Hello! I'm going for an elemental theme, but I'm having a hard time making some ideas. I think these are cards are too complex/OP. What do you guys think?
First- you're going to have to be more specific than 'buff'. For instance, is Power Overwhelming a buff? You could borrow Djinni of Zephyrs' text, but then you need to be careful, since the minion's low cost allows for a pretty serious snowball if played right. You could increase the mana cost, and the stats to match, but then we run the risk of making a duplicate Djinni.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
First- you're going to have to be more specific than 'buff'. For instance, is Power Overwhelming a buff? You could borrow Djinni of Zephyrs' text, but then you need to be careful, since the minion's low cost allows for a pretty serious snowball if played right. You could increase the mana cost, and the stats to match, but then we run the risk of making a duplicate Djinni.
Agreed. It's already been said here, but it's a wonderful idea in the sense that Paladin and Priest are the only classes with "buff" spells and one of the few classes that has received the best Dragon cards (besides Warrior). However, we already have enough powerful 1-drops as it is (which is why everyone uses "Curvestone" in the negative connotation), and the term "buff" is ambiguous (e.g. Inner Fire is a "buff" and a "nerf(?)" in different situations). Perhaps you could do something like "Whenever this minion's attack is increased, do X" (probably something with Dragon synergy), but maybe I'm just giving out stupid ideas :P.
First- you're going to have to be more specific than 'buff'. For instance, is Power Overwhelming a buff? You could borrow Djinni of Zephyrs' text, but then you need to be careful, since the minion's low cost allows for a pretty serious snowball if played right. You could increase the mana cost, and the stats to match, but then we run the risk of making a duplicate Djinni.
Agreed. It's already been said here, but it's a wonderful idea in the sense that Paladin and Priest are the only classes with "buff" spells and one of the few classes that has received the best Dragon cards (besides Warrior). However, we already have enough powerful 1-drops as it is (which is why everyone uses "Curvestone" in the negative connotation), and the term "buff" is ambiguous (e.g. Inner Fire is a "buff" and a "nerf(?)" in different situations). Perhaps you could do something like "Whenever this minion's attack is increased, do X" (probably something with Dragon synergy), but maybe I'm just giving out stupid ideas :P.
Your advice remind me about some problems helpfully, Does it OK if i'd word it" When a minion's Attack or Health is increased, add the same effect to this."?
First- you're going to have to be more specific than 'buff'. For instance, is Power Overwhelming a buff? You could borrow Djinni of Zephyrs' text, but then you need to be careful, since the minion's low cost allows for a pretty serious snowball if played right. You could increase the mana cost, and the stats to match, but then we run the risk of making a duplicate Djinni.
Agreed. It's already been said here, but it's a wonderful idea in the sense that Paladin and Priest are the only classes with "buff" spells and one of the few classes that has received the best Dragon cards (besides Warrior). However, we already have enough powerful 1-drops as it is (which is why everyone uses "Curvestone" in the negative connotation), and the term "buff" is ambiguous (e.g. Inner Fire is a "buff" and a "nerf(?)" in different situations). Perhaps you could do something like "Whenever this minion's attack is increased, do X" (probably something with Dragon synergy), but maybe I'm just giving out stupid ideas :P.
Your advice remind me about some problems helpfully, Does it OK if i'd word it" When a minion's Attack or Health is increased, add the same effect to this."?
Maybe, but there are a few problems:
Your minion is a bit too cheap. Try raising its mana cost.
"Increasing Health" can also mean healing as well as buffing...which can be certainly annoying in some situations
Just a "minion" having it's health/attack increased means that you could give "Adorable Child" +1/+1, which would then cause it to have +1/+1 again because a "minion" technically had it's health/attack increased, which would then cause it to have +1/+1 again, which would then...you get the idea. In other words, change "a minion" to "another minion"
(Optional) The text sounds a bit clunky since the term "same effect" can also include other things the buff applies to the original minion. For example, when Power Overwhelming is given to another minion, would Adorable Child "die horribly" at the end of the turn? How about "Whenever another minion's Attack or Health is increased, increase this minion's stats by the same amount."
Hello! I'm going for an elemental theme, but I'm having a hard time making some ideas. I think these are cards are too complex/OP. What do you guys think?
First, i think that it's important to spend more time on a few cards instead of a lots of card while making.
And, although Sense Ley-Lines and Comforting Hope can be a nice idea, they should be added some new things to.
