this is my second Dalaran themed expansion concept (the first one is here). This one is all about minions being able to cast spells, with the Cast keyword. Basically, minions with cast can trigger their cast effect, once per turn, in addition to regular attacking . To trigger the cast ability of a minion, simply draw it to 'attack' your hero, just like it you can draw it to attack enemies. The minion will not really attack your hero, of course, it just the way to activate cast. when you trigger the cast ability, you will pay mana equal to the number in brackets. this may sound pretty complicated, but lets take a look at one of the cards with this ability.
The Zealous Student is a pretty basic example of Cast. Once per turn, you may pay 3 mana to give this minion +3 Attack. the way you do this is to draw Zealous Student to your hero.
some more neutral cast minions:
Just you wait until he has 10 Mana!
Mage
I really wanted to give mage a combo-ey vibe with a feeling similar to miracle. The cards are just below:
Just a basic Spell Damage cast minion.
A magical Grim Patron.
He CAN freeze the enemy hero for the rest of the game. YEP.
This card may seem innocent, but it has insane combo and miracle potential.
ideas does not last for a long time.
When you really want to end the game. Nice with card draw in hand.
Yeah. Dragon mage?
Warlock
for warlock I went into a theme of vempires, and of paying Health as a cost for playing powerful cards. Its a bit different then the ususal Discard theme of Warlock, but I hope you like it!
Basic, but powerful 3 drop, that may perform like Imp Gang Boss. The power is really high, but the cost is high too.
Yeah. Its strong.
The bread and butter of the Warlock archtype I tried to push in this expansion. This can prevent a TON of damage.
There are devils in the hallway :/
Less doom, more guard.
It's a Drawback party!
Spells are fun? Not anymore.
Just think about the possibilities! And only at the cost of 6 mana and your soul.
mmm.... Blood?
Paladin
I tried to make a midrange-control archtype for paladin that has a focus on secrets.
This card gives you a lot of healing and a chance against aggro.
I really like the concept of this one, one thing i advice doing btw is giving each class an architype, since you seem to be going all over the place with mage :p i'm making my first custom expansion atm but this looks really nice :)
Though i don't really like aracne bombardment i really like the rest and the new mechanic, though i can't see it actually coming in the game or mabey in another way because blizzard would find it to be to complicated for new players.
Keep up the good work and i'll have an eye on this thread!
Mabey you should add more heal cards in neutral just because otherwise you'd die really quickly as warlock, also, make sure to have a dalaran feel to i.
Other than that really great expansion i would deffinitly prew-order :)
I like the cards exept for Shadow Word: Scar because it's just RNG and you shouldn't have effects that have to do with something outside of the game you're playing, the other cards look really cool though keep it up :)
I like the cards exept for Shadow Word: Scar because it's just RNG and you shouldn't have effects that have to do with something outside of the game you're playing, the other cards look really cool though keep it up :)
I think shadow word scar can be like glimmer root. Guess a card in your opponents deck, draw 2 cards. it would basically be a 2 mana arcane intellect that you have to work for. Its downside is that if you guess wrong you waste 2 mana entirely, the upside is that if you guess correctly its a pretty cheap draw power card. however with the sorc apprentice elemental and lyra, this could be too good working like that :p
hey!
this is my second Dalaran themed expansion concept (the first one is here). This one is all about minions being able to cast spells, with the Cast keyword. Basically, minions with cast can trigger their cast effect, once per turn, in addition to regular attacking . To trigger the cast ability of a minion, simply draw it to 'attack' your hero, just like it you can draw it to attack enemies. The minion will not really attack your hero, of course, it just the way to activate cast. when you trigger the cast ability, you will pay mana equal to the number in brackets. this may sound pretty complicated, but lets take a look at one of the cards with this ability.
The Zealous Student is a pretty basic example of Cast. Once per turn, you may pay 3 mana to give this minion +3 Attack. the way you do this is to draw Zealous Student to your hero.
some more neutral cast minions:
Just you wait until he has 10 Mana!
Mage
I really wanted to give mage a combo-ey vibe with a feeling similar to miracle. The cards are just below:
Just a basic Spell Damage cast minion.
A magical Grim Patron.
He CAN freeze the enemy hero for the rest of the game. YEP.
Fun and interactive
Mirror Images for days!
This card may seem innocent, but it has insane combo and miracle potential.
ideas does not last for a long time.
