ya, im trying to figure that out currently. My problem with the merge is you cant comment on past days without it being way to cluttered. Ive been contacted, it doesn't seem like im being provided a solution to the problem. So im working on it.
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HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Ive talked to the mod who merged. I'm going to propose ideas to them. Please be kind and considerate when talking about and to all mods as this thread continues to evolve and update.
Rollback Post to RevisionRollBack
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Hello All followers and visitors! An you may notice, some changes have been made to these, and now This singular thread. The threads have merged. I currently do not have say in the matter, but I am seeing what I can do. My home thread still exists to store cards, and can be found Here.
Today's Card:
Discard Warlock in its very existence is a contradiction. It is a control deck that removes all its best cards at random, and or a tempo aggression deck that runs out of steam twice as fast as other decks. It is a deck that does not want to draw cards because you want to discard the special card in your hand, and it is a deck that need to draw cards to keep up. This card does a few important things to help the Archetype.
The can't be discarded effect means that when this card is in your hand, it will not be considered for a random discard. Its not that if it is randomly chosen for a discard nothing happens, its that it will not be randomly selected. The binding demon when played will chose a card in your hand. That card will glow purple for both players to see and will not be discarded ever. A card with this effect when draw into a full hand will still not go into your hand and be removed from the game. Lastly, its a 3 drop minion. Warlocks need some good initiating 3 drops.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Balance wise, I think it might be better as a (4) 3/3 Epic, but the main problem is choosing a card from your hand, because there is no such thing as that. Maybe you could go with a option to fix this:
The option would be to discover a card in your hand but instead of adding a copy to your hand, you would give it that it can't be discarded. The wording for that would be then: "Battlecry: Choose one of3 cards in your hand. The one you chose can't be discarded." The wording is from Tracking, and in this way, you can't duplicate cards, but still get the effect working in a less broken way.
Well I think there could be such a thing as choosing a card from your hand. It would have to be a new UI animation, but it could work. All the cards would move upwards and you would flip through them in the same way you look at cards normally in your hand. You would click on one, confirm and that would be it. Don't limit yourself to already existing UI systems. If you have balance reasons to make it discover, we can talk about that.
I think making it a 3 mana 3/3 is fine, but a 4 mana 3/3 is Soo underpowered. The effect isn't super immediately effective, and has no tempo benefits, so to strip away even more tempo from this card would make it Unviable. I would not play this ever as a 4 mana 3/3, maybe not even a 4 mana 4/3.
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HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
It's far to op, clutch mother will get much bigger, cruel dino manner will get much better drops and you can hit golem much better, maybe drop the battle cry so he is still intresting, won't cluter mobile and won't be so strong.
I really am missing how any of that is a bad thing considering all of that can still happen and its still a bad deck no matter how you build it. I think the battlecry is the most important part, as you save your important cards and up the chances of other cards that you want to discard being discarded. Im trying to improve all of the cards you just listed, as they all are not great right now. I think if I remove anything its the self Discard protection, so you have to play the demon asap. Discard warlock needs some Op cards, because you only play op cards in standard.
Rollback Post to RevisionRollBack
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Shao: This guy is pretty nuts. Throw this in taunt warrior, or buff priest and aggro will no longer even be an archetype. I'd make him cost 2 mana. He'd still make aggro players cry, often pseudo healing you for a good chunk. He can also be used to stop any OTKs like quest mage. He'd be a fine played card at 2 mana.
Leaf Casting: This seems pretty damn strong. Gaining a mana and replacing the card you used to do it so you have more fuel to use that extra mana is a pretty big deal, especially since it gives you a full mana crystal rather than an empty one making it cost pretty much the same as Wild Growth. 7 attack for 3 mana late game is pretty damn crazy too. I feel this could cost 4. It'd go from a super strong auto include in every druid deck to something that people have to consider adding and that'd be good.