Comforting Hope is a "replica" of Auchanai Soulpriest, but i think Soulpriest is better because Priest and Warrior cards like Hellfire and Dragonfire Potion is always a important part, Comforting Hope may be a trouble when you need them.
First, i think that it's important to spend more time on a few cards instead of a lots of card while making.
And, although Sense Ley-Lines and Comforting Hope can be a nice idea, they should be added some new things to.
Comforting Hope is a "replica" of Auchanai Soulpriest, but i think Soulpriest is better because Priest and Warrior cards like Hellfire and Dragonfire Potion is always a important part, Comforting Hope may be a trouble when you need them.
Hope this help.
Thanks. I suppose the "gimmick" around Comforting Hope is that your opponent's damage dealing spells ALSO heal instead of damage (so RIP Exodia Mage), but I see your point. How should I improve Sense Ley-Lines? Seems a bit...dull.
I think I FINALLY got a good idea, but could use some help with balance. I've tried to balance it around Flamestrike, Felfire Potion and Dragonfire Potion. It would seem more intuitive that the combo affected the undamaged minions and vice versa, but if the card read "Deal 5 damage to all damaged minions. Combo: Affect undamaged minions instead." and there are no damaged minions on board, the first part would be obsolete. The way it is now, you either play it when minions are at full health or you combo it with something that can damage minions.
I think I FINALLY got a good idea, but could use some help with balance. I've tried to balance it around Flamestrike, Felfire Potion and Dragonfire Potion. It would seem more intuitive that the combo affected the undamaged minions and vice versa, but if the card read "Deal 5 damage to all damaged minions. Combo: Affect undamaged minions instead." and there are no damaged minions on board, the first part would be obsolete. The way it is now, you either play it when minions are at full health or you combo it with something that can damage minions.
I like the idea. But is this just not a weaker Dragonfire Potion? Dealing with Damaged targets are usually at a really huge discount, and Undamaged alike. It is not really flexible, if other cards just does both thing at the same time at the same mana cost.
I think the effect is too huge. Maybe just squeeze the damage and mana cost a bit to make it seem more simple. I am not personally a big fan of huge Combo cards, and i would not believe i am the only one. Something like 3 mana deal 2 or 4 mana deal 3, would also make this more reasonable for the Warrior, because since Brawl is simply stronger than this, this could edge it out if it were cheaper.
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I want a new title, but Flux won't let me have one,
I think I FINALLY got a good idea, but could use some help with balance. I've tried to balance it around Flamestrike, Felfire Potion and Dragonfire Potion. It would seem more intuitive that the combo affected the undamaged minions and vice versa, but if the card read "Deal 5 damage to all damaged minions. Combo: Affect undamaged minions instead." and there are no damaged minions on board, the first part would be obsolete. The way it is now, you either play it when minions are at full health or you combo it with something that can damage minions.
Definately like the art - wonder why that might be...
Both effects are neat and interesting utility options but since both can hit your own minions too, can be a little clunky and you can't get off both effects, i'm thinking about reducing the cost to at least 5. That sounds a lot more viable to me. After all, the effects are either an improved Sleep with the Fishes or... Dark Iron Skulker-effect - i guess?
Also the name is already fitting somehow, but i still feel it could capture the flavor a little better. I'm thinking about better alternatives but sadly have nothing to show yet :x
I think I FINALLY got a good idea, but could use some help with balance. I've tried to balance it around Flamestrike, Felfire Potion and Dragonfire Potion. It would seem more intuitive that the combo affected the undamaged minions and vice versa, but if the card read "Deal 5 damage to all damaged minions. Combo: Affect undamaged minions instead." and there are no damaged minions on board, the first part would be obsolete. The way it is now, you either play it when minions are at full health or you combo it with something that can damage minions.
And additionally i want to comment that the name is... Awkward, Imo. This is entirely up to yourself, i just want to list some other names that you could consider.
- The Firm and the Frail - Just making it sound a little more dramatic, i understand if you want the word count to be low tho.
- Ambush or Execution
- Terms of War
- Warcrime
- Exploit Weakness - My personal Favorite
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
I think I FINALLY got a good idea, but could use some help with balance. I've tried to balance it around Flamestrike, Felfire Potion and Dragonfire Potion. It would seem more intuitive that the combo affected the undamaged minions and vice versa, but if the card read "Deal 5 damage to all damaged minions. Combo: Affect undamaged minions instead." and there are no damaged minions on board, the first part would be obsolete. The way it is now, you either play it when minions are at full health or you combo it with something that can damage minions.
