I considered the artworks for the cards, and this is the results.
So three different Artpieces, and two different effects. ( I know armor is with a A)
I feel like the armor version is more simple and polished. Whereas the stealth version is more exicting and fits better flavorwise. I might change it to have the conceal effect instead, but that might be too boring.
As of the artpieces, i am leaning towards the one on the left.
And thanks everyone for your help so far :)
The issue I have here is it feel far more Druid. I know you're leaning toward a Druid/Rogue, but I'm not getting much of the Rogue. Yes, Feral Cat Druids are somewhat Rogue-like, but no matter how you shape this it just feels more Druid than Rogue. Throwing Combo on helps in terms of making the card look like it works with both, but the flavor isn't there.
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To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
That might be too powerful? Especially with the new Iron Hide or Earthen Scales spells. Most of the time, you get more armor out of a spell than damage for the same cost. I like that this effect gives versatility, but it's difficult to balance and effects any Armor card that is printed after it.
The reverse of the card would probably be balanced, whenever you gain attack gain armor instead.
I like the concept and theme a lot, but it's power creep on Barnes for sure. The biggest difference is that you get to play battlecries with this 1 cost minion.
Oh, I really like the first one, giving your hero Conceal is novel. It's like a limited Ice Block for Druids and Rogues. The Combo effect is like a sneaky Choose One effect, which is interesting.
Ok, here's what I've been working on. This week seems cool, but it also seems like its going to end up being a mess.
Three things.
First of all. It is called Pet Battle in Wow, that is just a minor detail that probaly would've triggered me if i had OCD.
Secound of all. Great idea, The wording is a bit weird, but can result in CRAZY combos. With cards like Tundra Rhino.
Third. This does not feel like... Rogue. And actually not like Hunter either, unless you make it discover a Beast. Which would also make sense, since it have something to do with pets.
Yes, it is called the Pet Battle system, however you learn the skill, which is called, Battle Pet Training, from a Battle Pet Trainer. Also, the wording ended up a bit odd because Discover already generates a copy and I didn't want it to seem like it generated 2 copies. I was using Shadowcaster as the Rogue side, and I wanted to see if people really felt like the Beast part was important. Not all the Pets are Beasts, there are Mechs, and Dragons, and Elementals, and whatever else; but I really wasn't sure about the accepted term for Race/Tribe/Type was, because Blizzard has never used the board spectrum version, because I can't fit them all on there. I could use the Menagerie set I guess, Murloc, Beast, Dragon, but even that overly clutters the text.
Yeah, but the thing that makes Shadowcaster Rogueish, is that it flavorwisely makes a shadow. Yours make a pet, that is not Rogue at all!
The other things i realize i am in the wrong, making the wording fit flavorwisely, but also making it feel Hunterish is pretty darn hard, without writing a wall of text on your card. Which is a pretty terrible idea.
I feel like this card could just as well have been a common, as a class card, since it does not really associate with any of the classes.
The issue I have here is it feel far more Druid. I know you're leaning toward a Druid/Rogue, but I'm not getting much of the Rogue. Yes, Feral Cat Druids are somewhat Rogue-like, but no matter how you shape this it just feels more Druid than Rogue. Throwing Combo on helps in terms of making the card look like it works with both, but the flavor isn't there.
The problem with this competition is that it is extremely hard to make a card that fits flavorwisely with two classes. Priest/Paladin is the easy way to do it, but any card you make with it could just as well have been a priest card or a paladin card because these two are so similar. Making a spell makes this even harder for other combinations.
I am very open to suggestions, but no spell idea has come to me that have struck me as both Rogueish AND druidish. Other than maybe Shadowmeld.
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I want a new title, but Flux won't let me have one,
Okay, so last night, before I knew this was going to be the comp, I was considering making a set of 36* dual-class legendaries and started brainstorming the 8 warlock cards. (* for those not so good at math, you have 36 different combinations of dual-class cards to pick from).
Okay, so last night, before I knew this was going to be the comp, I was considering making a set of 36* dual-class legendaries and started brainstorming the 8 warlock cards. (* for those not so good at math, you have 36 different combinations of dual-class cards to pick from).
