mana 4/4 to your hand. But it's even better than that, because you have better discard synergy in the future.
If you played Malchezaar's Imp on turn 1, this is a 2 mana 2/2 that draws a card. I actually think this is balanced and is a fair strength of the deck, but it would be heavily reliant on early draw RNG.
TLDR: This card can snowball early game and can win games on the spot through highly unlikely outcomes. For that reason, even though I love the design of being able to discard without really losing anything, I have to say I hate the card.
A potential solution to the problems I mentioned would be this: 2 mana 2/1 "Battlecry: Discover a card from your deck. Discard it."
This way your are MORE likely to hit good outcomes, but the stats aren't so overpowering in the early game. I think this would effectively make the card have even more positive synergy, while not making it feel too overpowered when good outcomes are achieved.
To be honest, I don't like this card, because personally I see it as a 2/2, that doesn't do anything.
Let me explain myself: I find your card very, very specific - only usable in the discard decks. And not in all disco decks - mainly in the quest one and in a future deck, built around Cruel Dinomancer, like Neffarious1 suggested. And because this is a discover effect, if you happen to discover only spells, you may not get enough value for the Dinomancer. I know, that not every card should be included in all type of decks in a certain class, they can't fit everywhere, but you can still get some value from them, even if it's not the maximum one. If we ignore that, then yes, your card is a handy one, it also doesn't have oppressive stats.
If I can make a suggestion of how you can change the card, then I would say: it will still be a 2 mana 2/2, but the card will be discarded at the end of the turn. That way you can use the minion as a one with a discover mechanic and it can be used in other decks as well. If you find it OP (because it's a better Peddler), then please don't feel guilty and say so. Anyway because a card will be discarded, in order to get the value out of it, you are in a way "forced" to play the discovered card, otherwise you are playing a vanilla 2/2. Not only this - another thing to mention is, if you play the 2/2 as a discover one, then usually you have to hold on to it to play it with more mana, so you won't lose the value. Disco decks can easily play this minion early on, nothing will change for them, but slower decks can benefit from it too. Just for other purposes. And correct me if you don't agree, but this change will make the card better.
About the post of jsager99 - I would suggest, that we should have both cards - the OP's one and jsager99's suggestion. The more cards we have to support the discard mechanic the better. Shamans got cards like Lava Shock and Tunnel Trogg, why not give cards to warlocks, so that they can control the disadvantage of the mechanic too.
This card could be meme-tastic with Cruel Dinomancer, because you could just play 2 of this and 2 of that, and play this, discard a Krul, and play 2 Cruel Dinomancer for memetastic Memerey.
Reckless searcher
2cost 2/2 epic
battlecry: discover a warlock class card, then discard it.
does this seem good?
Seems good. Usually just moves the quest foreward without risking losing cards you actually want to use, and on top of that, you sometimes get discard synergy.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
might be a bit broken if its get the golem
Absolutely love it
RenoJackson#11673
Nice idea. Would have great discard synergy
The effect is great for discard decks, and would introduce a nice way to "control" discards. But since most of the time you aren't gaining anything immediately from its effect, it could be a 2/3 or 3/2 without a problem. Silverware Golem and Zavas are the only two cards that gain you immediate tempo or card advantage from the effect, but are rare enough that it doesnt warrant a stat penalty imo.
If you discovered a card and then discarded a random card, maybe that'd be worth a the -1 health since you're potentially gaining a card from outside your deck, but Darkshire Librarian is "Discard 1, Draw 1" and has premium stats, so even then, I dunno! But that'd also stray away of the original novelty of choosing a discard haha
This is exactly the type of thing warlock needs. Great idea!
Nice idea! It would make the Quest more usable and also can get you value if you discover Silverware Golem. Also it could be a 3/2 as stats, since there are really few cards that will get value if discovered that way. Plus it synergize also with Malchezaar's Imp making you draw an extra card.
For what profit is it to a man, if he gains the world and loses his own soul?
this also works well with the dinomancer card, if you discard a big minion his deathrattle could re summon it
it also seems very balanced, would see play in every discardlocke
Kobolds are almost as bad as goblins, they gotta die (⌐■_■)–︻╦╤─
Neat idea, would add an interesting synergy to discard play.
I would much prefer:
2 Mana, 2/1 rare: Discover a card that you discarded this game.
This is a really cool idea allowing you to add to your discard counter without losing too much. However my problem with it is hitting any good targets is going to feel REALLY bad for your opponent. For example:
TLDR: This card can snowball early game and can win games on the spot through highly unlikely outcomes. For that reason, even though I love the design of being able to discard without really losing anything, I have to say I hate the card.
A potential solution to the problems I mentioned would be this: 2 mana 2/1 "Battlecry: Discover a card from your deck. Discard it."
This way your are MORE likely to hit good outcomes, but the stats aren't so overpowering in the early game. I think this would effectively make the card have even more positive synergy, while not making it feel too overpowered when good outcomes are achieved.
To be honest, I don't like this card, because personally I see it as a 2/2, that doesn't do anything.
Let me explain myself: I find your card very, very specific - only usable in the discard decks. And not in all disco decks - mainly in the quest one and in a future deck, built around Cruel Dinomancer, like Neffarious1 suggested. And because this is a discover effect, if you happen to discover only spells, you may not get enough value for the Dinomancer. I know, that not every card should be included in all type of decks in a certain class, they can't fit everywhere, but you can still get some value from them, even if it's not the maximum one. If we ignore that, then yes, your card is a handy one, it also doesn't have oppressive stats.
If I can make a suggestion of how you can change the card, then I would say: it will still be a 2 mana 2/2, but the card will be discarded at the end of the turn. That way you can use the minion as a one with a discover mechanic and it can be used in other decks as well. If you find it OP (because it's a better Peddler), then please don't feel guilty and say so. Anyway because a card will be discarded, in order to get the value out of it, you are in a way "forced" to play the discovered card, otherwise you are playing a vanilla 2/2. Not only this - another thing to mention is, if you play the 2/2 as a discover one, then usually you have to hold on to it to play it with more mana, so you won't lose the value. Disco decks can easily play this minion early on, nothing will change for them, but slower decks can benefit from it too. Just for other purposes. And correct me if you don't agree, but this change will make the card better.
About the post of jsager99 - I would suggest, that we should have both cards - the OP's one and jsager99's suggestion. The more cards we have to support the discard mechanic the better. Shamans got cards like Lava Shock and Tunnel Trogg, why not give cards to warlocks, so that they can control the disadvantage of the mechanic too.
This card could be meme-tastic with Cruel Dinomancer, because you could just play 2 of this and 2 of that, and play this, discard a Krul, and play 2 Cruel Dinomancer for memetastic Memerey.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
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