Binding Demon: 'Choose a card' Seems pretty good balance wise and adding a new UI for the effect is fine. We need hand targeting effects and I'm sure blizz will add them sooner or later. The warlock quest is terrible compared to the rest so having this guy would help, especially with a discard control deck. Wont make much of a difference for zoo as good RNG on your discards craps on this guy anyway. Plus zoo doesn't really wanna hold on to anything.
I agree with your break down of shao and Binding Demon, But The problem with your Leaf casting proposal is that if ramp costs to much its basically useless. Ramp needs to be early, fast and effective, as the advantage you gain has a time limit on it. I think both effects are a overtuned, and I think changing Spring to an empty mana crystal would be balanced. Im not sure how to balance Fall, as changing the cost is not doable at this state. Id love to hear more ideas about Leaf casting, as I think it needs some changes.
Rollback Post to RevisionRollBack
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
This is a weird wacky card I thought would be cool as heck to play with. Your opponents have to give you a card, and they have to play around it. Its definitely underpowered currently. How would You change this Insane card?
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Balance-wise the stats should be 2/2, since minions with discover are usually weak. Also on a side note, would your opponent gain the card as well or not. If yes, then write it in the card (at the end of it).
Leaf Casting: I like the mana crystal and card draw part of this card a lot it fits to the theme and gives a viable replacement to Jade Blossom when they eventually rotate out of standard as well as creates a better card for ramp druid overall if you're not looking to do jades. I think if you made Fall like Savagery that would be a good balance to it. It would instead read "Deal damage equal to each full mana crystal you have to a minion". That way it is a good hard removal druid has problems with already while not being able to be a hard hitting finisher to your opponents face. Ramp druid is about getting powerful minions out quickly while keeping the board clear and I feel like this card would do both of that.
Binding Demon: I like this card as is. You're right about Warlocks not having many good 3 drops and in a discardlock the benefit of being able to lessen your rng would make other cards for warlock more viable. This card comes with some slight anti synergies as well just because if you have a Malchezaar's Imp out and it's the only card left to discard or the card you made immune to discard is left then you're not getting the card draw from the imp you're used to so it definitely requires some more planning and thinking for the class. I don't think a 4/3 for 3 mana is too bad most classes have ways to deal with these stats already but I could definitely still see it played as a 3 mana 3/3.
Mad Prophet: This card seems hilarious and I would definitely play it just to mess around with people. I agree that it should probably be a 2/2 for it's mana and effect, there aren't to many class cards that would be bad to hold in your hand so it might be too powerful at a 3/2. I love the concept though because while it has the chance to give you a good card from your class it forces your opponent to have to play around it if they can. While being given Shatter from this card as a mage and not having any freezing cards in your deck could hurt this card could just as well give your opponent the option of giving you Flamestrike, Firelands Portal or Fireball, all of which would be great to have. Love this card and concept.
I was skeptical of making it a 2/2 because your opponent will be trying to chose the worst card, but it seems like you guys agree. The Idea to deal damage only to a minion is genius and so obvious I dont know why i didnt see that before.
I need more people's opinions of mad prophet, but I think you all are right.
Rollback Post to RevisionRollBack
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Yeah it just came to mind when you guys were talking but it's not that obvious since savagery isn't seen/played much lol but my thought process for the mad prophet is while they are trying to pick the worst for you, sometimes they could only get good cards to give you especially since they are class only cards. That was my thought on that matter since most class cards aren't terrible.
Truthfully I wanted the prophet to discover a mix if class cards and neutral cards just like when you discover your own cards, but thats too much to put on the minion. So i think your right.
just to be clear only you get the chosen card and not your opponent.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
I made a quickie change Ive been thinking on. Just wanted you to have to think harder while its in your hand, so I removed its self protection.