What do you guys think? Balance issues? Are any of them totally stupid? Wording Problems? I REMEMBERED MY DEMON TAGS
Actually, you have 72 choices, because you have to decide which class to put on the left and which to put on the right, which is a very consequential decision.
I like the idea of Mannoroth the best. He fits really well in the themes of both Warrior and Warlock. However, I feel like, while Enrage helps both classes, Demon only helps Warlock.
Okay, so last night, before I knew this was going to be the comp, I was considering making a set of 36* dual-class legendaries and started brainstorming the 8 warlock cards. (* for those not so good at math, you have 36 different combinations of dual-class cards to pick from).
What do you guys think? Balance issues? Are any of them totally stupid? Wording Problems? I REMEMBERED MY DEMON TAGS
Actually, you have 72 choices, because you have to decide which class to put on the left and which to put on the right, which is a very consequential decision.
I like the idea of Mannoroth the best. He fits really well in the themes of both Warrior and Warlock. However, I feel like, while Enrage helps both classes, Demon only helps Warlock.
What do you think is consequential about putting a class on the left or right? I was just going to do it alphabetically. Ideally, in the HS client, I'd like to see them transform between the two classes, like you see the Gadgetzan tri-class flags animating.
What do you guys think? Balance issues? Are any of them totally stupid? Wording Problems?
*remembered the demon tags, forgot to make Xavius a Legendary, whoops
Teron is almost Tirion's effect, one of the strongest in the game, and also a 4 cost minion added in. At least lower the health, it already has stealth and divine shield.
Okay, so last night, before I knew this was going to be the comp, I was considering making a set of 36* dual-class legendaries and started brainstorming the 8 warlock cards. (* for those not so good at math, you have 36 different combinations of dual-class cards to pick from).
What do you guys think? Balance issues? Are any of them totally stupid? Wording Problems? I REMEMBERED MY DEMON TAGS
Actually, you have 72 choices, because you have to decide which class to put on the left and which to put on the right, which is a very consequential decision.
I like the idea of Mannoroth the best. He fits really well in the themes of both Warrior and Warlock. However, I feel like, while Enrage helps both classes, Demon only helps Warlock.
What do you think is consequential about putting a class on the left or right? I was just going to do it alphabetically. Ideally, in the HS client, I'd like to see them transform between the two classes, like you see the Gadgetzan tri-class flags animating.
I considered the artworks for the cards, and this is the results.
So three different Artpieces, and two different effects. Note that while the effects are different. It is only because i am too lazy to post 2 versions with the same art piece.
I feel like the armor version is more simple and polished. Whereas the stealth version is more exicting and fits better flavorwise. I might change it to have the conceal effect instead, but that might be too boring.
I want to note that the main effect of giving your hero stealth is not as broken as it looks. Let me explain.
The Combo trigger prevents it from being innervated or Prebed out. It is also not useable on a miracle turn, since you have to play it FIRST!
Secound of all, you won't be able to attack with your weapons, not use damaging spells, since these effects remove the stealth. This is a strong survial tool, but has to be played very carefully to be worth it.
As of the artpieces, i am leaning towards the one on the left.
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I want a new title, but Flux won't let me have one,
Druid and Shaman combined together makes a lot of sense lore-wise. Both about nature and ritual, more so than hunter, so I thought I would make something that highlights both.
In game, this card would fit into Malygos/spell damage decks, or maybe even tempo lists. Just a good 1 drop in general that is guaranteed to give you 1 damage. Can give you lots of ways to kill your opponents small stuff if it lives for too long. Also just a fun card.
Okay, so last night, before I knew this was going to be the comp, I was considering making a set of 36* dual-class legendaries and started brainstorming the 8 warlock cards. (* for those not so good at math, you have 36 different combinations of dual-class cards to pick from).
What do you guys think? Balance issues? Are any of them totally stupid? Wording Problems? I REMEMBERED MY DEMON TAGS
Actually, you have 72 choices, because you have to decide which class to put on the left and which to put on the right, which is a very consequential decision.
I like the idea of Mannoroth the best. He fits really well in the themes of both Warrior and Warlock. However, I feel like, while Enrage helps both classes, Demon only helps Warlock.
