My first take on it I wanted to go with something based on the Shaman quests I just saw from 7.2 where Therazane helps you cleanse some Infernals/Abyssals. Seemed like a good combo between Shaman and Warlocks.
So we have not quite a 4 mana 7/7 but 5/6 in stats with a pretty decent effect on the board. I wanted to keep that same feeling of an abyssal dealing board wide damage but since it's a stitched card I wasn't sure if I should go with dealing the damage to ALL minions or keep the effect on the opponent's side.
With the overload I feel that I wanted to keep it as a fairly decent tempo swing in favor of the shaman/warlock player. I toned the damage down to be a fairly small board clear. It'll clear a good amount of stuff by the time you play it on curve or you can hold it for later in the game if need be.
My first take on it I wanted to go with something based on the Shaman quests I just saw from 7.2 where Therazane helps you cleanse some Infernals/Abyssals. Seemed like a good combo between Shaman and Warlocks.
So we have not quite a 4 mana 7/7 but 5/6 in stats with a pretty decent effect on the board. I wanted to keep that same feeling of an abyssal dealing board wide damage but since it's a stitched card I wasn't sure if I should go with dealing the damage to ALL minions or keep the effect on the opponent's side.
With the overload I feel that I wanted to keep it as a fairly decent tempo swing in favor of the shaman/warlock player. I toned the damage down to be a fairly small board clear. It'll clear a good amount of stuff by the time you play it on curve or you can hold it for later in the game if need be.
You uunderstand that free casting consecration is worth far more than 1/2 in stats, yes?
Like i said, I'm still trying to figure out the balance between some sort of board clear, the overload cost, the stats, and whether or not it hits both sides of the board or not. I didn't want to do 1 or 3 since the other abyssals/infernals do that amount so I was trying to figure out where to hit the sweet spot for all of those things.
Also it's not perfectly consecrate since it doesn't hit face too. :P
I do think if I want to keep everything else the same at this point I'd probably need to do 2 damage to all characters at the very least. Shaman have enough healing to be ok with it while warlocks aren't exactly new to dealing damage to themselves.
Contemplating a different class combo hunter/warrior or Druid/warrior and different stat line. Thoughts? Thank you!
What I wouldn't give for this now to deal with some of those taunt warriors. Haha...
I like the idea of an anti-taunt card that doesn't instantly kill said card. It's more of a soft counter. I feel this kind of card fits better in a class that isn't warrior since the theme for them can be a bit more taunt heavy than the other classes. Hunters are definitely a class that would love this card but I guess I don't really see the druid connection/flavor except that it's a beast? Which...is still Hunters as well. I really like the card though. :)
Edit: Stable Portal? I love that lol...hilarious. Seems like a good card as well. Both hunters and druids have some good beasts they would like to discover and make a bit cheaper.
Also - fixed up my card as well with some changes:
Cleaned up some of the things that were off about the card. Now it acts like other Abyssal cards dealing damage to ALL other characters. With the overload it becomes a 5 mana 5/5 which is very similar to the 6 mana 6/6 that deals 1 damage as well. I wanted to do 2 damage but I felt there was anti-synergy with the shaman and their totems where as 1 damage can work well with their healing totem if they have that out. It's no longer a demon as well, giving it elemental synergy for the shaman that fits naturally with their decks (and gives some AoE instead of DD clear on a minion) while also allowing Warlocks to play more with the elemental theme or just being a good zoo(ish) card. Being out 2 mana on turn 4 shouldn't be a problem if you are playing low cost cards or it gives you enough to life tap while you have a strongly statted minion out.
Brought back an old idea of mine as well as a new one. I really think Druid and Hunter could use some AoE and protections past taunt.
Also, just to comment on the idea of muli-class secrets, you all are going to have to suspend your disbelief and imagine if all classes had secrets for them to have a chance. They are an interesting concept that should be allowed to be explored.
Ofc you're totally allowed to explore multi-class secrets. However I assume a lot of people would provably think that multi-class secrets don't make much sense and ultimately it's the people who decide which card wins. So even tho multi-class secrets are allowed, it might be more difficult to get enough votes for a multi-class secret because your card asks people to suspend their disbelief and not everyone would do that. So it's more risky to enter the competition with a multi-class secret if your goal is to win. However if you feel like you want to take the risk and/or simply explore that design space then nobody's stopping you :D
Considering changing the discovered beast to costs (2) less. Thoughts? Which do you like more? Thank you!
