My 3 main ideas so far. As usual, a lot of these posts are rather complicated. That's not a bad thing, but I prefer more simple cards. They seem more realistic, imo.
Recruitment - A slimmed down version of my earlier 'Honor Among Thieves' idea. Rogue decks are packed with good combo and value minions, and getting an extra Auctioneer, Edwin, Malygos, Jade generator, Bounce minion, etc at a reduced cost would be incredibly powerful. Rogue spells are too good for them to get their own version of Shadow Visions / Primordial Glyph, but minions could work.
Pyromania - I'm not entirely sure how I feel about the numbers for this card. It helps draw a burn card in your deck (at random), and gives you a discount. I might make this a (3) with a cost reduction of (3) so you can't get anything free and not overpay for Flame Lance. I specifically wanted to avoid the aoe spells, because pulling them on demand might be too strong. I could also make a Frost version of this (Cryomania) but Frostbolt is the only single target Frost spell that costs mana.
Incinerate - A tempo spell just makes sense. However, I'm not sure if the (3) for 3 is good enough to justify the later cost reduction. Again, I'll play with the numbers and the class.
@Demonxz95: 4 mana may be too much. It's more or less consistent with Twilight Darkmender/Greater Healing Potion, but the sheer efficiency of Mage spells may put it over the edge. I guess I'm just afraid of free Fireballs.
@AngryChicken: Druid, especially Beast Druid, is lacking in good 4-drops, so it's good to see a card that fills that need. I think it's a pretty good design. As for Portal Malfunction, I feel like it would fit better in Shaman since it already has Ancestral Spirit and Spirit Echo.
Not really a big fan of Till Death to Us Part since you could just play one minion and keep the other in your hand, and completely bypass the Deathrattle.
I idea was to destroy the minion no matter where it is. Though I am honestly not happy with that. My original idea was "Look at three minions in your deck. Pick two. They cost (2) less, and gain deathrattle make your partner cost (2) more. the card cost one mana under those conditions. But the wording was pretty much impossible to pull off.
I submitted this before, it got into Final and received decent amount of votes, I suppose I can submit it again this time?
There's a time in a Rogue's life when he says "Screw Subtlety" and throws everything he got at his foe. The drawback of this card is, obviously, your opponent knows exactly what's coming and can play around it.
@AngryChicken I would go for Livestock Broker, but that's more because Portal Malfunction feels seriously underpowered, especially when you compare to Ancestral Spirit andShadowstep. I understand the theme of "Return to hand" isn't suppose to be strong for Mage, but I think the card could use some buff like a bigger discount.
@Demonxz95: 4 mana may be too much. It's more or less consistent with Twilight Darkmender/Greater Healing Potion, but the sheer efficiency of Mage spells may put it over the edge. I guess I'm just afraid of free Fireballs.
I think 4 is pretty much the sweet spot, because I feel that 3 would be too weak. At that stage, it's basically a more effective Kabal Lackey/Kirin Tor Mage that doesn't need to be used on a Secret, but only works in C'Thun decks. Priest is also definitely a much more defined C'Thun class than Mage, and I feel that your Twilight Darkmender comparison is a perfect way to compare the balance of this card. That and in order to get full value, you actually need to cast a spell that costs 4 or more, or else you lose in on part of the discount. I don't blame you on the Fireballs though. This and a free Fireball looks absolutely sweet, and the discount is perfect.
Hilariously enough, if your opponent plays Counterspell, they basically con you out of your discount. Will very rarely happen, but will be very satisfying and hilarious when it does.
Though feel free to disagree with me on this.
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I submitted this before, it got into Final and received decent amount of votes, I suppose I can submit it again this time?
There's a time in a Rogue's life when he says "Screw Subtlety" and throws everything he got at his foe. The drawback of this card is, obviously, your opponent knows exactly what's coming and can play around it.
@AngryChicken I would go for Livestock Broker, but that's more because Portal Malfunction feels seriously underpowered, especially when you compare to Ancestral Spirit andShadowstep. I understand the theme of "Return to hand" isn't suppose to be strong for Mage, but I think the card could use some buff like a bigger discount.
I think the card is very cool, though how would revealing their hand work. Would it be like discarding and you see the cards for a split second, or is the effect permanent for every card revealed. If not, how long would the cards be revealed for? Besides that though, I feel that the flavor is perfect, the card is interesting and I definitely think it making into the finals was justified for the card. Analyzing the balance of this card though will take a while.
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Priests have always been desperate for a solid 2 drop and the rules don't say that the cost reduction has to be for friendly cards only. While Radiant Elemental can be good with Power Word: Shield, without it it's pretty much like any other regular 2 drop. This will always be reliable as a powerful 2 drop option! This also synergizes with Curious Glimmerroot giving you a better idea of what's in your opponent's deck.