I like the idea. But is this just not a weaker Dragonfire Potion? Dealing with Damaged targets are usually at a really huge discount, and Undamaged alike. It is not really flexible, if other cards just does both thing at the same time at the same mana cost.
I think the effect is too huge. Maybe just squeeze the damage and mana cost a bit to make it seem more simple. I am not personally a big fan of huge Combo cards, and i would not believe i am the only one. Something like 3 mana deal 2 or 4 mana deal 3, would also make this more reasonable for the Warrior, because since Brawl is simply stronger than this, this could edge it out if it were cheaper.
I think I FINALLY got a good idea, but could use some help with balance. I've tried to balance it around Flamestrike, Felfire Potion and Dragonfire Potion. It would seem more intuitive that the combo affected the undamaged minions and vice versa, but if the card read "Deal 5 damage to all damaged minions. Combo: Affect undamaged minions instead." and there are no damaged minions on board, the first part would be obsolete. The way it is now, you either play it when minions are at full health or you combo it with something that can damage minions.
Definately like the art - wonder why that might be...
Both effects are neat and interesting utility options but since both can hit your own minions too, can be a little clunky and you can't get off both effects, i'm thinking about reducing the cost to at least 5. That sounds a lot more viable to me. After all, the effects are either an improved Sleep with the Fishes or... Dark Iron Skulker-effect - i guess?
Also the name is already fitting somehow, but i still feel it could capture the flavor a little better. I'm thinking about better alternatives but sadly have nothing to show yet :x
Cheers guys! I don't think it's possible to fully compare it to Dragonfire Potion nor Felfire Potion. There are actually still quite a few dragons in the meta (at least in Priest and Warrior), making Dragonfire Potion a bad play in some occasions. This card wouldn't have that issue. Another reason I don't think it's totally reasonable to compare it to Dragonfire Potion is that it's two(three) different classes we're talking about. I know I was the one who brought the card up, and that might've been a mistake :D I honestly wanted to give it a lower cast and damage output, but it felt too similar to Sleep with the Fishes. I do believe it's a bit troublesome with high-cost Combo costs as you mentioned.
Most often, minions are undamaged when you use a board clear, and I think 5 mana "deal 5 damage to all undamaged minions." seems a bit over the top, but I might be mistaken? All in all, I'm worried about making a card that's to similar to what either class currently have access to, and I'm also worried about making it too overpowered.
I really appreciate the feedback! I'll considder both of your suggestions and will probably tweak it a little. If you have any other suggestions, please let me know :)
EDIT: And since you both suggested it, I'll deifnitely find a more suitable name!
I think I FINALLY got a good idea, but could use some help with balance. I've tried to balance it around Flamestrike, Felfire Potion and Dragonfire Potion. It would seem more intuitive that the combo affected the undamaged minions and vice versa, but if the card read "Deal 5 damage to all damaged minions. Combo: Affect undamaged minions instead." and there are no damaged minions on board, the first part would be obsolete. The way it is now, you either play it when minions are at full health or you combo it with something that can damage minions.
I like the idea. But is this just not a weaker Dragonfire Potion? Dealing with Damaged targets are usually at a really huge discount, and Undamaged alike. It is not really flexible, if other cards just does both thing at the same time at the same mana cost.
I think the effect is too huge. Maybe just squeeze the damage and mana cost a bit to make it seem more simple. I am not personally a big fan of huge Combo cards, and i would not believe i am the only one. Something like 3 mana deal 2 or 4 mana deal 3, would also make this more reasonable for the Warrior, because since Brawl is simply stronger than this, this could edge it out if it were cheaper.
I think I FINALLY got a good idea, but could use some help with balance. I've tried to balance it around Flamestrike, Felfire Potion and Dragonfire Potion. It would seem more intuitive that the combo affected the undamaged minions and vice versa, but if the card read "Deal 5 damage to all damaged minions. Combo: Affect undamaged minions instead." and there are no damaged minions on board, the first part would be obsolete. The way it is now, you either play it when minions are at full health or you combo it with something that can damage minions.
Definately like the art - wonder why that might be...
Both effects are neat and interesting utility options but since both can hit your own minions too, can be a little clunky and you can't get off both effects, i'm thinking about reducing the cost to at least 5. That sounds a lot more viable to me. After all, the effects are either an improved Sleep with the Fishes or... Dark Iron Skulker-effect - i guess?