I'd vote the hell out of Stable Portal! Thank you for that one. Leave it at (1) though - you're discovering the minion and it's Beast-specific, that's way stronger than what Unstable Portal does.
Scapegoat is the more unique effect though. I just don't really get the flavor of that one yet and neither what the connection is between this effect and the hunter and druid class - apart from it being a beast of course.
Last week's final and this new theme kinda left me with a little case of low enthusiasm - especially since i'm trying to find my way around class creation and two respective ideas i'm pursuing at the moment.
Conveniently though, i recently came up with a somewhat unique idea for a card that would comfortably fit within two classes in my opinion - here you go:
For this week I choose to combine my favorite parts of mage and priest together, which is spell generation and card copy. My spell this week does both of those things, which one do you think works better?
You have no clue how broken that card is. Cabalist's Tome costs 5 and is RANDOM spells. "Spells from your opponent" are indefinitely better because you won't ever get shitty spells. You get a secret on top and all for ONE mana less. The second versions is more balanced, but I think the card isn't any fun to play against.
After what you said I thought of ways to make the card more balanced and fair, so I changed it to the following. Hopefully this is a bit more balanced.
For this week I choose to combine my favorite parts of mage and priest together, which is spell generation and card copy. My spell this week does both of those things, which one do you think works better?
You have no clue how broken that card is. Cabalist's Tome costs 5 and is RANDOM spells. "Spells from your opponent" are indefinitely better because you won't ever get shitty spells. You get a secret on top and all for ONE mana less. The second versions is more balanced, but I think the card isn't any fun to play against.
After what you said I thought of ways to make the card more balanced and fair, so I changed it to the following. Hopefully this is a bit more balanced.
There has to be something in between. This is way underpowered.
Discovering a card from your opponents deck and throwing it into your deck is essentially worthless. The reason Entomb worked, was because it already was a pretty good card. But because you could ALWAYS choose minion you wanted to entomb.
Since your deck consist of cards that syngerises with each other, you're in most cases actually gonna worsen your decks card quality.
This card is hard to balance. I give Zukuu that. I would think that a card like Thoughtsteal could help you balance it. It has the same effect as your first card, but costs one less, but dosen't give you a secret.
Why not make it something like: "Discover a card in your opponents deck, it cost 2 less". And make it 3 mana to prevent it to be better than Primordial Glyph
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I want a new title, but Flux won't let me have one,
Last week's final and this new theme kinda left me with a little case of low enthusiasm - especially since i'm trying to find my way around class creation and two respective ideas i'm pursuing at the moment.
Conveniently though, i recently came up with a somewhat unique idea for a card that would comfortably fit within two classes in my opinion - here you go:
I like the general idea. It is something like a best friend, who shares your pain with you. And if you are in some way hurt. (Which triggers his Enrage), he will stand and take the damage for you. Probaly balanced, and a decent card against some kinds of aggro decks.
But please change the name. Comrade in Suffering sounds very lengthy, maybe something like Comrade in Arms, Brother in Arms, or something else might fit it. I'm not really that good with inventing names.
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I want a new title, but Flux won't let me have one,
Aight, so this is inevitably going to be a complicated and silly entry, but it seemed too good an opportunity to pass up:
New Hero Powers:
Totemic Recruits:
The names for the new hero powers and the art for both the powers and the minions could probably be a lot better. The cost of the spell and the stats of the recruits might also need adjusting (1/3 might be a bit much). And the upgraded version might be a bit unnecessary. And I'm uncertain whether the Totemic Recruits ought to have the Totem tag, and whether or not they should qualify for Silver Hand Recruit synergy (my current thinking is no on both counts). Aaand lorewise its all over the place. But mostly I'm just curious to see what people think of the idea before I spend time fiddling with all those things.
Tl;dr - combining Shaman and Paladin hero powers: dumb or fun?
I'll do my best to hit people back with feedback in return.