Also, people may be thinking "OMG, not another 2 mana 3/4!" I don't think it'd be that detrimental in the right class. It was a problem in shaman because of the rest of the kit. In priest, I think it'd fit nicely. But that's just my opinion.
Thoughts?
For me this would be annoying to play against. Another strong target for priest to buff with talonpriest. I like the idea for the ability and artwork of your card. But I don't see reducing the cost of one card by 1 mana as a serious drawback for a 2 mana 3/4, totem golems overload took place the very next turn.
Overall I like the card, I just think following it up with talonpriest is pretty scary.
Wow, this is a tough one for me. Balancing the reduction of cards isn't exactly a walk in the park. Plus, I make too OP and complex cards :P. Regardless, your thoughts on cooling the power levels on these abysmal cards?
for clarification, you get to choose the minion in the first option.
Thoughts?
I think the stats are too good for what the card does. It really could be 5 mana (that way, the second effect would align with Emperor Thaurrisan as it mimics his effect, and the stats would be on a very similar basis as him). I also don't know if being able to choose cards in your hand for the purpose of cost reduction is a thing that can be done with HS (notice how all of the hand-buff cards are either random, or effect your whole hand).
I thought the statline was off. I played around with it a little bit and was scared it would end up like fandral. I guess I accidentally made it op. Yeah I didn't think the first choice would really work. I could switch it to "the next minion you play costs (3) less". Maybe I should drop it down to a 4 mana 3/3, I don't want it to look to much like thaurissan.
Thanks for the feedback.
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When I die, I want to go peacefully and in my sleep like my Grandpa. Not yelling and screaming like the passengers in his car.
Some excellent options include Purify, Shadow Word: Horror, Dragonfire Potion and Netherspite Historian (for dragon decks) as these cards will be largely garbage for your opponent and great for you. You can also use it to get the last card your opponent played on their turn, or a copy of a card you stole from them!
This one is purely a flavorful idea I got in my head. I tried many variations around this idea, and this is the only one I could actually get within four lines, but the idea is generally the same. I also adore the art and want to use it in some way shape or form.
Coming up with the price for this card was hard. I originally wanted to make it cost 6, but looked at the power level of Siphon Soul and realized it was simply too good. I may even bump it up to 8. But it feels strange to have an 8 mana single target removal.
@HenryXLII
I like Impatient Elementalist. It's a decent reduction for a drawback. Drawback seems a bit too harsh though (you're already getting a minion with bad stats for its cost). You might want to cut the Overload to (1).
As a person who tends to make complex cards, Till Death Do Us Apart seems complex :P. That being said, I absolutely adore the flavour, and the reduction cost seems fair. However, the deathrattle (although I know it's the "flavour" of the card) seems negligible. You don't have to play the other card...unless "Destroy your partner" applies to cards in one's hand...in which case it seems like an interesting idea. Pick two battlecry cards, and play them both (thanks to the reduction).
I think Soul Trap is illegal. I like the idea. But the rules of the competition state that your card has to reduce the cost of OTHER cards (e.g. none of the Giant cards like Arcane Giant will work); you can't make a card reduce itself.
This one is purely a flavorful idea I got in my head. I tried many variations around this idea, and this is the only one I could actually get within four lines, but the idea is generally the same. I also adore the art and want to use it in some way shape or form.
Coming up with the price for this card was hard. I originally wanted to make it cost 6, but looked at the power level of Siphon Soul and realized it was simply too good. I may even bump it up to 8. But it feels strange to have an 8 mana single target removal.
@HenryXLII
I like Impatient Elementalist. It's a decent reduction for a drawback. Drawback seems a bit too harsh though (you're already getting a minion with bad stats for its cost). You might want to cut the Overload to (1).
As a person who tends to make complex cards, Till Death Do Us Apart seems complex :P. That being said, I absolutely adore the flavour, and the reduction cost seems fair. However, the deathrattle (although I know it's the "flavour" of the card) seems negligible. You don't have to play the other card...unless "Destroy your partner" applies to cards in one's hand...in which case it seems like an interesting idea. Pick two battlecry cards, and play them both (thanks to the reduction).
I think Soul Trap is illegal. I like the idea. But the rules of the competition state that your card has to reduce the cost of OTHER cards (e.g. none of the Giant cards like Arcane Giant will work); you can't make a card reduce itself.
For the elementalist I was going to go for overload 1, but then it feels like your just getting the card for one less manna.
Thanks for telling me about the Soul Gem. I think you are right, Though you are reducing the cost of the destroyed minion. So I am not sure, and would need a mod to confirm.