Also the name is already fitting somehow, but i still feel it could capture the flavor a little better. I'm thinking about better alternatives but sadly have nothing to show yet :x
Cheers guys! I don't think it's possible to fully compare it to Dragonfire Potion nor Felfire Potion. There are actually still quite a few dragons in the meta (at least in Priest and Warrior), making Dragonfire Potion a bad play in some occasions. This card wouldn't have that issue. Another reason I don't think it's totally reasonable to compare it to Dragonfire Potion is that it's two(three) different classes we're talking about. I know I was the one who brought the card up, and that might've been a mistake :D I honestly wanted to give it a lower cast and damage output, but it felt too similar to Sleep with the Fishes. I do believe it's a bit troublesome with high-cost Combo costs as you mentioned.
Most often, minions are undamaged when you use a board clear, and I think 5 mana "deal 5 damage to all undamaged minions." seems a bit over the top, but I might be mistaken? All in all, I'm worried about making a card that's to similar to what either class currently have access to, and I'm also worried about making it too overpowered.
I really appreciate the feedback! I'll considder both of your suggestions and will probably tweak it a little. If you have any other suggestions, please let me know :)
EDIT: And since you both suggested it, I'll deifnitely find a more suitable name!
I think I FINALLY got a good idea, but could use some help with balance. I've tried to balance it around Flamestrike, Felfire Potion and Dragonfire Potion. It would seem more intuitive that the combo affected the undamaged minions and vice versa, but if the card read "Deal 5 damage to all damaged minions. Combo: Affect undamaged minions instead." and there are no damaged minions on board, the first part would be obsolete. The way it is now, you either play it when minions are at full health or you combo it with something that can damage minions.
And additionally i want to comment that the name is... Awkward, Imo. This is entirely up to yourself, i just want to list some other names that you could consider.
- The Firm and the Frail - Just making it sound a little more dramatic, i understand if you want the word count to be low tho.
- Ambush or Execution
- Terms of War
- Warcrime
- Exploit Weakness - My personal Favorite
I'd rather use Flamestrike for comparison: it's more expensive and does less damage but is guaranteed to hit all enemy minions and only them. That means you can reliably use it for comeback-clearing and tempo. Dealing damage to all undamaged minions is not only less reliable but also makes this more of a desparate measure to clear the board in most cases since you can't just drop it without risking to lose your own board as well. So i think dropping the cost to at least 5 is justified. There is some pretty tough competition at the 5-mana-slot though - namely Brawl - so making the card deal 4 for 4 mana might make it more viable. And it would certainly do wonders for actually pulling off the combo.
As for names, i'm not that big of a fan of "Exploit Weakness". It fits well - but only one half of the actual effect (i don't really count being undamaged as a "weakness" to be honest). "The Firm and the Frail" has a really nice ring to it but is indeed a little drawn out. My ideas so far are the following:
Confront and Flank - as in frontline: damaged and flank: undamaged
Pierce and Pummel
Change in Tactics
Ambush or Execute/ Engage or Execute - somewhat similar to Toxibrah's "Ambush or Execution"
Duel or Dispatch
Ravaging Battleground - also a little drawn out though
I think my favourite is somewhere among the first two or three of those - might like the first one a tiny bit more...
I think I FINALLY got a good idea, but could use some help with balance. I've tried to balance it around Flamestrike, Felfire Potion and Dragonfire Potion. It would seem more intuitive that the combo affected the undamaged minions and vice versa, but if the card read "Deal 5 damage to all damaged minions. Combo: Affect undamaged minions instead." and there are no damaged minions on board, the first part would be obsolete. The way it is now, you either play it when minions are at full health or you combo it with something that can damage minions.
I like the idea. But is this just not a weaker Dragonfire Potion? Dealing with Damaged targets are usually at a really huge discount, and Undamaged alike. It is not really flexible, if other cards just does both thing at the same time at the same mana cost.
I think the effect is too huge. Maybe just squeeze the damage and mana cost a bit to make it seem more simple. I am not personally a big fan of huge Combo cards, and i would not believe i am the only one. Something like 3 mana deal 2 or 4 mana deal 3, would also make this more reasonable for the Warrior, because since Brawl is simply stronger than this, this could edge it out if it were cheaper.
I think I FINALLY got a good idea, but could use some help with balance. I've tried to balance it around Flamestrike, Felfire Potion and Dragonfire Potion. It would seem more intuitive that the combo affected the undamaged minions and vice versa, but if the card read "Deal 5 damage to all damaged minions. Combo: Affect undamaged minions instead." and there are no damaged minions on board, the first part would be obsolete. The way it is now, you either play it when minions are at full health or you combo it with something that can damage minions.