Considering changing the discovered beast to costs (2) less. Thoughts? Which do you like more? Thank you!
I love Stable Portal, especially the art. Tho 1 mana reduction is kind a useless imo. I don't think this would see play with 1 mana reduction. 2 mana reduction would definitely make it playable.
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I didn't have a signature so Flux added one for me.
I agree, Stable Portal is awesome. You could knock it down to a 1-cost spell, and keep the discount at 1. I don't think it would be *too* pushed, considering that even when you discover a beast you can quite often be faced with three crappy options.
I like the Mana Golem. Makes the most thematic sense,
Alright, I tweaked my card. Now, are you a candidate for the Light? Or for the Darkness?
This is a cool theme...
My first take on it I wanted to go with something based on the Shaman quests I just saw from 7.2 where Therazane helps you cleanse some Infernals/Abyssals. Seemed like a good combo between Shaman and Warlocks.
So we have not quite a 4 mana 7/7 but 5/6 in stats with a pretty decent effect on the board. I wanted to keep that same feeling of an abyssal dealing board wide damage but since it's a stitched card I wasn't sure if I should go with dealing the damage to ALL minions or keep the effect on the opponent's side.
With the overload I feel that I wanted to keep it as a fairly decent tempo swing in favor of the shaman/warlock player. I toned the damage down to be a fairly small board clear. It'll clear a good amount of stuff by the time you play it on curve or you can hold it for later in the game if need be.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Like i said, I'm still trying to figure out the balance between some sort of board clear, the overload cost, the stats, and whether or not it hits both sides of the board or not. I didn't want to do 1 or 3 since the other abyssals/infernals do that amount so I was trying to figure out where to hit the sweet spot for all of those things.
Also it's not perfectly consecrate since it doesn't hit face too. :P
I do think if I want to keep everything else the same at this point I'd probably need to do 2 damage to all characters at the very least. Shaman have enough healing to be ok with it while warlocks aren't exactly new to dealing damage to themselves.
Contemplating a different stat line.
Considering changing the discovered beast to costs (2) less. Thoughts? Which do you like more? Thank you!
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
I like the idea of an anti-taunt card that doesn't instantly kill said card. It's more of a soft counter. I feel this kind of card fits better in a class that isn't warrior since the theme for them can be a bit more taunt heavy than the other classes. Hunters are definitely a class that would love this card but I guess I don't really see the druid connection/flavor except that it's a beast? Which...is still Hunters as well. I really like the card though. :)
I didn't have a signature so Flux added one for me.
I find it hard to come up with a card that feels it belongs to both classes. Here's another idea, thoughts?
SoonTM
Last week's final and this new theme kinda left me with a little case of low enthusiasm - especially since i'm trying to find my way around class creation and two respective ideas i'm pursuing at the moment.
Conveniently though, i recently came up with a somewhat unique idea for a card that would comfortably fit within two classes in my opinion - here you go:
SoonTM
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!
I want a new title, but Flux won't let me have one,
I want a new title, but Flux won't let me have one,
Aight, so this is inevitably going to be a complicated and silly entry, but it seemed too good an opportunity to pass up:
New Hero Powers:
Totemic Recruits:
The names for the new hero powers and the art for both the powers and the minions could probably be a lot better. The cost of the spell and the stats of the recruits might also need adjusting (1/3 might be a bit much). And the upgraded version might be a bit unnecessary. And I'm uncertain whether the Totemic Recruits ought to have the Totem tag, and whether or not they should qualify for Silver Hand Recruit synergy (my current thinking is no on both counts). Aaand lorewise its all over the place. But mostly I'm just curious to see what people think of the idea before I spend time fiddling with all those things.
Tl;dr - combining Shaman and Paladin hero powers: dumb or fun?
I'll do my best to hit people back with feedback in return.
I didn't have a signature so Flux added one for me.
I agree, Stable Portal is awesome. You could knock it down to a 1-cost spell, and keep the discount at 1. I don't think it would be *too* pushed, considering that even when you discover a beast you can quite often be faced with three crappy options.
So i came with this idea this week, look decent?
Hi guys. Balanced? Too strong for Rogue?
Will it work the same way if I simply word it "Combo: Cast Blade Flurry"?