Till Death do Us part is too complex I think, perhaps I should save it for a tournament down the line where I can have more freedom with the flavor.
I think I've got a good idea, but could someone help me with the wording?
This card could be used to destroy an enemy minion, or one of your own, depending on the situation. I decided to make this a Paladin card because I thought it would work well with Silverhand Recruits (or any cheap Paladin minion), and because they lack a card to remove a single target.
In practice, the stats might not have much effect. And you're not really determined to kill the RNG-based card. So maybe bump up the stats just slightly (Maybe a 5/4 or 4/5?)
Idea critism:
Love the flavour, and I like how the last card is ironically given some usefulness. Though I suppose the point of utlising cards that are deep in your deck is that you need to find the specific card you need to do a certain objective (e.g. Yogg-Saron, Hope's End). Getting a random card stuck in your deck might not be as useful as you think it may be. An extra card is still valuable though.
Again, seems a bit too RNG based for its stats. You're not even sure if you are reducing an expensive card. Regardless, this is like a wierd form of drawing cards sooooo...your choice.
Players might lose track of the amount of reduction. Not really significant, but eh, it's there.
Overall Impression:
I think it's a card with an interesting effect and use of reduction. However, its low stats and RNG-based abilities might hinder it in being useful or impactful. I suggest you change one of them.
P.S. I am really sorry if I sound like a know-it-all. I'm not really good at balancing cards (see mine) nor critiquing them so you should take my advice with a grain of salt.
Some excellent options include Purify, Shadow Word: Horror, Dragonfire Potion and Netherspite Historian (for dragon decks) as these cards will be largely garbage for your opponent and great for you. You can also use it to get the last card your opponent played on their turn, or a copy of a card you stole from them!
Any feedback is appreciated!
A very interesting idea! Simple, balanced, and has lots of potential. I like it! The only advice I could give is that you might wanna keep in mind of Crystal Core...it's a...very intriguing shall we say..."combo".
Also, unless you have card draw, your opponent will have the Premonition card first. Also, the effect of the card is delayed until the next turn so you could use that as an excuse to buff your a wee bit. Cards in this meta must have an immediate effect, otherwise they might be a bit too weak...
This one is purely a flavorful idea I got in my head. I tried many variations around this idea, and this is the only one I could actually get within four lines, but the idea is generally the same. I also adore the art and want to use it in some way shape or form.
Coming up with the price for this card was hard. I originally wanted to make it cost 6, but looked at the power level of Siphon Soul and realized it was simply too good. I may even bump it up to 8. But it feels strange to have an 8 mana single target removal.
@HenryXLII
I like Impatient Elementalist. It's a decent reduction for a drawback. Drawback seems a bit too harsh though (you're already getting a minion with bad stats for its cost). You might want to cut the Overload to (1).
As a person who tends to make complex cards, Till Death Do Us Apart seems complex :P. That being said, I absolutely adore the flavour, and the reduction cost seems fair. However, the deathrattle (although I know it's the "flavour" of the card) seems negligible. You don't have to play the other card...unless "Destroy your partner" applies to cards in one's hand...in which case it seems like an interesting idea. Pick two battlecry cards, and play them both (thanks to the reduction).
I think Soul Trap is illegal. I like the idea. But the rules of the competition state that your card has to reduce the cost of OTHER cards (e.g. none of the Giant cards like Arcane Giant will work); you can't make a card reduce itself.
For the elementalist I was going to go for overload 1, but then it feels like your just getting the card for one less manna.
Thanks for telling me about the Soul Gem. I think you are right, Though you are reducing the cost of the destroyed minion. So I am not sure, and would need a mod to confirm.
Till Death do Us part is too complex I think, perhaps I should save it for a tournament down the line where I can have more freedom with the flavor.
Well, I'm not a mod, but Soul Gem quite literally states "This card costs (3) less..."
In terms of idea and balance. It's very innovative and quite balanced.
A few problems though:
How would this work with the UI? How could you "target" a card in your hand.
Barnabus has proven that drawing 0-cost cards at this stage might not be too useful. I suppose you could do something like shuffle Time Warp if you don't have all the Exodia pieces...but you might get screwed by RNG
"it's" means "it is". The correct possessive form would be "its" without an apostrophe. (I am so sorry)
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My 3 main ideas so far. As usual, a lot of these posts are rather complicated. That's not a bad thing, but I prefer more simple cards. They seem more realistic, imo.
Recruitment - A slimmed down version of my earlier 'Honor Among Thieves' idea. Rogue decks are packed with good combo and value minions, and getting an extra Auctioneer, Edwin, Malygos, Jade generator, Bounce minion, etc at a reduced cost would be incredibly powerful. Rogue spells are too good for them to get their own version of Shadow Visions / Primordial Glyph, but minions could work.