Definately like the art - wonder why that might be...
Both effects are neat and interesting utility options but since both can hit your own minions too, can be a little clunky and you can't get off both effects, i'm thinking about reducing the cost to at least 5. That sounds a lot more viable to me. After all, the effects are either an improved Sleep with the Fishes or... Dark Iron Skulker-effect - i guess?
Also the name is already fitting somehow, but i still feel it could capture the flavor a little better. I'm thinking about better alternatives but sadly have nothing to show yet :x
I think I FINALLY got a good idea, but could use some help with balance. I've tried to balance it around Flamestrike, Felfire Potion and Dragonfire Potion. It would seem more intuitive that the combo affected the undamaged minions and vice versa, but if the card read "Deal 5 damage to all damaged minions. Combo: Affect undamaged minions instead." and there are no damaged minions on board, the first part would be obsolete. The way it is now, you either play it when minions are at full health or you combo it with something that can damage minions.
As for names, i'm not that big of a fan of "Exploit Weakness". It fits well - but only one half of the actual effect (i don't really count being undamaged as a "weakness" to be honest). "The Firm and the Frail" has a really nice ring to it but is indeed a little drawn out. My ideas so far are the following:
Confront and Flank - as in frontline: damaged and flank: undamaged
Pierce and Pummel
Change in Tactics
Ambush or Execute/ Engage or Execute - somewhat similar to Toxibrah's "Ambush or Execution"
Duel or Dispatch
Ravaging Battleground - also a little drawn out though
I think my favourite is somewhere among the first two or three of those - might like the first one a tiny bit more...
The reason i liked Exploit Weakness is because Its first of all a real Warrior ability.
Secound of all, i was thinking more in line of the idea of analyzing the opponents situation, and exploiting their condition, whether they were injured or unprepared.
Of your ideas i really like Change in tactics , although it should probaly be something more in line with '' A Change of Tactics. ''.
The undamaged flavor is supposed to mean that someone is taken by surprise, as seen in the only cards that uses the mechanic. Which is Backstab , Shadowstrike and Dark Iron Skulker . Confront and flank and Pierce and Pummel does not really support this idea.
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
I've tried to change a few things. Not sure I'm fully happy with the name, but I want something that tells you're using the battlefield to your advantage. You don't think 4 mana with 4 damage is a bit too much, or is it alright?
The reason i liked Exploit Weakness is because Its first of all a real Warrior ability.
Is it? When i was designing my "Last Stand"-card for Murozond's Card Design Tournament i was actually browsing through warrior abilities for quite some time but i can't remember that one. If that's truly the case though, it definately does enhance the flavor of that name.
Secound of all, i was thinking more in line of the idea of analyzing the opponents situation, and exploiting their condition, whether they were injured or unprepared.
Of your ideas i really like Change in tactics , although it should probaly be something more in line with '' A Change of Tactics. ''.
The undamaged flavor is supposed to mean that someone is taken by surprise, as seen in the only cards that uses the mechanic. Which is Backstab , Shadowstrike and Dark Iron Skulker . Confront and flank and Pierce and Pummel does not really support this idea.
That is a good point. Although i'm not convinced that enemys need to be undamaged for you to take them by surprise - sounds a little like odd reasoning on Blizzard's part.
I think Confront and Flank actually does support the idea of injured or unprepared since flanking may very well be interpreted as attacking the enemy where their defense is weak and they are not really prepared for it. It does communicate that idea a little less obviously though, i give you that.
As for Change of Tactics - on second thought, i think the optimal solution would be a combination of both: "Cange of Tactics" sounds more like a command someone would shout in the middle of battle. It's concise and would fit the artwork quite nice.
Edit: Stupid me - i found Exploit the Weakness. I wasn't smart enough to also check artifact traits - hush my hasty mouth :x It also supports Colossus Smash and Mortal Strike - one armor-piercing and one finishing move. That makes the name infinitely more fitting! You do need some background-knowledge though.
In this case - @Lathy - i'd suggest either "Exploit Weakness"/"Exploit the Weakness" or "Change of Tactics"
The reason i liked Exploit Weakness is because Its first of all a real Warrior ability.
Is it? When i was designing my "Last Stand"-card for Murozond's Card Design Tournament i was actually browsing through warrior abilities for quite some time but i can't remember that one. If that's truly the case though, it definately does enhance the flavor of that name.