What do you think is consequential about putting a class on the left or right? I was just going to do it alphabetically. Ideally, in the HS client, I'd like to see them transform between the two classes, like you see the Gadgetzan tri-class flags animating.
I imagine nurgling was being facetious, but aesthetically, art you pick might look better with one class on the left and one on the right. Say you're making a Priest and Warlock spell, and your art depicts something like this.
You're gonna want the Priest half on the left and the Warlock on the right, aesthetically. But then in this delightful example (oh the wonders of googling 'Angel vs Demon'):
You'd want to put it Warlock then Priest.
As for your actual cards, I agree that Mannoroth is the most interesting, very flavourful, and I'm a fan of seeing Enrage return. I worry though that the effect might be too powerful - perhaps change it to hand only, to make combos harder to set up? Otherwise I can see a bunch of degenerate Charge minion shenanigans.
In regards to my card, never got any opinions, so I'll just copy the original post into this spoiler.
So, I've pretty much settled on my idea, I've been messing around with dual class cards for ages, now I just need some help on balance.
I took Jungle Panther and Stranglethorn Tiger as my baseline for Stealthed Beasts, and figured that 4/4 for (4) is probably a little bit above average, but fine for a class card.
The combo part is where it gets interesting. SI:7 Agent loses 1 stat (3/3 instead of 3/4 a la Spider Tank) for its Combo effect, which would be in-line with the second card - 4/4 being 1 stat below Chillwind Yeti's 4/5, or Lost Tallstrider's 5/4 + Beast. I originally wanted the first version, which drops another stat for more damage, but considered that 3 damage might be too strong an effect at 4 mana. Which version do you prefer?
The flavour is of a lurking Alligator which can either remain hidden - played without the combo, with Stealth - or deal damage in a surprise attack - use the combo, lose Stealth.
Possessed Totem feels a bit on the strong side. Interesting, but it would probably be best to bump it up to 4 mana.
Dora's Lockbox feels very weak, however. 7 mana plus whatever spell you cast just to discover a couple Demons? Sure, Rogue's could fill their hands with demons if you made it cheaper, but really only Warlock can take advantage of something like that. Either way, I'd suggest going with the Totem.
Dora's Lockbox is one of the weakest cards I have ever seen. Like wow. How do you think a COMBO-ONLY card should cost 7(!)?!?! And to discover a demon no less, which actually suck pretty hard apart from a few.
Just look at other cards that refill when you do something... Lock and Load, Lyra the Sunshard, Stampede and the last two actually give you cards that trigger the effect so you can loop it and/or have a body attached. Granted they don't discover, but that doesn't change much.
Druid and Shaman combined together makes a lot of sense lore-wise. Both about nature and ritual, more so than hunter, so I thought I would make something that highlights both.
In game, this card would fit into Malygos/spell damage decks, or maybe even tempo lists. Just a good 1 drop in general that is guaranteed to give you 1 damage. Can give you lots of ways to kill your opponents small stuff if it lives for too long. Also just a fun card.
Feel free to upvote and give suggestions
This is actually pretty neat. Both Shaman and Druid have been known to run Maly decks, and this would fit right in! Easy to remove, and isn't that much of a threat on its own, but can come in handy at any point in the game. Well done dude, this is a card.
Dora's Lockbox is one of the weakest cards I have ever seen. Like wow. How do you think a COMBO-ONLY card should cost 7(!)?!?! And to discover a demon no less, which actually suck pretty hard apart from a few.
Just look at other cards that refill when you do something... Lock and Load, Lyra the Sunshard, Stampede and the last two actually give you cards that trigger the effect so you can loop it and/or have a body attached. Granted they don't discover, but that doesn't change much.
Possessed Totem feels a bit on the strong side. Interesting, but it would probably be best to bump it up to 4 mana.
Dora's Lockbox feels very weak, however. 7 mana plus whatever spell you cast just to discover a couple Demons? Sure, Rogue's could fill their hands with demons if you made it cheaper, but really only Warlock can take advantage of something like that. Either way, I'd suggest going with the Totem.
Welp serves me right for rushing. I changed the effect of the lockbox and thought I had reduced the cost to match... I was gonna make it 4 or 5 mana xD makes a decent difference. but I agree that the totem is more interesting anyway!!
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
I want a new title, but Flux won't let me have one,
Okay, so last night, before I knew this was going to be the comp, I was considering making a set of 36* dual-class legendaries and started brainstorming the 8 warlock cards. (* for those not so good at math, you have 36 different combinations of dual-class cards to pick from).
Dreadsteed for reference.
What do you guys think? Balance issues? Are any of them totally stupid? Wording Problems?
*remembered the demon tags, forgot to make Xavius a Legendary, whoops
OK so I have a idea. I know this would work well with rogues, but have a extra coin could be useful to a Hunter in some cases.
My Entry for this week's Card Design Competition - Season 8.16:
I think I'm going to work around Enrage and healing. I like it. PS: forget the Mana cost and stats of this card, they aren't balanced.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Just wanna post this again before i go to sleep.
Okay... So this is gonna be a long post.
I considered the artworks for the cards, and this is the results.
So three different Artpieces, and two different effects. Note that while the effects are different. It is only because i am too lazy to post 2 versions with the same art piece.
I feel like the armor version is more simple and polished. Whereas the stealth version is more exicting and fits better flavorwise. I might change it to have the conceal effect instead, but that might be too boring.
I want to note that the main effect of giving your hero stealth is not as broken as it looks. Let me explain.
The Combo trigger prevents it from being innervated or Prebed out. It is also not useable on a miracle turn, since you have to play it FIRST!
Secound of all, you won't be able to attack with your weapons, not use damaging spells, since these effects remove the stealth. This is a strong survial tool, but has to be played very carefully to be worth it.
As of the artpieces, i am leaning towards the one on the left.
I want a new title, but Flux won't let me have one,
\
Druid and Shaman combined together makes a lot of sense lore-wise. Both about nature and ritual, more so than hunter, so I thought I would make something that highlights both.
In game, this card would fit into Malygos/spell damage decks, or maybe even tempo lists. Just a good 1 drop in general that is guaranteed to give you 1 damage. Can give you lots of ways to kill your opponents small stuff if it lives for too long. Also just a fun card.
Feel free to upvote and give suggestions
bepisThis one is cooler than my other I think, the flavor is rogueish, but the effect doesn't seem like it would fit, so hunter warrior it is.
Edit: Oops first one was a minion
You're gonna want the Priest half on the left and the Warlock on the right, aesthetically. But then in this delightful example (oh the wonders of googling 'Angel vs Demon'):
You'd want to put it Warlock then Priest.
As for your actual cards, I agree that Mannoroth is the most interesting, very flavourful, and I'm a fan of seeing Enrage return. I worry though that the effect might be too powerful - perhaps change it to hand only, to make combos harder to set up? Otherwise I can see a bunch of degenerate Charge minion shenanigans.
In regards to my card, never got any opinions, so I'll just copy the original post into this spoiler.
So, I've pretty much settled on my idea, I've been messing around with dual class cards for ages, now I just need some help on balance.
I took Jungle Panther and Stranglethorn Tiger as my baseline for Stealthed Beasts, and figured that 4/4 for (4) is probably a little bit above average, but fine for a class card.
The combo part is where it gets interesting. SI:7 Agent loses 1 stat (3/3 instead of 3/4 a la Spider Tank) for its Combo effect, which would be in-line with the second card - 4/4 being 1 stat below Chillwind Yeti's 4/5, or Lost Tallstrider's 5/4 + Beast. I originally wanted the first version, which drops another stat for more damage, but considered that 3 damage might be too strong an effect at 4 mana. Which version do you prefer?
The flavour is of a lurking Alligator which can either remain hidden - played without the combo, with Stealth - or deal damage in a surprise attack - use the combo, lose Stealth.
You can find me here! Good luck everyone!
omg. I have way too many ideas for this. Here are my 2 faves so far:
NOTE: pretend the lockbox is 4 mana ;)
(Vitality Totem, Imp)
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Interesting week. Welp...here's my take
MURLOCS BOIS!!!
Let me know what you think.......I'm thinking it might be a bit weak......but it is Murlocs....
"The Slayer" custom class
"The Great Thaw" expansion competition finalist