Pyromania - I'm not entirely sure how I feel about the numbers for this card. It helps draw a burn card in your deck (at random), and gives you a discount. I might make this a (3) with a cost reduction of (3) so you can't get anything free and not overpay for Flame Lance. I specifically wanted to avoid the aoe spells, because pulling them on demand might be too strong. I could also make a Frost version of this (Cryomania) but Frostbolt is the only single target Frost spell that costs mana.
Incinerate - A tempo spell just makes sense. However, I'm not sure if the (3) for 3 is good enough to justify the later cost reduction. Again, I'll play with the numbers and the class.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
@Demonxz95: 4 mana may be too much. It's more or less consistent with Twilight Darkmender/Greater Healing Potion, but the sheer efficiency of Mage spells may put it over the edge. I guess I'm just afraid of free Fireballs.
@AngryChicken: Druid, especially Beast Druid, is lacking in good 4-drops, so it's good to see a card that fills that need. I think it's a pretty good design. As for Portal Malfunction, I feel like it would fit better in Shaman since it already has Ancestral Spirit and Spirit Echo.
"Science isn't about why! Its about why not!"
I'm sure we will see a ton of varied ideas this week. I was hoping for some feedback on these. Thanks.
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I submitted this before, it got into Final and received decent amount of votes, I suppose I can submit it again this time?
There's a time in a Rogue's life when he says "Screw Subtlety" and throws everything he got at his foe. The drawback of this card is, obviously, your opponent knows exactly what's coming and can play around it.
@AngryChicken I would go for Livestock Broker, but that's more because Portal Malfunction feels seriously underpowered, especially when you compare to Ancestral Spirit andShadowstep. I understand the theme of "Return to hand" isn't suppose to be strong for Mage, but I think the card could use some buff like a bigger discount.
Click the image to go to my custom Time Traveler class.
Click the image to go to my custom Time Traveler class.
When I die, I want to go peacefully and in my sleep like my Grandpa. Not yelling and screaming like the passengers in his car.
Wow, this is a tough one for me. Balancing the reduction of cards isn't exactly a walk in the park. Plus, I make too OP and complex cards :P. Regardless, your thoughts on cooling the power levels on these abysmal cards?
Doug's Deals:
When I die, I want to go peacefully and in my sleep like my Grandpa. Not yelling and screaming like the passengers in his car.
As always, I return feedback.
Interesting effect? Balanced? General thoughts?
Here's my first idea:
Some excellent options include Purify, Shadow Word: Horror, Dragonfire Potion and Netherspite Historian (for dragon decks) as these cards will be largely garbage for your opponent and great for you. You can also use it to get the last card your opponent played on their turn, or a copy of a card you stole from them!
Any feedback is appreciated!
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
@HenryXLII
I like Impatient Elementalist. It's a decent reduction for a drawback. Drawback seems a bit too harsh though (you're already getting a minion with bad stats for its cost). You might want to cut the Overload to (1).
As a person who tends to make complex cards, Till Death Do Us Apart seems complex :P. That being said, I absolutely adore the flavour, and the reduction cost seems fair. However, the deathrattle (although I know it's the "flavour" of the card) seems negligible. You don't have to play the other card...unless "Destroy your partner" applies to cards in one's hand...in which case it seems like an interesting idea. Pick two battlecry cards, and play them both (thanks to the reduction).
I think Soul Trap is illegal. I like the idea. But the rules of the competition state that your card has to reduce the cost of OTHER cards (e.g. none of the Giant cards like Arcane Giant will work); you can't make a card reduce itself.
For the elementalist I was going to go for overload 1, but then it feels like your just getting the card for one less manna.
Thanks for telling me about the Soul Gem. I think you are right, Though you are reducing the cost of the destroyed minion. So I am not sure, and would need a mod to confirm.
Till Death do Us part is too complex I think, perhaps I should save it for a tournament down the line where I can have more freedom with the flavor.
"Science isn't about why! Its about why not!"
I think I've got a good idea, but could someone help me with the wording?
This card could be used to destroy an enemy minion, or one of your own, depending on the situation. I decided to make this a Paladin card because I thought it would work well with Silverhand Recruits (or any cheap Paladin minion), and because they lack a card to remove a single target.
Balancing suggestions:
Idea critism:
Overall Impression:
I think it's a card with an interesting effect and use of reduction. However, its low stats and RNG-based abilities might hinder it in being useful or impactful. I suggest you change one of them.
P.S. I am really sorry if I sound like a know-it-all. I'm not really good at balancing cards (see mine) nor critiquing them so you should take my advice with a grain of salt.
New idea. Another one with kinda strange wording.
"Science isn't about why! Its about why not!"