Rollback Post to RevisionRollBack
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
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ya, im trying to figure that out currently. My problem with the merge is you cant comment on past days without it being way to cluttered. Ive been contacted, it doesn't seem like im being provided a solution to the problem. So im working on it.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
well merges are pretty much a soft lock, also other people have done the multi-thread thing so I think it's a mod who hangs out in another subform.
playing wild
~nomad
Ive talked to the mod who merged. I'm going to propose ideas to them. Please be kind and considerate when talking about and to all mods as this thread continues to evolve and update.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Day #004 4/23/17
HOME
Hello All followers and visitors! An you may notice, some changes have been made to these, and now This singular thread. The threads have merged. I currently do not have say in the matter, but I am seeing what I can do. My home thread still exists to store cards, and can be found Here.
Today's Card:
Discard Warlock in its very existence is a contradiction. It is a control deck that removes all its best cards at random, and or a tempo aggression deck that runs out of steam twice as fast as other decks. It is a deck that does not want to draw cards because you want to discard the special card in your hand, and it is a deck that need to draw cards to keep up. This card does a few important things to help the Archetype.
The can't be discarded effect means that when this card is in your hand, it will not be considered for a random discard. Its not that if it is randomly chosen for a discard nothing happens, its that it will not be randomly selected. The binding demon when played will chose a card in your hand. That card will glow purple for both players to see and will not be discarded ever. A card with this effect when draw into a full hand will still not go into your hand and be removed from the game. Lastly, its a 3 drop minion. Warlocks need some good initiating 3 drops.
Thoughts?
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Balance wise, I think it might be better as a (4) 3/3 Epic, but the main problem is choosing a card from your hand, because there is no such thing as that. Maybe you could go with a option to fix this:
The option would be to discover a card in your hand but instead of adding a copy to your hand, you would give it that it can't be discarded. The wording for that would be then: "Battlecry: Choose one of 3 cards in your hand. The one you chose can't be discarded." The wording is from Tracking, and in this way, you can't duplicate cards, but still get the effect working in a less broken way.
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
Well I think there could be such a thing as choosing a card from your hand. It would have to be a new UI animation, but it could work. All the cards would move upwards and you would flip through them in the same way you look at cards normally in your hand. You would click on one, confirm and that would be it. Don't limit yourself to already existing UI systems. If you have balance reasons to make it discover, we can talk about that.
I think making it a 3 mana 3/3 is fine, but a 4 mana 3/3 is Soo underpowered. The effect isn't super immediately effective, and has no tempo benefits, so to strip away even more tempo from this card would make it Unviable. I would not play this ever as a 4 mana 3/3, maybe not even a 4 mana 4/3.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
It's far to op, clutch mother will get much bigger, cruel dino manner will get much better drops and you can hit golem much better, maybe drop the battle cry so he is still intresting, won't cluter mobile and won't be so strong.
playing wild
~nomad
I really am missing how any of that is a bad thing considering all of that can still happen and its still a bad deck no matter how you build it. I think the battlecry is the most important part, as you save your important cards and up the chances of other cards that you want to discard being discarded. Im trying to improve all of the cards you just listed, as they all are not great right now. I think if I remove anything its the self Discard protection, so you have to play the demon asap. Discard warlock needs some Op cards, because you only play op cards in standard.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Commenting on some cards!:
Shao: This guy is pretty nuts. Throw this in taunt warrior, or buff priest and aggro will no longer even be an archetype. I'd make him cost 2 mana. He'd still make aggro players cry, often pseudo healing you for a good chunk. He can also be used to stop any OTKs like quest mage. He'd be a fine played card at 2 mana.
Leaf Casting: This seems pretty damn strong. Gaining a mana and replacing the card you used to do it so you have more fuel to use that extra mana is a pretty big deal, especially since it gives you a full mana crystal rather than an empty one making it cost pretty much the same as Wild Growth. 7 attack for 3 mana late game is pretty damn crazy too. I feel this could cost 4. It'd go from a super strong auto include in every druid deck to something that people have to consider adding and that'd be good.
