The feedback for Prowl made me realize that it is impossible to make it acceptable without making me go insane first. Despite that, thanks to everyone who reviewed it :) I am still considering just submiting it, as it is one of the only cards that i have ever made, that i feel rather confident is a good design.
I got some other ideas, and one that looks similar to Prowl, but with a different kind of mechanic.
For those of you wondering why Camouflage heals, it is because of how the WoW version works. Where it heals you for 3% of your health every turn. Camouflage also does not make you unable to be hit, but you become untargetable for some time, which makes it hard for Rangeds and Casters to hit you.
I am thinking about bumping Cleansing Flames heal effect to 8, to make it a more viable effect.
Cleansing Flame= buff of Yurt Saron
Smoke trap: Secret do not trigger during your turn
Camouflage: this card look like Druid-Rogue card more than a Hunter-Rogue card.
Uhh... What?
Cleansing Flame is a good thing for Yog, that is true.
The trap would not trigger doing your own turn.... Compare the wording to Freezing Trap and Bear Trap.
And Camouflage is a hunter ability from wow. This is more of a Hunter card than a rogue card. Furthermore it is logical for a hunter to blend in witht the nature to catch his prey. That is something that real life hunters do!
This card is too OP, 3 mana body usually is a 3/4 without ability. You have 2 positive ability without any Nerf in body make it imbalance. I suggest it could be a 1/4 or 2/3 instead.
Hunter is known to lose games as soon as he loses board control. This minion grants him a board clear effect with a Warlock drawback: he also damage your minions. You can increase damage with the numerous Hunter's Beast boosts (Houndmaster, Dinomancy, Crackling Razormaw...) or Bloodfury Potion for Warlock (5 damage on turn 6, good against Cavern Rogue). Warlock already has enough board clears, but this cheap one allows him to keep a 2/1 minion on the board (some kind of Demonwrath).
The feedback for Prowl made me realize that it is impossible to make it acceptable without making me go insane first. Despite that, thanks to everyone who reviewed it :) I am still considering just submiting it, as it is one of the only cards that i have ever made, that i feel rather confident is a good design.
I got some other ideas, and one that looks similar to Prowl, but with a different kind of mechanic.
For those of you wondering why Camouflage heals, it is because of how the WoW version works. Where it heals you for 3% of your health every turn. Camouflage also does not make you unable to be hit, but you become untargetable for some time, which makes it hard for Rangeds and Casters to hit you.
I am thinking about bumping Cleansing Flames heal effect to 8, to make it a more viable effect.
And i will return feedback offcourse :)
Cleansing Flames: Buffing to 8 seems fair. I'd also word it 'Restore 8 health instead' instead of 'Heal it for 8'. My favourite out of your ideas. Nice and simple, makes sense for the two classes. Smoke Trap: Permastealth on minions who don't already come with it has always been a bit of a thing Blizzard liked to dance around and never really touch on. This sorta falls into that category. Also, not a fan of dual-class secrets in general. Camouflage: This is a nice and flavourful effect, fits well with both classes, but I have a hard time seeing much use for it.
My ideas:
Osirian Soulcatcher: Nice for duplicating cheap DR (or other) effects, has the Warlock theme of hitting yourself. Temple Guardian: Just a nice simple card with both Rogue and Paladin elements. Might be a bit too strong though? 4/3? Other Osirian Soulcatcher: Similar to the first one, this guy lets you duplicate DRs and Battlecry effects as well. Like Shadowcaster, the copy will cost (1). Very useful with cards like Kazakus or even smaller things like Jade Spirit, or triggering a Sylvannas immediately and getting another one.
The feedback for Prowl made me realize that it is impossible to make it acceptable without making me go insane first. Despite that, thanks to everyone who reviewed it :) I am still considering just submiting it, as it is one of the only cards that i have ever made, that i feel rather confident is a good design.
I got some other ideas, and one that looks similar to Prowl, but with a different kind of mechanic.
For those of you wondering why Camouflage heals, it is because of how the WoW version works. Where it heals you for 3% of your health every turn. Camouflage also does not make you unable to be hit, but you become untargetable for some time, which makes it hard for Rangeds and Casters to hit you.
I am thinking about bumping Cleansing Flames heal effect to 8, to make it a more viable effect.
