How would I change it then to make it more correct? Or this better? I want to make the effect different for the different tribe.
I might do 'Battlecry: Give a Beast ____ or give a Demon ____." There isn't really precedent for this kind of thing, so you'll have to take some creative liberty with the wording. As to the effects: personally, I like Poisonous better for a Beast buff, and a straight stat increase for a Demon.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
How would I change it then to make it more correct? Or this better? I want to make the effect different for the different tribe.
I might do 'Battlecry: Give a Beast ____ or give a Demon ____." There isn't really precedent for this kind of thing, so you'll have to take some creative liberty with the wording. As to the effects: personally, I like Poisonous better for a Beast buff, and a straight stat increase for a Demon.
I mean, I picked poisonous for demons because beasts can be poisonous, so like the power in the hunter is infused into the demon, and like Warlocks use demonfire so I thought that why not give a demonfire buff to like a beast.
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It combines themes from Rogue and Priest to make a new control card. It's a pretty good removal tool, since it makes you recast the minion without any benefits from its card text. Particularly good against Battlecry minions.
Here are my old ideas for comparison:
e my ideas so far:
The first one is a modification of my original idea after feedback. It's too powerful if all Armor is converted into attack, so you just get 4 of it converted per turn, which is still quite strong, but not insane. Some people have suggested getting Armor when you gain attack, but that would be a terrible card, especially since Warrior only has one card that buffs Attack, but both classes have many ways to gain Armor.
The second card combine Choose One and Combo, and an Owl Scout is like the intersection of Druid and Rogue thematically. Note that this represents the magical owl that Priestesses of the Moon summon in Warcraft III, so it isn't a Beast, just like Spirit Wolf isn't.
The last card benefits the two classes that summon tokens from their Hero Power. With this out, any minion you have with 1 or 0 attack will have 2 Attack instead (until this leaves play or is Silenced). This probably benefits the Shaman Hero Power more, since you go from 0 to 2 Attack instead of 1 to 2 75% of the time, but Paladin has more ways to get out cheap minions.
Wow. Just wow. It tells a very clear story, its flavor is that of both Rogue and Priest, it's well-balanced, I haven't seen any similar ideas, it presents a lot of tactical decisions on both sides, and it's very professionally designed.
My only qualm is that it doesn't seem that fun. It punishes both Battlecry and Deathrattle minions (and especially large minions), encouraging players to play cheap minions that prioritize strong statlines over powerful effects. Though take what I say with a grain of salt, given that I tend to play Paladin (and especially N'Zoth Paladin, with Tirion, Sylvanas and Sludge Belchers), and I might be just a wee bit biased.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Please explain to me why Primal Fin blessing costs 2+2. It's a 2 mana effect, if even that. You need to play this card + have a body on the field + that body must be a murloc. You could make it 2+1 but that's very much stretching it.
It combines themes from Rogue and Priest to make a new control card. It's a pretty good removal tool, since it makes you recast the minion without any benefits from its card text. Particularly good against Battlecry minions.
Here are my old ideas for comparison:
e my ideas so far:
The first one is a modification of my original idea after feedback. It's too powerful if all Armor is converted into attack, so you just get 4 of it converted per turn, which is still quite strong, but not insane. Some people have suggested getting Armor when you gain attack, but that would be a terrible card, especially since Warrior only has one card that buffs Attack, but both classes have many ways to gain Armor.
The second card combine Choose One and Combo, and an Owl Scout is like the intersection of Druid and Rogue thematically. Note that this represents the magical owl that Priestesses of the Moon summon in Warcraft III, so it isn't a Beast, just like Spirit Wolf isn't.
The last card benefits the two classes that summon tokens from their Hero Power. With this out, any minion you have with 1 or 0 attack will have 2 Attack instead (until this leaves play or is Silenced). This probably benefits the Shaman Hero Power more, since you go from 0 to 2 Attack instead of 1 to 2 75% of the time, but Paladin has more ways to get out cheap minions.
