Play: "Let our flames consume you!" Attack: "Shadow and flames."
The spell you get lists both effects and limitations FROM BOTH still apply. If you draft a Fireball + Shadow Bolt, the spell will deal 6 and 4 damage, but you can still only target minions. You have to carefully think about what effect you want and how to minimize cost and/or restriction.
He is the only nathrezim (Demon) to join the Silver Hand. Gameplay wise, he is an insane high roll with Bane of Doom and can provide the decent healing that warlock needs even if only for a turn. Removed Taunt and replaced it with elusive so that it can't be discovered by Stonehill Defender. Elusive = Can't be targeted by spells and hero powers.
The missing 4 drop Stealth minion to match Jungle Panther and Stranglethorn Tiger, this one comes with the utility of being able to break the Stealth to deal some extra surprise damage.
Fits both the Rogue fantasy of an undercover agent being able to either stealthily infiltrate or surprise ambush, and also the Hunter fantasy of stalking prey under cover and then pouncing out from the shadows.
I feel like this card would do a good job combining aspects of Shaman and Druid in a fun way. It feels like it could really belong to either, since both classes are very similar lore-wise. Adding Moonfires to your hand at the end of each turn, while good, is not overpowered but it is still good.
Most of all, I just thought this would be fun in Malygos/Spell Damage archetypes. :)
A card that strengthens two recurring themes of both classes: making tokens and buffing your own minions. It's very versatile and even provides Druid access to pseudo-removal in the form of Humility. I also really like the flavor. Hope you guys do too.
Flavor: Its time to make a choice. Are you fighting for the Light? or for the Darkness?
A versatile removal tool that fits in both classes like a glove!
Priest healing is natural and has a lot of synergy so you can top up on health any time, and on the other hand you can recover from the damage you took destroying that pesky enemy minion.
Warlock has damage synergy in class with stuff like Floating Watcher, and Healing is always a must have for any Control-Lock deck.
(Also for card text, similar to the horrible death of Power Overwhelming, you aren't just 'Destroying a minion'. You took their life! And now you go down that road based on the choice you made...)
here my submission this week. A insane hand filler Stolas, the Wise.
It combine the extra hand resources if your hand is empty. It could help you keep the board fully fill after board clean or seek the lethal damage by spell. It suitable for quest hunter or beast druid which is easily run out of hand and provide a comeback for Druid and hunter. Because it is a legendary and not that easy to empty your hand, 6 cost is balanced.
Favor text: Stolas always work until mid-night, not because he is hardworking .It is because HE IS AN OWL!
A Shadow Priest just screams Warlock and Priest, this time it's a worse Arcane Intellect with the added upside of ultra value if played in the right deck. Tempo Warlock and Aggro Priest, perhaps?
Mi obsession with Enrage + Divine Shield (sadly Enrage: Divine Shield was too messy) brought me to this card.
Play: "Let our flames consume you!"
Attack: "Shadow and flames."
The spell you get lists both effects and limitations FROM BOTH still apply. If you draft a Fireball + Shadow Bolt, the spell will deal 6 and 4 damage, but you can still only target minions. You have to carefully think about what effect you want and how to minimize cost and/or restriction.
for warrior this nice low costs trade card with Fiery War Axe or Arcanite Reaper.
and druid can combo with Savage Roar or Feral Rage.
It's Cost 1!
He is the only nathrezim (Demon) to join the Silver Hand.
Gameplay wise, he is an insane high roll with Bane of Doom and can provide the decent healing that warlock needs even if only for a turn.
Removed Taunt and replaced it with elusive so that it can't be discovered by Stonehill Defender.
Elusive = Can't be targeted by spells and hero powers.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Still angry that Tar Queen left him for Tar Earl, but at least he still has his bros.
Beware this spell is not certified by the Dalaran Spell Regulation Center
The missing 4 drop Stealth minion to match Jungle Panther and Stranglethorn Tiger, this one comes with the utility of being able to break the Stealth to deal some extra surprise damage.
Fits both the Rogue fantasy of an undercover agent being able to either stealthily infiltrate or surprise ambush, and also the Hunter fantasy of stalking prey under cover and then pouncing out from the shadows.
You can find me here! Good luck everyone!
I feel like this card would do a good job combining aspects of Shaman and Druid in a fun way. It feels like it could really belong to either, since both classes are very similar lore-wise. Adding Moonfires to your hand at the end of each turn, while good, is not overpowered but it is still good.
Most of all, I just thought this would be fun in Malygos/Spell Damage archetypes. :)
bepisA card that strengthens two recurring themes of both classes: making tokens and buffing your own minions. It's very versatile and even provides Druid access to pseudo-removal in the form of Humility. I also really like the flavor. Hope you guys do too.
Murlocs.......enough said.
The lightning may keep me awake, but on the bright side, I'll be alert every time it touches me!
Edit: Flavor Text
Flavor: Its time to make a choice. Are you fighting for the Light? or for the Darkness?
A versatile removal tool that fits in both classes like a glove!
Priest healing is natural and has a lot of synergy so you can top up on health any time, and on the other hand you can recover from the damage you took destroying that pesky enemy minion.
Warlock has damage synergy in class with stuff like Floating Watcher, and Healing is always a must have for any Control-Lock deck.
(Also for card text, similar to the horrible death of Power Overwhelming, you aren't just 'Destroying a minion'. You took their life! And now you go down that road based on the choice you made...)
Enjoy the best of both worlds!
To preserve peace, you must be willing to fight for it.
I didn't have a signature so Flux added one for me.
here my submission this week. A insane hand filler Stolas, the Wise.
It combine the extra hand resources if your hand is empty. It could help you keep the board fully fill after board clean or seek the lethal damage by spell. It suitable for quest hunter or beast druid which is easily run out of hand and provide a comeback for Druid and hunter. Because it is a legendary and not that easy to empty your hand, 6 cost is balanced.
Favor text: Stolas always work until mid-night, not because he is hardworking .It is because HE IS AN OWL!
Please upvote my submission: Weekly Card Design Competition 6.12 - Submission Topic
My Recent Competition Design:
Warlock lover! Fan Card Designer! Low dust high win rate deck builder! Redqueen is here!
Recent Deck: R5 Budget Zoolock against priest
Design Post: Redqueen Cards design every day
A Shadow Priest just screams Warlock and Priest, this time it's a worse Arcane Intellect with the added upside of ultra value if played in the right deck. Tempo Warlock and Aggro Priest, perhaps?
Notable cards affected:
Chittering Tunneler, Unlicensed Apothecary, Flame Imp, Pit Lord, Circle of Healing, Darkshire Alchemist, Flash Heal. Does not affect Bloodbloom or Cho'gall.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.