And i will return feedback offcourse :)
Cleansing Flames: Buffing to 8 seems fair. I'd also word it 'Restore 8 health instead' instead of 'Heal it for 8'. My favourite out of your ideas. Nice and simple, makes sense for the two classes. Smoke Trap: Permastealth on minions who don't already come with it has always been a bit of a thing Blizzard liked to dance around and never really touch on. This sorta falls into that category. Also, not a fan of dual-class secrets in general. Camouflage: This is a nice and flavourful effect, fits well with both classes, but I have a hard time seeing much use for it.
My ideas:
Osirian Soulcatcher: Nice for duplicating cheap DR (or other) effects, has the Warlock theme of hitting yourself. Temple Guardian: Just a nice simple card with both Rogue and Paladin elements. Might be a bit too strong though? 4/3?
I just want to compliment the fact that you managed to find art, flavor and names, that actually looks like Stiched minions. Especially the Soulcatcher, holy shit.
Osirian Soulcatcher:
Jesus christ this name is hard to spell. The biggest problem i have is the fact that it cost health compared to the cost of the card. Why?
I know a lot of the big cards has strong effects. But playing this in the Mid/Lategame, might just force you to suicide. Which is not something i am a fan of. Maybe set it to a set amount of health? I'm unsure. This card is already best tempowise with lower cost cards like Pit Snake and Possessed Villager for a major temposwing.
Temple Guardian:
As shown by Shellshifter, a 5/3 stealth is already reasonable on its own. Giving it Divine Shield too is over the top. Comparing this to Silvermoon Guardian shows how much over the curve the card is.
But despite that, i really like the idea. It feels very... Smooth. It looks like a real card, which is something i would personally instavote for.
Maybe making it a 4/3 or a 5/1 would be better. Most Combo cards are understated without the combo effects in place. And this one is already close to the maximum amount of value that you can give a 4 drop.
My own cards:
Yeah. The trap is stupid. Playing it in rogue would not make it a secret, because everyone would know which secret it is.
I disagree with it not being too useful in Rogue/Hunter. In miracle, having a card that prevents your opponent to burst you down with spells is crucial. Any kind of surviabilty in Rogue is apperciated, and this card would usually give you atleast another turn to destroy your opponent. It would also be a much needed card in a potential Control/Combo hunter deck. Since the deck only need a few more tools to be really strong, and a surviability option would be amazing.
Basically, a way to gain more health. I have no fitting art for this one, so If someone knows some good art fitting for this, let me know.
Some armor regeneration on a Totem pole.
Some silencing for Priest and a tool for Mages to silence minions like the quest tokens.
Will give feedback to other cards. Thoughts?
Life Link- A nice idea which could be useful too both classes. Mana cost is OK too. Don't really see problem except maybe artwork.
Stoneskin Totem- I have a problem with a card like this. Warriors don't use totems. Shamans don't rely on armor. I can see its uses yes, but people will say that this card doesn't mix well together.
Nullify - As a Mage card yes, but the problem I see is that Priest doesn't have any secrets. The moment you play this card as a Priest every player would know how to play around it, if they the right cards in their hand.
So I would go for the first option. As for artwork though try this link: Picture you could use
Also bumping my first idea:
Rollback Post to RevisionRollBack
My Entry for this week's Card Design Competition - Season 8.16:
This card is confusing. Would you ge the discovered minion? If not the card is underpowered. Why would you play it over Counterfeit Coin? If you get the minion tho, it is way too strong. As a dicscover from your opponents deck is already too strong for a 1 mana card. And also getting the Knowlegde of his hand? OVER THE TOP.
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
This card is too OP, 3 mana body usually is a 3/4 without ability. You have 2 positive ability without any Nerf in body make it imbalance. I suggest it could be a 1/4 or 2/3 instead.
Um, no... I think this card is fine as a 2/4. Also whaddup with the name? It sounds like something you'd find on a Legendary minion. If you make it Legendary it would be better.
I feel like this is trying to be a choose one effect while not being a druid card, which is sort of awkward. The first option is also way stronger than the second - I don't think the second one is going to get picked very often. I get that you're trying to combine the warrior and priest themes, but I feel like it could be executed better. Also, I'm not sure I get the name.