Binding Demon: 'Choose a card' Seems pretty good balance wise and adding a new UI for the effect is fine. We need hand targeting effects and I'm sure blizz will add them sooner or later. The warlock quest is terrible compared to the rest so having this guy would help, especially with a discard control deck. Wont make much of a difference for zoo as good RNG on your discards craps on this guy anyway. Plus zoo doesn't really wanna hold on to anything.
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Response:
I agree with your break down of shao and Binding Demon, But The problem with your Leaf casting proposal is that if ramp costs to much its basically useless. Ramp needs to be early, fast and effective, as the advantage you gain has a time limit on it. I think both effects are a overtuned, and I think changing Spring to an empty mana crystal would be balanced. Im not sure how to balance Fall, as changing the cost is not doable at this state. Id love to hear more ideas about Leaf casting, as I think it needs some changes.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Day #005 4/24/17
HOME
This is a weird wacky card I thought would be cool as heck to play with. Your opponents have to give you a card, and they have to play around it. Its definitely underpowered currently. How would You change this Insane card?
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Balance-wise the stats should be 2/2, since minions with discover are usually weak. Also on a side note, would your opponent gain the card as well or not. If yes, then write it in the card (at the end of it).
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
Comments on Cards:
Leaf Casting: I like the mana crystal and card draw part of this card a lot it fits to the theme and gives a viable replacement to Jade Blossom when they eventually rotate out of standard as well as creates a better card for ramp druid overall if you're not looking to do jades. I think if you made Fall like Savagery that would be a good balance to it. It would instead read "Deal damage equal to each full mana crystal you have to a minion". That way it is a good hard removal druid has problems with already while not being able to be a hard hitting finisher to your opponents face. Ramp druid is about getting powerful minions out quickly while keeping the board clear and I feel like this card would do both of that.
Binding Demon: I like this card as is. You're right about Warlocks not having many good 3 drops and in a discardlock the benefit of being able to lessen your rng would make other cards for warlock more viable. This card comes with some slight anti synergies as well just because if you have a Malchezaar's Imp out and it's the only card left to discard or the card you made immune to discard is left then you're not getting the card draw from the imp you're used to so it definitely requires some more planning and thinking for the class. I don't think a 4/3 for 3 mana is too bad most classes have ways to deal with these stats already but I could definitely still see it played as a 3 mana 3/3.
Mad Prophet: This card seems hilarious and I would definitely play it just to mess around with people. I agree that it should probably be a 2/2 for it's mana and effect, there aren't to many class cards that would be bad to hold in your hand so it might be too powerful at a 3/2. I love the concept though because while it has the chance to give you a good card from your class it forces your opponent to have to play around it if they can. While being given Shatter from this card as a mage and not having any freezing cards in your deck could hurt this card could just as well give your opponent the option of giving you Flamestrike, Firelands Portal or Fireball, all of which would be great to have. Love this card and concept.
I was skeptical of making it a 2/2 because your opponent will be trying to chose the worst card, but it seems like you guys agree. The Idea to deal damage only to a minion is genius and so obvious I dont know why i didnt see that before.
I need more people's opinions of mad prophet, but I think you all are right.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Yeah it just came to mind when you guys were talking but it's not that obvious since savagery isn't seen/played much lol but my thought process for the mad prophet is while they are trying to pick the worst for you, sometimes they could only get good cards to give you especially since they are class only cards. That was my thought on that matter since most class cards aren't terrible.
Edit: Sorry thought it was only 3 lines long
Truthfully I wanted the prophet to discover a mix if class cards and neutral cards just like when you discover your own cards, but thats too much to put on the minion. So i think your right.
just to be clear only you get the chosen card and not your opponent.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Edited post. Please Ignore thisVote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
I made a quickie change Ive been thinking on. Just wanted you to have to think harder while its in your hand, so I removed its self protection.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Leaf Casting - Fall has been changed from gaining attack to dealing damage to a minion.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!