I think this one is balanced, but I'm not sure about the effect of this, as I recall watching a myth busters video where as they tried to return a silenced Tirion Fordring to hand (think it was HysteriA's mythbuster episode 20) . The result was that he worked just as normal, but still had the silence animation on it. So I'm not sure whether it's a problem mechanically, or not.
Here is my submission Idea: beast for the Druid and Hunter
Seem I can't get into finalist this week, I found most of the design is much more interest than my idea.Anyone give some comment on my design?
The power to fill your hand with specific card is a powerfull effect. I think this card need to reduce the amount of card that it gives (maybe 2 or 3?). Other problem is you need to make the text somehow fit in 4 lines of text. Some people not gonna vote for the card that have to much word.
Now for my cards:
Desperado: This mechanic is taken from Multi-Shot, Backstab, and Headcrack. This card can be used to clear small minion multiple time but it's situational (This can benefit Hunter and Rogue for AoE subtitute). This card can hit enemy face if their hero is in full health. This card need 2 or more undamaged character to work (Like Multi-Shot). If all enemy character is already damaged this card have no effect. Also this card fit the flavor of Outlaw Rogue and Gunner Hunter.
Southsea Recruiter: Both Warrior and Rogue utilize weapon and have some Pirate card. This card can discover Pirate from both class (I asume that Discover in dual class card work this way), so it's possible for Rogue can get Bloodsail Cultist and Warrior can get Luckydo Buccaneer for example.
Okay so I have 2 cards out of one design, but I'm not sure which I want to go with:
This is the original one I came up with. Then the second one:
It's just the same as the last one, but for Rouge instead of Priest. I have not successfully found any art of this, so if you do have one, let me know. (For now, Mukla is the Placeholder for this one) Edit: I have now art for this card! Thanks Zukuu!
I think this is going to be what I submit. The effect is permanent. Any suggestions on balance or lore?
It's a actually a very neat idea, but I think personally that you should gain a custom hero power(s) instead of modifying them in the way you made them. I mean, what would happen if you would get Justicar Trueheart?
I think this is going to be what I submit. The effect is permanent. Any suggestions on balance or lore?
Can your opponent also see it?
This is probaly broken if they can't, since your hero power gets SO much better from it. And it only pays 1 stat point for it.
I suppose they can't.
I'll reconsider the balance. Thanks for the feedback.
Don't get me wrong, its a really cool card, and the fact that a Shaman/Warlock Ner'zhul just fits so perfectly flavorwise, is just the icying on the top. The idea also fits to the name, as Ner'zhul was known for his farseeing and communication with the elements, to predict the future.
Something like a 4/4 or bumping it to 6mana or something like that should probaly do it. This is just a suggestion tho :)
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I want a new title, but Flux won't let me have one,
After some more work on the name-department my favourite is still one of Toxibrah's suggestions:
As for alternate ideas:
Comrade in Arms
Caring Comrade
Frontline Caretaker
Selfless Protector
Selfless Safeguard
Thanks for the detailed feedback. I rarely see someone put so much effort into it. Sadly, I have submitted the card an hour ago or so. x) Still, I really appreciate the feedback. I went with the 2nd version, which limits everything to 5. Most people thought that it would be better, and it obviously is a lot more consistent, even if it's a bit less fun because you can get less (powerful) combinations. Like you said, making it not cost more than 10 would result in some broken plays, which is not always fun. Felfire Potion + Pyro is 15 damage. Not all that fun.
As for your card: I like Brother in Arms as name the most. It's catchy and a good depiction of the spirit of what the card is about. The effect is creative and feels apt for the classes chosen. Balance-wise it's actually very elegantly solved and after some thinking, I'm really impressed. It's strong but has counterplay options - my favorite kind of card. My only suggestion on how to improve it, would be to slightly pull the card art higher, so you have less sky in the picture, but that's really about it. Otherwise, change the tag to Un'Guro - some people put value into that.