Updated versions of my cards: (thanks Toxibrah for the feedback)
Updated versions of my cards: (thanks Toxibrah for the feedback)
They are all really great. Using the 2 mana version on Malygos, could make some very interesting combos. Just remember to say it costs (1). Because what is the point in killing your minion, if it costs the same :P Also, 4 attack seems odd on a 2 mana card. I would probaly reduce it to 3, just because it would look more smooth.
The secound version is your old card optimized. I don't see any reason to change it further. It is really good.
Same with your new Temple Guardian. I would personally vote for all these cards if they were submitted. Honestly i would believe you could submit any of them, and reach the finals.
Hey, folks; here are my ideas for this week's competition; tell me which one i should choose:
the idea behind shadow word: war being that a paladin is a combination between a priest and a warrior, and i choose Shaman and paladin for prepare for war because they have a comparable number of weapons.
Hey, folks; here are my ideas for this week's competition; tell me which one i should choose
the idea behind shadow word: war being that a paladin is a combination between a priest and a warrior, and i choose Shaman and paladin for prepare for war because they have a comparable number of weapons.
I'd say go with Mana Golem if you changed it to +2 Mana Overload (3).
The weapon discover is alright, but it's kind of a boring card, and boring cards don't get many votes.
On Ancient of Shadows, it seems like you're just forcing a bunch of class specific keywords onto one card text just because, there's much cleaner designs.
Brought back an old idea of mine as well as a new one. I really think Druid and Hunter could use some AoE and protections past taunt.
Also, just to comment on the idea of muli-class secrets, you all are going to have to suspend your disbelief and imagine if all classes had secrets for them to have a chance. They are an interesting concept that should be allowed to be explored.
This ok ?
I want a new title, but Flux won't let me have one,
Please upvote my submission: Weekly Card Design Competition 6.12 - Submission Topic
My Recent Competition Design:
Warlock lover! Fan Card Designer! Low dust high win rate deck builder! Redqueen is here!
Recent Deck: R5 Budget Zoolock against priest
Design Post: Redqueen Cards design every day
Here is my first draft:
Hunter is known to lose games as soon as he loses board control. This minion grants him a board clear effect with a Warlock drawback: he also damage your minions. You can increase damage with the numerous Hunter's Beast boosts (Houndmaster, Dinomancy, Crackling Razormaw...) or Bloodfury Potion for Warlock (5 damage on turn 6, good against Cavern Rogue). Warlock already has enough board clears, but this cheap one allows him to keep a 2/1 minion on the board (some kind of Demonwrath).
Smoke Trap: Permastealth on minions who don't already come with it has always been a bit of a thing Blizzard liked to dance around and never really touch on. This sorta falls into that category. Also, not a fan of dual-class secrets in general.
Camouflage: This is a nice and flavourful effect, fits well with both classes, but I have a hard time seeing much use for it.
Temple Guardian: Just a nice simple card with both Rogue and Paladin elements. Might be a bit too strong though? 4/3?
Other Osirian Soulcatcher: Similar to the first one, this guy lets you duplicate DRs and Battlecry effects as well. Like Shadowcaster, the copy will cost (1). Very useful with cards like Kazakus or even smaller things like Jade Spirit, or triggering a Sylvannas immediately and getting another one.
Why Rogue is my favourite class:
My submission for this week's card design competition.
I want a new title, but Flux won't let me have one,
My Entry for this week's Card Design Competition - Season 8.16:
I want a new title, but Flux won't let me have one,
I'll probably submit this one.
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
I want a new title, but Flux won't let me have one,
Warrior/Priest Thoughts?
Why Rogue is my favourite class:
My submission for this week's card design competition.
I want a new title, but Flux won't let me have one,
Hey, folks; here are my ideas for this week's competition; tell me which one i should choose:
the idea behind shadow word: war being that a paladin is a combination between a priest and a warrior, and i choose Shaman and paladin for prepare for war because they have a comparable number of weapons.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Any more thoughts? I will move host over to Imgur when I submit.
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
Brought back an old idea of mine as well as a new one. I really think Druid and Hunter could use some AoE and protections past taunt.
Also, just to comment on the idea of muli-class secrets, you all are going to have to suspend your disbelief and imagine if all classes had secrets for them to have a chance. They are an interesting concept that should be allowed to be explored.