Secound of all, i was thinking more in line of the idea of analyzing the opponents situation, and exploiting their condition, whether they were injured or unprepared.
Of your ideas i really like Change in tactics , although it should probaly be something more in line with '' A Change of Tactics. ''.
The undamaged flavor is supposed to mean that someone is taken by surprise, as seen in the only cards that uses the mechanic. Which is Backstab , Shadowstrike and Dark Iron Skulker . Confront and flank and Pierce and Pummel does not really support this idea.
That is a good point. Although i'm not convinced that enemys need to be undamaged for you to take them by surprise - sounds a little like odd reasoning on Blizzard's part.
I think Confront and Flank actually does support the idea of injured or unprepared since flanking may very well be interpreted as attacking the enemy where their defense is weak and they are not really prepared for it. It does communicate that idea a little less obviously though, i give you that.
As for Change of Tactics - on second thought, i think the optimal solution would be a combination of both: "Cange of Tactics" sounds more like a command someone would shout in the middle of battle. It's concise and would fit the artwork quite nice.
Edit: Stupid me - i found Exploit the Weakness. I wasn't smart enough to also check artifact traits - hush my hasty mouth :x It also supports Colossus Smash and Mortal Strike - one armor-piercing and one finishing move. That makes the name infinitely more fitting! You do need some background-knowledge though.
In this case - @Lathy - i'd suggest either "Exploit Weakness"/"Exploit the Weakness" or "Change of Tactics"
I did not even know it was an artifact trait, i realized i had the name from another game. But i am happy the name by chance had some real wow flavor :D
I agree with MrUncreative, these are also my personal favorite names.
Edit: I apologise for the wall of text. . . But removeing it from my phone takes ages :(
Hello! I'm going for an elemental theme, but I'm having a hard time making some ideas. I think these are cards are too complex/OP. What do you guys think?
Combo with Paladin and Priest cards. Does it OK?
#gNOmeferatu
I think I FINALLY got a good idea, but could use some help with balance. I've tried to balance it around Flamestrike, Felfire Potion and Dragonfire Potion. It would seem more intuitive that the combo affected the undamaged minions and vice versa, but if the card read "Deal 5 damage to all damaged minions. Combo: Affect undamaged minions instead." and there are no damaged minions on board, the first part would be obsolete. The way it is now, you either play it when minions are at full health or you combo it with something that can damage minions.
I want a new title, but Flux won't let me have one,
SoonTM
I want a new title, but Flux won't let me have one,
Why Rogue is my favourite class:
My submission for this week's card design competition.
I want a new title, but Flux won't let me have one,
Dealing damage to all undamaged minions is not only less reliable but also makes this more of a desparate measure to clear the board in most cases since you can't just drop it without risking to lose your own board as well. So i think dropping the cost to at least 5 is justified. There is some pretty tough competition at the 5-mana-slot though - namely Brawl - so making the card deal 4 for 4 mana might make it more viable. And it would certainly do wonders for actually pulling off the combo.
"The Firm and the Frail" has a really nice ring to it but is indeed a little drawn out. My ideas so far are the following:
I think my favourite is somewhere among the first two or three of those - might like the first one a tiny bit more...
SoonTM
I want a new title, but Flux won't let me have one,
I've tried to change a few things. Not sure I'm fully happy with the name, but I want something that tells you're using the battlefield to your advantage. You don't think 4 mana with 4 damage is a bit too much, or is it alright?
That is a good point. Although i'm not convinced that enemys need to be undamaged for you to take them by surprise - sounds a little like odd reasoning on Blizzard's part.
I think Confront and Flank actually does support the idea of injured or unprepared since flanking may very well be interpreted as attacking the enemy where their defense is weak and they are not really prepared for it. It does communicate that idea a little less obviously though, i give you that.
As for Change of Tactics - on second thought, i think the optimal solution would be a combination of both: "Cange of Tactics" sounds more like a command someone would shout in the middle of battle. It's concise and would fit the artwork quite nice.
Edit: Stupid me - i found Exploit the Weakness. I wasn't smart enough to also check artifact traits - hush my hasty mouth :x
It also supports Colossus Smash and Mortal Strike - one armor-piercing and one finishing move. That makes the name infinitely more fitting! You do need some background-knowledge though.
In this case - @Lathy - i'd suggest either "Exploit Weakness"/"Exploit the Weakness" or "Change of Tactics"
SoonTM
I want a new title, but Flux won't let me have one,