Well, that really is a bummer, i didn't check that - but i guess #2 is a pretty safe call since it works well without additional explanation :) And yeah, my reviews often tend to go somewhat out of bounds but i think your card was asking for a certain degree of detail. I like to contribute if i feel like i can do so and something catches my eye, but to do that at least some level of analysis is needed.
Also thank you for your opinion - those optical "issues" (if you want to call them that) are noted and i will look into them in the final polishing process.
Please explain to me why Primal Fin blessing costs 2+2. It's a 2 mana effect, if even that. You need to play this card + have a body on the field + that body must be a murloc. You could make it 2+1 but that's very much stretching it.
Yeah, I was debating the cost because Murloc Warleader is such a strong card for Murloc decks. But yes, it also requires a Murloc to transform, and it's useless without a board to take advantage of it. So I'll make it 2 and submit tonight. Thanks everyone for your feedback!
I seriously lack ideas, so if none of these are preseved well, I'll probably just end up posting one of the ideas no matter what :P
Un'Goro Portal: Pretty straight forward. Initial idea was a 1-cost beast that was to be adapted twice, but that could end up with a 3 mana 4/4 with windfury and some other crazy combos. Found this to be a bit more balanced. Not sure it has a big druid/hunter ring to it, but let's see what you say.
Twilight Keeper: Combining Combo and Choose One. I feel like the attack is something that you have to worry about, which is why it has a lower bonus than when choosing health. I'm not sure you can manage to pull off a big-combo at 5 mana, so not sure if I should lower the cost as well as the stats? It's definitely and issue giving Stealth and Taunt, as these keywords are quite conflicting. I just felt that stealth fits the rogue class well, and taunt the druid class. I'm aware there's also an issue giving a minion with high attack stealth. I'm eager to here what you have to say. EDIT: Please notice it's gaining and losing stats no matter which Choose One you choose.
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Please explain to me why Primal Fin blessing costs 2+2. It's a 2 mana effect, if even that. You need to play this card + have a body on the field + that body must be a murloc. You could make it 2+1 but that's very much stretching it.
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
You should lower the focus of the artwork so the Touch is more prominent.
Noted. I'll change it later. Thanks!
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
@Bibikis
Its called Theft, and not thieft, just wanted to tell you :)
I want a new title, but Flux won't let me have one,
I think this is going to be what I submit. The effect is permanent. Any suggestions on balance or lore?
THERE IS NO GAME.
I want a new title, but Flux won't let me have one,
THERE IS NO GAME.
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
I want a new title, but Flux won't let me have one,
And yeah, my reviews often tend to go somewhat out of bounds but i think your card was asking for a certain degree of detail. I like to contribute if i feel like i can do so and something catches my eye, but to do that at least some level of analysis is needed.
SoonTM
OK, I have decided to submit Arcane Confiner!
Whoever gave me feedback, thanks for it!
I'm creating a new custom expansion: The Bitter Reaches! Check out the progress on my Imgur page! ( http://lemondude617.imgur.com/ )
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
I seriously lack ideas, so if none of these are preseved well, I'll probably just end up posting one of the ideas no matter what :P
Un'Goro Portal: Pretty straight forward. Initial idea was a 1-cost beast that was to be adapted twice, but that could end up with a 3 mana 4/4 with windfury and some other crazy combos. Found this to be a bit more balanced. Not sure it has a big druid/hunter ring to it, but let's see what you say.
Twilight Keeper: Combining Combo and Choose One. I feel like the attack is something that you have to worry about, which is why it has a lower bonus than when choosing health. I'm not sure you can manage to pull off a big-combo at 5 mana, so not sure if I should lower the cost as well as the stats? It's definitely and issue giving Stealth and Taunt, as these keywords are quite conflicting. I just felt that stealth fits the rogue class well, and taunt the druid class. I'm aware there's also an issue giving a minion with high attack stealth. I'm eager to here what you have to say. EDIT: Please notice it's gaining and losing stats no matter which Choose One you choose.