I have a problem with cards in which the second card has literally no effect. I don't think Blizzard has ever printed a card like that - the closest to this is something like Shadowform which has a built in addition if you play the card a second time. Maybe I'm misremembering, but I'm pretty sure Blizz is against it as a design and therefore we probably should be as pseudo-designers.
I have a problem with cards in which the second card has literally no effect. I don't think Blizzard has ever printed a card like that - the closest to this is something like Shadowform which has a built in addition if you play the card a second time. Maybe I'm misremembering, but I'm pretty sure Blizz is against it as a design and therefore we probably should be as pseudo-designers.
I don't get this at all. Poisonous is a minion ability. You can't give a spell (or hero power) Poisonous any more than you could give it taunt or a deathrattle.
There's nothing about the description of Poisonous that makes it minion-exclusive. Weapons and spells could easily have it; we have Envenom Weapon as an official card already, I gave an example earlier in this thread of what a Poisonous spell could look like, and I don't see why it couldn't also easily apply to heroes / hero powers.
Plus, your healing effects will never deal damage except with soulpriest or similar cards. Is the point that for the rest of the game, if you use healing effect to deal damage (via soulpriest, etc) that it will straight up kill the target? If so, that seems crazy OP, but you could at least word it as something like "for the rest of the game, destroy any minion damaged by one of your healing effects."
All of this, though, I do agree with.
Fair enough. I did not notice they left "minion" off the end of the descriptive text... "damaged by this." Still, I can't think of any other situation where a keyword is used to describe the effect of a spell, though that could because the others (taunt, windfury, etc) just wouldn't make sense as described.
Thanks for your post, I really appreciate your feedback, since it was a really detailed one. But before I continue, I will say, that IF this discussion get's more attention, I will eventually make a thread about the card, so that we won't spam here.
Tl;dr: I agree with your points, but disagree with one of them, that Hearthstone wouldn't benefit from such cards.
Yeah, I guess you were right about the wording thing, how it's not that clear. For me it meant only, that 4 consecutive turns will pass (Me - My opp - Me - My opp). Secondly, about the effect: Would you believe me, that right after posting the card, I immediately thought about how devastating this card would be in the freeze mage deck? How you wouldn't do anything about it and how the game will become even more non interactive than before. I have to admit, that that decision wasn't the best I've made.
But do you know why I made these cards:
It seems like you're really into those 10 mana spells :D
Let's compare these two cards for a second. Now I don't want to offend any of the participants in the competition, but I will give my opinion about the cards. Both cards are well balanced - nothing out of the ordinary, however I don't think that the first card would ever see play. You can only put it in a buffing deck, but why should you do that, when you can choose a more advantageous card. The culling is better - in a way, that if it was implemented, it would definitely see play.
My goal was to make a card, that would simply be played. A card, that would break the ice and open new possibilities. And I didn't want to make it a simple one, which everyone could see, if it was broken or overcosted/weak. It had to be a bit complicated, in order to be interesting, that's why I wanted to hear out some opinions. Now I'm FAR from thinking, that my card is well designed or balanced, or has the potential like the Culling. And it's obvious, that I failed. But I aimed to make a card, that would support the macro aspect of the game. Because for me a game of hearthstone is frequently "Do I have the card? Do i have the mana to use it." Sometimes "Do I need to play it now (or I can wait a bit)". And I purposely gave an example with Jades and twisting nether - how you can hold on the big board clear for a while. Normally you cannot afford to do that, because they will kill you on the following turn, even though you will need the board clear desperately later. And that imo is missing from the game - planning strategies up ahead.
Because there's no argue, that HS tries to be a simple game (=accessible for all). And that's good. Although I played Yu-Gi-Oh and loved how the game was complicated with all the spell, trap etc. cards, I got puzzled from the thousands of cards and possibilities there and I had the feeling, that I would never be able to catch up. Hearthstone tries to prevent this from happening. But imo it wouldn't hurt, if we added some cards, that supported the macro aspect. Because I kinda got fed up with the repetitive cards like "give a minion +/+". I would warmly welcome cards like Hemet, Jungle Hunter, which think out of the box. Because hs is not just a game of aggro vs control - of course one deck will take the proactive role and the other of the reactive in some cases, but we need cards, that open more possibilities.
And I won't stop planning such cards, even though some of them may be broken, just to imagine a new path for the game.
You can't stop the signal.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
But do you know why I made these cards:
Let's compare these two cards for a second. Now I don't want to offend any of the participants in the competition, but I will give my opinion about the cards. Both cards are well balanced - nothing out of the ordinary, however I don't think that the first card would ever see play. You can only put it in a buffing deck, but why should you do that, when you can choose a more advantageous card. The culling is better - in a way, that if it was implemented, it would definitely see play.
My goal was to make a card, that would simply be played. A card, that would break the ice and open new possibilities. And I didn't want to make it a simple one, which everyone could see, if it was broken or overcosted/weak. It had to be a bit complicated, in order to be interesting, that's why I wanted to hear out some opinions. Now I'm FAR from thinking, that my card is well designed or balanced, or has the potential like the Culling. And it's obvious, that I failed. But I aimed to make a card, that would support the macro aspect of the game. Because for me a game of hearthstone is frequently "Do I have the card? Do i have the mana to use it." Sometimes "Do I need to play it now (or I can wait a bit)". And I purposely gave an example with Jades and twisting nether - how you can hold on the big board clear for a while. Normally you cannot afford to do that, because they will kill you on the following turn, even though you will need the board clear desperately later. And that imo is missing from the game - planning strategies up ahead.
Because there's no argue, that HS tries to be a simple game (=accessible for all). And that's good. Although I played Yu-Gi-Oh and loved how the game was complicated with all the spell, trap etc. cards, I got puzzled from the thousands of cards and possibilities there and I had the feeling, that I would never be able to catch up. Hearthstone tries to prevent this from happening. But imo it wouldn't hurt, if we added some cards, that supported the macro aspect. Because I kinda got fed up with the repetitive cards like "give a minion +/+". I would warmly welcome cards like Hemet, Jungle Hunter, which think out of the box. Because hs is not just a game of aggro vs control - of course one deck will take the proactive role and the other of the reactive in some cases, but we need cards, that open more possibilities.
And I won't stop planning such cards, even though some of them may be broken, just to imagine a new path for the game.
I did not make it in time, but I still want to share it )
Just a heads up, final poll might be up a little later than normal, but will still run for a full 24 hours regardless. Patch day hype!
You can find me here! Good luck everyone!
Whew, not that late at all. Final poll is now up, go check it out, lots of interesting entries this week.
You can find me here! Good luck everyone!