When you really want to end the game. Nice with card draw in hand.
Yeah. Dragon mage?
Warlock
for warlock I went into a theme of vempires, and of paying Health as a cost for playing powerful cards. Its a bit different then the ususal Discard theme of Warlock, but I hope you like it!
Basic, but powerful 3 drop, that may perform like Imp Gang Boss. The power is really high, but the cost is high too.
Yeah. Its strong.
The bread and butter of the Warlock archtype I tried to push in this expansion. This can prevent a TON of damage.
There are devils in the hallway :/
Less doom, more guard.
It's a Drawback party!
Spells are fun? Not anymore.
Just think about the possibilities! And only at the cost of 6 mana and your soul.
mmm.... Blood?
Paladin
I tried to make a midrange-control archtype for paladin that has a focus on secrets.
This card gives you a lot of healing and a chance against aggro.
A reverse Seal of Champions. try puting this on a Taunt minion!
A Guardian's Upgrade!
This is a very pushed card, made to give Paladins a lot of card draw.
So many Secrets!
Double up!
Why do you need to stall the game? THIS is why you need to stall the game.
How kind of him.
This is one of the craziest cards I have ever made. I really hope you like it!
Priest
Priest's theme in my expansion is tricks and combos- with a miracle style
A basic, solid minion that can heal you for a lot if you invest in it
A tiny Holy Nova
A basic minion that becomes very good if you heal
Invest 2 mana in the bank of healing
This card has great potential. There are so much combos you can do with it.
This can give you four copies of a powerful card.
A walking Shadow Visions !
Let's make a deal!
Another epic card I came up with.
Lyra's Boyfriend.
Druid
In my expansion, the theme of Druids continues what blizzard tried to do in Ungoro: Being a class of big, strong minions that can win the late game.
This is a big minion! Elusive is a keyword for the ability of Faerie Dragon.
This beast can get really scary really fast if you invest a lot of mana in it.
Druid's version of Northshire Cleric.
For those days you can't decide what class you want to play.
More support for big minions.
The forest demands Mana!
Another Huge minion.
One of my favorite cards. Look at some of the options!
+=
+=
+=
Only minions with 5 or more attack are allowed to the Druid party.
Rogue
Rogue is meant to have a theme around coins.
Many ways you could use this guy.
Basically a power creep onAssassinate. meant to push Rogue's single target removal even further.
This card will offer you one card from each class that has secrets. Your opponent will not be able to see the class that you choose.
Another combo-ey card.
Coins can give you a lot of value.
And here is another way to get coins.
This requires some planning.
Scary.
This awesome lich can sell you some coll artifacts.
1 coin
2 coins
3 coins (Opie)
So, what do you think? I really want to hear your opinions, and if you want to see more :)
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
someone?
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
I really like the concept of this one, one thing i advice doing btw is giving each class an architype, since you seem to be going all over the place with mage :p i'm making my first custom expansion atm but this looks really nice :)
Though i don't really like aracne bombardment i really like the rest and the new mechanic, though i can't see it actually coming in the game or mabey in another way because blizzard would find it to be to complicated for new players.
Keep up the good work and i'll have an eye on this thread!
I think the concept of extra turns is too much. We already have it in our ungoro. making more and especially for mage is over kill.
thank you for commenting guys, i will take the criticism and change some things. anyone else?
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Added the walrock cards. Had tons of fun making them, and I just hope I havent gone overboard with their power level.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Mabey you should add more heal cards in neutral just because otherwise you'd die really quickly as warlock, also, make sure to have a dalaran feel to i.
Other than that really great expansion i would deffinitly prew-order :)
I Added Paladin cards. I really hope you like them!
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
R.I.P Wild lol
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
added the Priest cards
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
I like the cards exept for Shadow Word: Scar because it's just RNG and you shouldn't have effects that have to do with something outside of the game you're playing, the other cards look really cool though keep it up :)
Lyras boyfriend? You mean the voraxx's human form! Like the idea but the paladin legendary seems crazy op with WHO AM I?
That's Incredible!
I think I will just remove Shadow Word: Scar from the set, as I have 2 Priest epics already..
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Added the druid cards!
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
up
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Wow that is great! So much new card ideas, I was about to give up finding something good when I see that expansion! Good job
\(-_-)/
thank you :) Rogue cards coming soon
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Added the Rogue cards. Im really not sure about the balance on this class.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound